Commit: 2f0d5eb93e199f0a93b98e0342149e8a5de53114 Author: Sergey Sharybin Date: Tue May 31 12:30:56 2016 +0200 Branches: compositor-2016 https://developer.blender.org/rB2f0d5eb93e199f0a93b98e0342149e8a5de53114
Cycles GLSL: Make it work with software opengl mode =================================================================== M source/blender/gpu/shaders/gpu_shader_material.glsl =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 666857c..dae66ce 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2804,11 +2804,11 @@ void node_tex_checker(vec3 co, vec4 color1, vec4 color2, float scale, out vec4 c p.y = (p.y + 0.000001) * 0.999999; p.z = (p.z + 0.000001) * 0.999999; - int xi = abs(int(floor(p.x))); - int yi = abs(int(floor(p.y))); - int zi = abs(int(floor(p.z))); + int xi = int(abs(floor(p.x))); + int yi = int(abs(floor(p.y))); + int zi = int(abs(floor(p.z))); - bool check = ((xi % 2 == yi % 2) == bool(zi % 2)); + bool check = ((mod(xi, 2) == mod(yi, 2)) == bool(mod(zi, 2))); color = check ? color1 : color2; fac = check ? 1.0 : 0.0; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs