Commit: 389b0869292915166e0dfb38aa0c846b8b0b66f5
Author: Lukas Stockner
Date:   Tue Dec 13 01:45:52 2022 +0100
Branches: blender-v3.4-release
https://developer.blender.org/rB389b0869292915166e0dfb38aa0c846b8b0b66f5

Fix T103067: Regression: Workbench render crash in 3.4

The workbench engine assumes that the Z pass exists, but didn't register it 
before.
Since rB3411a96e7493, this is mandatory.

===================================================================

M       source/blender/draw/engines/workbench/workbench_render.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_render.c 
b/source/blender/draw/engines/workbench/workbench_render.c
index 931f6a2dc92..6f4ddbdb10e 100644
--- a/source/blender/draw/engines/workbench/workbench_render.c
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -214,4 +214,7 @@ void workbench_render(void *ved, RenderEngine *engine, 
RenderLayer *render_layer
 void workbench_render_update_passes(RenderEngine *engine, Scene *scene, 
ViewLayer *view_layer)
 {
   RE_engine_register_pass(engine, scene, view_layer, RE_PASSNAME_COMBINED, 4, 
"RGBA", SOCK_RGBA);
+  if ((view_layer->passflag & SCE_PASS_Z) != 0) {
+    RE_engine_register_pass(engine, scene, view_layer, RE_PASSNAME_Z, 1, "Z", 
SOCK_FLOAT);
+  }
 }

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