Commit: 3b04a867b928cba3fe167a9d563de662618d4af3 Author: Campbell Barton Date: Wed Mar 20 03:14:50 2019 +1100 Branches: master https://developer.blender.org/rB3b04a867b928cba3fe167a9d563de662618d4af3
Cleanup: correct comment =================================================================== M source/blender/editors/mesh/editmesh_select_similar.c =================================================================== diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c index 98808fc6df3..b4504626990 100644 --- a/source/blender/editors/mesh/editmesh_select_similar.c +++ b/source/blender/editors/mesh/editmesh_select_similar.c @@ -138,10 +138,7 @@ static bool face_data_value_set(BMFace *face, const int hflag, int *r_value) } /** - * Note: This is not normal, but the face direction itself and always in - * a positive quadrant (tries z, y then x). - * Also, unlike edge_pos_direction_worldspace_get we don't normalize the direction. - * In fact we scale the direction by the distance of the face center to the origin. + * World space normalized plane from a face. */ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4]) { @@ -151,7 +148,6 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4]) normalize_v3(normal); mul_v3_m4v3(co, ob->obmat, BM_FACE_FIRST_LOOP(face)->v->co); plane_from_point_normal_v3(r_plane, co, normal); - } /* TODO(dfelinto): `types` that should technically be compared in world space but are not: _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs