Commit: 713010bd7795c539c1c18afc3df9f25ab8ba6c12
Author: Dalai Felinto
Date:   Tue Mar 12 19:55:33 2019 -0300
Branches: master
https://developer.blender.org/rB713010bd7795c539c1c18afc3df9f25ab8ba6c12

Fix T62313 - No way to remove object from master collection in 3d view

This introduces a new iterator, FOREACH_COLLECTION, that unlike the
FOREACH_SCENE_COLLECTION it iterates over all the Blender file
collections, including the scene master collection, as well the database
ones (bmain).

Reviewers: brecht

===================================================================

M       source/blender/blenkernel/BKE_collection.h
M       source/blender/blenkernel/BKE_object.h
M       source/blender/blenkernel/intern/collection.c
M       source/blender/blenkernel/intern/object.c
M       source/blender/editors/object/object_collection.c
M       source/blender/editors/object/object_relations.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_collection.h 
b/source/blender/blenkernel/BKE_collection.h
index a4b68a8cba2..f46405dceab 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -72,7 +72,7 @@ struct Scene *BKE_collection_master_scene_search(const struct 
Main *bmain, const
 
 bool               BKE_collection_has_object(struct Collection *collection, 
struct Object *ob);
 bool               BKE_collection_has_object_recursive(struct Collection 
*collection, struct Object *ob);
-struct Collection *BKE_collection_object_find(struct Main *bmain, struct 
Collection *collection, struct Object *ob);
+struct Collection *BKE_collection_object_find(struct Main *bmain, struct Scene 
*scene, struct Collection *collection, struct Object *ob);
 bool               BKE_collection_is_empty(struct Collection *collection);
 
 bool BKE_collection_object_add(struct Main *bmain, struct Collection 
*collection, struct Object *ob);
@@ -179,6 +179,32 @@ void BKE_scene_objects_iterator_end(struct BLI_Iterator 
*iter);
 #define FOREACH_SCENE_COLLECTION_END                                          \
        ITER_END
 
+#define FOREACH_COLLECTION_BEGIN(_bmain, _scene, Type, _instance)             \
+{                                                                             \
+       Type _instance;                                                         
  \
+       Collection *_instance_next;                                             
  \
+       bool is_scene_collection = (_scene) != NULL;                            
  \
+                                                                              \
+       if (_scene) {                                                           
  \
+               _instance_next = BKE_collection_master(_scene);                 
      \
+       }                                                                       
  \
+       else {                                                                  
  \
+               _instance_next = (_bmain)->collections.first;                   
      \
+       }                                                                       
  \
+                                                                              \
+       while ((_instance = _instance_next)) {                                  
  \
+               if (is_scene_collection) {                                      
      \
+                       _instance_next = (_bmain)->collections.first;           
          \
+                       is_scene_collection = false;                            
          \
+               }                                                               
      \
+               else {                                                          
      \
+                       _instance_next = _instance->id.next;                    
          \
+               }
+
+#define FOREACH_COLLECTION_END                                                \
+       }                                                                       
  \
+}
+
 #define FOREACH_SCENE_OBJECT_BEGIN(scene, _instance)                          \
        ITER_BEGIN(BKE_scene_objects_iterator_begin,                            
  \
                   BKE_scene_objects_iterator_next,                             
  \
diff --git a/source/blender/blenkernel/BKE_object.h 
b/source/blender/blenkernel/BKE_object.h
index 9cd98232375..9e6366f9992 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -336,8 +336,8 @@ typedef enum eObjectSet {
 
 struct LinkNode *BKE_object_relational_superset(
         struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes 
includeFilter);
-struct LinkNode *BKE_object_groups(struct Main *bmain, struct Object *ob);
-void             BKE_object_groups_clear(struct Main *bmain, struct Object 
*object);
+struct LinkNode *BKE_object_groups(struct Main *bmain, struct Scene *scene, 
struct Object *ob);
+void             BKE_object_groups_clear(struct Main *bmain, struct Scene 
*scene, struct Object *object);
 
 struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
 
diff --git a/source/blender/blenkernel/intern/collection.c 
b/source/blender/blenkernel/intern/collection.c
index b00448cc8c3..29d9d105d6b 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -558,17 +558,32 @@ bool BKE_collection_has_object_recursive(Collection 
*collection, Object *ob)
        return (BLI_findptr(&objects, ob, offsetof(Base, object)));
 }
 
-Collection *BKE_collection_object_find(Main *bmain, Collection *collection, 
Object *ob)
+static Collection *collection_next_find(Main *bmain, Scene *scene, Collection 
*collection)
 {
-       if (collection)
-               collection = collection->id.next;
-       else
+       if (scene && collection == BKE_collection_master(scene)) {
+               return bmain->collections.first;
+       }
+       else {
+               return collection->id.next;
+       }
+}
+
+Collection *BKE_collection_object_find(Main *bmain, Scene *scene, Collection 
*collection, Object *ob)
+{
+       if (collection) {
+               collection = collection_next_find(bmain, scene, collection);
+       }
+       else if (scene) {
+               collection = BKE_collection_master(scene);
+       }
+       else {
                collection = bmain->collections.first;
+       }
 
        while (collection) {
                if (BKE_collection_has_object(collection, ob))
                        return collection;
-               collection = collection->id.next;
+               collection = collection_next_find(bmain, scene, collection);
        }
        return NULL;
 }
diff --git a/source/blender/blenkernel/intern/object.c 
b/source/blender/blenkernel/intern/object.c
index 02b6f64a7c7..f7a719726b9 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3944,21 +3944,21 @@ LinkNode *BKE_object_relational_superset(struct 
ViewLayer *view_layer, eObjectSe
 /**
  * return all groups this object is apart of, caller must free.
  */
-struct LinkNode *BKE_object_groups(Main *bmain, Object *ob)
+struct LinkNode *BKE_object_groups(Main *bmain, Scene *scene, Object *ob)
 {
        LinkNode *collection_linknode = NULL;
        Collection *collection = NULL;
-       while ((collection = BKE_collection_object_find(bmain, collection, 
ob))) {
+       while ((collection = BKE_collection_object_find(bmain, scene, 
collection, ob))) {
                BLI_linklist_prepend(&collection_linknode, collection);
        }
 
        return collection_linknode;
 }
 
-void BKE_object_groups_clear(Main *bmain, Object *ob)
+void BKE_object_groups_clear(Main *bmain, Scene *scene, Object *ob)
 {
        Collection *collection = NULL;
-       while ((collection = BKE_collection_object_find(bmain, collection, 
ob))) {
+       while ((collection = BKE_collection_object_find(bmain, scene, 
collection, ob))) {
                BKE_collection_object_remove(bmain, collection, ob, false);
                DEG_id_tag_update(&collection->id, ID_RECALC_COPY_ON_WRITE);
        }
diff --git a/source/blender/editors/object/object_collection.c 
b/source/blender/editors/object/object_collection.c
index 4aad3c14a62..c226ad7a47f 100644
--- a/source/blender/editors/object/object_collection.c
+++ b/source/blender/editors/object/object_collection.c
@@ -59,6 +59,7 @@
 static const EnumPropertyItem *collection_object_active_itemf(bContext *C, 
PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
 {
        Main *bmain = CTX_data_main(C);
+       Scene *scene = CTX_data_scene(C);
        Object *ob;
        EnumPropertyItem *item = NULL, item_tmp = {0};
        int totitem = 0;
@@ -76,7 +77,7 @@ static const EnumPropertyItem 
*collection_object_active_itemf(bContext *C, Point
 
                /* if 2 or more collections, add option to add to all 
collections */
                collection = NULL;
-               while ((collection = BKE_collection_object_find(bmain, 
collection, ob)))
+               while ((collection = BKE_collection_object_find(bmain, scene, 
collection, ob)))
                        count++;
 
                if (count >= 2) {
@@ -88,7 +89,7 @@ static const EnumPropertyItem 
*collection_object_active_itemf(bContext *C, Point
 
                /* add collections */
                collection = NULL;
-               while ((collection = BKE_collection_object_find(bmain, 
collection, ob))) {
+               while ((collection = BKE_collection_object_find(bmain, scene, 
collection, ob))) {
                        item_tmp.identifier = item_tmp.name = 
collection->id.name + 2;
                        /* item_tmp.icon = ICON_ARMATURE_DATA; */
                        item_tmp.value = i;
@@ -104,11 +105,11 @@ static const EnumPropertyItem 
*collection_object_active_itemf(bContext *C, Point
 }
 
 /* get the collection back from the enum index, quite awkward and UI specific 
*/
-static Collection *collection_object_active_find_index(Main *bmain, Object 
*ob, const int collection_object_index)
+static Collection *collection_object_active_find_index(Main *bmain, Scene 
*scene, Object *ob, const int collection_object_index)
 {
        Collection *collection = NULL;
        int i = 0;
-       while ((collection = BKE_collection_object_find(bmain, collection, 
ob))) {
+       while ((collection = BKE_collection_object_find(bmain, scene, 
collection, ob))) {
                if (i == collection_object_index) {
                        break;
                }
@@ -122,9 +123,9 @@ static int objects_add_active_exec(bContext *C, wmOperator 
*op)
 {
        Object *ob = ED_object_context(C);
        Main *bmain = CTX_data_main(C);
+       Scene *scene = CTX_data_scene(C);
        int single_collection_index = RNA_enum_get(op->ptr, "collection");
-       Collection *single_collection = 
collection_object_active_find_index(bmain, ob, single_collection_index);
-       Collection *collection;
+       Collection *single_collection = 
collection_object_active_find_index(bmain, scene, ob, single_collection_index);
        bool is_cycle = false;
        bool updated = false;
 
@@ -132,7 +133,8 @@ static int objects_add_active_exec(bContext *C, wmOperator 
*op)
                return OPERATOR_CANCELLED;
 
        /* now add all selected objects to the collection(s) */
-       for (collection = bmain->collections.first; collection; collection = 
collection->id.next) {
+       FOREACH_COLLECTION_BEGIN(bmain, scene, Collection *, collection)
+       {
                if (single_collection && collection != single_collection)
                        continue;
                if (!BKE_collection_has_object(collection, ob))
@@ -154,6 +156,7 @@ static int objects_add_active_exec(bContext *C, wmOperator 
*op)
                }
                CTX_DATA_END;
        }
+       FOREACH_COLLECTION_END;
 
        if (is_cycle)
                BKE_report(op->reports, RPT_WARNING, "Skipped some collections 
because of cycle detected");
@@ -194,20 +197,20 @@ void COLLECTION_OT_objects_add_active(wmOperatorType *ot)
 static int objects_remove_active_exec(bContext *C, wmOperator *op)
 {
        Main *bmain = CTX_data_main(C);
+       Scene *scene

@@ Diff output truncated at 10240 characters. @@

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