Commit: e7fd6c8f30cd1161496831859da403eaa34fdf89 Author: Campbell Barton Date: Tue Mar 19 15:17:46 2019 +1100 Branches: master https://developer.blender.org/rBe7fd6c8f30cd1161496831859da403eaa34fdf89
Cleanup: comment blocks =================================================================== M doc/doxygen/doxygen.intern.h M intern/ghost/intern/GHOST_Context.h M intern/ghost/intern/GHOST_SystemCocoa.mm M intern/ghost/intern/GHOST_SystemWin32.h M intern/iksolver/extern/IK_solver.h M intern/string/STR_String.h M source/blender/blenfont/intern/blf_font.c M source/blender/blenkernel/intern/appdir.c M source/blender/blenkernel/intern/cdderivedmesh.c M source/blender/blenkernel/intern/cloth.c M source/blender/blenkernel/intern/effect.c M source/blender/blenkernel/intern/gpencil_modifier.c M source/blender/blenkernel/intern/multires.c M source/blender/blenkernel/intern/object_update.c M source/blender/blenkernel/intern/scene.c M source/blender/blenkernel/intern/softbody.c M source/blender/blenlib/BLI_math_matrix.h M source/blender/blenlib/BLI_mempool.h M source/blender/blenlib/BLI_rand.h M source/blender/blenlib/intern/math_rotation.c M source/blender/blenlib/intern/string_utf8.c M source/blender/bmesh/tools/bmesh_bevel.c M source/blender/collada/ArmatureImporter.cpp M source/blender/collada/MeshImporter.cpp M source/blender/compositor/operations/COM_OutputFileMultiViewOperation.h M source/blender/depsgraph/DEG_depsgraph_query.h M source/blender/draw/engines/eevee/eevee_bloom.c M source/blender/draw/engines/eevee/eevee_depth_of_field.c M source/blender/draw/engines/eevee/eevee_effects.c M source/blender/draw/engines/eevee/eevee_lights.c M source/blender/draw/engines/eevee/eevee_materials.c M source/blender/draw/engines/eevee/eevee_occlusion.c M source/blender/draw/engines/eevee/eevee_volumes.c M source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl M source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl M source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl M source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl M source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl M source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl M source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl M source/blender/draw/engines/eevee/shaders/ltc_lib.glsl M source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl M source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl M source/blender/draw/engines/workbench/workbench_deferred.c M source/blender/draw/engines/workbench/workbench_effect_dof.c M source/blender/draw/intern/draw_cache.c M source/blender/draw/intern/draw_cache_impl_mesh.c M source/blender/draw/intern/draw_hair.c M source/blender/draw/intern/draw_instance_data.c M source/blender/draw/intern/draw_manager.c M source/blender/draw/intern/draw_manager.h M source/blender/draw/intern/draw_manager_data.c M source/blender/draw/intern/draw_manager_exec.c M source/blender/draw/modes/shaders/common_hair_lib.glsl M source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl M source/blender/draw/modes/shaders/object_grid_frag.glsl M source/blender/editors/armature/pose_slide.c M source/blender/editors/armature/pose_utils.c M source/blender/editors/gpencil/annotate_paint.c M source/blender/editors/gpencil/gpencil_paint.c M source/blender/editors/interface/interface_layout.c M source/blender/editors/interface/interface_widgets.c M source/blender/editors/object/object_select.c M source/blender/editors/space_view3d/view3d_snap.c M source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c M source/blender/gpu/GPU_framebuffer.h M source/blender/gpu/GPU_vertex_format.h M source/blender/gpu/intern/gpu_codegen.c M source/blender/gpu/intern/gpu_framebuffer.c M source/blender/gpu/intern/gpu_texture.c M source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl M source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl M source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl M source/blender/makesdna/DNA_ID.h M source/blender/makesdna/DNA_meshdata_types.h M source/blender/makesrna/intern/rna_ID.c M source/blender/makesrna/intern/rna_access.c M source/blender/makesrna/intern/rna_key.c M source/blender/python/gpu/gpu_py_offscreen.c M source/blender/windowmanager/intern/wm_init_exit.c =================================================================== diff --git a/doc/doxygen/doxygen.intern.h b/doc/doxygen/doxygen.intern.h index 777f35ef50a..8e51cb01df0 100644 --- a/doc/doxygen/doxygen.intern.h +++ b/doc/doxygen/doxygen.intern.h @@ -71,7 +71,7 @@ * \ingroup audaspace */ /** \defgroup audsrc Audaspace SRC - + * * \ingroup audaspace */ /** \defgroup audffmpeg Audaspace FFMpeg @@ -91,4 +91,3 @@ * \ingroup intern GUI * \ref GHOSTPage */ - diff --git a/intern/ghost/intern/GHOST_Context.h b/intern/ghost/intern/GHOST_Context.h index dec6deb946a..decafd10b75 100644 --- a/intern/ghost/intern/GHOST_Context.h +++ b/intern/ghost/intern/GHOST_Context.h @@ -118,7 +118,7 @@ public: return m_stereoVisual; } - /** Number of samples used in anti-aliasing, set to 0 if no AA **/ + /** Number of samples used in anti-aliasing, set to 0 if no AA */ inline GHOST_TUns16 getNumOfAASamples() const { return m_numOfAASamples; } diff --git a/intern/ghost/intern/GHOST_SystemCocoa.mm b/intern/ghost/intern/GHOST_SystemCocoa.mm index 916e219fa97..b847cace57c 100644 --- a/intern/ghost/intern/GHOST_SystemCocoa.mm +++ b/intern/ghost/intern/GHOST_SystemCocoa.mm @@ -277,7 +277,7 @@ extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG]) /** * CocoaAppDelegate * ObjC object to capture applicationShouldTerminate, and send quit event - **/ + */ @interface CocoaAppDelegate : NSObject <NSApplicationDelegate> { GHOST_SystemCocoa *systemCocoa; diff --git a/intern/ghost/intern/GHOST_SystemWin32.h b/intern/ghost/intern/GHOST_SystemWin32.h index 48934feaeda..edf7c3fb695 100644 --- a/intern/ghost/intern/GHOST_SystemWin32.h +++ b/intern/ghost/intern/GHOST_SystemWin32.h @@ -382,7 +382,7 @@ protected: /** Console status */ int m_consoleStatus; - /** Wheel delta accumulator **/ + /** Wheel delta accumulator */ int m_wheelDeltaAccum; }; diff --git a/intern/iksolver/extern/IK_solver.h b/intern/iksolver/extern/IK_solver.h index a1d36c024a3..9af6cc6988f 100644 --- a/intern/iksolver/extern/IK_solver.h +++ b/intern/iksolver/extern/IK_solver.h @@ -24,35 +24,32 @@ /** - - * Copyright (C) 2001 NaN Technologies B.V. - * * \page IK - Blender inverse kinematics module. * * \section about About the IK module * - * This module allows you to create segments and form them into - * tree. You can then define a goal points that the end of a given + * This module allows you to create segments and form them into + * tree. You can then define a goal points that the end of a given * segment should attempt to reach - an inverse kinematic problem. * This module will then modify the segments in the tree in order * to get the as near as possible to the goal. This solver uses an * inverse jacobian method to find a solution. - * + * * \section issues Known issues with this IK solver. * * - There is currently no support for joint constraints in the * solver. This is within the realms of possibility - please ask * if this functionality is required. * - The solver is slow, inverse jacobian methods in general give - * 'smooth' solutions and the method is also very flexible, it - * does not rely on specific angle parameterization and can be - * extended to deal with different joint types and joint - * constraints. However it is not suitable for real time use. + * 'smooth' solutions and the method is also very flexible, it + * does not rely on specific angle parameterization and can be + * extended to deal with different joint types and joint + * constraints. However it is not suitable for real time use. * Other algorithms exist which are more suitable for real-time - * applications, please ask if this functionality is required. - * + * applications, please ask if this functionality is required. + * * \section dependencies Dependencies - * + * * This module only depends on Moto. */ @@ -76,25 +73,25 @@ extern "C" { */ /** - * IK_Segment defines a single segment of an IK tree. + * IK_Segment defines a single segment of an IK tree. * - Individual segments are always defined in local coordinates. - * - The segment is assumed to be oriented in the local + * - The segment is assumed to be oriented in the local * y-direction. - * - start is the start of the segment relative to the end + * - start is the start of the segment relative to the end * of the parent segment. * - rest_basis is a column major matrix defineding the rest * position (w.r.t. which the limits are defined), must * be a pure rotation * - basis is a column major matrix defining the current change * from the rest basis, must be a pure rotation - * - length is the length of the bone. + * - length is the length of the bone. * * - basis_change and translation_change respectively define * the change in rotation or translation. basis_change is a * column major 3x3 matrix. * * The local transformation is then defined as: - * start * rest_basis * basis * basis_change * translation_change * translate(0,length,0) + * start * rest_basis * basis * basis_change * translation_change * translate(0,length,0) */ typedef void IK_Segment; @@ -130,16 +127,16 @@ extern void IK_GetTranslationChange(IK_Segment *seg, float *translation_change); /** * An IK_Solver must be created to be able to execute the solver. - * + * * An arbitray number of goals can be created, stating that a given * end effector must have a given position or rotation. If multiple * goals are specified, they can be weighted (range 0..1) to get * some control over their importance. - * + * * IK_Solve will execute the solver, that will run until either the * system converges, or a maximum number of iterations is reached. * It returns 1 if the system converged, 0 otherwise. - */ + */ typedef void IK_Solver; @@ -162,4 +159,3 @@ int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations); #endif #endif // __IK_SOLVER_H__ - diff --git a/intern/string/STR_String.h b/intern/string/STR_String.h index 2afcd225fe5..27db035429c 100644 --- a/intern/string/STR_String.h +++ b/intern/string/STR_String.h @@ -21,14 +21,6 @@ * \ingroup string */ - -/** - - * Copyright (C) 2001 NaN Technologies B.V. - * This file was formerly known as: GEN_StdString.h. - * @date April, 25, 2001 - */ - #ifndef __STR_STRING_H__ #define __STR_STRING_H__ diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index d26c449dce2..9f81c41bd2d 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -79,7 +79,7 @@ static SpinLock ft_lib_mutex; * Since most of the Text elems are not covered by other UI elements, we can * group some strings together and render them in one drawcall. This behavior * is on demand only, between BLF_batch_start() and BLF_batch_end(). - **/ + */ static void blf_batch_draw_init(void) { GPUVertFormat format = {0}; diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c index bc265b6c465..bb0b9a23431 100644 --- a/source/blender/blenkernel/intern/appdir.c +++ b/source/blender/blenkernel/intern/appdir.c @@ -276,7 +276,7 @@ static bool get_path_environment( * \param targetpath: String to return path * \param folder_name: default name of folder within user area * \param subfolder_name: optional name of subfolder within folder - * \param ver: Blender version, used to construct a subdirectory name + * \param ver: Blender version, used to construct a subdirectory name * \return true if it was able to construct such a path. */ static bool get_path_user( diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 859c5534183..9634cbccd91 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -53,7 +53,7 @@ typedef struct { DerivedMesh dm; /* these point to data in the DerivedMesh custom data layers, - * they are only here for efficiency and convenience **/ + * they are only here for efficiency and convenience */ MVert *mvert; MEdge *medge; MFace *mface; diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 10f16fc6bcf..dddb34afd39 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -584,9 +584,8 @@ void cloth_free_modifier_extern(ClothModifierData *clmd ) ******************************************************************************/ /** - * cloth_to_object - copies the deformed vertices to the object. - * - **/ + * Copies the deformed vertices to the object. + */ static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]) { unsigned int i = 0; @@ -614,12 +613,11 @@ int cloth_uses_vgroup(ClothModifierData *clmd) } /** - * cloth_apply_vgroup - applies a vertex group as specified by type - * - **/ -/* can be optimized to do all groups in one loop */ + * Applies a vertex group as specified by type. + */ static void cloth_apply_vgroup ( ClothModifierData *clmd, Mesh *mesh ) { + /* Can be optimized to do all groups in one loop. */ int i = 0; int j = 0; MDeformVert *dvert = NULL; diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index d1ad7f10206..5628fce226c 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -618,7 +618,6 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin efd->size = 0.0f; - /**/ ret = 1; } } diff --git a/source/blender/blenkernel/intern/gpencil_modifier.c b/source/blender/blenkernel/intern/gpencil_modifier.c index 5af0bd99721..d09a914e23e 100644 --- a/source/blender/blenkernel/intern/gpencil_modifier.c +++ b/source/blender/blenkernel/intern/gpencil_modifier.c @@ -515,10 +515,10 @@ void BKE_gpencil_eval_geometry(Depsgraph *depsgraph, * This would be better than inventing our own logic for this stuff... */ - /* TODO: Move the following code to "BKE_gpencil_eval_done()" (marked as an exit node) - * later when there's more happening here. For now, let's just keep this @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs