Commit: ef7b7efd11a7a3112d3e26ced73b349bf9e52af3
Author: Clément Foucault
Date:   Thu Jun 7 18:58:06 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBef7b7efd11a7a3112d3e26ced73b349bf9e52af3

Eevee: Fix hair not rendering.

===================================================================

M       source/blender/draw/engines/eevee/eevee_render.c
M       source/blender/draw/intern/draw_manager.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_render.c 
b/source/blender/draw/engines/eevee/eevee_render.c
index 6cb3fa259eb..76887145ad2 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -143,25 +143,26 @@ void EEVEE_render_cache(
        char info[42];
        BLI_snprintf(info, sizeof(info), "Syncing %s", ob->id.name + 2);
        RE_engine_update_stats(engine, NULL, info);
+       bool cast_shadow = false;
 
-       if (DRW_check_object_visible_within_active_context(ob) == false) {
-               return;
+       if (ob->base_flag & BASE_VISIBLED) {
+               EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow);
        }
 
-       if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
-               bool cast_shadow;
-
-               EEVEE_materials_cache_populate(vedata, sldata, ob, 
&cast_shadow);
-
-               if (cast_shadow) {
-                       EEVEE_lights_cache_shcaster_object_add(sldata, ob);
+       if (DRW_check_object_visible_within_active_context(ob)) {
+               if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
+                       EEVEE_materials_cache_populate(vedata, sldata, ob, 
&cast_shadow);
+               }
+               else if (ob->type == OB_LIGHTPROBE) {
+                       EEVEE_lightprobes_cache_add(sldata, ob);
+               }
+               else if (ob->type == OB_LAMP) {
+                       EEVEE_lights_cache_add(sldata, ob);
                }
        }
-       else if (ob->type == OB_LIGHTPROBE) {
-               EEVEE_lightprobes_cache_add(sldata, ob);
-       }
-       else if (ob->type == OB_LAMP) {
-               EEVEE_lights_cache_add(sldata, ob);
+
+       if (cast_shadow) {
+               EEVEE_lights_cache_shcaster_object_add(sldata, ob);
        }
 }
 
@@ -421,6 +422,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine 
*engine, RenderLayer *rl
        /* Push instances attribs to the GPU. */
        DRW_render_instance_buffer_finish();
 
+       /* Need to be called after DRW_render_instance_buffer_finish() */
+       DRW_hair_update();
+
        if ((view_layer->passflag & (SCE_PASS_SUBSURFACE_COLOR |
                                     SCE_PASS_SUBSURFACE_DIRECT |
                                     SCE_PASS_SUBSURFACE_INDIRECT)) != 0)
diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index a9263abbfaa..75649f7eebb 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1553,8 +1553,6 @@ void DRW_render_object_iter(
                callback(vedata, ob, engine, depsgraph);
        }
        DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END
-
-       DRW_hair_update();
 }
 
 static struct DRWSelectBuffer {

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