Commit: fcc1166821804ab257660a5b18bc6038e67ba2e1 Author: Miguel Pozo Date: Fri Feb 3 17:00:35 2023 +0100 Branches: master https://developer.blender.org/rBfcc1166821804ab257660a5b18bc6038e67ba2e1
GPU: Disable verbose GLSL variable names in debug builds GpuInput::node can be deallocated in some cases. (See T104265) This is a temp workaround until a proper solution is implemented. =================================================================== M source/blender/gpu/intern/gpu_codegen.cc =================================================================== diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc index 465a621e864..38f80760d61 100644 --- a/source/blender/gpu/intern/gpu_codegen.cc +++ b/source/blender/gpu/intern/gpu_codegen.cc @@ -169,7 +169,7 @@ static bool gpu_pass_is_valid(GPUPass *pass) /** \name Type > string conversion * \{ */ -#ifdef DEBUG +#if 0 # define SRC_NAME(io, link, list, type) \ link->node->name << "_" << io << BLI_findindex(&link->node->list, (const void *)link) << "_" \ << type _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs