Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?
I don't think simply interpolating strips to fit assumed FPS is a good idea. This is actually an complex topic about optical flow. some idea here: http://www.blenderstorm.org/blenderstorm/idea/23/ 2010/10/21 Damir Prebeg > > > > Only a hobby grade system will attempt to convert for you. > > > That's assumption or a fact? Please tell me witch 3D editor has something > like Blenders Video Sequence Editor so I can see it and compare them. > > I think that there should be an option (maybe in file browser) to adopt > Blender internal frame rate to strip. Something like check boxes "Import > frame rate" and maybe "Import frame size" for the first imported movie. > Other (movie) strips should be interpolated. > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- James Ruan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?
This is probably a misunderstanding. There was nothing about converting the footage in the post, please read carefully. There was talk about the footage being read with wrong framerate, depending on the output(!) frame rate of blender. Also, my experience with this is from e.g. Final Cut and Avid, which I do not consider hobby systems. (athough also premiere or vegas have this, or kdenlive, if we look in the opensource world). I was not refering to any other 3d application, since blender is as far as I know the only 3d application which has a full NLE video editing system included(and a pretty good one). :] Also, I didn't want this mailing list get flooded with feature requests - I am quite sure many users miss this functionality, but I also know blender is in feature freeze state, that's also why in the subject of this thread is the question whether I should consider it a bug and fill in a bug report. greetings, Vilem N. > Původní zpráva > Od: Troy Sobotka > Předmět: Re: [Bf-committers] Sequencer movie strips frame rate - bug or > missing > feature? > Datum: 21.10.2010 03:09:37 > > By design. > > Only a hobby grade system will attempt to convert for you. > > In general, most will control their content and not rely on a single > pipeline tool to prepare it for uptake. > On Oct 20, 2010 8:19 AM, "Vilem Novak" wrote: > > Hello, > > I want ask one question. > > If I load movie strips to sequencer, it synces audio with video correctly > only when blender output frame rate is set to frame rate of the imported > movie. > > This makes it very hard to work with different movie sources. > > It is strange that blender loads the audio with the correct length, but > the strip length gets always adapted with a ratio 1 blender frame = 1 strip > frame. > > also, after changing blender's frame rate the strip length doesn't change > any more, so the strip must have it's frame rate stored internally? > > would it be possible to expose the frame rate of the strip, or even > better, try to set up correct frame rate on load? This would be something > like 'Interpret footage' feature in some editing softwares. > > greetings > > Vilem N. > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] some Sequencer questions
Hi, i have some questions about Blender's sequencer, as i want to make myself a showreel and have to decide whether to use blender or kdenlive. I haven't done anything with kdenlive yet, but i am quite familiar with blender, though not with the sequence editor. So my questions: 1: Is there anything like "cut", "insert" and "trim" edit modes? Following strips move along according to your mode. 2: Is it possible to display Audio-waveform for audioediting? 3: Is it possible to export a audio mixdown as wav? Haven't found out how to export audio only. 4: Is it possible to show the actual playback frame range? I'm sometimes not sure whether it plays realtime or not. 5: Is it possible to set the viewer zoom-factor to 100% (according to output-format)? I fiddle around with mouswheel zooming but am never sure about if i am at 100% or not. That's it so far. Thanks, Thomas ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Unlimited Clay report and question
Hi all :) I have the pleasure to announce that Unlimited Clay refactor is around 90% now! Yesterday I have fixed the last edge selection issue that was causing bad subdivisions in my new code and now is at the same functional level as before but of course with a better speed factor ;) A relaxing scheme is also implemented so you could get better topology too I would like to update my branch but unluckily this time my internet access is almost zero, no video streaming sites, I don't remember the last time I could visit my beloved blenderartist site! in the remaining todo list to be fully usable are: 1 - implement the undo (still need to thinker a bit in the code but is not a showstopper ;) ) 2- implement a function for updating (not rebuilding) a pbvh tree. the pbvh_update() function should update the PBVH tree with new verts/faces added to the topology of the object Number 2 is currently the showstopper, I will really need the help of the designers of the PBVH data structure any advice/help? kind regards Farsthary ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] some Sequencer questions
In 2.49: 1 = K 2 = Yes 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the details) 4 = Preferences, Show FPS 5 = Numpad Enter key cheers Daniel Salazar www.3developer.com On Thu, Oct 21, 2010 at 4:52 AM, Thomas wrote: > Hi, > i have some questions about Blender's sequencer, as i want to make > myself a showreel and have to decide whether to use blender or kdenlive. > I haven't done anything with kdenlive yet, but i am quite familiar with > blender, though not with the sequence editor. > So my questions: > 1: Is there anything like "cut", "insert" and "trim" edit modes? > Following strips move along according to your mode. > 2: Is it possible to display Audio-waveform for audioediting? > 3: Is it possible to export a audio mixdown as wav? Haven't found out > how to export audio only. > 4: Is it possible to show the actual playback frame range? I'm sometimes > not sure whether it plays realtime or not. > 5: Is it possible to set the viewer zoom-factor to 100% (according to > output-format)? I fiddle around with mouswheel zooming but am never sure > about if i am at 100% or not. > > That's it so far. > > Thanks, > Thomas > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Compiler flag problem
Today I failed to compile blender (r32636) becouse of following error: g++: /WX: No such file or directory scons: *** [C:\b\intern\ghost\intern\GHOST_Buttons.o] Error 1 after some investigation I found out that "blenderdir/intern/ghost/Sconscript" caused this problem (line 63). I have already put modified version of this file to http://www.pasteall.org/16380/ . I have not submitted patch to the tracker because I´m not sure if would break blender for others and I am not sure of difference between compileflags and cc_compileflags operating system: Windows XP SP2 compiler: MinGW + Scons ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Compiler flag problem
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 21.10.2010 21:00, lubosmud...@btags.org wrote: > Today I failed to compile blender (r32636) becouse of following error: > > g++: /WX: No such file or directory > scons: *** [C:\b\intern\ghost\intern\GHOST_Buttons.o] Error 1 > > I have not submitted patch to the tracker because I´m not sure if would > break blender for others and I am not sure of difference between > compileflags and cc_compileflags > > operating system: Windows XP SP2 > compiler: MinGW + Scons Thanks for spotting, accidently wrong platform check. Fix in SVN r32639. And for build errors report either here on ML or on IRC, but not in bug tracker. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMwIMgAAoJEKtfN7KsE0TthDwIAJjdwx6FuCNGpk+DZF/Zdwm2 0Fx6l1OI9h7ZrHG77vMAWTWXqi6LY/TsQFB7c3PTpfnEjZLAXYHJpM4yNWvZNNxn 0bT7r/L3AA6MkR3mOm5tw0cyEoK1lX7/vmRASvbILVK9yarvLsh5bqsX01ifnazB UKmYzbLCaBmBYkQkHW/bhcqMEoVxgYt6MocmKRsvIq0ZPlN9Yqre1iSITMSdmeHi c3/rdcYKtdhnOHkuNSUb9LYrdbAKdxQCNpBPNfsOliYnQG207EjvIfo9P3rUkDa7 4RmWuQDUksB4qixKMZL54D2j+ZyLAdtBoa+3co3V43eS15hmdUAZpcVUDvXXF4Y= =mjQx -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] some Sequencer questions
Hey Daniel, thanks for your answer. "k" is actually not what i'm looking for. I'll test kdenlive and openshot and then make my decision. thx, Thomas On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote: > In 2.49: > > 1 = K > 2 = Yes > 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the > details) > 4 = Preferences, Show FPS > 5 = Numpad Enter key > > cheers > > Daniel Salazar > www.3developer.com > > > On Thu, Oct 21, 2010 at 4:52 AM, Thomas wrote: > >> Hi, >> i have some questions about Blender's sequencer, as i want to make >> myself a showreel and have to decide whether to use blender or kdenlive. >> I haven't done anything with kdenlive yet, but i am quite familiar with >> blender, though not with the sequence editor. >> So my questions: >> 1: Is there anything like "cut", "insert" and "trim" edit modes? >> Following strips move along according to your mode. >> 2: Is it possible to display Audio-waveform for audioediting? >> 3: Is it possible to export a audio mixdown as wav? Haven't found out >> how to export audio only. >> 4: Is it possible to show the actual playback frame range? I'm sometimes >> not sure whether it plays realtime or not. >> 5: Is it possible to set the viewer zoom-factor to 100% (according to >> output-format)? I fiddle around with mouswheel zooming but am never sure >> about if i am at 100% or not. >> >> That's it so far. >> >> Thanks, >> Thomas >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Proposal for sculpting on deformed mesh
Hi, Blender Community! I've been working under fixing problems with sculpting on deformed mesh and prepared small page with brief description of problem and way of getting rid of it. This page could be find there: http://wiki.blender.org/index.php/User:Nazg-gul/DeformedMeshSculpt I need to get your feedback to know if it's good approach, or it should be improved, or it shouldn't be used at all and there should be something else. P.S. Link to patch could be find at that page. Binary builds could also be found there (but it's first time I've publishing my own builds, so there could be troubles) NOTE: Linux builds linked agains glibc 2.8, haven't got enviroment with glibc2.7 atm, so this build would be avaliable later. -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?
well its not a bug in the software; VSE renders out frames at the frame rate specified. The disconnect is in the notion of using frames as a unit of measure when the strip is read in. If a clip contains 100 non-interlaced frames, a 100 frames are read into the strip if you specify non-interlaced. The VSE does not care if the framerate of that clip was 24 or 30 or 60 or whatever. If you want to change the framerate of a strip to get it to whatever relative output frame rate, use the Speed control. If you want to render out 24 fps using a 30 fps clip input, and have the ball bounce like it should (or sync with spoken audio) etc, use a speed control of 30./24. on that strip. I think what you are asking for is a feature whereby a strip holds its frame rate, or maybe an auto-generated speed effect strip is created if the frame rates mismatch, and when asked for an image at a particular time, constructs and returns the most appropriate frame, which is really what the speed effect does anyway. --Roger Check out my website at www.rogerwickes.com for a good deal on my book and training course, as well as information about my latest activities. Use coupon Papasmurf for $15 off! - Original Message From: Vilem Novak To: bf-blender developers Sent: Thu, October 21, 2010 6:00:01 AM Subject: Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature? This is probably a misunderstanding. There was nothing about converting the footage in the post, please read carefully. There was talk about the footage being read with wrong framerate, depending on the output(!) frame rate of blender. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] some Sequencer questions
Well if its a soft cut you can also use the arrows to keep adjusting the trimming Daniel Salazar www.3developer.com On Thu, Oct 21, 2010 at 12:52 PM, Thomas wrote: > Hey Daniel, > thanks for your answer. "k" is actually not what i'm looking for. > I'll test kdenlive and openshot and then make my decision. > > thx, > Thomas > > On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote: > > In 2.49: > > > > 1 = K > > 2 = Yes > > 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the > > details) > > 4 = Preferences, Show FPS > > 5 = Numpad Enter key > > > > cheers > > > > Daniel Salazar > > www.3developer.com > > > > > > On Thu, Oct 21, 2010 at 4:52 AM, Thomas wrote: > > > >> Hi, > >> i have some questions about Blender's sequencer, as i want to make > >> myself a showreel and have to decide whether to use blender or kdenlive. > >> I haven't done anything with kdenlive yet, but i am quite familiar with > >> blender, though not with the sequence editor. > >> So my questions: > >> 1: Is there anything like "cut", "insert" and "trim" edit modes? > >> Following strips move along according to your mode. > >> 2: Is it possible to display Audio-waveform for audioediting? > >> 3: Is it possible to export a audio mixdown as wav? Haven't found out > >> how to export audio only. > >> 4: Is it possible to show the actual playback frame range? I'm sometimes > >> not sure whether it plays realtime or not. > >> 5: Is it possible to set the viewer zoom-factor to 100% (according to > >> output-format)? I fiddle around with mouswheel zooming but am never sure > >> about if i am at 100% or not. > >> > >> That's it so far. > >> > >> Thanks, > >> Thomas > >> ___ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] some Sequencer questions
yeah, i know... but the clips afterwards don't follow, if i shorten a middle-clip. Or if i delete a middle clip, the followers don't snap back, to fill the gap. It's always one or two steps more to achieve this... On 10/21/2010 11:48 PM, Daniel Salazar - 3Developer.com wrote: > Well if its a soft cut you can also use the arrows to keep adjusting the > trimming > > Daniel Salazar > www.3developer.com > > > On Thu, Oct 21, 2010 at 12:52 PM, Thomas wrote: > >> Hey Daniel, >> thanks for your answer. "k" is actually not what i'm looking for. >> I'll test kdenlive and openshot and then make my decision. >> >> thx, >> Thomas >> >> On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote: >>> In 2.49: >>> >>> 1 = K >>> 2 = Yes >>> 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the >>> details) >>> 4 = Preferences, Show FPS >>> 5 = Numpad Enter key >>> >>> cheers >>> >>> Daniel Salazar >>> www.3developer.com >>> >>> >>> On Thu, Oct 21, 2010 at 4:52 AM, Thomas wrote: >>> Hi, i have some questions about Blender's sequencer, as i want to make myself a showreel and have to decide whether to use blender or kdenlive. I haven't done anything with kdenlive yet, but i am quite familiar with blender, though not with the sequence editor. So my questions: 1: Is there anything like "cut", "insert" and "trim" edit modes? Following strips move along according to your mode. 2: Is it possible to display Audio-waveform for audioediting? 3: Is it possible to export a audio mixdown as wav? Haven't found out how to export audio only. 4: Is it possible to show the actual playback frame range? I'm sometimes not sure whether it plays realtime or not. 5: Is it possible to set the viewer zoom-factor to 100% (according to output-format)? I fiddle around with mouswheel zooming but am never sure about if i am at 100% or not. That's it so far. Thanks, Thomas ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] some Sequencer questions
This book I wrote ( http://www.amazon.com/gp/product/images/1430219769/ref=dp_image_z_0?ie=UTF8&n=283155&s=books ) should help you learn the VSE. I don't think there's an equivalent one for Kdenlive or openshot :) --Roger Check out my website at www.rogerwickes.com for a good deal on my book and training course, as well as information about my latest activities. Use coupon Papasmurf for $15 off! - Original Message From: Daniel Salazar - 3Developer.com To: bf-blender developers Sent: Thu, October 21, 2010 5:48:06 PM Subject: Re: [Bf-committers] some Sequencer questions Well if its a soft cut you can also use the arrows to keep adjusting the trimming Daniel Salazar www.3developer.com On Thu, Oct 21, 2010 at 12:52 PM, Thomas wrote: > Hey Daniel, > thanks for your answer. "k" is actually not what i'm looking for. > I'll test kdenlive and openshot and then make my decision. > > thx, > Thomas > > On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote: > > In 2.49: > > > > 1 = K > > 2 = Yes > > 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the > > details) > > 4 = Preferences, Show FPS > > 5 = Numpad Enter key > > > > cheers > > > > Daniel Salazar > > www.3developer.com > > > > > > On Thu, Oct 21, 2010 at 4:52 AM, Thomas wrote: > > > >> Hi, > >> i have some questions about Blender's sequencer, as i want to make > >> myself a showreel and have to decide whether to use blender or kdenlive. > >> I haven't done anything with kdenlive yet, but i am quite familiar with > >> blender, though not with the sequence editor. > >> So my questions: > >> 1: Is there anything like "cut", "insert" and "trim" edit modes? > >> Following strips move along according to your mode. > >> 2: Is it possible to display Audio-waveform for audioediting? > >> 3: Is it possible to export a audio mixdown as wav? Haven't found out > >> how to export audio only. > >> 4: Is it possible to show the actual playback frame range? I'm sometimes > >> not sure whether it plays realtime or not. > >> 5: Is it possible to set the viewer zoom-factor to 100% (according to > >> output-format)? I fiddle around with mouswheel zooming but am never sure > >> about if i am at 100% or not. > >> > >> That's it so far. > >> > >> Thanks, > >> Thomas > >> ___ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Unlimited Clay report and question
Hi Farsthary, nice to hear on progress, as for > Number 2 is currently the showstopper, I will really need the help of the designers of the PBVH data structure any advice/help? not being developer of blender code, I could notice that pbvh_update() was most frequently touched by Nicolas Bishop in his code ( and he was recently active in his soc truck tree ). also http://wiki.blender.org/index.php/Dev:2.5/Source/Modeling/PBVH here he mentions himself the one, whom to adress to in case of questions nicholasbishop(AT)gmail.com so looks like he is right person to ask questions. Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Unlimited Clay report and question
Brecht, Nick Bishop, and Jason Wilkins are all fairly familiar with the structure. LetterRip On Thu, Oct 21, 2010 at 2:08 PM, Sergey Kurdakov wrote: > Hi Farsthary, > > nice to hear on progress, > > as for >> Number 2 is currently the showstopper, I will really need the help of the > designers of the PBVH data structure any advice/help? > > not being developer of blender code, I could notice that > pbvh_update() was most frequently touched by Nicolas Bishop in his code ( > and he was recently active in his soc truck tree ). > > also http://wiki.blender.org/index.php/Dev:2.5/Source/Modeling/PBVH here he > mentions himself the one, whom to adress to in case of > questions nicholasbishop(AT)gmail.com > > so looks like he is right person to ask questions. > > Regards > Sergey > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Proposal for sculpting on deformed mesh
On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin wrote: > Hi, Blender Community! > > I've been working under fixing problems with sculpting on deformed mesh > and prepared small page with brief description of problem and way of > getting rid of it. I don't have time to check on this myself at the moment, but want to say thankyou for working on this Sergey, it's really important! Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?
I think Roger summed it up best. Remember that in the vast bulk of professional and semi-professional / independent motion picture production you are shooting for a fixed target. All of your footage is consistent. In a conversion, we begin to get into countless complexities. Duplicate frames? Drop? Etc. And even then, the discussion doesn't even begin to engage colourspaces and other deeper questions. Optical flow is within the domain of post production visual effects, not editing per se. It would likely be cut with proxy footage and generated in the post production phase. The bottom line is that converting frame rates in a system that is by design perfectly frame accurate is likely adding complexity where it isn't likely warranted. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers