Re: [Bf-committers] NDOF still unusable
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Now that Blender 2.60(a) is out I have a patch reviewed and ready for adding this. You can already try testing it yourself http://projects.blender.org/tracker/index.php?func=detail&aid=28632&group_id=9&atid=127 /Nathan On 28.10.2011 15:33, Daniel Salazar - 3Developer.com wrote: > NDOF support still lacks the option to invert the *Zoom axis*, without > this i can't use it naturally. Seems like quite the simple fix, can i > get someone interested in this? > > http://www.pasteall.org/pic/19784 > > Daniel Salazar > 3Developer.com > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOq6A+AAoJEKtfN7KsE0TtOr0IAKthHlDpqvIhF6G+IJOFPuYK avcYmBfSfkCOKpJmHYlSC8Mzby22q4v9pxX9RDzlLEtRsucmrDsxX9iFSylaSdqW Qn67we4wmCk/rjilrrGBf6YZcm+5NYoRJijETYjOxYSd79STVn9lbhX59vDlnVQp Br18qI6U6gSDMdvnJbkoNKCZctTs/g81VmLnmkhZxm3Yu/tEBvg3wm0lrfKIvGRr jzHnY+QtotwpjstpaKAE9EfBeGUudOFmkJqxFDOjwZIuVa2OYxVEPz60VXxDO0A2 308sXGKMVQkxhqdSMNJ1fU6e/XJp7vtXR2Uky0dL01Dj7DMx8NVChiZBumKmrd8= =vuGq -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] NDOF still unusable
> > 3) button support for devices other than the Space Navigator which only > has 2. > Hmm... This should already work from 2.59 forward. For GSoC 2010 I had > only > the SpaceNavigator, but have since gotten the whole "family" of > 3Dconnexion > devices. Have SpaceExplorer and Intuos4 with me now, so I'll be working > only > with those for the next few months. The only device I can get buttons to work with it is my Space Navigator. While Blender does see button events with my serial devices, it only sends 'unknown button event' (or something like that) to the console. Were you planning to create some kind menu to assign functions to buttons? I can picture such an interface in my head, but have no idea how to code it. I forgot that you were also working on tablet support as well. I will have to try it with my Bamboo. > > I think Thomas and I have ironed out most of the spacenav issues with > > antique spacemice as well. > Yes, I followed your heroic efforts via the spacenav mailing list. Very > cool > stuff! I dont know about 'heroic'. I had the hardware and Thomas had the coding skill... and a great deal of patience. The last time my fingers were typing code was back before C had ++ added to it. :) --Teh ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] UV tools review patch
Hi everyone, UV tools is in first feature-complete state and ready for review. Please leave your comments at: http://codereview.appspot.com/5306077/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] NDOF still unusable
> > 1) translation without keyboard modifier > (forward/back/left/right/up/down without shift) > Yes, coming soon. It's easy to add, but not so easy to get "right". Primary concern is how (or whether) to keep center of rotation onscreen and not jump around too much. > 2) center of rotation around selection > For now you can force this behavior with the FIT button -- whatever is selected (object, face, vertex, etc.) will become the new center. This should (and will) be automatic, when the person behind the knob chooses this mode of operation. 3) button support for devices other than the Space Navigator which only has > 2. > > Hmm... This should already work from 2.59 forward. For GSoC 2010 I had only the SpaceNavigator, but have since gotten the whole "family" of 3Dconnexion devices. Have SpaceExplorer and Intuos4 with me now, so I'll be working only with those for the next few months. > > I think Thomas and I have ironed out most of the spacenav issues with > antique spacemice as well. > Yes, I followed your heroic efforts via the spacenav mailing list. Very cool stuff! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] New to coding, fan of blender, want to help
Hello all, My name is Joshua Roberts. I like to use the handle egoproctor. I am a student at Southern Polytechnic State University in Marietta GA. I am a Computer Game Design and Development major and I would like to better understand 3D modeling from the inside out. Therefore, I want to be a part of the Blender development process. I actually start my game design major next term. Currently I am a Computer Science major. I am familiar with Java and C++. I am a decent coder, but I need more experience to become a great coder. I hope I can get that here. I would like to be considered for some projects, something to get my feet wet. If I need to start with python scripting I will, if I can jump right into some easier C++ I will do that too. I am not familiar with the rules of a project like this, so I will pick them up as I go unless there is a big red book of dos and don'ts I should read. I am very excited to be a part of this project and I hope I can make some good contributions. Thank you for your time. Sincerely, Joshua Roberts ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] NDOF still unusable
> Hi Daniel (and others), > > I'm still interested in this, and had planned to work on this sort of stuff > once 2.60 was out and things settled down. Thanks for reminding me what to > fix first! > > Mike Erwin Glad to see you are still in the game. If all you need are reminders... :) A question about NDOF support popped up on the Blender forums today. I responded that you were still refining the support for it, and that you had been made aware of the following issues... 1) translation without keyboard modifier (forward/back/left/right/up/down without shift) 2) center of rotation around selection 3) button support for devices other than the Space Navigator which only has 2. Those were the things that I could remember anyway. I think Thomas and I have ironed out most of the spacenav issues with antique spacemice as well. --Tehrasha ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41345] trunk/blender/source/blender: Fix: OpenGL renders on graphics cards which do not support non-power-of-two
Thanks Brecht! -mats On Oct 28, 2011, at 7:57 PM, Brecht Van Lommel wrote: > Revision: 41345 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41345 > Author: blendix > Date: 2011-10-28 16:57:06 + (Fri, 28 Oct 2011) > Log Message: > --- > Fix: OpenGL renders on graphics cards which do not support non-power-of-two > textures were stretched and the wrong size. > > Modified Paths: > -- >trunk/blender/source/blender/editors/render/render_opengl.c >trunk/blender/source/blender/editors/space_view3d/view3d_draw.c >trunk/blender/source/blender/gpu/GPU_extensions.h >trunk/blender/source/blender/gpu/intern/gpu_extensions.c >trunk/blender/source/blender/gpu/intern/gpu_material.c > > Modified: trunk/blender/source/blender/editors/render/render_opengl.c > === > --- trunk/blender/source/blender/editors/render/render_opengl.c > 2011-10-28 16:13:07 UTC (rev 41344) > +++ trunk/blender/source/blender/editors/render/render_opengl.c > 2011-10-28 16:57:06 UTC (rev 41345) > @@ -154,7 +154,7 @@ > > if((scene->r.mode & R_OSA) == 0) { > ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, > NULL, winmat); > - glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, > rr->rectf); > + GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, > rr->rectf); > } > else { > /* simple accumulation, less hassle then FSAA FBO's */ > @@ -167,7 +167,7 @@ > > /* first sample buffer, also initializes > 'rv3d->persmat' */ > ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, > NULL, winmat); > - glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, > accum_buffer); > + GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, > accum_buffer); > > /* skip the first sample */ > for(j=1; j < SAMPLES; j++) { > @@ -175,7 +175,7 @@ > window_translate_m4(winmat_jitter, > rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey); > > ED_view3d_draw_offscreen(scene, v3d, ar, sizex, > sizey, NULL, winmat_jitter); > - glReadPixels(0, 0, sizex, sizey, GL_RGBA, > GL_FLOAT, accum_tmp); > + GPU_offscreen_read_pixels(oglrender->ofs, > GL_FLOAT, accum_tmp); > add_vn_vn(accum_buffer, accum_tmp, > sizex*sizey*sizeof(float)); > } > > @@ -278,7 +278,7 @@ > sizey= (scene->r.size*scene->r.ysch)/100; > > /* corrects render size with actual size, not every card supports > non-power-of-two dimensions */ > - ofs= GPU_offscreen_create(&sizex, &sizey, err_out); > + ofs= GPU_offscreen_create(sizex, sizey, err_out); > > if(!ofs) { > BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL > offscreen buffer, %s", err_out); > > Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c > === > --- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c > 2011-10-28 16:13:07 UTC (rev 41344) > +++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c > 2011-10-28 16:57:06 UTC (rev 41345) > @@ -2379,7 +2379,7 @@ > glPushAttrib(GL_LIGHTING_BIT); > > /* bind */ > - ofs= GPU_offscreen_create(&sizex, &sizey, err_out); > + ofs= GPU_offscreen_create(sizex, sizey, err_out); > if(ofs == NULL) > return NULL; > > @@ -2403,9 +2403,9 @@ > ibuf= IMB_allocImBuf(sizex, sizey, 32, flag); > > if(ibuf->rect_float) > - glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, > ibuf->rect_float); > + GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float); > else if(ibuf->rect) > - glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_UNSIGNED_BYTE, > ibuf->rect); > + GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect); > > //if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) > // BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4); > > Modified: trunk/blender/source/blender/gpu/GPU_extensions.h > === > --- trunk/blender/source/blender/gpu/GPU_extensions.h 2011-10-28 16:13:07 UTC > (rev 41344) > +++ trunk/blender/source/blender/gpu/GPU_extensions.h 2011-10-28 16:57:06 UTC > (rev 41345) > @@ -136,7 +136,7 @@ > GPUFrameBuffer *GPU_framebuffer_create(void); > int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char > err_out[256]); > void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex); > -void
Re: [Bf-committers] UI changes from cycles branch
Hi, Overall I like the changes a lot, just a few thoughts: - I fully agree with Matt on the icons. - The corner handles are _very_ close to invisible for me. If I didn't already know their purpose and locations I would most likely not notice them for quite some time or disregard them as unimportant visual details. - I strongly prefer the drop menu arrows in a light color, black on dark grey just strains my eyes and I believe it benefits general usability for this to be made clear. - The 3d view panel toggles could use a lighter plus, see previous point.. Generally speaking, I feel dark-on-dark colors for various UI elements just makes them harder to pick out quickly when working, and there is a lot of that exact thing being proposed. I am by no means the only one around with either imperfect vision or a monitor which doesn't display these things well (in my case, the latter). -- Colby On Oct 27, 2011, at 4:44 AM, Daniel Salazar - 3Developer.com wrote: > +1 on the black arrow icons, white is unnecessarily strong since the > important part is the *text*, having white on both the text and the > arrows confuses the eye in which direction to focus > > -1 on the general icons being toned down.. agree with matt on this one > > > Daniel Salazar > 3Developer.com > > > > On Wed, Oct 26, 2011 at 9:12 PM, Matt Ebb wrote: >> On Tue, Oct 25, 2011 at 4:07 AM, Brecht Van Lommel < >> brechtvanlom...@pandora.be> wrote: >> >>> Hi, >>> >>> Panel headers a bit darker now and increased button embossing: >>> >>> Before: http://www.pasteall.org/pic/show.php?id=19452 >>> Latest: http://www.pasteall.org/pic/show.php?id=19501 >>> >> >> This is certainly an improvement on the first proposal >> >> >>> I also like the icons to be a bit more muted, again to avoid them >>> grabbing attention too much with highlights. For me this is what >>> really finishes it off, to make the interface nice calm, but maybe >>> this is considered too dull. >>> >> >> -1. Firstly I don't see the necessity of this - I think the current icons >> are excellent and strike a good balance between quick wayfinding and visual >> noise. But even assmung its needed, this still is not a good way to go about >> it. If you want duller icons, they need to be designed that way with a >> different colour scheme and design requirements that takes this into >> consideration. Doing an overall alpha blend is pretty heavy handed and >> disregards the intention of the designer. >> >> Matt >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] NDOF still unusable
thank you mike, can't wait Daniel Salazar 3Developer.com On Fri, Oct 28, 2011 at 2:10 PM, Sean Olson wrote: > +1 on this for sure! > > On Fri, Oct 28, 2011 at 9:07 AM, Mike Erwin wrote: > >> Hi Daniel (and others), >> >> I'm still interested in this, and had planned to work on this sort of stuff >> once 2.60 was out and things settled down. Thanks for reminding me what to >> fix first! >> >> Mike Erwin >> musician, naturalist, pixel pusher, hacker extraordinaire >> >> >> On Fri, Oct 28, 2011 at 8:33 AM, Daniel Salazar - 3Developer.com < >> zan...@gmail.com> wrote: >> >> > NDOF support still lacks the option to invert the *Zoom axis*, without >> > this i can't use it naturally. Seems like quite the simple fix, can i >> > get someone interested in this? >> > >> > http://www.pasteall.org/pic/19784 >> > >> > Daniel Salazar >> > 3Developer.com >> > ___ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > ||-- Instant Messengers -- > || ICQ at 11133295 > || AIM at shatterstar98 > || MSN Messenger at shatte...@hotmail.com > || Yahoo Y! at the_7th_samuri > ||-- > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] NDOF still unusable
+1 on this for sure! On Fri, Oct 28, 2011 at 9:07 AM, Mike Erwin wrote: > Hi Daniel (and others), > > I'm still interested in this, and had planned to work on this sort of stuff > once 2.60 was out and things settled down. Thanks for reminding me what to > fix first! > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > > > On Fri, Oct 28, 2011 at 8:33 AM, Daniel Salazar - 3Developer.com < > zan...@gmail.com> wrote: > > > NDOF support still lacks the option to invert the *Zoom axis*, without > > this i can't use it naturally. Seems like quite the simple fix, can i > > get someone interested in this? > > > > http://www.pasteall.org/pic/19784 > > > > Daniel Salazar > > 3Developer.com > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- ||-- Instant Messengers -- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at shatte...@hotmail.com || Yahoo Y! at the_7th_samuri ||-- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] NDOF still unusable
Hi Daniel (and others), I'm still interested in this, and had planned to work on this sort of stuff once 2.60 was out and things settled down. Thanks for reminding me what to fix first! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Fri, Oct 28, 2011 at 8:33 AM, Daniel Salazar - 3Developer.com < zan...@gmail.com> wrote: > NDOF support still lacks the option to invert the *Zoom axis*, without > this i can't use it naturally. Seems like quite the simple fix, can i > get someone interested in this? > > http://www.pasteall.org/pic/19784 > > Daniel Salazar > 3Developer.com > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41327] trunk/blender/source/blender/ editors: prefix common internal operator function names so its possible to assign them break
ack, left over from testing, fixed. 2011/10/28 Αντώνης Ρυακιωτάκης : > Hi Campbell, in paint_image.c > > + if(!ibuf || 1) { > > I think this is wrong since it will always report errors. checked and > indeed it fails to create the buffer, and apparently looks like there > are some memory leaks too. > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] NDOF still unusable
NDOF support still lacks the option to invert the *Zoom axis*, without this i can't use it naturally. Seems like quite the simple fix, can i get someone interested in this? http://www.pasteall.org/pic/19784 Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41327] trunk/blender/source/blender/ editors: prefix common internal operator function names so its possible to assign them break
Hi Campbell, in paint_image.c + if(!ibuf || 1) { I think this is wrong since it will always report errors. checked and indeed it fails to create the buffer, and apparently looks like there are some memory leaks too. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] In need for documentation for iTaSC
Hi I might be too plain but http://wiki.blender.org/index.php/Dev:Source/GameEngine/RobotIKSolver so http://www.orocos.org/kdl for kinematics and then the author of above page Benoit Bolsee ( who is frequent poster on the list ), so instead of guessing - best to ask him Regards Sergey * * ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers