[Bf-committers] Antw.: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41909] trunk/blender/source/blender/ modifiers/intern: Default cache file paths for ocean and fluidsim modifiers are now "< t

2011-11-21 Thread Thomas Dinges
Agree here. This makes sense.

Sent from my mobile device

- Reply message -
Von: "PabloVazquez.org" 
An: 
Betreff: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender 
[41909] trunk/blender/source/blender/ modifiers/intern: Default cache file 
paths for ocean and fluidsim modifiers are now "< temp folder>/ocean_cache/" 
and "/fluid_cache/" when the file i
Datum: So., Nov. 20, 2011 21:59




As we usually have folders for textures/references/tests and so on inside
our .blend's folder, I'd rather have these folders starting with "cache_"
instead of the sim name, like:

cache_fluid
cache_ocean
cache_futuresimulations

So when listing our .blend's folder alphabetically they are nicely listed
together, easier for the eye.

Perhaps a bit silly, but reduces the noise when having many caches and
extra folders.


--
Pablo Vazquez
CG Artist
Blender Foundation Certified Trainer
E-mail: cont...@pablovazquez.org
Website: http://www.pablovazquez.org


On Wed, Nov 16, 2011 at 09:43, Lukas Toenne wrote:

> Revision: 41909
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41909
> Author:   lukastoenne
> Date: 2011-11-16 12:43:12 + (Wed, 16 Nov 2011)
> Log Message:
> ---
> Default cache file paths for ocean and fluidsim modifiers are now " folder>/ocean_cache/" and "/fluid_cache/" when the file is not
> saved yet at the time the modifiers are created.
>
> If it has been saved, the file paths are relative to the .blend:
> "//ocean_cache/" and "//fluid_cache/".
>
> This should at least partially fix bug #29273. Particle external point
> caches are not changed.
>
>
> http://projects.blender.org/tracker/?func=detail&atid=498&aid=29273&group_id=9
>
> Modified Paths:
> --
>trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
>trunk/blender/source/blender/modifiers/intern/MOD_ocean.c
>
> Modified: trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
> ===
> --- trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
> 2011-11-16 12:38:40 UTC (rev 41908)
> +++ trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
> 2011-11-16 12:43:12 UTC (rev 41909)
> @@ -69,6 +69,7 @@
>if(fluidmd)
>{
>FluidsimSettings *fss =
> MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
> +   int surfdataPathMax = FILE_MAX;
>
>fluidmd->fss = fss;
>
> @@ -104,7 +105,22 @@
>
>/*  elubie: changed this to default to the same dir as the
> render output
>to prevent saving to C:\ on Windows */
> -   BLI_strncpy(fss->surfdataPath, BLI_temporary_dir(),
> FILE_MAX);
> +   if (G.relbase_valid) {  /* is the .blend saved? */
> +   /* subfolder next to saved file */
> +   BLI_strncpy(fss->surfdataPath, "//fluid_cache",
> surfdataPathMax);
> +   BLI_add_slash(fss->surfdataPath);
> +   }
> +   else {
> +   /* subfolder in temp. directory */
> +   BLI_strncpy(fss->surfdataPath,
> BLI_temporary_dir(), surfdataPathMax);
> +   surfdataPathMax -= strlen(fss->surfdataPath);
> +   if (surfdataPathMax > 1) {
> +
> BLI_strncpy(fss->surfdataPath+strlen(fss->surfdataPath), "fluid_cache",
> surfdataPathMax);
> +   surfdataPathMax -= strlen("fluid_cache");
> +   if (surfdataPathMax > 1)
> +   BLI_add_slash(fss->surfdataPath);
> +   }
> +   }
>
>// first init of bounding box
>// no bounding box needed
>
> Modified: trunk/blender/source/blender/modifiers/intern/MOD_ocean.c
> ===
> --- trunk/blender/source/blender/modifiers/intern/MOD_ocean.c   2011-11-16
> 12:38:40 UTC (rev 41908)
> +++ trunk/blender/source/blender/modifiers/intern/MOD_ocean.c   2011-11-16
> 12:43:12 UTC (rev 41909)
> @@ -34,10 +34,12 @@
>  #include "DNA_scene_types.h"
>
>  #include "BKE_cdderivedmesh.h"
> +#include "BKE_global.h"
>  #include "BKE_modifier.h"
>  #include "BKE_ocean.h"
>  #include "BKE_utildefines.h"
>
> +#include "BLI_blenlib.h"
>  #include "BLI_math.h"
>  #include "BLI_math_inline.h"
>  #include "BLI_utildefines.h"
> @@ -95,6 +97,7 @@
>  {
>  #ifdef WITH_OCEANSIM
>OceanModifierData *omd = (OceanModifierData*) md;
> +   int cachepathmax = sizeof(omd->cachepath);
>
>omd->resolution = 7;
>omd->spatial_size = 50;
> @@ -122,7 +125,22 @@
>omd->repeat_x = 1;
>omd->repeat_y = 1;
>
> -   BLI_strncpy(omd->cachepath, "//ocean_cache",
> sizeof(omd->cachepath));
> +   if (G.relbase_valid) {  /* is the .blend saved? */
> +   /* s

Re: [Bf-committers] Antw.: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41909] trunk/blender/source/blender/ modifiers/intern: Default cache file paths for ocean and fluidsim modifiers are now "

2011-11-21 Thread Campbell Barton
+1, though would change:  cache_futuresimulations --> cache_fluidsim

On Tue, Nov 22, 2011 at 1:05 AM, Thomas Dinges  wrote:
> Agree here. This makes sense.
>
> Sent from my mobile device
>
> - Reply message -
> Von: "PabloVazquez.org" 
> An: 
> Betreff: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender 
> [41909] trunk/blender/source/blender/ modifiers/intern: Default cache file 
> paths for ocean and fluidsim modifiers are now "< temp folder>/ocean_cache/" 
> and "/fluid_cache/" when the file i
> Datum: So., Nov. 20, 2011 21:59
>
>
> 
>
> As we usually have folders for textures/references/tests and so on inside
> our .blend's folder, I'd rather have these folders starting with "cache_"
> instead of the sim name, like:
>
>    cache_fluid
>    cache_ocean
>    cache_futuresimulations
>
> So when listing our .blend's folder alphabetically they are nicely listed
> together, easier for the eye.
>
> Perhaps a bit silly, but reduces the noise when having many caches and
> extra folders.
> 
>
> --
> Pablo Vazquez
> CG Artist
> Blender Foundation Certified Trainer
> E-mail: cont...@pablovazquez.org
> Website: http://www.pablovazquez.org
>
>
> On Wed, Nov 16, 2011 at 09:43, Lukas Toenne 
> wrote:
>
>> Revision: 41909
>>
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41909
>> Author:   lukastoenne
>> Date:     2011-11-16 12:43:12 + (Wed, 16 Nov 2011)
>> Log Message:
>> ---
>> Default cache file paths for ocean and fluidsim modifiers are now "> folder>/ocean_cache/" and "/fluid_cache/" when the file is not
>> saved yet at the time the modifiers are created.
>>
>> If it has been saved, the file paths are relative to the .blend:
>> "//ocean_cache/" and "//fluid_cache/".
>>
>> This should at least partially fix bug #29273. Particle external point
>> caches are not changed.
>>
>>
>> http://projects.blender.org/tracker/?func=detail&atid=498&aid=29273&group_id=9
>>
>> Modified Paths:
>> --
>>    trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
>>    trunk/blender/source/blender/modifiers/intern/MOD_ocean.c
>>
>> Modified: trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
>> ===
>> --- trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
>> 2011-11-16 12:38:40 UTC (rev 41908)
>> +++ trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
>> 2011-11-16 12:43:12 UTC (rev 41909)
>> @@ -69,6 +69,7 @@
>>        if(fluidmd)
>>        {
>>                FluidsimSettings *fss =
>> MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
>> +               int surfdataPathMax = FILE_MAX;
>>
>>                fluidmd->fss = fss;
>>
>> @@ -104,7 +105,22 @@
>>
>>                /*  elubie: changed this to default to the same dir as the
>> render output
>>                to prevent saving to C:\ on Windows */
>> -               BLI_strncpy(fss->surfdataPath, BLI_temporary_dir(),
>> FILE_MAX);
>> +               if (G.relbase_valid) {          /* is the .blend saved? */
>> +                       /* subfolder next to saved file */
>> +                       BLI_strncpy(fss->surfdataPath, "//fluid_cache",
>> surfdataPathMax);
>> +                       BLI_add_slash(fss->surfdataPath);
>> +               }
>> +               else {
>> +                       /* subfolder in temp. directory */
>> +                       BLI_strncpy(fss->surfdataPath,
>> BLI_temporary_dir(), surfdataPathMax);
>> +                       surfdataPathMax -= strlen(fss->surfdataPath);
>> +                       if (surfdataPathMax > 1) {
>> +
>> BLI_strncpy(fss->surfdataPath+strlen(fss->surfdataPath), "fluid_cache",
>> surfdataPathMax);
>> +                               surfdataPathMax -= strlen("fluid_cache");
>> +                               if (surfdataPathMax > 1)
>> +                                       BLI_add_slash(fss->surfdataPath);
>> +                       }
>> +               }
>>
>>                // first init of bounding box
>>                // no bounding box needed
>>
>> Modified: trunk/blender/source/blender/modifiers/intern/MOD_ocean.c
>> ===
>> --- trunk/blender/source/blender/modifiers/intern/MOD_ocean.c   2011-11-16
>> 12:38:40 UTC (rev 41908)
>> +++ trunk/blender/source/blender/modifiers/intern/MOD_ocean.c   2011-11-16
>> 12:43:12 UTC (rev 41909)
>> @@ -34,10 +34,12 @@
>>  #include "DNA_scene_types.h"
>>
>>  #include "BKE_cdderivedmesh.h"
>> +#include "BKE_global.h"
>>  #include "BKE_modifier.h"
>>  #include "BKE_ocean.h"
>>  #include "BKE_utildefines.h"
>>
>> +#include "BLI_blenlib.h"
>>  #include "BLI_math.h"
>>  #include "BLI_math_inline.h"
>>  #include "BLI_utildefines.h"
>> @@ -95,6 +97,7 @@
>>  {
>>  #ifdef WITH_OCEANSIM
>>        OceanModifierData *omd = (OceanModifierData*) md;
>> +       int cachepathmax = sizeof(omd->cachepath);
>>
>>        omd->resolution 

Re: [Bf-committers] Collada and Custom Properties export

2011-11-21 Thread Micael
I have created a patch that adds this functionality, please someone review
if possible:
http://projects.blender.org/tracker/index.php?func=detail&aid=29357&group_id=9&atid=127

Thanks

On Mon, Nov 14, 2011 at 5:48 PM, Micael  wrote:

> Hello
>
> Dear Nathan, first of all, thanks for all your work :)
>
> According to
> http://www.blender.org/forum/viewtopic.php?t=18145&sid=f92f437b3a4ad3aa31e1342e460f83f3
>  it
> seems it's on your mind to implement custom properties export code on the
> Collada plugin.
>
> I am currently about to begin a project that would *greatly* benefit from
> this feature (so I could use Blender as a level editor for graphics,
> physics and so on).
> I would like to know if this will be implemented in the very near future
> or not. I have experience and feel confortable enough with C++ that I think
> I could help implement this support if someone gives me a little guidance
> on where to look (something more than the "collada" folder).
>
> Thanks.
>
> --
> Micael Dias
>



-- 
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[Bf-committers] 2.6 section in Wiki not (yet) fully set up ?

2011-11-21 Thread Gaia Clary
Hi.

I just wanted to start documenting some changes on the User interface 
for Blender 2.6. But most pages are only available for 2.5 and they all 
are marked with "Do not modify page". Is it planned to copy the 2.5 
documentation into the 2.6 section ? Or are we supposed to create the 
pages as we update them for 2.6 ?

How shall i proceed now ? I could not find any documentation for how to 
migrate an existing page to a new release.

-gaia-
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Re: [Bf-committers] 2.6 section in Wiki not (yet) fully set up ?

2011-11-21 Thread Francesco Siddi
Hello,

please join http://lists.blender.org/mailman/listinfo/bf-docboard mailing
list or #blenderwiki channel to discuss about documentation.

Francesco

On 21 November 2011 19:51, Gaia Clary  wrote:

> Hi.
>
> I just wanted to start documenting some changes on the User interface
> for Blender 2.6. But most pages are only available for 2.5 and they all
> are marked with "Do not modify page". Is it planned to copy the 2.5
> documentation into the 2.6 section ? Or are we supposed to create the
> pages as we update them for 2.6 ?
>
> How shall i proceed now ? I could not find any documentation for how to
> migrate an existing page to a new release.
>
> -gaia-
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Re: [Bf-committers] color wheels screwed again

2011-11-21 Thread François T .
ok so it does work with the continuous grab. Is that normal ?!

doesn't change anything for the issue of the two color wheels displaying
different value. My guess would be one is showing a gamma corrected value
and not the other one :p



2011/11/21 Campbell Barton 

> On Mon, Nov 21, 2011 at 10:43 AM, François T. 
> wrote:
> > http://www.pasteall.org/pic/21161
> >
> > At least on the color balance node the color wheel doesn't match which
> > makes the one in the Node itself un-useable (before you ask its same deal
> > with or w/o CM)
> >
> > While I'm at it, on my Mac the precise mode on any color wheel does not
> > work anymore (can't remember if its supposed to be shift or ctrl, but I
> > tried any combination nothing work).
> >
> >
> > cheers,
> >
> > F.
>
> Try enable continuous grab in the input user preferences.
> >
> > --
> > 
> > François Tarlier
> > www.francois-tarlier.com
> > www.linkedin.com/in/francoistarlier
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
>
> --
> - Campbell
> ___
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>



-- 

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www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
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[Bf-committers] Color wheel proposal

2011-11-21 Thread François T .
Yet another one :/

I have been trying to do lots of grading lately in Blender, and lost half
of my hairs, so here is my proposal to make it (yes IMO, I know) more
confortable

*1 - where ever I click on the color wheel (CW), the mouse jump to cw cursor
*
right now its the other way around. While I understand it makes it easier
to quickly change to a total different color, it makes it almost impossible
to fine tune the current color.
*2 - precise mode by default *(perhaps with a logarithmic curve on the
mouse ?)
This might be just a color grading thing, but again I find myself more
looking for the color I'd like surrounding the current one, rather than
totally jumping to a total different one. So pressing the shift key is a
bit annoying

*3 - When releasing the cw cursor the mouse jump to it*
Yet I believe that would be solved by its own if the first step was done.
But just to notice how annoying this behave right now. Especially since you
have to release the cw cursor to see the new values being updated in the
viewer. you would find yourself to click drag release, click drag release,
click drag release. But since the mouse doesn't move to the new location,
you keep going back to the previous color (gr). So you have to think
about moving the mouse as close as possible to the cw cursor which makes
fine tuning IMPOSSIBLE.

4 - *having a Hue saturation wheel when in HSV mode* (not a big deal, just
makes it easier to see what you are doing a makes more sense IMO)



- Making everybody happy


   - click far from the cw cursor makes it jump to the mouse position
   - click close to the cw cursor makes the mouse jump (snap) to it
   - when releasing the cw cursor the mouse postion gets the cw cursor
   (that with the two above makes click-drag-release not so painful)
   - (mode selfish ON) pressing shift turn off the precise mode ? 8-)


cheers,

F.



-- 

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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42041] trunk/blender: move image settings into their own structure so the interface can be shared where image saving settings are

2011-11-21 Thread Thomas Dinges
Hi Campbell,
nice refactor, still the new UI looks horrible imo, especially in the 
Render Output panel.

Another thing are function names. " BKE_imtype_is_zbuf_ok" should be 
better something like " BKE_imtype_use_zbuf", as the functions are there 
to check if the image format supports these things. "is_zbuf_ok" is 
rather confusing.

Just my 2 cents.

Regards,
Thomas

Am 21.11.2011 21:20, schrieb Campbell Barton:
> Revision: 42041
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42041
> Author:   campbellbarton
> Date: 2011-11-21 20:19:58 + (Mon, 21 Nov 2011)
> Log Message:
> ---
> move image settings into their own structure so the interface can be shared 
> where image saving settings are needed.
> currently file out node and render output share this struct&  UI.
>
-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42041] trunk/blender: move image settings into their own structure so the interface can be shared where image saving settings are

2011-11-21 Thread Thomas Dinges
Another issue: AVI JPEG now misses it's Quality slider in the Render 
Output panel.

Am 21.11.2011 22:30, schrieb Thomas Dinges:
> Hi Campbell,
> nice refactor, still the new UI looks horrible imo, especially in the
> Render Output panel.
>
> Another thing are function names. " BKE_imtype_is_zbuf_ok" should be
> better something like " BKE_imtype_use_zbuf", as the functions are there
> to check if the image format supports these things. "is_zbuf_ok" is
> rather confusing.
>
> Just my 2 cents.
>
> Regards,
> Thomas
>
> Am 21.11.2011 21:20, schrieb Campbell Barton:
>> Revision: 42041
>> 
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42041
>> Author:   campbellbarton
>> Date: 2011-11-21 20:19:58 + (Mon, 21 Nov 2011)
>> Log Message:
>> ---
>> move image settings into their own structure so the interface can be shared 
>> where image saving settings are needed.
>> currently file out node and render output share this struct&   UI.
>>


-- 
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Blender Developer, Artist and Musician

www.dingto.org

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[Bf-committers] Blender osx builds

2011-11-21 Thread Tobias Kummer
Hey all!

None of the recent osx 64bit builds from builder.blender.org work for me 
(tried it every once in a while over the course of the last 2 weeks). 
They instantly crash when opening with the following message: 
http://www.pasteall.org/26632
Known issue?

Greets,
Tobi
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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42041] trunk/blender: move image settings into their own structure so the interface can be shared where image saving settings are

2011-11-21 Thread Campbell Barton
On Tue, Nov 22, 2011 at 8:34 AM, Thomas Dinges  wrote:
> Another issue: AVI JPEG now misses it's Quality slider in the Render
> Output panel.

Ill finish up my next commit and look into this after.

> Am 21.11.2011 22:30, schrieb Thomas Dinges:
>> Hi Campbell,
>> nice refactor, still the new UI looks horrible imo, especially in the
>> Render Output panel.
>>
>> Another thing are function names. " BKE_imtype_is_zbuf_ok" should be
>> better something like " BKE_imtype_use_zbuf", as the functions are there
>> to check if the image format supports these things. "is_zbuf_ok" is
>> rather confusing.
>> Just my 2 cents.

BKE_imtype_use_zbuf is misleaking because its only checking if the
format has the capability, perhaps BKE_imtype_is_zbuf_supported (was
trying to be brief with `ok` :) )


>> Regards,
>> Thomas
>>
>> Am 21.11.2011 21:20, schrieb Campbell Barton:
>>> Revision: 42041
>>>             
>>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42041
>>> Author:   campbellbarton
>>> Date:     2011-11-21 20:19:58 + (Mon, 21 Nov 2011)
>>> Log Message:
>>> ---
>>> move image settings into their own structure so the interface can be shared 
>>> where image saving settings are needed.
>>> currently file out node and render output share this struct&   UI.
>>>
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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-- 
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Re: [Bf-committers] Color wheel proposal

2011-11-21 Thread Jonathan Williamson
+1. It would make me very happy!

Jonathan Williamson
http://blendercookie.com
http://mavenseed.com

On Nov 21, 2011, at 3:25 PM, François T.  wrote:

> Yet another one :/
> 
> I have been trying to do lots of grading lately in Blender, and lost half
> of my hairs, so here is my proposal to make it (yes IMO, I know) more
> confortable
> 
> *1 - where ever I click on the color wheel (CW), the mouse jump to cw cursor
> *
> right now its the other way around. While I understand it makes it easier
> to quickly change to a total different color, it makes it almost impossible
> to fine tune the current color.
> *2 - precise mode by default *(perhaps with a logarithmic curve on the
> mouse ?)
> This might be just a color grading thing, but again I find myself more
> looking for the color I'd like surrounding the current one, rather than
> totally jumping to a total different one. So pressing the shift key is a
> bit annoying
> 
> *3 - When releasing the cw cursor the mouse jump to it*
> Yet I believe that would be solved by its own if the first step was done.
> But just to notice how annoying this behave right now. Especially since you
> have to release the cw cursor to see the new values being updated in the
> viewer. you would find yourself to click drag release, click drag release,
> click drag release. But since the mouse doesn't move to the new location,
> you keep going back to the previous color (gr). So you have to think
> about moving the mouse as close as possible to the cw cursor which makes
> fine tuning IMPOSSIBLE.
> 
> 4 - *having a Hue saturation wheel when in HSV mode* (not a big deal, just
> makes it easier to see what you are doing a makes more sense IMO)
> 
> 
> 
> - Making everybody happy
> 
> 
>   - click far from the cw cursor makes it jump to the mouse position
>   - click close to the cw cursor makes the mouse jump (snap) to it
>   - when releasing the cw cursor the mouse postion gets the cw cursor
>   (that with the two above makes click-drag-release not so painful)
>   - (mode selfish ON) pressing shift turn off the precise mode ? 8-)
> 
> 
> cheers,
> 
> F.
> 
> 
> 
> -- 
> 
> François Tarlier
> www.francois-tarlier.com
> www.linkedin.com/in/francoistarlier
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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42041] trunk/blender: move image settings into their own structure so the interface can be shared where image saving settings are

2011-11-21 Thread Knapp
misleaking

Great typo! Sounds like a new kind of computer program bug.
-- 
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Re: [Bf-committers] Color wheel proposal

2011-11-21 Thread f . paglia . 80
another +1

 for me too actual way of usig color wheel simply drive me  crazy!


E-Mail Sent via BlackBerry from BT Mobile

-Original Message-
From: Jonathan Williamson 
Sender: bf-committers-boun...@blender.org
Date: Mon, 21 Nov 2011 19:27:55 
To: bf-blender developers
Reply-To: bf-blender developers 
Subject: Re: [Bf-committers] Color wheel proposal

+1. It would make me very happy!

Jonathan Williamson
http://blendercookie.com
http://mavenseed.com

On Nov 21, 2011, at 3:25 PM, François T.  wrote:

> Yet another one :/
> 
> I have been trying to do lots of grading lately in Blender, and lost half
> of my hairs, so here is my proposal to make it (yes IMO, I know) more
> confortable
> 
> *1 - where ever I click on the color wheel (CW), the mouse jump to cw cursor
> *
> right now its the other way around. While I understand it makes it easier
> to quickly change to a total different color, it makes it almost impossible
> to fine tune the current color.
> *2 - precise mode by default *(perhaps with a logarithmic curve on the
> mouse ?)
> This might be just a color grading thing, but again I find myself more
> looking for the color I'd like surrounding the current one, rather than
> totally jumping to a total different one. So pressing the shift key is a
> bit annoying
> 
> *3 - When releasing the cw cursor the mouse jump to it*
> Yet I believe that would be solved by its own if the first step was done.
> But just to notice how annoying this behave right now. Especially since you
> have to release the cw cursor to see the new values being updated in the
> viewer. you would find yourself to click drag release, click drag release,
> click drag release. But since the mouse doesn't move to the new location,
> you keep going back to the previous color (gr). So you have to think
> about moving the mouse as close as possible to the cw cursor which makes
> fine tuning IMPOSSIBLE.
> 
> 4 - *having a Hue saturation wheel when in HSV mode* (not a big deal, just
> makes it easier to see what you are doing a makes more sense IMO)
> 
> 
> 
> - Making everybody happy
> 
> 
>   - click far from the cw cursor makes it jump to the mouse position
>   - click close to the cw cursor makes the mouse jump (snap) to it
>   - when releasing the cw cursor the mouse postion gets the cw cursor
>   (that with the two above makes click-drag-release not so painful)
>   - (mode selfish ON) pressing shift turn off the precise mode ? 8-)
> 
> 
> cheers,
> 
> F.
> 
> 
> 
> -- 
> 
> François Tarlier
> www.francois-tarlier.com
> www.linkedin.com/in/francoistarlier
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
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