[Bf-committers] Blender / IDE Setup Docs (request for help - XCode & MSVC2008)

2012-04-21 Thread Campbell Barton
Before GSOC starts it would be good to get our docs on setting up a
developer environment,

The docs on building blender are generally OK AFAIK but IMHO its good
if we have document steps for setting up a good developer environment
too.
These pages don't have to be very big, should just cover...
* how to load a project file
* launch blender binary
* configure the editor settings to follow blender convention (tab
indent, 120 line with, disable whitespace stripping... etc)


I've added an IDE Setup section to our building docs here:
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender#IDE_Quick-Start_Links


... but we still miss these docs for MSVC2008 and XCode.
I've added dummy pages users of the IDE's can fill in.

IDE Setup
http://wiki.blender.org/index.php/Dev:Doc/IDE_Configuration/Windows_CMake_MSVC2008
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle/Configuration#MSVC

CodeStyle
http://wiki.blender.org/index.php/Dev:Doc/IDE_Configuration/OSX_CMake_XCode
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle/Configuration#XCode

-- 
- Campbell
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[Bf-committers] Blender 2.63 splash screen

2012-04-21 Thread Ton Roosendaal
Hi all,

To keep the awareness of the Mango open movie project I've asked the artists in 
the team to produce a cool splash for 2.63. We'll make sure it'll be awesome! :)

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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[Bf-committers] BF-Extensions Misbehavior!

2012-04-21 Thread Brendon Murphy
hi,
It's really a problem addons being in svn & their projects page not being
updated properly.
I have found several addons that are in contib & some in release svn,
whilst the tracker page is in upload.
If you are adding you addon or a dev's addon to svn Please update the
tracker page for that addon.
Thanks.
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Re: [Bf-committers] build blender with mingw

2012-04-21 Thread Antony Riakiotakis
Hi, chiming in to report my progress:

There has been an effort to provide binaries for MinGW64 so I have
renewed my efforts to produce a working  blender with it.

Using this build

https://sourceforge.net/projects/mingwbuilds/files/windows-host/4.7.0/ ,

so far I have compiled several libs for MinGW64 (fftw3, freetype,
gettext, jpeg, tiff, png, zlib). Blender itself is at about 50%
compiled state

Now I am trying to build OpenEXR for MinGW64

I have copied MSYS from the standard MinGW installation and using this
configuration:

../ilmbase-1.0.1/configure --prefix=/c/src/libbuild/openexr/install
--target=x86_64-w64-mingw32 --host=x86_64-w64-mingw32
--build=x86_64-w64-mingw32 LDFLAGS=-mwindows

The build stops with error:

../libtool: eval: line 4398: unexpected EOF while looking for matching `''
../libtool: eval: line 4399: syntax error: unexpected end of file
make[2]: *** [libHalf.la] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

Any help is appreciated.

Caleb, the libraries you are using are appended with .lib. I am not
sure exactly how you generated them but MinGW libraries will have a
lib*.a naming convention. Especially for C++ generated libraries we
need to get libraries generated from MinGW as the ABIs differ between
compilers. I haven't tried using your patches yet though.
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Re: [Bf-committers] build blender with mingw

2012-04-21 Thread Caleb Joseph
On 22/04/2012 12:27 AM, Antony Riakiotakis wrote:
> Caleb, the libraries you are using are appended with .lib. I am not
> sure exactly how you generated them but MinGW libraries will have a
> lib*.a naming convention. Especially for C++ generated libraries we
> need to get libraries generated from MinGW as the ABIs differ between
> compilers. I haven't tried using your patches yet though.
They were all built with MinGW-w64, I renamed them to .lib to avoid 
errors about the library not being found when building Blender.

It was a while ago when I built OpenEXR, so I'm not sure what the issue 
is here. It sounds like your MSYS install is outdated, make sure you're 
using the one from http://code.google.com/p/msysgit/downloads/list 
(msysGit-fullinstall-1.7.10-preview20120409.exe). Also, try reading the 
MinGW build notes in the /lib/windows/openexr SVN folder, I recall some 
code needs patching for MinGW complication.

When I got Blender to build with MinGW-w64, it instantly crashed. I 
traced this to a Unicode-related function in Python failing, but I don't 
have the debug logs any more. I originally thought this was to do with 
MinGW-w64's pthread implementation, but it turned out to be Python. Let 
us know if you have better luck.
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