[Bf-committers] Blender / IDE Setup Docs (request for help - XCode & MSVC2008)
Before GSOC starts it would be good to get our docs on setting up a developer environment, The docs on building blender are generally OK AFAIK but IMHO its good if we have document steps for setting up a good developer environment too. These pages don't have to be very big, should just cover... * how to load a project file * launch blender binary * configure the editor settings to follow blender convention (tab indent, 120 line with, disable whitespace stripping... etc) I've added an IDE Setup section to our building docs here: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender#IDE_Quick-Start_Links ... but we still miss these docs for MSVC2008 and XCode. I've added dummy pages users of the IDE's can fill in. IDE Setup http://wiki.blender.org/index.php/Dev:Doc/IDE_Configuration/Windows_CMake_MSVC2008 http://wiki.blender.org/index.php/Dev:Doc/CodeStyle/Configuration#MSVC CodeStyle http://wiki.blender.org/index.php/Dev:Doc/IDE_Configuration/OSX_CMake_XCode http://wiki.blender.org/index.php/Dev:Doc/CodeStyle/Configuration#XCode -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender 2.63 splash screen
Hi all, To keep the awareness of the Mango open movie project I've asked the artists in the team to produce a cool splash for 2.63. We'll make sure it'll be awesome! :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] BF-Extensions Misbehavior!
hi, It's really a problem addons being in svn & their projects page not being updated properly. I have found several addons that are in contib & some in release svn, whilst the tracker page is in upload. If you are adding you addon or a dev's addon to svn Please update the tracker page for that addon. Thanks. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] build blender with mingw
Hi, chiming in to report my progress: There has been an effort to provide binaries for MinGW64 so I have renewed my efforts to produce a working blender with it. Using this build https://sourceforge.net/projects/mingwbuilds/files/windows-host/4.7.0/ , so far I have compiled several libs for MinGW64 (fftw3, freetype, gettext, jpeg, tiff, png, zlib). Blender itself is at about 50% compiled state Now I am trying to build OpenEXR for MinGW64 I have copied MSYS from the standard MinGW installation and using this configuration: ../ilmbase-1.0.1/configure --prefix=/c/src/libbuild/openexr/install --target=x86_64-w64-mingw32 --host=x86_64-w64-mingw32 --build=x86_64-w64-mingw32 LDFLAGS=-mwindows The build stops with error: ../libtool: eval: line 4398: unexpected EOF while looking for matching `'' ../libtool: eval: line 4399: syntax error: unexpected end of file make[2]: *** [libHalf.la] Error 1 make[1]: *** [all] Error 2 make: *** [all-recursive] Error 1 Any help is appreciated. Caleb, the libraries you are using are appended with .lib. I am not sure exactly how you generated them but MinGW libraries will have a lib*.a naming convention. Especially for C++ generated libraries we need to get libraries generated from MinGW as the ABIs differ between compilers. I haven't tried using your patches yet though. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] build blender with mingw
On 22/04/2012 12:27 AM, Antony Riakiotakis wrote: > Caleb, the libraries you are using are appended with .lib. I am not > sure exactly how you generated them but MinGW libraries will have a > lib*.a naming convention. Especially for C++ generated libraries we > need to get libraries generated from MinGW as the ABIs differ between > compilers. I haven't tried using your patches yet though. They were all built with MinGW-w64, I renamed them to .lib to avoid errors about the library not being found when building Blender. It was a while ago when I built OpenEXR, so I'm not sure what the issue is here. It sounds like your MSYS install is outdated, make sure you're using the one from http://code.google.com/p/msysgit/downloads/list (msysGit-fullinstall-1.7.10-preview20120409.exe). Also, try reading the MinGW build notes in the /lib/windows/openexr SVN folder, I recall some code needs patching for MinGW complication. When I got Blender to build with MinGW-w64, it instantly crashed. I traced this to a Unicode-related function in Python failing, but I don't have the debug logs any more. I originally thought this was to do with MinGW-w64's pthread implementation, but it turned out to be Python. Let us know if you have better luck. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers