Re: [Bf-committers] Blender 2.64 testbuild2 AHOY

2012-08-07 Thread Thomas Dinges
Windows builds:
http://blender.dingto.org/builds/264_testbuild2/

Am 07.08.2012 19:05, schrieb Sergey Sharybin:
> Hi,
>
> As it was mentioned at previous developers meeting we're doing testbuild2
> now.
>
> Here's some usual details:
>
> - Let's use svn revision 49666 for trunk and latest adodns / translation
> svn for this build
> - Usual naming is blender-2.64-testbuild2-
> - Make sure sm_30 kernels are enabled for Cycles' CUDA
>
> Place builds to usual place and poke me, so i would move them to
> download site.
>
> Thanks everybody!
>

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49546] branches/soc-2012-swiss_cheese/ source/gameengine/Rasterizer: Patch from Daniel Stokes to fix bugs when using VBOs and a m

2012-08-07 Thread Dalai Felinto
Hi Mitchell/Daniel,

Is this a patch to fix the bug of 'floating eyes' on Momo?
Because I just tested here (Alex fixed build for gcc in swiss, thanks ;)
and the problem is still there.

Let me know if you need the Momo sample file I'm using.
Thanks,
Dalai

2012/8/3 Mitchell Stokes 

> Revision: 49546
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49546
> Author:   moguri
> Date: 2012-08-03 23:45:47 + (Fri, 03 Aug 2012)
> Log Message:
> ---
> Patch from Daniel Stokes to fix bugs when using VBOs and a mesh gets split
> across different material buckets.
>
> Modified Paths:
> --
>
> branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_BucketManager.cpp
>
> branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
>
> Modified:
> branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_BucketManager.cpp
> ===
> ---
> branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_BucketManager.cpp
>   2012-08-03 23:44:50 UTC (rev 49545)
> +++
> branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_BucketManager.cpp
>   2012-08-03 23:45:47 UTC (rev 49546)
> @@ -233,8 +233,26 @@
> rasty->ClearCachingInfo();
>
> RenderSolidBuckets(cameratrans, rasty, rendertools);
> -   RenderAlphaBuckets(cameratrans, rasty, rendertools);
> +   RenderAlphaBuckets(cameratrans, rasty, rendertools);
>
> +   /* All meshes should be up to date now */
> +   /* Don't do this while processing buckets because some meshes are
> split between buckets */
> +   BucketList::iterator bit;
> +   list::iterator mit;
> +   for (bit = m_SolidBuckets.begin(); bit != m_SolidBuckets.end();
> ++bit) {
> +   RAS_MaterialBucket* bucket = *bit;
> +   for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd();
> ++mit) {
> +   mit->m_mesh->SetMeshModified(false);
> +   }
> +   }
> +   for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end();
> ++bit) {
> +   RAS_MaterialBucket* bucket = *bit;
> +   for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd();
> ++mit) {
> +   mit->m_mesh->SetMeshModified(false);
> +   }
> +   }
> +
> +
> rendertools->SetClientObject(rasty, NULL);
>  }
>
>
> Modified:
> branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
> ===
> ---
> branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
>  2012-08-03 23:44:50 UTC (rev 49545)
> +++
> branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
>  2012-08-03 23:45:47 UTC (rev 49546)
> @@ -651,9 +651,6 @@
> else
> rasty->IndexPrimitives(ms);
>
> -
> -   ms.m_mesh->SetMeshModified(false);
> -
> rendertools->PopMatrix();
>  }
>
>
> ___
> Bf-blender-cvs mailing list
> bf-blender-...@blender.org
> http://lists.blender.org/mailman/listinfo/bf-blender-cvs
>
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Blender 2.64 testbuild2 AHOY

2012-08-07 Thread Sergey Sharybin
Hi,

As it was mentioned at previous developers meeting we're doing testbuild2
now.

Here's some usual details:

- Let's use svn revision 49666 for trunk and latest adodns / translation
svn for this build
- Usual naming is blender-2.64-testbuild2-
- Make sure sm_30 kernels are enabled for Cycles' CUDA

Place builds to usual place and poke me, so i would move them to
download site.

Thanks everybody!

-- 
With best regards, Sergey Sharybin
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Drag&Drop position

2012-08-07 Thread Dan Eicher
Pretty sure you have to do it manually, if you look at the code for
the outliner it calculates the 'dropzone' from figuring out what was
under the dropped item by looping over the outliner items and
comparing the x/y positions.

Dan
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Drag&Drop position

2012-08-07 Thread Julien Duroure
Hello,

Nobody to help me ?
If not, I will try on IRC #blendercoders ;-)

Regards,

On Fri, Aug 3, 2012 at 11:46 PM, Julien Duroure wrote:

> Hi all,
>
> I am currently working on adding drag&drop support for images into tools
> panel for creating texture ( sculpt & texture paint mode ).
> Creating texture is working, but I want to enable it only when drop is
> done above "Texture". Currently, texture is created whatever the place on
> tools panel you drop the file.
>
> Is there any way, any existing function to know the position ( and not
> only event.x & event.y ) where the file is dropped above ?
>
> Thanks for your answer. I don't know if my explanation is very
> understandable. Don't hesitate to ask some clarification if needed.
>
>
> Regards,
>
> Julien
>
>
>
>
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread Tom M
Not compatible with v2 but is with v3 of gpl

 http://www.opensourcelegal.org/?page_id=532

"rsaave...@ono.com"  wrote:

>Hi!,
>  I have just seen that pixar has released a parallel subdivision 
>lib as "open" software and I was wondering if it would be interesting 
>to use it in blender.
>
>  http://graphics.pixar.com/opensubdiv
>
>  It is 
>released under Microsoft Public License, I haven't read the clausules 
>of that license and if it is compatible with GPL, I can guess that it 
>is not, but if somebody can ilustrate us ...
>
>--
>Rafael Rios
>___
>Bf-committers mailing list
>Bf-committers@blender.org
>http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread joe
On Tue, Aug 7, 2012 at 5:35 AM, Patrick Shirkey
wrote:

>
> On Tue, August 7, 2012 12:45 pm, joe wrote:
> > I'm not sure I trust the FSF on this; it has a history of exaggerating
> the
> > restrictiveness of the GPL.
>
> That's a very strange thing to say about the FSF.
>

We have history with them.  At one time, user-written scripts and plugins
were not covered by the GPL; now they supposedly are.  That was a very
unpleasant shock given our user base and the promises we had made to them.
At one point we seriously considered ditching the GPL.


>
> >  If we want this library, we should consult a
> > lawyer to be sure.
>
> The FSF is pretty much a bunch of Lawyers.
>

Lawyers who aren't ideological, I mean.

>
>
> Then why refer to it? It could be a propaganda site that was built by
> Microsoft to further their agenda.
>
> It is entirely reasonable to trust the FSF about GPL compatibility
> especially when discussing a Microsoft License as theere is a long history
> of M$ sabotaging projects and the last thing Blender needs is to give
> Microsoft an opportunity to scuttle the ship.
>
>
I doubt that.
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread Dan McGrath
Is there a trend with open libraries lately?

Yesterday, someone was pointing out openvdb (volumetrics), which is
MPL (Mozilla Public License 2.0, and compatible with GPL according to
Wikipedia).

  www.openvdb.org/documentation/faq.html

Perhaps worth attaching to this threads discussion too, despite being
two entirely different projects and licenses.


Dan

On Tue, Aug 7, 2012 at 7:35 AM, Patrick Shirkey
 wrote:
>
> On Tue, August 7, 2012 12:45 pm, joe wrote:
>> I'm not sure I trust the FSF on this; it has a history of exaggerating the
>> restrictiveness of the GPL.
>
> That's a very strange thing to say about the FSF.
>
>>  If we want this library, we should consult a
>> lawyer to be sure.
>
> The FSF is pretty much a bunch of Lawyers.
>
>>
>> This site from 2008, http://www.opensourcelegal.org/?page_id=532 ,
>> apparently thinks MS-pl is compatible with GPL v3, which I believe would
>> cover our code (since we have the "or any later versions" GPL clause).
>> However, that was written in 2008, and the link to the FSF's website is
>> dead; not what I would call a reliable source.
>>
>
> Then why refer to it? It could be a propaganda site that was built by
> Microsoft to further their agenda.
>
> It is entirely reasonable to trust the FSF about GPL compatibility
> especially when discussing a Microsoft License as theere is a long history
> of M$ sabotaging projects and the last thing Blender needs is to give
> Microsoft an opportunity to scuttle the ship.
>
>
>
>> Joe
>>
>> On Tue, Aug 7, 2012 at 1:01 AM, Davis Sorenson
>> wrote:
>>
>>> According to Wikipedia: (
>>>
>>> http://en.wikipedia.org/wiki/Shared_source#Microsoft_Public_License_.28Ms-PL.29
>>> )
>>> "According to the Free Software Foundation, it is a free software
>>> license
>>> but not compatible with the GNU GPL." [1]
>>>
>>> So of all the MS "shared-source" licenses it's the least bad, but still
>>> GPL
>>> incompatible. It looks very cool, apparently it's what Pixar uses in
>>> production so I imagine it is quite good. :) I noticed this quote from
>>> them
>>> on the project site:
>>> "Feel free to use it and let us know what you think through the github
>>> site." [2]
>>> Maybe it would be worth a try to contact them and ask them about using a
>>> different license?
>>>
>>> [1] http://www.gnu.org/licenses/license-list.html#ms-pl
>>> [2] http://graphics.pixar.com/opensubdiv
>>>
>>> Davis
>>>
>>> On Tue, Aug 7, 2012 at 1:48 AM, rsaave...@ono.com 
>>> wrote:
>>>
>>> > Hi!,
>>> >   I have just seen that pixar has released a parallel subdivision
>>> > lib as "open" software and I was wondering if it would be interesting
>>> > to use it in blender.
>>> >
>>> >   http://graphics.pixar.com/opensubdiv
>>> >
>>> >   It is
>>> > released under Microsoft Public License, I haven't read the clausules
>>> > of that license and if it is compatible with GPL, I can guess that it
>>> > is not, but if somebody can ilustrate us ...
>>> >
>>> > --
>>> > Rafael Rios
>>> > ___
>>> > Bf-committers mailing list
>>> > Bf-committers@blender.org
>>> > http://lists.blender.org/mailman/listinfo/bf-committers
>>> >
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
> --
> Patrick Shirkey
> Boost Hardware Ltd
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread Patrick Shirkey

On Tue, August 7, 2012 12:45 pm, joe wrote:
> I'm not sure I trust the FSF on this; it has a history of exaggerating the
> restrictiveness of the GPL.

That's a very strange thing to say about the FSF.

>  If we want this library, we should consult a
> lawyer to be sure.

The FSF is pretty much a bunch of Lawyers.

>
> This site from 2008, http://www.opensourcelegal.org/?page_id=532 ,
> apparently thinks MS-pl is compatible with GPL v3, which I believe would
> cover our code (since we have the "or any later versions" GPL clause).
> However, that was written in 2008, and the link to the FSF's website is
> dead; not what I would call a reliable source.
>

Then why refer to it? It could be a propaganda site that was built by
Microsoft to further their agenda.

It is entirely reasonable to trust the FSF about GPL compatibility
especially when discussing a Microsoft License as theere is a long history
of M$ sabotaging projects and the last thing Blender needs is to give
Microsoft an opportunity to scuttle the ship.



> Joe
>
> On Tue, Aug 7, 2012 at 1:01 AM, Davis Sorenson
> wrote:
>
>> According to Wikipedia: (
>>
>> http://en.wikipedia.org/wiki/Shared_source#Microsoft_Public_License_.28Ms-PL.29
>> )
>> "According to the Free Software Foundation, it is a free software
>> license
>> but not compatible with the GNU GPL." [1]
>>
>> So of all the MS "shared-source" licenses it's the least bad, but still
>> GPL
>> incompatible. It looks very cool, apparently it's what Pixar uses in
>> production so I imagine it is quite good. :) I noticed this quote from
>> them
>> on the project site:
>> "Feel free to use it and let us know what you think through the github
>> site." [2]
>> Maybe it would be worth a try to contact them and ask them about using a
>> different license?
>>
>> [1] http://www.gnu.org/licenses/license-list.html#ms-pl
>> [2] http://graphics.pixar.com/opensubdiv
>>
>> Davis
>>
>> On Tue, Aug 7, 2012 at 1:48 AM, rsaave...@ono.com 
>> wrote:
>>
>> > Hi!,
>> >   I have just seen that pixar has released a parallel subdivision
>> > lib as "open" software and I was wondering if it would be interesting
>> > to use it in blender.
>> >
>> >   http://graphics.pixar.com/opensubdiv
>> >
>> >   It is
>> > released under Microsoft Public License, I haven't read the clausules
>> > of that license and if it is compatible with GPL, I can guess that it
>> > is not, but if somebody can ilustrate us ...
>> >
>> > --
>> > Rafael Rios
>> > ___
>> > Bf-committers mailing list
>> > Bf-committers@blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


--
Patrick Shirkey
Boost Hardware Ltd
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread joe
I'm not sure I trust the FSF on this; it has a history of exaggerating the
restrictiveness of the GPL.  If we want this library, we should consult a
lawyer to be sure.

This site from 2008, http://www.opensourcelegal.org/?page_id=532 ,
apparently thinks MS-pl is compatible with GPL v3, which I believe would
cover our code (since we have the "or any later versions" GPL clause).
However, that was written in 2008, and the link to the FSF's website is
dead; not what I would call a reliable source.

Joe

On Tue, Aug 7, 2012 at 1:01 AM, Davis Sorenson wrote:

> According to Wikipedia: (
>
> http://en.wikipedia.org/wiki/Shared_source#Microsoft_Public_License_.28Ms-PL.29
> )
> "According to the Free Software Foundation, it is a free software license
> but not compatible with the GNU GPL." [1]
>
> So of all the MS "shared-source" licenses it's the least bad, but still GPL
> incompatible. It looks very cool, apparently it's what Pixar uses in
> production so I imagine it is quite good. :) I noticed this quote from them
> on the project site:
> "Feel free to use it and let us know what you think through the github
> site." [2]
> Maybe it would be worth a try to contact them and ask them about using a
> different license?
>
> [1] http://www.gnu.org/licenses/license-list.html#ms-pl
> [2] http://graphics.pixar.com/opensubdiv
>
> Davis
>
> On Tue, Aug 7, 2012 at 1:48 AM, rsaave...@ono.com 
> wrote:
>
> > Hi!,
> >   I have just seen that pixar has released a parallel subdivision
> > lib as "open" software and I was wondering if it would be interesting
> > to use it in blender.
> >
> >   http://graphics.pixar.com/opensubdiv
> >
> >   It is
> > released under Microsoft Public License, I haven't read the clausules
> > of that license and if it is compatible with GPL, I can guess that it
> > is not, but if somebody can ilustrate us ...
> >
> > --
> > Rafael Rios
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread Przemyslaw Golab
Nicholas Bishop already had contacted with them, they will settle this
after Siggraph.

http://blenderartists.org/forum/showthread.php?262699-Pixar-releases-their-patented-subdiv-libraries&p=2177170&viewfull=1#post2177170

@Tobias Oelgarte

Subd will show wrinkles around triangles when there is not enough geometry
and triangle is big compared to other faces around, same with 5 edges poly.

Pros of Pixar version are described in the thread on BA
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread rsaave...@ono.com
if it not possible to use the lib, perhaps it would be possible to use 
the algorithm in a new implementation in blender.


Mensaje 
original
De: tobias.oelga...@googlemail.com
Fecha: 07/08/2012 12:25

Para: 
Asunto: Re: [Bf-committers] could 
this be useful for blender ? opensubdiv

Yes it would be definitly an 
option to ask them to release the code 
under both licenses. Otherwise 
it is sadly incompatible. This is general 
problem for the many free 
licenses. Even if they have the exact wording 
(or same intention), but 
use a different name, they are legally 
incompatible, - if it is not 
stated that the re-user has the right to 
publish it under a similar 
license. Most of them don't do this, which is 
a pain.

Looking at the 
two pictures i wonder if it can handle triangles better 
then our 
current method. The mesh seams to contain quite a lot of them, 
while 
the result doesn't show the typical wrinkles as the subdivision 

modifier in Blender would produce.

Tobias Oelgarte

Am 07.08.2012 09:
01, schrieb Davis Sorenson:
> According to Wikipedia: (
> http://en.
wikipedia.org/wiki/Shared_source#Microsoft_Public_License_.28Ms-PL.29
> 
)
> "According to the Free Software Foundation, it is a free software 
license
> but not compatible with the GNU GPL." [1]
>
> So of all the 
MS "shared-source" licenses it's the least bad, but still GPL
> 
incompatible. It looks very cool, apparently it's what Pixar uses in
> 
production so I imagine it is quite good. :) I noticed this quote from 
them
> on the project site:
> "Feel free to use it and let us know what 
you think through the github
> site." [2]
> Maybe it would be worth a 
try to contact them and ask them about using a
> different license?
>
> 
[1] http://www.gnu.org/licenses/license-list.html#ms-pl
> [2] http:
//graphics.pixar.com/opensubdiv
>
> Davis
>
> On Tue, Aug 7, 2012 at 1:
48 AM, rsaave...@ono.com  wrote:
>
>> Hi!,
>>I 
have just seen that pixar has released a parallel subdivision
>> lib as 
"open" software and I was wondering if it would be interesting
>> to 
use it in blender.
>>
>>http://graphics.pixar.com/opensubdiv
>>

>>It is
>> released under Microsoft Public License, I haven't read 
the clausules
>> of that license and if it is compatible with GPL, I 
can guess that it
>> is not, but if somebody can ilustrate us ...
>>
>> 
--
>> Rafael Rios
>> ___
>> 
Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.
blender.org/mailman/listinfo/bf-committers
>>
> 
___
> Bf-committers mailing 
list
> Bf-committers@blender.org
> http://lists.blender.
org/mailman/listinfo/bf-committers
>


___
Bf-committers mailing 
list
Bf-committers@blender.org
http://lists.blender.
org/mailman/listinfo/bf-committers



___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread Tobias Oelgarte
Yes it would be definitly an option to ask them to release the code 
under both licenses. Otherwise it is sadly incompatible. This is general 
problem for the many free licenses. Even if they have the exact wording 
(or same intention), but use a different name, they are legally 
incompatible, - if it is not stated that the re-user has the right to 
publish it under a similar license. Most of them don't do this, which is 
a pain.

Looking at the two pictures i wonder if it can handle triangles better 
then our current method. The mesh seams to contain quite a lot of them, 
while the result doesn't show the typical wrinkles as the subdivision 
modifier in Blender would produce.

Tobias Oelgarte

Am 07.08.2012 09:01, schrieb Davis Sorenson:
> According to Wikipedia: (
> http://en.wikipedia.org/wiki/Shared_source#Microsoft_Public_License_.28Ms-PL.29
> )
> "According to the Free Software Foundation, it is a free software license
> but not compatible with the GNU GPL." [1]
>
> So of all the MS "shared-source" licenses it's the least bad, but still GPL
> incompatible. It looks very cool, apparently it's what Pixar uses in
> production so I imagine it is quite good. :) I noticed this quote from them
> on the project site:
> "Feel free to use it and let us know what you think through the github
> site." [2]
> Maybe it would be worth a try to contact them and ask them about using a
> different license?
>
> [1] http://www.gnu.org/licenses/license-list.html#ms-pl
> [2] http://graphics.pixar.com/opensubdiv
>
> Davis
>
> On Tue, Aug 7, 2012 at 1:48 AM, rsaave...@ono.com  wrote:
>
>> Hi!,
>>I have just seen that pixar has released a parallel subdivision
>> lib as "open" software and I was wondering if it would be interesting
>> to use it in blender.
>>
>>http://graphics.pixar.com/opensubdiv
>>
>>It is
>> released under Microsoft Public License, I haven't read the clausules
>> of that license and if it is compatible with GPL, I can guess that it
>> is not, but if somebody can ilustrate us ...
>>
>> --
>> Rafael Rios
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread Davis Sorenson
According to Wikipedia: (
http://en.wikipedia.org/wiki/Shared_source#Microsoft_Public_License_.28Ms-PL.29
)
"According to the Free Software Foundation, it is a free software license
but not compatible with the GNU GPL." [1]

So of all the MS "shared-source" licenses it's the least bad, but still GPL
incompatible. It looks very cool, apparently it's what Pixar uses in
production so I imagine it is quite good. :) I noticed this quote from them
on the project site:
"Feel free to use it and let us know what you think through the github
site." [2]
Maybe it would be worth a try to contact them and ask them about using a
different license?

[1] http://www.gnu.org/licenses/license-list.html#ms-pl
[2] http://graphics.pixar.com/opensubdiv

Davis

On Tue, Aug 7, 2012 at 1:48 AM, rsaave...@ono.com  wrote:

> Hi!,
>   I have just seen that pixar has released a parallel subdivision
> lib as "open" software and I was wondering if it would be interesting
> to use it in blender.
>
>   http://graphics.pixar.com/opensubdiv
>
>   It is
> released under Microsoft Public License, I haven't read the clausules
> of that license and if it is compatible with GPL, I can guess that it
> is not, but if somebody can ilustrate us ...
>
> --
> Rafael Rios
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers