[Bf-committers] Segmentation fault when doing a sequence render

2012-09-17 Thread James Wrigley
It's still happening on r50706; but if I set the clip in the VSE to
start a frame earlier, then it works perfectly. Which solves my
problem, thank you Sergey :D

Thanks, JamesNZ
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender 2.64 RC1 AHOY

2012-09-17 Thread Sergey Sharybin
Hi,

Uploaded linux, windows and osx builds to ftp.

On Tue, Sep 18, 2012 at 4:11 AM, Thomas Dinges  wrote:

> Windows is here: http://blender.dingto.org/builds/264_RC1/
>
> Regards,
> Thomas
>
> Am 17.09.2012 17:06, schrieb Sergey Sharybin:
> > Hello, everyone,
> >
> > We're ready to do Release Candidate 1 build now.
> >
> > Build should happen from trunk svn using:
> >
> > Main tree revision: 50696
> > Addons revision: 3751
> > Contrib Addons: just use latest revision, they wouldn't be included into
> > release anyway
> > Translation: 1047
> > Usual naming: blender-2.64-RC1-
> >
> > Make sure sm_30 CUDA kernel for Cycles is enabled.
> >
> > Place builds to usual place and let me know when they're ready.
> >
> > Thanks everyone!
> >
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
With best regards, Sergey Sharybin
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender 2.64 RC1 AHOY

2012-09-17 Thread Thomas Dinges
Windows is here: http://blender.dingto.org/builds/264_RC1/

Regards,
Thomas

Am 17.09.2012 17:06, schrieb Sergey Sharybin:
> Hello, everyone,
>
> We're ready to do Release Candidate 1 build now.
>
> Build should happen from trunk svn using:
>
> Main tree revision: 50696
> Addons revision: 3751
> Contrib Addons: just use latest revision, they wouldn't be included into
> release anyway
> Translation: 1047
> Usual naming: blender-2.64-RC1-
>
> Make sure sm_30 CUDA kernel for Cycles is enabled.
>
> Place builds to usual place and let me know when they're ready.
>
> Thanks everyone!
>


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender 2.64 RC1 AHOY

2012-09-17 Thread Thomas Dinges
Splash-screen will be changed for final release, not for RC. All fine. :)

Am 17.09.2012 17:52, schrieb Peter K.H. Gragert:
> Compilation cmake mingw32 Vista success, but there is a splitscreen with
> 2.64 missing?
> Peter
>
> 2012/9/17 Sergey Sharybin 
>
>> Hello, everyone,
>>
>> We're ready to do Release Candidate 1 build now.
>>
>> Build should happen from trunk svn using:
>>
>> Main tree revision: 50696
>> Addons revision: 3751
>> Contrib Addons: just use latest revision, they wouldn't be included into
>> release anyway
>> Translation: 1047
>> Usual naming: blender-2.64-RC1-
>>
>> Make sure sm_30 CUDA kernel for Cycles is enabled.
>>
>> Place builds to usual place and let me know when they're ready.
>>
>> Thanks everyone!
>>
>> --
>> With best regards, Sergey Sharybin
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender 2.64 RC1 AHOY

2012-09-17 Thread Peter K.H. Gragert
Compilation cmake mingw32 Vista success, but there is a splitscreen with
2.64 missing?
Peter

2012/9/17 Sergey Sharybin 

> Hello, everyone,
>
> We're ready to do Release Candidate 1 build now.
>
> Build should happen from trunk svn using:
>
> Main tree revision: 50696
> Addons revision: 3751
> Contrib Addons: just use latest revision, they wouldn't be included into
> release anyway
> Translation: 1047
> Usual naming: blender-2.64-RC1-
>
> Make sure sm_30 CUDA kernel for Cycles is enabled.
>
> Place builds to usual place and let me know when they're ready.
>
> Thanks everyone!
>
> --
> With best regards, Sergey Sharybin
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Blender 2.64 RC1 AHOY

2012-09-17 Thread Sergey Sharybin
Hello, everyone,

We're ready to do Release Candidate 1 build now.

Build should happen from trunk svn using:

Main tree revision: 50696
Addons revision: 3751
Contrib Addons: just use latest revision, they wouldn't be included into
release anyway
Translation: 1047
Usual naming: blender-2.64-RC1-

Make sure sm_30 CUDA kernel for Cycles is enabled.

Place builds to usual place and let me know when they're ready.

Thanks everyone!

-- 
With best regards, Sergey Sharybin
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] icon library

2012-09-17 Thread Peter K.H. Gragert
Not earlier seen ;-)
looks good, but with one big problem I did not see any mentioning of
2.6 stuff.
Question: which old things are still OK with latest Blender?

Who is the Wiki-team  maybe a list of members and what part they look at
would be ok, to contact for suggestion for >=2.6 Blender documentation?

Peter

2012/9/17 Kesten Broughton 

> The wiki team would like to have an on-line repository of icons from the
> blender UI for documentation at wiki.blender.org.  We've started this at
> http://wiki.blender.org/index.php/Meta:Guides/Icon_Library
>
> Is there a repo on the wiki (or elsewhere and a means to batch-upload icon
> files).  I found the sort of thing i want for brushes only in
> release/datafiles/brushicons.  We want that for the entire UI.
>
> k
> --
>
> Kesten Broughton
> President and Technology Director,
> Solar Mobile Trailers
> kes...@solarmobiletrailers.com
> www.sunfarmkitchens.ca 
> 512 701 4209
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] icon library

2012-09-17 Thread Kesten Broughton
The wiki team would like to have an on-line repository of icons from the
blender UI for documentation at wiki.blender.org.  We've started this at
http://wiki.blender.org/index.php/Meta:Guides/Icon_Library

Is there a repo on the wiki (or elsewhere and a means to batch-upload icon
files).  I found the sort of thing i want for brushes only in
release/datafiles/brushicons.  We want that for the entire UI.

k
-- 

Kesten Broughton
President and Technology Director,
Solar Mobile Trailers
kes...@solarmobiletrailers.com
www.sunfarmkitchens.ca 
512 701 4209
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50684] trunk/blender/source/blender: add endian switching to mask shape key loading ( loading mask animations between big/little

2012-09-17 Thread Thomas Dinges
This breaks MSVC compiling:

source\blender\blenlib\BLI_endian_switch.h(39) : error C2061: 
Syntaxfehler: Beze
ichner 'ATTR_ENDIAN_SWITCH'
source\blender\blenlib\BLI_endian_switch.h(39) : error C2059: 
Syntaxfehler: ';'
source\blender\blenlib\BLI_endian_switch.h(40) : error C2061: 
Syntaxfehler: Beze
ichner 'ATTR_ENDIAN_SWITCH'
source\blender\blenlib\BLI_endian_switch.h(40) : error C2059: 
Syntaxfehler: ';'
source\blender\blenlib\BLI_endian_switch.h(41) : error C2061: 
Syntaxfehler: Beze
ichner 'ATTR_ENDIAN_SWITCH'
source\blender\blenlib\BLI_endian_switch.h(41) : error C2059: 
Syntaxfehler: ';'
source\blender\blenlib\BLI_endian_switch.h(42) : error C2061: 
Syntaxfehler: Beze
ichner 'ATTR_ENDIAN_SWITCH'
source\blender\blenlib\BLI_endian_switch.h(42) : error C2059: 
Syntaxfehler: ';'
source\blender\blenlib\BLI_endian_switch.h(43) : error C2061: 
Syntaxfehler: Beze
ichner 'ATTR_ENDIAN_SWITCH'

Am 17.09.2012 07:31, schrieb Campbell Barton:
> Revision: 50684
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50684
> Author:   campbellbarton
> Date: 2012-09-17 05:31:41 + (Mon, 17 Sep 2012)
> Log Message:
> ---
> add endian switching to mask shape key loading (loading mask animations 
> between big/little endian systems would break), also set attributes to 
> BLI_endian_switch_* functions.
>
> Modified Paths:
> --
>  trunk/blender/source/blender/blenlib/BLI_endian_switch.h
>  trunk/blender/source/blender/blenloader/intern/readfile.c
>
> Modified: trunk/blender/source/blender/blenlib/BLI_endian_switch.h
> ===
> --- trunk/blender/source/blender/blenlib/BLI_endian_switch.h  2012-09-17 
> 04:29:43 UTC (rev 50683)
> +++ trunk/blender/source/blender/blenlib/BLI_endian_switch.h  2012-09-17 
> 05:31:41 UTC (rev 50684)
> @@ -27,16 +27,36 @@
>*  \ingroup bli
>*/
>   
> -#include "BLI_endian_switch_inline.h"
> +#ifdef __GNUC__
> +#  define ATTR_ENDIAN_SWITCH \
> + __attribute__((nonnull(1))) \
> + __attribute__((pure))
> +#else
> +#  define ATTR_NONULL
> +#endif
>   
> +/* BLI_endian_switch_inline.h */
> +BLI_INLINE void BLI_endian_switch_int16(short *val)   
> ATTR_ENDIAN_SWITCH;
> +BLI_INLINE void BLI_endian_switch_uint16(unsigned short *val) 
> ATTR_ENDIAN_SWITCH;
> +BLI_INLINE void BLI_endian_switch_int32(int *val) 
> ATTR_ENDIAN_SWITCH;
> +BLI_INLINE void BLI_endian_switch_uint32(unsigned int *val)   
> ATTR_ENDIAN_SWITCH;
> +BLI_INLINE void BLI_endian_switch_float(float *val)   
> ATTR_ENDIAN_SWITCH;
> +BLI_INLINE void BLI_endian_switch_int64(int64_t *val) 
> ATTR_ENDIAN_SWITCH;
> +BLI_INLINE void BLI_endian_switch_uint64(uint64_t *val)   
> ATTR_ENDIAN_SWITCH;
> +BLI_INLINE void BLI_endian_switch_double(double *val) 
> ATTR_ENDIAN_SWITCH;
> +
>   /* endian_switch.c */
> -void BLI_endian_switch_int16_array(short *val, const int size);
> -void BLI_endian_switch_uint16_array(unsigned short *val, const int size);
> -void BLI_endian_switch_int32_array(int *val, const int size);
> -void BLI_endian_switch_uint32_array(unsigned int *val, const int size);
> -void BLI_endian_switch_float_array(float *val, const int size);
> -void BLI_endian_switch_int64_array(int64_t *val, const int size);
> -void BLI_endian_switch_uint64_array(uint64_t *val, const int size);
> -void BLI_endian_switch_double_array(double *val, const int size);
> +void BLI_endian_switch_int16_array(short *val, const int size)
> ATTR_ENDIAN_SWITCH;
> +void BLI_endian_switch_uint16_array(unsigned short *val, const int size)  
> ATTR_ENDIAN_SWITCH;
> +void BLI_endian_switch_int32_array(int *val, const int size)  
> ATTR_ENDIAN_SWITCH;
> +void BLI_endian_switch_uint32_array(unsigned int *val, const int size)
> ATTR_ENDIAN_SWITCH;
> +void BLI_endian_switch_float_array(float *val, const int size)
> ATTR_ENDIAN_SWITCH;
> +void BLI_endian_switch_int64_array(int64_t *val, const int size)  
> ATTR_ENDIAN_SWITCH;
> +void BLI_endian_switch_uint64_array(uint64_t *val, const int size)
> ATTR_ENDIAN_SWITCH;
> +void BLI_endian_switch_double_array(double *val, const int size)  
> ATTR_ENDIAN_SWITCH;
>   
> +#include "BLI_endian_switch_inline.h"
> +
> +#undef ATTR_ENDIAN_SWITCH
> +
>   #endif  /* __BLI_ENDIAN_SWITCH_H__ */
>
> Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
> ===
> --- trunk/blender/source/blender/blenloader/intern/readfile.c 2012-09-17 
> 04:29:43 UTC (rev 50683)
> +++ trunk/blender/source/blender/blenloader/intern/readfile.c 2012-09-17 
> 05:31:41 UTC (rev 50684)
> @@ -6289,6 +6289,14 @@
>   
>   for (masklay_shape = masklay->splines_shapes.first; 
> masklay_shape; masklay_shape = masklay_shape->next) {
>  

Re: [Bf-committers] Segmentation fault when doing a sequence render

2012-09-17 Thread Sergey Sharybin
Hi,

Should be fixed in svn rev50686.

On Mon, Sep 17, 2012 at 12:49 PM, James Wrigley wrote:

> Hi everyone,
> When I open a image sequence in the VSE (to do a sequence render) and
> hit F12 on the first frame, Blender will crash with a 'Segmentation
> fault' error coming up in the terminal. This problem only occurs on
> the first frame, all other frames work perfectly. The same problem
> will happen if I set the timeline to begin at frame 2.
>
> If I open the clip in the VSE, set the timeline, and try to render an
> animation, Blender will still crash on the first frame with a
> segmentation fault error. I'm using r50647.
> Any ideas?
>
> Thanks, JamesNZ
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
With best regards, Sergey Sharybin
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers