Re: [Bf-committers] I think this should be added
Take almost any image and bisect a broad diagonal stroke somewhere near the center and the probability is quite high that it will intersect something interesting, especially when your definition of interesting is fuzzy. But for this game you are allowed to do it four times and then choose the best one of the four. Don't be surprised when what you select is pleasing to you. That is because you are aligning the guides to the image instead of the image to the guides. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] I think this should be added
But don't allow this assumption to prevent you from applying a scientific process to verify the disproof. There is knowledge in the ability to say that something is verifiability wrong if the hypothesis could be intuitively believed. On Sat, Oct 6, 2012 at 2:05 AM, Harley Acheson harley.ache...@gmail.comwrote: Take almost any image and bisect a broad diagonal stroke somewhere near the center and the probability is quite high that it will intersect something interesting, especially when your definition of interesting is fuzzy. But for this game you are allowed to do it four times and then choose the best one of the four. Don't be surprised when what you select is pleasing to you. That is because you are aligning the guides to the image instead of the image to the guides. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] I think this should be added
This is just a really fancy way of saying that these points are at the same distance to two of the edges of the image. Not more. I do believe that this might be a good guide, but it's pretty trivial that it will often look good to place important things in an image at the same distance to, for example, the left and the top edge. The reason why I would not include that is because that is something that is very easy to check without any crazy lines. Positioning something at equal distance to two borders is something most people are able to judge with their eyes. Very precisely. Doesn't help that he cropped off the top of Mona Lisa, otherwise the line goes through her nose. Just my opinion on this. Julian 2012/10/6 Nicholas Rishel rishel.n...@gmail.com But don't allow this assumption to prevent you from applying a scientific process to verify the disproof. There is knowledge in the ability to say that something is verifiability wrong if the hypothesis could be intuitively believed. On Sat, Oct 6, 2012 at 2:05 AM, Harley Acheson harley.ache...@gmail.com wrote: Take almost any image and bisect a broad diagonal stroke somewhere near the center and the probability is quite high that it will intersect something interesting, especially when your definition of interesting is fuzzy. But for this game you are allowed to do it four times and then choose the best one of the four. Don't be surprised when what you select is pleasing to you. That is because you are aligning the guides to the image instead of the image to the guides. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] I think this should be added
When thinking about adding guides, I'd really appreciate Action Safe. We have Title Safe but that's not enough. Cheers Bartek Skorupa www.bartekskorupa.com On 6 paź 2012, at 10:59, Julian Hh julian.hhh...@googlemail.com wrote: This is just a really fancy way of saying that these points are at the same distance to two of the edges of the image. Not more. I do believe that this might be a good guide, but it's pretty trivial that it will often look good to place important things in an image at the same distance to, for example, the left and the top edge. The reason why I would not include that is because that is something that is very easy to check without any crazy lines. Positioning something at equal distance to two borders is something most people are able to judge with their eyes. Very precisely. Doesn't help that he cropped off the top of Mona Lisa, otherwise the line goes through her nose. Just my opinion on this. Julian 2012/10/6 Nicholas Rishel rishel.n...@gmail.com But don't allow this assumption to prevent you from applying a scientific process to verify the disproof. There is knowledge in the ability to say that something is verifiability wrong if the hypothesis could be intuitively believed. On Sat, Oct 6, 2012 at 2:05 AM, Harley Acheson harley.ache...@gmail.com wrote: Take almost any image and bisect a broad diagonal stroke somewhere near the center and the probability is quite high that it will intersect something interesting, especially when your definition of interesting is fuzzy. But for this game you are allowed to do it four times and then choose the best one of the four. Don't be surprised when what you select is pleasing to you. That is because you are aligning the guides to the image instead of the image to the guides. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Image Layer Phase 2 Completed
Hello to all, I wanted to report the conclusion of the second phase of the project Image Layers for Blender. On my blog (http://ruesp83.wordpress.com/) you can read all the new features and improvements implemented. This is a video demonstration: https://vimeo.com/50590714 I hope that the work is at the level of Blender. Waiting for it to reach the budget for the third phase, I ask users to test builds on GraphicAll, so we can improve the patch. Best Regards, Fabio Russo (ruesp83) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] I think this should be added
On Sat, Oct 6, 2012 at 10:59 AM, Julian Hh julian.hhh...@googlemail.com wrote: This is just a really fancy way of saying that these points are at the same distance to two of the edges of the image. Not more. I do believe that this might be a good guide, but it's pretty trivial that it will often look good to place important things in an image at the same distance to, for example, the left and the top edge. The reason why I would not include that is because that is something that is very easy to check without any crazy lines. Positioning something at equal distance to two borders is something most people are able to judge with their eyes. Very precisely. Doesn't help that he cropped off the top of Mona Lisa, otherwise the line goes through her nose. Just my opinion on this. Julian I don't find it that easy to eyeball something to within 1.5 mm on A4 paper. Really I don't want to debate the fine points of it. I really feel and think that this is just as important as rule of thirds and we have that. The rule of thirds is also imperfect. I also think adding it would be very simple and not take up much room; perhaps I am mistaken? I have found it quite helpful in Digikam, more so than law of thirds. Why not add it? PS A bit off topic but I wanted to point out a book, on this theme, I just found, read and loved. Michael Freeman; The Photographer's Eye: Composition and Design for Better Digital Photos. (It does not talk about diagonals or rule of thirds BTW) -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Possible uninitialized code error in init_structDNA()
While looking at init_structDNA() in source/blender/makesdna/intern/dna_genfile.c (line 316 in v2.63a), I noticed these fragments of code: int *data, *verg, gravity_fix= -1; char str[8], *cp; verg= (int *)str; data= (int *)sdna-data; strcpy(str, SDNA); if ( *data == *verg ) { I must assume that 'str' is declared as char[8] to hold space for either a 32-bit or 64-bit integer, which 'verg' is then cast as later. A string of 4 characters is then copied into it to initialize the array, after which it's value is compared through out the function. So if run on a 32-bit system, everything is fine.. but on a 64-bit system there could be problems. Since 'str' is allocated on the stack it's contents are by default undefined/random. The strcpy() will fill in the first 5 bytes (4 letters and the null), but the last 3 bytes will still be potential junk. This would imply that any 64-bit int compares would be unreliable. So am I missing something here, or is the compiler _always_ being forced to zero-initialize stack data using some switch, that would make this code not really a problem, ever (and I'm just being paranoid)? If it is a potential issue, then 'str' should be pre-initialized with memset(str, 0, 8); or something equivalent for the last 3 bytes. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Cycles Freeze in some Scenes.
Hi folks. I'm working in r51130, Windows 64 and Ubuntu 64. This problem appear since this friday. In some scenes Cycles freeze in Updating Shaders. I'm searching the problem, but I can't find it. I run the same scene with release 50896 , work fine. Tested in cpu and gpu, batch and GUI render. Print: http://www.pasteall.org/pic/38562 Example Scene (uploading): https://dl.dropbox.com/u/14261604/EXAMPLE.7z Thanks guys. -- Untitled Document Eugenio Pignataro Drawing Digital Art. --- Sitio: www.oscurart.com.ar Email: i...@oscurart.com.ar Móvil: 15-5177-4936 International Phone Calls Mobile: (54.911) 5177-4936 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Cycles Freeze in some Scenes.
Hi, Thanks for the file. Ideally such reports go to the bug tracker, makes it easier to keep tracker of things without the entire list getting notified. But it's no problem, will fix this soon. Brecht. On Sun, Oct 7, 2012 at 1:46 AM, Eugenio Pignataro i...@oscurart.com.ar wrote: Hi folks. I'm working in r51130, Windows 64 and Ubuntu 64. This problem appear since this friday. In some scenes Cycles freeze in Updating Shaders. I'm searching the problem, but I can't find it. I run the same scene with release 50896 , work fine. Tested in cpu and gpu, batch and GUI render. Print: http://www.pasteall.org/pic/38562 Example Scene (uploading): https://dl.dropbox.com/u/14261604/EXAMPLE.7z Thanks guys. -- Untitled Document Eugenio Pignataro Drawing Digital Art. --- Sitio: www.oscurart.com.ar Email: i...@oscurart.com.ar Móvil: 15-5177-4936 International Phone Calls Mobile: (54.911) 5177-4936 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers