Re: [Bf-committers] I think this should be added

2012-10-06 Thread Harley Acheson
Take almost any image and bisect a broad diagonal stroke somewhere
near the center and the probability is quite high that it will intersect
something
interesting, especially when your definition of interesting is fuzzy.

But for this game you are allowed to do it four times and then choose the
best one of the four.  Don't be surprised when what you select is pleasing
to you.  That is because you are aligning the guides to the image instead
of the image to the guides.

Harley
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Re: [Bf-committers] I think this should be added

2012-10-06 Thread Nicholas Rishel
But don't allow this assumption to prevent you from applying a scientific
process to verify the disproof. There is knowledge in the ability to say
that something is verifiability wrong if the hypothesis could be
intuitively believed.

On Sat, Oct 6, 2012 at 2:05 AM, Harley Acheson harley.ache...@gmail.comwrote:

 Take almost any image and bisect a broad diagonal stroke somewhere
 near the center and the probability is quite high that it will intersect
 something
 interesting, especially when your definition of interesting is fuzzy.

 But for this game you are allowed to do it four times and then choose the
 best one of the four.  Don't be surprised when what you select is pleasing
 to you.  That is because you are aligning the guides to the image instead
 of the image to the guides.

 Harley
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Re: [Bf-committers] I think this should be added

2012-10-06 Thread Julian Hhhhhh
This is just a really fancy way of saying that these points are at the same
distance to two of the edges of the image. Not more. I do believe that this
might be a good guide, but it's pretty trivial that it will often look good
to place important things in an image at the same distance to, for example,
the left and the top edge. The reason why I would not include that is
because that is something that is very easy to check without any crazy
lines. Positioning something at equal distance to two borders is something
most people are able to judge with their eyes. Very precisely.

Doesn't help that he cropped off the top of Mona Lisa, otherwise the line
goes through her nose.

Just my opinion on this.

Julian

2012/10/6 Nicholas Rishel rishel.n...@gmail.com

 But don't allow this assumption to prevent you from applying a scientific
 process to verify the disproof. There is knowledge in the ability to say
 that something is verifiability wrong if the hypothesis could be
 intuitively believed.

 On Sat, Oct 6, 2012 at 2:05 AM, Harley Acheson harley.ache...@gmail.com
 wrote:

  Take almost any image and bisect a broad diagonal stroke somewhere
  near the center and the probability is quite high that it will intersect
  something
  interesting, especially when your definition of interesting is fuzzy.
 
  But for this game you are allowed to do it four times and then choose the
  best one of the four.  Don't be surprised when what you select is
 pleasing
  to you.  That is because you are aligning the guides to the image instead
  of the image to the guides.
 
  Harley
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Re: [Bf-committers] I think this should be added

2012-10-06 Thread Bartek Skorupa (priv)
When thinking about adding guides, I'd really appreciate Action Safe. We have 
Title Safe but that's not enough.

Cheers
Bartek Skorupa

www.bartekskorupa.com

On 6 paź 2012, at 10:59, Julian Hh julian.hhh...@googlemail.com wrote:

 This is just a really fancy way of saying that these points are at the same
 distance to two of the edges of the image. Not more. I do believe that this
 might be a good guide, but it's pretty trivial that it will often look good
 to place important things in an image at the same distance to, for example,
 the left and the top edge. The reason why I would not include that is
 because that is something that is very easy to check without any crazy
 lines. Positioning something at equal distance to two borders is something
 most people are able to judge with their eyes. Very precisely.
 
 Doesn't help that he cropped off the top of Mona Lisa, otherwise the line
 goes through her nose.
 
 Just my opinion on this.
 
 Julian
 
 2012/10/6 Nicholas Rishel rishel.n...@gmail.com
 
 But don't allow this assumption to prevent you from applying a scientific
 process to verify the disproof. There is knowledge in the ability to say
 that something is verifiability wrong if the hypothesis could be
 intuitively believed.
 
 On Sat, Oct 6, 2012 at 2:05 AM, Harley Acheson harley.ache...@gmail.com
 wrote:
 
 Take almost any image and bisect a broad diagonal stroke somewhere
 near the center and the probability is quite high that it will intersect
 something
 interesting, especially when your definition of interesting is fuzzy.
 
 But for this game you are allowed to do it four times and then choose the
 best one of the four.  Don't be surprised when what you select is
 pleasing
 to you.  That is because you are aligning the guides to the image instead
 of the image to the guides.
 
 Harley
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 Bf-committers@blender.org
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 Bf-committers@blender.org
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[Bf-committers] Image Layer Phase 2 Completed

2012-10-06 Thread Fabio Russo
Hello to all,
I wanted to report the conclusion of the second phase of the project Image 
Layers for Blender.
On my blog (http://ruesp83.wordpress.com/) you can read all the new features 
and
improvements implemented.
This is a video demonstration: https://vimeo.com/50590714
I hope that the work is at the level of Blender.
Waiting for it to reach the budget for the third phase, I ask users to test 
builds on GraphicAll,
so we can improve the patch.

Best Regards,
Fabio Russo (ruesp83)
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Re: [Bf-committers] I think this should be added

2012-10-06 Thread Knapp
On Sat, Oct 6, 2012 at 10:59 AM, Julian Hh
julian.hhh...@googlemail.com wrote:
 This is just a really fancy way of saying that these points are at the same
 distance to two of the edges of the image. Not more. I do believe that this
 might be a good guide, but it's pretty trivial that it will often look good
 to place important things in an image at the same distance to, for example,
 the left and the top edge. The reason why I would not include that is
 because that is something that is very easy to check without any crazy
 lines. Positioning something at equal distance to two borders is something
 most people are able to judge with their eyes. Very precisely.

 Doesn't help that he cropped off the top of Mona Lisa, otherwise the line
 goes through her nose.

 Just my opinion on this.

 Julian

I don't find it that easy to eyeball something to within 1.5 mm on A4
paper. Really I don't want to debate the fine points of it. I really
feel and think that this is just as important as rule of thirds and we
have that. The rule of thirds is also imperfect. I also think adding
it would be very simple and not take up much room; perhaps I am
mistaken? I have found it quite helpful in Digikam, more so than law
of thirds. Why not add it?

PS A bit off topic but I wanted to point out a book, on this theme, I
just found, read and loved. Michael Freeman; The Photographer's Eye:
Composition and Design for Better Digital Photos. (It does not talk
about diagonals or rule of thirds BTW)
-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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[Bf-committers] Possible uninitialized code error in init_structDNA()

2012-10-06 Thread Chad Fraleigh
While looking at init_structDNA() in
source/blender/makesdna/intern/dna_genfile.c (line 316 in v2.63a), I
noticed these fragments of code:

int *data, *verg, gravity_fix= -1;

char str[8], *cp;

verg= (int *)str;
data= (int *)sdna-data;

strcpy(str, SDNA);
if ( *data == *verg ) {


I must assume that 'str' is declared as char[8] to hold space for
either a 32-bit or 64-bit integer, which 'verg' is then cast as later.
A string of 4 characters is then copied into it to initialize the
array, after which it's value is compared through out the function. So
if run on a 32-bit system, everything is fine.. but on a 64-bit system
there could be problems. Since 'str' is allocated on the stack it's
contents are by default undefined/random. The strcpy() will fill in
the first 5 bytes (4 letters and the null), but the last 3 bytes will
still be potential junk. This would imply that any 64-bit int compares
would be unreliable.

So am I missing something here, or is the compiler _always_ being
forced to zero-initialize stack data using some switch, that would
make this code not really a problem, ever (and I'm just being
paranoid)? If it is a potential issue, then 'str' should be
pre-initialized with memset(str, 0, 8); or something equivalent for
the last 3 bytes.
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[Bf-committers] Cycles Freeze in some Scenes.

2012-10-06 Thread Eugenio Pignataro
Hi folks.

I'm working in r51130, Windows 64 and Ubuntu 64.
This problem appear since this friday.

In some scenes Cycles freeze in Updating Shaders. I'm searching the 
problem, but I can't find it.
I run the same scene with release 50896 ,  work fine.
Tested in cpu and gpu, batch and GUI render.


Print: http://www.pasteall.org/pic/38562
Example Scene (uploading): https://dl.dropbox.com/u/14261604/EXAMPLE.7z

Thanks guys.



-- 
Untitled Document

Eugenio Pignataro
Drawing  Digital Art.
---
Sitio: www.oscurart.com.ar
Email: i...@oscurart.com.ar
Móvil: 15-5177-4936
International Phone Calls
Mobile: (54.911) 5177-4936
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Re: [Bf-committers] Cycles Freeze in some Scenes.

2012-10-06 Thread Brecht Van Lommel
Hi,

Thanks for the file. Ideally such reports go to the bug tracker, makes
it easier to keep tracker of things without the entire list getting
notified. But it's no problem, will fix this soon.

Brecht.

On Sun, Oct 7, 2012 at 1:46 AM, Eugenio Pignataro i...@oscurart.com.ar wrote:
 Hi folks.

 I'm working in r51130, Windows 64 and Ubuntu 64.
 This problem appear since this friday.

 In some scenes Cycles freeze in Updating Shaders. I'm searching the
 problem, but I can't find it.
 I run the same scene with release 50896 ,  work fine.
 Tested in cpu and gpu, batch and GUI render.


 Print: http://www.pasteall.org/pic/38562
 Example Scene (uploading): https://dl.dropbox.com/u/14261604/EXAMPLE.7z

 Thanks guys.



 --
 Untitled Document

 Eugenio Pignataro
 Drawing  Digital Art.
 ---
 Sitio: www.oscurart.com.ar
 Email: i...@oscurart.com.ar
 Móvil: 15-5177-4936
 International Phone Calls
 Mobile: (54.911) 5177-4936
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