Re: [Bf-committers] Multiple OpenGL Windows?
I found some suspicious code in Blender that would set the environment variable SDL_VIDEODRIVER=dummy. I'm not sure if that's the cause of the problem, but I would expect such environment variables to influence child processes. That code is removed now in svn revision 57992 or newer, please test if it helps. On Thu, Jul 4, 2013 at 1:29 AM, Sinan Hassani sinan.hass...@gmail.com wrote: Hi, So I'm creating a plug-in that uses BGE's interface to run an external game engine (Urho3D). I add custom buttons to BGE and implement my own draw functions. However when I launch the engine, I get an error: ERROR: Could not open window I'm using Python's subprocess.Popen to launch the engine, and I've even tried os.system, and other similar python functions and methods (like executing a .sh script directly for example). Urho3D uses SDL 2.0 to create a window and opengl context on Linux, and it looks like it doesn't like to launch from within Blender. If I launch it from a shell script it runs fine. So for the time being I get Blender to prepare the shell script, but I have to go to a file manager or xterm to launch the engine. To fix this, is this something where the code has to be changed on the game engine side or is it something that has to be supported by Blender? Can Blender support multiple OpenGL Windows? I'm pretty sure it works for GameKit, why not an SDL 2.0 application? Sinan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building with cuda, r57982
What Cuda version do you use? error building with cuda 5.5RC, trunk r57982 Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building with cuda, r57982
Oops, I am overworked -.- Hmm... Seems to be a problem with mingw scons settings. I still use vc9 and cuda 5.0 for mingw builds. I'll take a look at this, but that'll take a while. Am 04.07.2013 um 07:05 schrieb Jürgen Herrmann shadow...@me.com: Hi yousef What Cuda version do you use? Am 04.07.2013 um 06:07 schrieb Yousef Hurfoush ba...@msn.com: hi error building with cuda 5.5RC, trunk r57982 using windows 8 x64, msvc11 express, scons, mingw64 build log: http://www.pasteall.org/43753 if i set WITH_BF_CYCLES_CUDA_BINARIES = False it builds successfully. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Multiple OpenGL Windows?
On 13-07-04 07:31 AM, Brecht Van Lommel wrote: I found some suspicious code in Blender that would set the environment variable SDL_VIDEODRIVER=dummy. I'm not sure if that's the cause of the problem, but I would expect such environment variables to influence child processes. That code is removed now in svn revision 57992 or newer, please test if it helps. Hm, yes I will test with this build as soon as possible, and report back. To respond to the previous message. I've tested various parameters, like Shell=True, Shell=False, etc and it's all the same result. Sinan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Multiple OpenGL Windows?
On 13-07-04 04:55 AM, Kevin Roy wrote: I've just try the following lines in blender console and the following worked for me: from subprocess import call call([glxgears]) Yeah, I just tried this with 2.67b and it works. So my problem could be specific to SDL 2.0 apps? I will try build 57992, but I'm waiting for it to show up on the nightly buildbot builds (for Linux 64bit). Sinan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building with cuda, r57982
Narf! I am really a bit overworked... Thanks Brecht, seems that I missed the forrest for the trees ;) Am 04.07.2013 um 15:32 schrieb Brecht Van Lommel brechtvanlom...@pandora.be: The relevant error is this: nvcc : fatal error : Microsoft Visual Studio configuration file 'vcvars64.bat' could not be found for installation at 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\BIN\x86_amd64/../../..' You can search online for solutions to that error. Something like this answer could work: http://stackoverflow.com/questions/8900617/how-can-i-setup-nvcc-to-use-visual-c-express-2010-x64-from-windows-sdk-7-1 On Thu, Jul 4, 2013 at 6:07 AM, Yousef Hurfoush ba...@msn.com wrote: hi error building with cuda 5.5RC, trunk r57982 using windows 8 x64, msvc11 express, scons, mingw64 build log: http://www.pasteall.org/43753 if i set WITH_BF_CYCLES_CUDA_BINARIES = False it builds successfully. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Multiple OpenGL Windows?
On 13-07-04 07:31 AM, Brecht Van Lommel wrote: I found some suspicious code in Blender that would set the environment variable SDL_VIDEODRIVER=dummy. I'm not sure if that's the cause of the problem, but I would expect such environment variables to influence child processes. That code is removed now in svn revision 57992 or newer, please test if it helps. Hey this worked!!! Thanks Brecht! I tested using daily buildbot build: 57997 However, I'm currently using Blender 2.68 RC1, but I will switch to 57997, and if I find any bugs, I will make a note that I'm using build 57997 instead of 2.68 RC1. So I can confirm that as of build 57997, SDL 2.0 applications can be launched from within Blender. Sinan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] bug with fcurves
hey all has fcurve interpolation changed recently, i loaded up my old lets paint file to test some gsoc projects, and tought to see if it still works but i find its all jittery and i havn't changed anything and i have noticed there is little peaks between keys that are on the exact same vertical position, this is in trunk .blend file http://mfoxdogg.com/works/lets_paint/Lets_paint_main.blend ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Depsgraph Refactor Design Overview (GSoC13)
Hi All, For those following the Depsgraph Refactor project, I've posted an overview of the design + goals for the refactored system over on the bf-animsys list (http://lists.blender.org/pipermail/bf-animsys/2013-July/000103.html) A copy of this can be found from the link above (check the attachment there). Apparently adding ~300kb pdf's is too large for the lists these days. Please take a look and provide some feedback about whether there's really anything missing/overlooked or likely to cause us serious grief in future. Also, feel free to ask if any other questions/issues come to mind while having a look. Cheers, Joshua BTW: A friendly reminder to keep the discussion over on the bf-animsys list (to avoid clogging this list with debates over this) :) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers