[Bf-committers] Game Properties - do we need that?
In UV/Image View we have Game Properties in N panel. Do Cycles or Internal makes any use of it or maybe its simply overlooked and we can hide it when using those render engines? Also I build without GameEngine and still have this. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender 2.69 testbuild1 AHOY
Hi, We're entering BCon4 stage and it is now time for first testbuild. Information for platform maintainers: - Build from trunk SVN revision 60355 - Addons revision 4768 - Locale revision 2274 Keep usual naming and put builds to usual place :) Also a reminder: only fixes are allowed now, also don't update interface strings unless it's really needed (changing UI strings breaks translations). -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error compiling with CUDA 5.5 and vs2012
hi i want to know what is the status of supporting building cycles kernels with cuda 5.5 and vs 2012 and scons. here is the error log: http://www.pasteall.org/45837 i'm using: windows 8 x64 scons and r60359 thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012
This error is not related to CUDA. Could you upload the file H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h to pasteall? It seems to be different than what I have here. I don't know what the status is of CUDA 5.5 + VS 2012, from what I understand this was working. Maybe there is some special configuration that needs to be tweaked, or there is some issue with the VS express version, the error log here is unrelated so I can't tell. On Tue, Sep 24, 2013 at 9:17 PM, Yousef Hurfoush ba...@msn.com wrote: hi i want to know what is the status of supporting building cycles kernels with cuda 5.5 and vs 2012 and scons. here is the error log: http://www.pasteall.org/45837 i'm using: windows 8 x64 scons and r60359 thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Game Properties - do we need that?
The comment in the code is this: # display even when not in game mode because these settings effect the 3d view return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME') So it does have some effect still even in the game engine is disabled. On Tue, Sep 24, 2013 at 12:14 PM, Cezary Kopias cezary.kop...@gmail.com wrote: In UV/Image View we have Game Properties in N panel. Do Cycles or Internal makes any use of it or maybe its simply overlooked and we can hide it when using those render engines? Also I build without GameEngine and still have this. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Game Properties - do we need that?
I remember similar questions popping up before. More specifically regarding the alpha options we can set that affects the bge but not rendering. I would say we postpone those topics in the next viewport revamp ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012
This error is not related to CUDA. Could you upload the file H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h to pasteall? It seems to be different than what I have here. yes it's not related to cuda, but here is the file you asked: https://dl.dropboxusercontent.com/u/33417300/RNA_blender_cpp.7z I don't know what the status is of CUDA 5.5 + VS 2012, from what I understand this was working. Maybe there is some special configuration that needs to be tweaked, or there is some issue with the VS express version, the error log here is unrelated so I can't tell. i thought it was due to not being able to built cuda, and i've never been able to build the kernels for for the x64. now can't build x86 anymore. using r58371 scons, mingw32 - successfully builds scons, mingw64 - error - log file: http://www.pasteall.org/43753 and with r60361 scons, mingw32 - error - 'ptxas' died with status 0xC005 (ACCESS_VIOLATION) scons, mingw64 - error - same as before is there away to build cuda without msvc11, i mean with mingw only. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers