[Bf-committers] Game Properties - do we need that?

2013-09-24 Thread Cezary Kopias
In UV/Image View we have Game Properties in N panel. Do Cycles or
Internal makes any use of it or maybe its simply overlooked and we can hide
it when using those render engines?  Also I build without GameEngine and
still have this.
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[Bf-committers] Blender 2.69 testbuild1 AHOY

2013-09-24 Thread Sergey Sharybin
Hi,

We're entering BCon4 stage and it is now time for first testbuild.

Information for platform maintainers:

- Build from trunk SVN revision 60355
- Addons revision 4768
- Locale revision 2274

Keep usual naming and put builds to usual place :)

Also a reminder: only fixes are allowed now, also don't update interface
strings unless it's really needed (changing UI strings breaks translations).

-- 
With best regards, Sergey Sharybin
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[Bf-committers] error compiling with CUDA 5.5 and vs2012

2013-09-24 Thread Yousef Hurfoush
hi

i want to know what is the status of supporting building cycles kernels with 
cuda 5.5 and vs 2012 and scons.

here is the error log:
http://www.pasteall.org/45837

i'm using:
windows 8 x64
scons and r60359

thanks


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012

2013-09-24 Thread Brecht Van Lommel
This error is not related to CUDA. Could you upload the file
H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h
to pasteall? It seems to be different than what I have here.

I don't know what the status is of CUDA 5.5 + VS 2012, from what I
understand this was working. Maybe there is some special configuration
that needs to be tweaked, or there is some issue with the VS express
version, the error log here is unrelated so I can't tell.

On Tue, Sep 24, 2013 at 9:17 PM, Yousef Hurfoush ba...@msn.com wrote:
 hi

 i want to know what is the status of supporting building cycles kernels with 
 cuda 5.5 and vs 2012 and scons.

 here is the error log:
 http://www.pasteall.org/45837

 i'm using:
 windows 8 x64
 scons and r60359

 thanks


 Regards
 Yousef Harfoush
 ba...@msn.com


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 Bf-committers@blender.org
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Re: [Bf-committers] Game Properties - do we need that?

2013-09-24 Thread Brecht Van Lommel
The comment in the code is this:

# display even when not in game mode because these settings
effect the 3d view
return (sima and sima.image)  # and (rd.engine == 'BLENDER_GAME')

So it does have some effect still even in the game engine is disabled.


On Tue, Sep 24, 2013 at 12:14 PM, Cezary Kopias cezary.kop...@gmail.com wrote:
 In UV/Image View we have Game Properties in N panel. Do Cycles or
 Internal makes any use of it or maybe its simply overlooked and we can hide
 it when using those render engines?  Also I build without GameEngine and
 still have this.
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
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Re: [Bf-committers] Game Properties - do we need that?

2013-09-24 Thread Dalai Felinto
I remember similar questions popping up before.
More specifically regarding the alpha options we can set that affects the
bge but not rendering.
I would say we postpone those topics in the next viewport revamp
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Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012

2013-09-24 Thread Yousef Hurfoush






 This error is not related to CUDA. Could you upload the file
 H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h
 to pasteall? It seems to be different than what I have here.


yes it's not related to cuda, but here is the file you asked:
https://dl.dropboxusercontent.com/u/33417300/RNA_blender_cpp.7z

 I don't know what the status is of CUDA 5.5 + VS 2012, from what I
 understand this was working. Maybe there is some special configuration
 that needs to be tweaked, or there is some issue with the VS express
 version, the error log here is unrelated so I can't tell.


i thought it was due to not being able to built cuda, and i've never been able 
to build the kernels for for the x64.
now can't build x86 anymore.

using r58371
scons, mingw32 - successfully builds
scons, mingw64 - error - log file: http://www.pasteall.org/43753

and with r60361
scons, mingw32 - error - 'ptxas' died with status 0xC005 
(ACCESS_VIOLATION)
scons, mingw64 - error - same as before

is there away to build cuda without msvc11, i mean with mingw only.

Regards
Yousef Harfoush
ba...@msn.com



  
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