Re: [Bf-committers] Attribute locking - UI feature
Heres an update to the patch developed with Alex with some improvements and changes: https://developer.blender.org/D270 On Tue, Jan 28, 2014 at 1:28 PM, Jonathan Williamson wrote: > This is a feature I've wanted for a long time. I think it should be > directly supported by specific fields, via a toggle. Such as dimensions, > transform, scale, resolution, etc. > > Then for more arbitrary fields a driver is fine. > > On Monday, January 27, 2014, Daniel Salazar - patazstudio.com < > zan...@gmail.com> wrote: > >> This could be solved by easy Drag and Drop or RMB From/TO driver >> creation. IE: RMB on X > "Drive this attribute" , RMB on Y > "With >> this attribute" >> Daniel Salazar >> patazstudio.com >> >> >> On Mon, Jan 27, 2014 at 8:07 PM, Alex Fraser >> > >> wrote: >> > On 28 January 2014 12:49, Antony Riakiotakis >> > > >> wrote: >> >> Sometimes it can be desirable to lock two or more attributes together so >> >> that changing one changes the other too. >> >> >> >> Some examples on that are image dimensions (so aspect ratio remains the >> >> same) and object scale (so changing one attribute changes the scale of >> the >> >> whole object). >> > >> > Campbell and I started a patch for a similar feature: if you click in >> > a field and drag up or down, it selects other fields that will be >> > updated at the same time. It supports dragging left/right to change >> > numerical values, and text entry with the keyboard for numbers and >> > strings. The current behaviour is to apply the same value to all >> > selected fields. This could be changed to maintain ratios for >> > numerical fields. >> > >> > http://www.pasteall.org/49101/diff >> > >> > This method finds fields by panel layout, so there are no required >> > changes to RNA. >> > >> > Any thoughts? >> > >> > Cheers, >> > Alex (z0r) >> > ___ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > -- > Jonathan Williamson > http://cgcookie.com > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Attribute locking - UI feature
Hmm, this is more general than the lock icon paradigm, but I wonder if people really need the flexibility that the non standard inteface enables. My only true objection, which is in the patch cons section already, is "hard to control, easy to backfire". ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Windows Buildbot
Hi, I've re-enabled it now, seems this was temporarily switched off. It is building already even, thanks! Brecht. On Wed, Jan 29, 2014 at 12:20 AM, Jeffrey H wrote: > Sergey and Brecht, > > I am back online and am able to continue buildbot, but the builders have > been deleted. Are you transitioning to a new build system? If so, I am able > to upgrade (and I'd like to in order to avoid using a hack and to have > openMP). Let me know if I can continue to help. > > -- > Jeffrey "Italic_" Hoover > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] particles options not working a bug?
hi before i submit as a bug: hair length scales with normal option with 1/4 ratio! is this an intended behavior? Rotation tab options does nothing with hair (cycles and internal) is this a bug? thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] GSOC 2014
Hello, I am new to Blender Foundation and would like to contribute to the organization. I have beginner level knowledge of game engines like Unity but much experience with OpenGL, python and programming languages like(c,c++,java). Please suggest me how i should start. Regards, Pulkit Agarwal ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] GSOC 2014
Hi, It's very early, we don't even know yet if Blender will be accepted as an organization for the 2014 edition, that's still a month away. http://www.google-melange.com/gsoc/events/google/gsoc2014 When that happens there will be a wiki page with information, here's the 2013 pages: http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Application_Template http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Ideas For generic information for new developers there's this page: http://wiki.blender.org/index.php/Dev:Doc/New_Developer_Info Brecht. On Wed, Jan 29, 2014 at 8:04 PM, Pulkit Agarwal wrote: > Hello, > I am new to Blender Foundation and would like to contribute to the > organization. I have beginner level knowledge of game engines like Unity > but much experience with OpenGL, python and programming languages > like(c,c++,java). Please suggest me how i should start. > > Regards, > Pulkit Agarwal > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] GSOC 2014
I would love to see all of the materials automatically baking to a if map, if you choose the option in the material panel (game) It is counter intuitive to need 3 steps to apply a material. On Jan 29, 2014 11:24 AM, "Brecht Van Lommel" wrote: > Hi, > > It's very early, we don't even know yet if Blender will be accepted as > an organization for the 2014 edition, that's still a month away. > http://www.google-melange.com/gsoc/events/google/gsoc2014 > > When that happens there will be a wiki page with information, here's > the 2013 pages: > > http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Application_Template > http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Ideas > > For generic information for new developers there's this page: > http://wiki.blender.org/index.php/Dev:Doc/New_Developer_Info > > Brecht. > > On Wed, Jan 29, 2014 at 8:04 PM, Pulkit Agarwal > wrote: > > Hello, > > I am new to Blender Foundation and would like to contribute to the > > organization. I have beginner level knowledge of game engines like Unity > > but much experience with OpenGL, python and programming languages > > like(c,c++,java). Please suggest me how i should start. > > > > Regards, > > Pulkit Agarwal > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] GSOC 2014
If you're interested in game engine work, you can find me on IRC (#blendercoders or #bgecoders on freenode, my nick is Moguri), and we can chat. --Mitchell Stokes On Wed, Jan 29, 2014 at 11:52 AM, Jacob Merrill wrote: > I would love to see all of the materials automatically baking to a if map, > if you choose the option in the material panel (game) > It is counter intuitive to need 3 steps to apply a material. > On Jan 29, 2014 11:24 AM, "Brecht Van Lommel" > wrote: > > > Hi, > > > > It's very early, we don't even know yet if Blender will be accepted as > > an organization for the 2014 edition, that's still a month away. > > http://www.google-melange.com/gsoc/events/google/gsoc2014 > > > > When that happens there will be a wiki page with information, here's > > the 2013 pages: > > > > > http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Application_Template > > http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Ideas > > > > For generic information for new developers there's this page: > > http://wiki.blender.org/index.php/Dev:Doc/New_Developer_Info > > > > Brecht. > > > > On Wed, Jan 29, 2014 at 8:04 PM, Pulkit Agarwal > > wrote: > > > Hello, > > > I am new to Blender Foundation and would like to contribute to the > > > organization. I have beginner level knowledge of game engines like > Unity > > > but much experience with OpenGL, python and programming languages > > > like(c,c++,java). Please suggest me how i should start. > > > > > > Regards, > > > Pulkit Agarwal > > > ___ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers