Re: [Bf-committers] Towards C++11

2014-06-07 Thread Campbell Barton
General +1 to take advantage of C++11 where appropriate,
AFAICS OSX needs some investigation?, otherwise we're close to being
able to support it.


@Tom M: I'm not concerned with static checking tools, mainly because
using C++11 in a few places won't suddenly make static checkers fail
on the rest of our code, eventually they will get updated too.

Coverity has support:
https://communities.coverity.com/docs/DOC-1571
clang-static-analyser didn't work well for me last I checked with C++,
but it might have improved in last year or so.


@Ichthyo: Not being able to build Blender on older Linux isnt such a
big deal since Blender can still run on them, if its important they
can get a new compiler (I did this on a CentOS server, compiling a
newer GCC/Clang isnt that big of a deal).


@Jeffrey H: C++11 doesn't raise hardware requirements.

On Sat, Jun 7, 2014 at 3:18 PM, Jeffrey H italic.rendezv...@gmail.com wrote:
 What about older hardware? I don't know much about C++11, but I would
 imagine it takes advantage of newer processor instruction sets and I know
 new compilers do the same. Would Blender still run on, say, an old Pentium
 4? The reason I ask is simply because a large number of users use Blender
 because it's able to run on the proverbial toaster, where Maya and other
 programs cannot. Is this actually an issue or am I just making stuff up?


 On Fri, Jun 6, 2014 at 11:39 AM, Ichthyostega p...@ichthyostega.de wrote:

 Am 06.06.2014 17:54, schrieb Sergey Sharybin:
  Why it might be useful?

  C++11 brings some neat syntax and STD library extensions.

 ..plus the benefit you can get from using functors / closures wisely.



 Downside is that we have to cut off some platforms / compilers.

 Basically we need GCC = 4.7 and Clang = 3.0

 And anything below that will not be supported anymore.
 Like RedHat Enterprise Linux. :-P


 Sounds like something for Blender 2.8.x

 --Ichthyo





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Re: [Bf-committers] Towards C++11

2014-06-07 Thread Martijn Berger
@Campbell I am pretty sure give how hard Apple is pushing out new releases
and given how many people upgrade that we can just assume an llvm/clang
3.0+  feature set for c++11.

I think we should also do this analysis for C99 support and C11 support.
There are some other projects out there that use C++11 features (clang is
one) and they have made comprehensive analysis of what features they can
and do use.

There are some things we can use anyway like noexcept provided we use it
like the QT people use it so the code does not require a c++11 compiler but
you do get some benefit from compiling with one (
http://qt-project.org/doc/qt-5/qtglobal.html#Q_DECL_NOEXCEPT)

I think getting a sort of caniuse.com  for c/c++ language features on the
wiki would be good way forward.






On Sat, Jun 7, 2014 at 11:11 AM, Campbell Barton ideasma...@gmail.com
wrote:

 General +1 to take advantage of C++11 where appropriate,
 AFAICS OSX needs some investigation?, otherwise we're close to being
 able to support it.


 @Tom M: I'm not concerned with static checking tools, mainly because
 using C++11 in a few places won't suddenly make static checkers fail
 on the rest of our code, eventually they will get updated too.

 Coverity has support:
 https://communities.coverity.com/docs/DOC-1571
 clang-static-analyser didn't work well for me last I checked with C++,
 but it might have improved in last year or so.


 @Ichthyo: Not being able to build Blender on older Linux isnt such a
 big deal since Blender can still run on them, if its important they
 can get a new compiler (I did this on a CentOS server, compiling a
 newer GCC/Clang isnt that big of a deal).


 @Jeffrey H: C++11 doesn't raise hardware requirements.

 On Sat, Jun 7, 2014 at 3:18 PM, Jeffrey H italic.rendezv...@gmail.com
 wrote:
  What about older hardware? I don't know much about C++11, but I would
  imagine it takes advantage of newer processor instruction sets and I know
  new compilers do the same. Would Blender still run on, say, an old
 Pentium
  4? The reason I ask is simply because a large number of users use Blender
  because it's able to run on the proverbial toaster, where Maya and other
  programs cannot. Is this actually an issue or am I just making stuff up?
 
 
  On Fri, Jun 6, 2014 at 11:39 AM, Ichthyostega p...@ichthyostega.de
 wrote:
 
  Am 06.06.2014 17:54, schrieb Sergey Sharybin:
   Why it might be useful?
 
   C++11 brings some neat syntax and STD library extensions.
 
  ..plus the benefit you can get from using functors / closures wisely.
 
 
 
  Downside is that we have to cut off some platforms / compilers.
 
  Basically we need GCC = 4.7 and Clang = 3.0
 
  And anything below that will not be supported anymore.
  Like RedHat Enterprise Linux. :-P
 
 
  Sounds like something for Blender 2.8.x
 
  --Ichthyo
 
 
 
 
 
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 
 
 
  --
  Jeffrey Italic_ Hoover
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers



 --
 - Campbell
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Re: [Bf-committers] Towards C++11

2014-06-07 Thread Lukas Tönne
It's great to see that C++11 has general support. It would be really
helpful in the depsgraph to deal with closures, among other places. Without
this we'd have to either tediously backport boost implementation (but why
reinvent the wheel?), or use lots of bloated cumbersome type definitions
and C style void* casting (error prone, hides logic). So i'm really happy
that there are no big showstoppers so far.


On Sat, Jun 7, 2014 at 11:38 AM, Martijn Berger martijn.ber...@gmail.com
wrote:

 @Campbell I am pretty sure give how hard Apple is pushing out new releases
 and given how many people upgrade that we can just assume an llvm/clang
 3.0+  feature set for c++11.

 I think we should also do this analysis for C99 support and C11 support.
 There are some other projects out there that use C++11 features (clang is
 one) and they have made comprehensive analysis of what features they can
 and do use.

 There are some things we can use anyway like noexcept provided we use it
 like the QT people use it so the code does not require a c++11 compiler but
 you do get some benefit from compiling with one (
 http://qt-project.org/doc/qt-5/qtglobal.html#Q_DECL_NOEXCEPT)

 I think getting a sort of caniuse.com  for c/c++ language features on the
 wiki would be good way forward.






 On Sat, Jun 7, 2014 at 11:11 AM, Campbell Barton ideasma...@gmail.com
 wrote:

  General +1 to take advantage of C++11 where appropriate,
  AFAICS OSX needs some investigation?, otherwise we're close to being
  able to support it.
 
 
  @Tom M: I'm not concerned with static checking tools, mainly because
  using C++11 in a few places won't suddenly make static checkers fail
  on the rest of our code, eventually they will get updated too.
 
  Coverity has support:
  https://communities.coverity.com/docs/DOC-1571
  clang-static-analyser didn't work well for me last I checked with C++,
  but it might have improved in last year or so.
 
 
  @Ichthyo: Not being able to build Blender on older Linux isnt such a
  big deal since Blender can still run on them, if its important they
  can get a new compiler (I did this on a CentOS server, compiling a
  newer GCC/Clang isnt that big of a deal).
 
 
  @Jeffrey H: C++11 doesn't raise hardware requirements.
 
  On Sat, Jun 7, 2014 at 3:18 PM, Jeffrey H italic.rendezv...@gmail.com
  wrote:
   What about older hardware? I don't know much about C++11, but I would
   imagine it takes advantage of newer processor instruction sets and I
 know
   new compilers do the same. Would Blender still run on, say, an old
  Pentium
   4? The reason I ask is simply because a large number of users use
 Blender
   because it's able to run on the proverbial toaster, where Maya and
 other
   programs cannot. Is this actually an issue or am I just making stuff
 up?
  
  
   On Fri, Jun 6, 2014 at 11:39 AM, Ichthyostega p...@ichthyostega.de
  wrote:
  
   Am 06.06.2014 17:54, schrieb Sergey Sharybin:
Why it might be useful?
  
C++11 brings some neat syntax and STD library extensions.
  
   ..plus the benefit you can get from using functors / closures wisely.
  
  
  
   Downside is that we have to cut off some platforms / compilers.
  
   Basically we need GCC = 4.7 and Clang = 3.0
  
   And anything below that will not be supported anymore.
   Like RedHat Enterprise Linux. :-P
  
  
   Sounds like something for Blender 2.8.x
  
   --Ichthyo
  
  
  
  
  
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
  
  
  
   --
   Jeffrey Italic_ Hoover
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
 
 
 
  --
  - Campbell
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 ___
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Re: [Bf-committers] Towards C++11

2014-06-07 Thread Jens Verwiebe
Regarding OSX, it should plain work.

I use c++11 based projects since a while without any issues recognized.
Anyway apple clang is based on common clang svn, just with some specials addedas
for example xcode integration etc. ..

Jens




Am 07.06.2014 um 12:04 schrieb Lukas Tönne lukas.toe...@gmail.com:

 It's great to see that C++11 has general support. It would be really
 helpful in the depsgraph to deal with closures, among other places. Without
 this we'd have to either tediously backport boost implementation (but why
 reinvent the wheel?), or use lots of bloated cumbersome type definitions
 and C style void* casting (error prone, hides logic). So i'm really happy
 that there are no big showstoppers so far.
 
 
 On Sat, Jun 7, 2014 at 11:38 AM, Martijn Berger martijn.ber...@gmail.com
 wrote:
 
 @Campbell I am pretty sure give how hard Apple is pushing out new releases
 and given how many people upgrade that we can just assume an llvm/clang
 3.0+  feature set for c++11.
 
 I think we should also do this analysis for C99 support and C11 support.
 There are some other projects out there that use C++11 features (clang is
 one) and they have made comprehensive analysis of what features they can
 and do use.
 
 There are some things we can use anyway like noexcept provided we use it
 like the QT people use it so the code does not require a c++11 compiler but
 you do get some benefit from compiling with one (
 http://qt-project.org/doc/qt-5/qtglobal.html#Q_DECL_NOEXCEPT)
 
 I think getting a sort of caniuse.com  for c/c++ language features on the
 wiki would be good way forward.
 
 
 
 
 
 
 On Sat, Jun 7, 2014 at 11:11 AM, Campbell Barton ideasma...@gmail.com
 wrote:
 
 General +1 to take advantage of C++11 where appropriate,
 AFAICS OSX needs some investigation?, otherwise we're close to being
 able to support it.
 
 
 @Tom M: I'm not concerned with static checking tools, mainly because
 using C++11 in a few places won't suddenly make static checkers fail
 on the rest of our code, eventually they will get updated too.
 
 Coverity has support:
 https://communities.coverity.com/docs/DOC-1571
 clang-static-analyser didn't work well for me last I checked with C++,
 but it might have improved in last year or so.
 
 
 @Ichthyo: Not being able to build Blender on older Linux isnt such a
 big deal since Blender can still run on them, if its important they
 can get a new compiler (I did this on a CentOS server, compiling a
 newer GCC/Clang isnt that big of a deal).
 
 
 @Jeffrey H: C++11 doesn't raise hardware requirements.
 
 On Sat, Jun 7, 2014 at 3:18 PM, Jeffrey H italic.rendezv...@gmail.com
 wrote:
 What about older hardware? I don't know much about C++11, but I would
 imagine it takes advantage of newer processor instruction sets and I
 know
 new compilers do the same. Would Blender still run on, say, an old
 Pentium
 4? The reason I ask is simply because a large number of users use
 Blender
 because it's able to run on the proverbial toaster, where Maya and
 other
 programs cannot. Is this actually an issue or am I just making stuff
 up?
 
 
 On Fri, Jun 6, 2014 at 11:39 AM, Ichthyostega p...@ichthyostega.de
 wrote:
 
 Am 06.06.2014 17:54, schrieb Sergey Sharybin:
 Why it might be useful?
 
 C++11 brings some neat syntax and STD library extensions.
 
 ..plus the benefit you can get from using functors / closures wisely.
 
 
 
 Downside is that we have to cut off some platforms / compilers.
 
 Basically we need GCC = 4.7 and Clang = 3.0
 
 And anything below that will not be supported anymore.
 Like RedHat Enterprise Linux. :-P
 
 
 Sounds like something for Blender 2.8.x
 
--Ichthyo
 
 
 
 
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 
 
 
 
 --
 Jeffrey Italic_ Hoover
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 
 
 
 --
 - Campbell
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 ___
 Bf-committers mailing list
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Tel.: +49 40 68 78 50
mobil: +49 172 400 49 07
mailto: i...@jensverwiebe.de
web:  http://www.jensverwiebe.de
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