[Bf-committers] FabricEngine Splice for Blender
FabricEngine is giving away 50(!) free licenses to studios: http://fabricengine.com/fabric50/ With that in mind I really think Blender should become able to make use of that, by implementing their Splice solution: http://fabricengine.com/splice/ Any thoughts on that? Maybe we should start a fundraiser to get it implemented? I would happily throw in a couple of bucks. Could anyone of the developerstaff give an estimation of how much money would be needed? cheers, Thomas ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Build Error Cmake
OK just to end this discussion and for anyone that encounters this same problem. It was because I had march=native flags wich forced global avx - Sergey cheers! Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 9:39 AM, Sergey Sharybin sergey@gmail.com wrote: That's not a direct influence of this commit, it's some correlation between SIMD headers included by Cycles and SIMD headers included by CLEW, plus it's something caused by your CFLAGS most likely. Also the issue is happening in the AVX header from GCC, not in the blender files.. So far i can't reproduce this issue on own installation of OpenSUSE, it all builds just fine. On Mon, Aug 11, 2014 at 9:33 PM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: Hi, a follow up on this. The build error happened since https://developer.blender.org/rB77b7e1fe9abb882b7bd1d60f5273e03f079d8a54 br, Daniel Salazar patazstudio.com On Fri, Aug 8, 2014 at 12:46 AM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: Yo, I've been getting this error on cmake on OpenSuse 12.3 http://www.pasteall.org/53336 cheers Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Build Error Cmake
Well, the thing is -- i'm just not sure why the compilation error happened and i can not reproduce it either. All this doesn't mean there's no issues (there 's always a room for annoying platform-specific issues) and ideally enabling such an optimizations shouldn't cause such a bugs, so if someone experiences similar issue or have clues what might be wrong -- please let me know :) On Tue, Aug 12, 2014 at 6:01 PM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: OK just to end this discussion and for anyone that encounters this same problem. It was because I had march=native flags wich forced global avx - Sergey cheers! Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 9:39 AM, Sergey Sharybin sergey@gmail.com wrote: That's not a direct influence of this commit, it's some correlation between SIMD headers included by Cycles and SIMD headers included by CLEW, plus it's something caused by your CFLAGS most likely. Also the issue is happening in the AVX header from GCC, not in the blender files.. So far i can't reproduce this issue on own installation of OpenSUSE, it all builds just fine. On Mon, Aug 11, 2014 at 9:33 PM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: Hi, a follow up on this. The build error happened since https://developer.blender.org/rB77b7e1fe9abb882b7bd1d60f5273e03f079d8a54 br, Daniel Salazar patazstudio.com On Fri, Aug 8, 2014 at 12:46 AM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: Yo, I've been getting this error on cmake on OpenSuse 12.3 http://www.pasteall.org/53336 cheers Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera
Hi, Can we also get a preset for the Blackmagic Production camera 4K at the same time? I'll get some test shots from that camera later this month. The sensor is 21.12mm x 11.88mm I can only see the width size on the templates for cameras in Blender, why is not displaying the height as well? Is that correct? It is because the normal camera presets and tracking camera presets are different. Both dimensions are present in the normal camera, while the tracking camera only uses the width. It would be cool if the two presets could be consolidated though, if possible. /Ejner Fergo On Mon, Aug 11, 2014 at 11:29 PM, Sam Vila samv...@gmail.com wrote: The sensor size is 12.48mm x 7.02mm. I can only see the width size on the templates for cameras in Blender, why is not displaying the height as well? Is that correct? The width for template of the other Blackmagic camera is 15.81mm but doesn't show any height. In any camera shows the height only the width. By the way Daniel, thanks very much for trying to commit this, it would be handy to have more templates for other cameras, I will try to provide more in the future, at least the most well known cameras. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera
Hi Ejner, I agree, we should have the width and the height as well, it's kind of confusing just having one but not the other one. The 4K version would be a good addition as well. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera
I don't think the tracking algorithm uses the sensor height, but as I mentioned, the normal camera presets in the properties editor does show both sensor width and height (horizontal/vertical sensor fit), for calculating the horizontal and vertical FOV. Here's the presets for the original BMCC: Normal camera --- import bpy bpy.context.camera.sensor_width = 15.81 bpy.context.camera.sensor_height = 8.88 bpy.context.camera.sensor_fit = 'HORIZONTAL' --- Tracking camera --- import bpy camera = bpy.context.edit_movieclip.tracking.camera camera.sensor_width = 15.81 camera.units = 'MILLIMETERS' camera.pixel_aspect = 1 camera.k1 = 0.0 camera.k2 = 0.0 camera.k3 = 0.0 --- I imagine it requires some bigger changes to consolidate the two presets into one... On Tue, Aug 12, 2014 at 6:10 PM, Sam Vila samv...@gmail.com wrote: Hi Ejner, I agree, we should have the width and the height as well, it's kind of confusing just having one but not the other one. The 4K version would be a good addition as well. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Oculus Rift support
Hi, Why not include Oculus Rift support? Unreal has it, Unity has it and many others as well. This guy is showing how to make Blender compatible with Oculus Rift: http://lubosz.wordpress.com/2013/06/26/oculus-rift-support-in-blender-game-engine/ Would be interesting if the Blender Foundation could grab this code and make it part of the official releases don't you think? Sam. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Oculus Rift support
Hi Mitchell, Have a look to this: https://github.com/lubosz/python-rift/blob/master/LICENSE This would work for the BGE? if so do you think you could start reviewing this and provide official support for Blender? Appreciate your response. Thanks. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers