[Bf-committers] Blender Blend4Web builds
Hello everyone! The Blend4Web patches now can be checked on Windows with this build http://www.graphicall.org/1147. The build for Linux was also updated http://www.graphicall.org/1142. You can see our not commited yet patches in action. It would be nice if you continue reviewing them. Thank you for your attention. Alexander (Blend4Web Team) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Latest release build 2.74 Installer seen as virus by Webroot SecureAnywhere
Hi Matthew, I have looked up the file on https://www.virustotal.com/nl/file/a526eca395adb4b82495aac2d2a59f43d13a265bc710cdbc4732a2f64a8c1191/analysis/ . It looks like a false positive. I will triple check the build machine but think it extremely unlikely that it got infected somehow. Martijn On Tue, Apr 7, 2015 at 4:18 AM, Matthew Gayton wrote: > I downloaded the blender-2.74-883663a-win64 archive, and extracted to my > desktop. No problem; I even ran a manual scan just to be sure and > SecureAnywhere found nothing. > > On Mon, Apr 6, 2015 at 5:38 PM, Dalai Felinto wrote: > > > Out of curiosity, do you have the same issue with a build from > > builder.blender.org or only when the installer is involved? > > On Apr 6, 2015 17:58, "Matthew Gayton" wrote: > > > > > Greetings, > > > > > > My apologies in advance if I am sending this to the wrong area, but as > it > > > isn't really a bug I figure I would try here first. > > > > > > I have been using Blender for years and updating with the Windows 64 > > > release build as they are posted. However, this current one, 2.74 > > installer > > > for Win 64 systems is seen as a virus, with SecureAnywhere stating that > > it > > > has found *W32.Adware.Somoto* and immediately quarantining the > > executable. > > > I am downloading from https://www.blender.org/ > > > > > > Just though someone there should know. > > > > > > -Matthew > > > ___ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Latest release build 2.74 Installer seen as virus by Webroot SecureAnywhere
These are the md5sums of the files as I have uploaded them. 248e9c295d386d408598d3561c64e0fc blender-2.74-windows32.exe 97e942c28d27cc0812971b750900e017 blender-2.74-windows32.zip c938183a62b7efdf03054b6431b8c4ae blender-2.74-windows64.exe 72d9a1b54aee9d5034a47235675809be blender-2.74-windows64.zip Martijn On Tue, Apr 7, 2015 at 11:58 AM, Martijn Berger wrote: > Hi Matthew, > > I have looked up the file on > https://www.virustotal.com/nl/file/a526eca395adb4b82495aac2d2a59f43d13a265bc710cdbc4732a2f64a8c1191/analysis/ > . > It looks like a false positive. I will triple check the build machine but > think it extremely unlikely that it got infected somehow. > > > Martijn > > On Tue, Apr 7, 2015 at 4:18 AM, Matthew Gayton > wrote: > >> I downloaded the blender-2.74-883663a-win64 archive, and extracted to my >> desktop. No problem; I even ran a manual scan just to be sure and >> SecureAnywhere found nothing. >> >> On Mon, Apr 6, 2015 at 5:38 PM, Dalai Felinto wrote: >> >> > Out of curiosity, do you have the same issue with a build from >> > builder.blender.org or only when the installer is involved? >> > On Apr 6, 2015 17:58, "Matthew Gayton" >> wrote: >> > >> > > Greetings, >> > > >> > > My apologies in advance if I am sending this to the wrong area, but >> as it >> > > isn't really a bug I figure I would try here first. >> > > >> > > I have been using Blender for years and updating with the Windows 64 >> > > release build as they are posted. However, this current one, 2.74 >> > installer >> > > for Win 64 systems is seen as a virus, with SecureAnywhere stating >> that >> > it >> > > has found *W32.Adware.Somoto* and immediately quarantining the >> > executable. >> > > I am downloading from https://www.blender.org/ >> > > >> > > Just though someone there should know. >> > > >> > > -Matthew >> > > ___ >> > > Bf-committers mailing list >> > > Bf-committers@blender.org >> > > http://lists.blender.org/mailman/listinfo/bf-committers >> > > >> > ___ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Latest release build 2.74 Installer seen as virus by Webroot SecureAnywhere
I've doublechecked the md5 sums of files on server and they're all correct. Also make sure toy're using https protocol ( https://download.blender.org/release/Blender2.74/) One more thing, make sure your computer is not infected. The file might get infected after/during download. P.S. Anyone else on windows who can scan our files for viruses? On Tue, Apr 7, 2015 at 3:20 PM, Martijn Berger wrote: > These are the md5sums of the files as I have uploaded them. > > 248e9c295d386d408598d3561c64e0fc blender-2.74-windows32.exe > 97e942c28d27cc0812971b750900e017 blender-2.74-windows32.zip > c938183a62b7efdf03054b6431b8c4ae blender-2.74-windows64.exe > 72d9a1b54aee9d5034a47235675809be blender-2.74-windows64.zip > > > Martijn > > On Tue, Apr 7, 2015 at 11:58 AM, Martijn Berger > wrote: > > > Hi Matthew, > > > > I have looked up the file on > > > https://www.virustotal.com/nl/file/a526eca395adb4b82495aac2d2a59f43d13a265bc710cdbc4732a2f64a8c1191/analysis/ > > . > > It looks like a false positive. I will triple check the build machine but > > think it extremely unlikely that it got infected somehow. > > > > > > Martijn > > > > On Tue, Apr 7, 2015 at 4:18 AM, Matthew Gayton > > > wrote: > > > >> I downloaded the blender-2.74-883663a-win64 archive, and extracted to my > >> desktop. No problem; I even ran a manual scan just to be sure and > >> SecureAnywhere found nothing. > >> > >> On Mon, Apr 6, 2015 at 5:38 PM, Dalai Felinto > wrote: > >> > >> > Out of curiosity, do you have the same issue with a build from > >> > builder.blender.org or only when the installer is involved? > >> > On Apr 6, 2015 17:58, "Matthew Gayton" > >> wrote: > >> > > >> > > Greetings, > >> > > > >> > > My apologies in advance if I am sending this to the wrong area, but > >> as it > >> > > isn't really a bug I figure I would try here first. > >> > > > >> > > I have been using Blender for years and updating with the Windows 64 > >> > > release build as they are posted. However, this current one, 2.74 > >> > installer > >> > > for Win 64 systems is seen as a virus, with SecureAnywhere stating > >> that > >> > it > >> > > has found *W32.Adware.Somoto* and immediately quarantining the > >> > executable. > >> > > I am downloading from https://www.blender.org/ > >> > > > >> > > Just though someone there should know. > >> > > > >> > > -Matthew > >> > > ___ > >> > > Bf-committers mailing list > >> > > Bf-committers@blender.org > >> > > http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > >> > ___ > >> > Bf-committers mailing list > >> > Bf-committers@blender.org > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> ___ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Latest release build 2.74 Installer seen as virus by Webroot SecureAnywhere
I run scans on a daily basis as I do bookkeeping on the same machine; it scans clear. Also, the Blender installer is the only file SecureAnywhere reacted to and it would quarantine immediately upon download, I never got the chance to see it let alone execute it, so it is unlikely another file with the same virus (assuming it is one) got past my antivirus software. It certainly could be a false positive, just that I am fairly certain that virus is nowhere else on my machine. -Matthew On Tue, Apr 7, 2015 at 8:20 AM, Sergey Sharybin wrote: > I've doublechecked the md5 sums of files on server and they're all correct. > Also make sure toy're using https protocol ( > https://download.blender.org/release/Blender2.74/) > > One more thing, make sure your computer is not infected. The file might get > infected after/during download. > > P.S. Anyone else on windows who can scan our files for viruses? > > On Tue, Apr 7, 2015 at 3:20 PM, Martijn Berger > wrote: > > > These are the md5sums of the files as I have uploaded them. > > > > 248e9c295d386d408598d3561c64e0fc blender-2.74-windows32.exe > > 97e942c28d27cc0812971b750900e017 blender-2.74-windows32.zip > > c938183a62b7efdf03054b6431b8c4ae blender-2.74-windows64.exe > > 72d9a1b54aee9d5034a47235675809be blender-2.74-windows64.zip > > > > > > Martijn > > > > On Tue, Apr 7, 2015 at 11:58 AM, Martijn Berger < > martijn.ber...@gmail.com> > > wrote: > > > > > Hi Matthew, > > > > > > I have looked up the file on > > > > > > https://www.virustotal.com/nl/file/a526eca395adb4b82495aac2d2a59f43d13a265bc710cdbc4732a2f64a8c1191/analysis/ > > > . > > > It looks like a false positive. I will triple check the build machine > but > > > think it extremely unlikely that it got infected somehow. > > > > > > > > > Martijn > > > > > > On Tue, Apr 7, 2015 at 4:18 AM, Matthew Gayton < > matthew.gay...@gmail.com > > > > > > wrote: > > > > > >> I downloaded the blender-2.74-883663a-win64 archive, and extracted to > my > > >> desktop. No problem; I even ran a manual scan just to be sure and > > >> SecureAnywhere found nothing. > > >> > > >> On Mon, Apr 6, 2015 at 5:38 PM, Dalai Felinto > > wrote: > > >> > > >> > Out of curiosity, do you have the same issue with a build from > > >> > builder.blender.org or only when the installer is involved? > > >> > On Apr 6, 2015 17:58, "Matthew Gayton" > > >> wrote: > > >> > > > >> > > Greetings, > > >> > > > > >> > > My apologies in advance if I am sending this to the wrong area, > but > > >> as it > > >> > > isn't really a bug I figure I would try here first. > > >> > > > > >> > > I have been using Blender for years and updating with the Windows > 64 > > >> > > release build as they are posted. However, this current one, 2.74 > > >> > installer > > >> > > for Win 64 systems is seen as a virus, with SecureAnywhere stating > > >> that > > >> > it > > >> > > has found *W32.Adware.Somoto* and immediately quarantining the > > >> > executable. > > >> > > I am downloading from https://www.blender.org/ > > >> > > > > >> > > Just though someone there should know. > > >> > > > > >> > > -Matthew > > >> > > ___ > > >> > > Bf-committers mailing list > > >> > > Bf-committers@blender.org > > >> > > http://lists.blender.org/mailman/listinfo/bf-committers > > >> > > > > >> > ___ > > >> > Bf-committers mailing list > > >> > Bf-committers@blender.org > > >> > http://lists.blender.org/mailman/listinfo/bf-committers > > >> > > > >> ___ > > >> Bf-committers mailing list > > >> Bf-committers@blender.org > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > >> > > > > > > > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > With best regards, Sergey Sharybin > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] mingwin libs missing ImfPartHelper.h file
Hi, The following lib folders are missing the file ImfPartHelper.h : mingw32 mingw64 mingw64_gcc49 For now we can just copy the file from any of the windows* lib folders: https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64/openexr/include/OpenEXR/ImfPartHelper.h Thanks, Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] BGE developer meeting 2015
Hi, The meeting was very interesting although several important developers were missing and therefore a decision could not be taken. The different options were presented and their pros and cons were analysed. Here is a link with a google doc where we put those pros and cons and also the main guidelines of the discussion: https://docs.google.com/document/d/1vqrt24yeyg85NmuhsLnBJhkHNuBmdQ7cZ377KPyl_tU Thank you all, it is good too see the interest on the project and also the possibles alternatives. lordloki 2015-04-06 21:10 GMT+02:00 Jacob Merrill : > The game engine is in fact very good for making games, > this is in the game engine, note its mostly mechanics at > the moment. > https://youtu.be/nuVyA3rNwRk > > and this is something I have been working on on and off for some time. > a walking ragdoll. (A work in progress) > https://youtu.be/qgc8V_ghl54 > > I can do almost anything using bge python and logic > > My only limits are to do with hardware mesh instancing and static draw call > batching. also, you cant move the LOD center calculation, > making sniping tricky, For this reason I wrote my own LOD and State LOD > manager in python. > > the engine is strong though somewhat quirky. > > anyone who wants to edit that doc let me know by asking for edit rights, > > when I opened it to all, some one deleted the doc and wrote the bge is > dead. > On Apr 6, 2015 12:00 PM, "Daniel Salazar - patazstudio.com" < > zan...@gmail.com> wrote: > > > Hi Jorge, I use the BGE as an interactive tool/controller for > > projects. Not to make games really. So my feedback is based on that. > > > > IMO it's already pretty amazing. The work that has been done to the > > API is very welcomed. Forget about logic bricks, using them is a > > mistake, they may do your think but then extending or refactoring an > > existing logic brick setup is a nightmare. The current bge API already > > goes a long way in detaching from the logic bricks, please keep going > > in that direction, there should be no need at all to use that limited > > system :) > > > > best regards > > Daniel Salazar > > patazstudio.com > > > > > > On Mon, Apr 6, 2015 at 5:36 AM, Arnaud Loonstra > > wrote: > > > I've been digging in the BGE a lot in the past. It has really struck me > > > that there was such a lack of interest in the GameKit project. That > > > project is really promising. It has a generalised approach therefore it > > > started as IrrKit (using IrrLicht) and then moved to Ogre (OgreKit). > > > There were talks of doing a native OpenGL backend. The code was well > > > structered and easy to go through. In anyways it was very very close to > > > BGE and Blender. Even enabled the LogigBricks. Their fatal descision - > > > IMHO - was not having Python support. (only Lua) From a technical point > > > of view this makes sense but then you fail to take a huge existing > > > userbase into account. GameKit is still there, I really see no argument > > > for not picking up that project. Just add python support with a > wrapping > > > bge module. Continue with OGRE (2.0 is on the way) or build a different > > > backend (i.e. https://github.com/bkaradzic/bgfx or GL) > > > > > > Another project I don't see on the list is > > > Urho3d.(http://urho3d.github.io/) This is the project I'm currently > > > following the most. Again no Python support but it could be added with > > > not too much trouble. > > > > > > Yes python is not the fastest but python enables a bridge between many > > > worlds other then gaming. Yes Lua can do this too, but it doesn't, > > > period. > > > I also wouldn't bet my money too much on gaming. With all available > > > engine packages it is saturated. I don't know anybody using the BGE to > > > build games but I do know a lot of people who do use the BGE for other > > > purposes. IMHO the strength comes from 'realtime', not 'game'. Realtime > > > can include game but not vice versa. > > > > > > I would have added this to the doc but need editing rights :) > > > > > > Rg, > > > > > > Arnaud > > > > > > > > > On 2015-04-04 03:59, Jacob Merrill wrote: > > >> > > >> > > > https://docs.google.com/document/d/1VcC6pREY9XcamXqBOmnrp2NparGT0N9BfXRG-IhaJ5c/edit?usp=sharing > > >> > > >> here is the same doc, opened back up for editing :D > > >> > > >> [BPR] is me > > >> > > >> (thank you again for all of your hard work!) > > >> > > >> On Fri, Apr 3, 2015 at 6:48 PM, Jacob Merrill > > >> > > >> wrote: > > >> > > >>> Side note, that open doc has not been made available to people on > > >>> blender > > >>> artists that use the engine, > > >>> > > >>> " > > >>> > > >>> > > > https://docs.google.com/document/d/1VVZAP0t5IZmGnwwHKSuo2FNn_7vnCb8BcKlMoymz9YI/edit?usp=gmail > > >>> " > > >>> > > >>> I would have had a few things to say/add > > >>> > > >>> On Fri, Apr 3, 2015 at 11:02 AM, Jacob Merrill > > >>> > >>> > wrote: > > >>> > > I think that modernizing the viewport of the current bge would > > allow > > projects that are g
Re: [Bf-committers] VSE caching
On Mon, Mar 23, 2015 at 3:36 PM, Bassam Kurdali wrote: > Does the sequence editor in it's current state do any caching during > playback? > If you're editing exr sequences it might really make sense to work with > jpg proxies. Just to be sure, you do have the cach turned up in the preferences? The default is set at a super low setting for memory usage. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] VSE caching
In fact it would be quite nice if the memory cap came in percentage of total memory instead of megabytes. 2015-04-07 17:24 GMT-04:00 Knapp : > On Mon, Mar 23, 2015 at 3:36 PM, Bassam Kurdali wrote: > > > Does the sequence editor in it's current state do any caching during > > playback? > > If you're editing exr sequences it might really make sense to work with > > jpg proxies. > > > Just to be sure, you do have the cach turned up in the preferences? The > default is set at a super low setting for memory usage. > > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massage in Gelsenkirchen-Buer: > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] VSE caching
I've had this question for years and never bothered to ask it. Is the VSE cache memory limit tied to or separate from the undo memory limit in the editing portion of the user prefs? It's not very clear from the wiki docs or from tooltips. On 04/07/2015 02:26 PM, David Fenner wrote: > In fact it would be quite nice if the memory cap came in percentage of > total memory instead of megabytes. > > > 2015-04-07 17:24 GMT-04:00 Knapp : > >> On Mon, Mar 23, 2015 at 3:36 PM, Bassam Kurdali wrote: >> >>> Does the sequence editor in it's current state do any caching during >>> playback? >>> If you're editing exr sequences it might really make sense to work with >>> jpg proxies. >> >> Just to be sure, you do have the cach turned up in the preferences? The >> default is set at a super low setting for memory usage. >> >> >> -- >> Douglas E Knapp >> >> Creative Commons Film Group, Helping people make open source movies >> with open source software! >> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php >> >> Massage in Gelsenkirchen-Buer: >> http://douglas.bespin.org/tcm/ztab1.htm >> Please link to me and trade links with me! >> >> Open Source Sci-Fi mmoRPG Game project. >> http://sf-journey-creations.wikispot.org/Front_Page >> http://code.google.com/p/perspectiveproject/ >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Jeffrey "Italic_" Hoover ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers