Re: [Bf-committers] OpenSubdiv status

2015-08-04 Thread Marc Dion
How is it that you can work on such difficult projects at the same
time and
get them done?? (Cycles, kernel split, depsgraph refractor,
opensubdiv...)

Sergey's organic signal processor does appear to be well ordered and quite
noise free. :)

On Tue, Aug 4, 2015 at 12:43 PM, Jacob Merrill 
wrote:

> Thanks for all your hard work!
> You make the blend go round :)
> On Aug 4, 2015 9:39 AM, "Jeffrey"  wrote:
>
> > And a big thank you from me, as well! Is there a particular place you
> > want us to file reports or just on the bug tracker like normal?
> >
> > On 08/04/2015 05:56 AM, Johnny Matthews wrote:
> > > I think David sums it up well. Sergey, once again great work.
> > >
> > > And to all the developers who have been busting their tails on Blender
> > > these last few years, you have gone so far beyond anyone's
> expectations.
> > > Thank you all!
> > >
> > > Johnny Matthews
> > > johnny.matth...@gmail.com
> > >
> > > On Tue, Aug 4, 2015 at 7:50 AM David Fenner 
> > wrote:
> > >
> > >> Sergey... you rock. Simple as that.
> > >>
> > >> How is it that you can work on such difficult projects at the same
> time
> > and
> > >> get them done?? (Cycles, kernel split, depsgraph refractor,
> > opensubdiv...)
> > >>
> > >> Congratulations for being such an awesome, smart and hardworking
> brain.
> > >>
> > >> 2015-08-04 8:18 GMT-04:00 Sergey Sharybin :
> > >>
> > >>> Hey everyone,
> > >>>
> > >>> Just wanted to give a quick update on OpenSubdiv project.
> > >>>
> > >>> It is becoming quite close to the point when we can enable it for the
> > >>> buildbot builds. Mainly only technical TODOs are remained:
> > >>>
> > >>> * Update OpenSubdiv library on the platforms (some crucial for us
> fixes
> > >>> were merged to upstream, meaning we can now switch from my branch to
> > >>> official OpenSubdiv repo).
> > >>> * Make sure Blender is still compilable with OpenSubdiv enabled with
> > >> CMake
> > >>> and SCons.
> > >>> * Enable OpenSubdiv and enjoy.
> > >>>
> > >>> Surely there are some known limitations which we can't easily solve
> > from
> > >>> our side, but OpenSubdiv team is helping us a lot  making the
> stoppers
> > >>> solved for us. Since OpenSubdiv became a modifier option now it
> should
> > be
> > >>> pretty safe (in terms, there should be no regressions for existing
> > files
> > >>> for until OpenSubdiv is explicitly enabled for some objects).
> > >>>
> > >>> So in the next couple of days i'll be solving this last stoppers and
> > will
> > >>> enable OpenSubdiv around Thursday.
> > >>>
> > >>> I also started to update documentation which i started working on
> like
> > an
> > >>> year ago or so [1]. Still some work is needed on that page, but think
> > >>> majority of the information is in there.
> > >>>
> > >>> [1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
> > >>>
> > >>> --
> > >>> With best regards, Sergey Sharybin
> > >>> ___
> > >>> Bf-committers mailing list
> > >>> Bf-committers@blender.org
> > >>> http://lists.blender.org/mailman/listinfo/bf-committers
> > >>>
> > >> ___
> > >> Bf-committers mailing list
> > >> Bf-committers@blender.org
> > >> http://lists.blender.org/mailman/listinfo/bf-committers
> > >>
> > > ___
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> > --
> > Jeffrey "Italic_" Hoover
> >
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
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>
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Re: [Bf-committers] Is anyone working on the UV editor?

2015-08-04 Thread Julian Eisel
Hey Joe (sry couldn't resist to sing that),
Putting together a document for some workflow ideas is always welcome,
and indeed, the UV editor needs some work. Go ahead if you like ;)

Cheers,
- Julian -

On Tue, Aug 4, 2015 at 5:21 PM, joe  wrote:
> Hi, is anyone working on the UV editor?  If not, I might take a crack at
> it.  One of my coworkers was having a hard time with it (I think we've had
> some regressions here). I'm going to try and put together a workflow
> improvement document, try and work out some usability problems she ran into.
>
> I haven't gotten approval to do this as a work project, so I'll be working
> on this at home, for now.
>
> Thanks,
> Joe
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Re: [Bf-committers] OpenSubdiv status

2015-08-04 Thread Jacob Merrill
Thanks for all your hard work!
You make the blend go round :)
On Aug 4, 2015 9:39 AM, "Jeffrey"  wrote:

> And a big thank you from me, as well! Is there a particular place you
> want us to file reports or just on the bug tracker like normal?
>
> On 08/04/2015 05:56 AM, Johnny Matthews wrote:
> > I think David sums it up well. Sergey, once again great work.
> >
> > And to all the developers who have been busting their tails on Blender
> > these last few years, you have gone so far beyond anyone's expectations.
> > Thank you all!
> >
> > Johnny Matthews
> > johnny.matth...@gmail.com
> >
> > On Tue, Aug 4, 2015 at 7:50 AM David Fenner 
> wrote:
> >
> >> Sergey... you rock. Simple as that.
> >>
> >> How is it that you can work on such difficult projects at the same time
> and
> >> get them done?? (Cycles, kernel split, depsgraph refractor,
> opensubdiv...)
> >>
> >> Congratulations for being such an awesome, smart and hardworking brain.
> >>
> >> 2015-08-04 8:18 GMT-04:00 Sergey Sharybin :
> >>
> >>> Hey everyone,
> >>>
> >>> Just wanted to give a quick update on OpenSubdiv project.
> >>>
> >>> It is becoming quite close to the point when we can enable it for the
> >>> buildbot builds. Mainly only technical TODOs are remained:
> >>>
> >>> * Update OpenSubdiv library on the platforms (some crucial for us fixes
> >>> were merged to upstream, meaning we can now switch from my branch to
> >>> official OpenSubdiv repo).
> >>> * Make sure Blender is still compilable with OpenSubdiv enabled with
> >> CMake
> >>> and SCons.
> >>> * Enable OpenSubdiv and enjoy.
> >>>
> >>> Surely there are some known limitations which we can't easily solve
> from
> >>> our side, but OpenSubdiv team is helping us a lot  making the stoppers
> >>> solved for us. Since OpenSubdiv became a modifier option now it should
> be
> >>> pretty safe (in terms, there should be no regressions for existing
> files
> >>> for until OpenSubdiv is explicitly enabled for some objects).
> >>>
> >>> So in the next couple of days i'll be solving this last stoppers and
> will
> >>> enable OpenSubdiv around Thursday.
> >>>
> >>> I also started to update documentation which i started working on like
> an
> >>> year ago or so [1]. Still some work is needed on that page, but think
> >>> majority of the information is in there.
> >>>
> >>> [1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
> >>>
> >>> --
> >>> With best regards, Sergey Sharybin
> >>> ___
> >>> Bf-committers mailing list
> >>> Bf-committers@blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
> >> ___
> >> Bf-committers mailing list
> >> Bf-committers@blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
> --
> Jeffrey "Italic_" Hoover
>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] OpenSubdiv status

2015-08-04 Thread Jeffrey
And a big thank you from me, as well! Is there a particular place you 
want us to file reports or just on the bug tracker like normal?

On 08/04/2015 05:56 AM, Johnny Matthews wrote:
> I think David sums it up well. Sergey, once again great work.
>
> And to all the developers who have been busting their tails on Blender
> these last few years, you have gone so far beyond anyone's expectations.
> Thank you all!
>
> Johnny Matthews
> johnny.matth...@gmail.com
>
> On Tue, Aug 4, 2015 at 7:50 AM David Fenner  wrote:
>
>> Sergey... you rock. Simple as that.
>>
>> How is it that you can work on such difficult projects at the same time and
>> get them done?? (Cycles, kernel split, depsgraph refractor, opensubdiv...)
>>
>> Congratulations for being such an awesome, smart and hardworking brain.
>>
>> 2015-08-04 8:18 GMT-04:00 Sergey Sharybin :
>>
>>> Hey everyone,
>>>
>>> Just wanted to give a quick update on OpenSubdiv project.
>>>
>>> It is becoming quite close to the point when we can enable it for the
>>> buildbot builds. Mainly only technical TODOs are remained:
>>>
>>> * Update OpenSubdiv library on the platforms (some crucial for us fixes
>>> were merged to upstream, meaning we can now switch from my branch to
>>> official OpenSubdiv repo).
>>> * Make sure Blender is still compilable with OpenSubdiv enabled with
>> CMake
>>> and SCons.
>>> * Enable OpenSubdiv and enjoy.
>>>
>>> Surely there are some known limitations which we can't easily solve from
>>> our side, but OpenSubdiv team is helping us a lot  making the stoppers
>>> solved for us. Since OpenSubdiv became a modifier option now it should be
>>> pretty safe (in terms, there should be no regressions for existing files
>>> for until OpenSubdiv is explicitly enabled for some objects).
>>>
>>> So in the next couple of days i'll be solving this last stoppers and will
>>> enable OpenSubdiv around Thursday.
>>>
>>> I also started to update documentation which i started working on like an
>>> year ago or so [1]. Still some work is needed on that page, but think
>>> majority of the information is in there.
>>>
>>> [1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
>>>
>>> --
>>> With best regards, Sergey Sharybin
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

-- 
Jeffrey "Italic_" Hoover

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[Bf-committers] Is anyone working on the UV editor?

2015-08-04 Thread joe
Hi, is anyone working on the UV editor?  If not, I might take a crack at
it.  One of my coworkers was having a hard time with it (I think we've had
some regressions here). I'm going to try and put together a workflow
improvement document, try and work out some usability problems she ran into.

I haven't gotten approval to do this as a work project, so I'll be working
on this at home, for now.

Thanks,
Joe
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Re: [Bf-committers] OpenSubdiv status

2015-08-04 Thread Johnny Matthews
I think David sums it up well. Sergey, once again great work.

And to all the developers who have been busting their tails on Blender
these last few years, you have gone so far beyond anyone's expectations.
Thank you all!

Johnny Matthews
johnny.matth...@gmail.com

On Tue, Aug 4, 2015 at 7:50 AM David Fenner  wrote:

> Sergey... you rock. Simple as that.
>
> How is it that you can work on such difficult projects at the same time and
> get them done?? (Cycles, kernel split, depsgraph refractor, opensubdiv...)
>
> Congratulations for being such an awesome, smart and hardworking brain.
>
> 2015-08-04 8:18 GMT-04:00 Sergey Sharybin :
>
> > Hey everyone,
> >
> > Just wanted to give a quick update on OpenSubdiv project.
> >
> > It is becoming quite close to the point when we can enable it for the
> > buildbot builds. Mainly only technical TODOs are remained:
> >
> > * Update OpenSubdiv library on the platforms (some crucial for us fixes
> > were merged to upstream, meaning we can now switch from my branch to
> > official OpenSubdiv repo).
> > * Make sure Blender is still compilable with OpenSubdiv enabled with
> CMake
> > and SCons.
> > * Enable OpenSubdiv and enjoy.
> >
> > Surely there are some known limitations which we can't easily solve from
> > our side, but OpenSubdiv team is helping us a lot  making the stoppers
> > solved for us. Since OpenSubdiv became a modifier option now it should be
> > pretty safe (in terms, there should be no regressions for existing files
> > for until OpenSubdiv is explicitly enabled for some objects).
> >
> > So in the next couple of days i'll be solving this last stoppers and will
> > enable OpenSubdiv around Thursday.
> >
> > I also started to update documentation which i started working on like an
> > year ago or so [1]. Still some work is needed on that page, but think
> > majority of the information is in there.
> >
> > [1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
> >
> > --
> > With best regards, Sergey Sharybin
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] OpenSubdiv status

2015-08-04 Thread David Fenner
Sergey... you rock. Simple as that.

How is it that you can work on such difficult projects at the same time and
get them done?? (Cycles, kernel split, depsgraph refractor, opensubdiv...)

Congratulations for being such an awesome, smart and hardworking brain.

2015-08-04 8:18 GMT-04:00 Sergey Sharybin :

> Hey everyone,
>
> Just wanted to give a quick update on OpenSubdiv project.
>
> It is becoming quite close to the point when we can enable it for the
> buildbot builds. Mainly only technical TODOs are remained:
>
> * Update OpenSubdiv library on the platforms (some crucial for us fixes
> were merged to upstream, meaning we can now switch from my branch to
> official OpenSubdiv repo).
> * Make sure Blender is still compilable with OpenSubdiv enabled with CMake
> and SCons.
> * Enable OpenSubdiv and enjoy.
>
> Surely there are some known limitations which we can't easily solve from
> our side, but OpenSubdiv team is helping us a lot  making the stoppers
> solved for us. Since OpenSubdiv became a modifier option now it should be
> pretty safe (in terms, there should be no regressions for existing files
> for until OpenSubdiv is explicitly enabled for some objects).
>
> So in the next couple of days i'll be solving this last stoppers and will
> enable OpenSubdiv around Thursday.
>
> I also started to update documentation which i started working on like an
> year ago or so [1]. Still some work is needed on that page, but think
> majority of the information is in there.
>
> [1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
>
> --
> With best regards, Sergey Sharybin
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
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[Bf-committers] OpenSubdiv status

2015-08-04 Thread Sergey Sharybin
Hey everyone,

Just wanted to give a quick update on OpenSubdiv project.

It is becoming quite close to the point when we can enable it for the
buildbot builds. Mainly only technical TODOs are remained:

* Update OpenSubdiv library on the platforms (some crucial for us fixes
were merged to upstream, meaning we can now switch from my branch to
official OpenSubdiv repo).
* Make sure Blender is still compilable with OpenSubdiv enabled with CMake
and SCons.
* Enable OpenSubdiv and enjoy.

Surely there are some known limitations which we can't easily solve from
our side, but OpenSubdiv team is helping us a lot  making the stoppers
solved for us. Since OpenSubdiv became a modifier option now it should be
pretty safe (in terms, there should be no regressions for existing files
for until OpenSubdiv is explicitly enabled for some objects).

So in the next couple of days i'll be solving this last stoppers and will
enable OpenSubdiv around Thursday.

I also started to update documentation which i started working on like an
year ago or so [1]. Still some work is needed on that page, but think
majority of the information is in there.

[1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv

-- 
With best regards, Sergey Sharybin
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