Re: [Bf-committers] HELP!!!!

2015-11-07 Thread Alberto Torres
Install vcredist_x64.exe, not vcredist_arm.exe

On Sat, Nov 7, 2015 at 4:30 PM, Justin Migliorisi 
wrote:

> When I try and install the vcredist_arm it tells me its not a Win32
> application. Whats the deal?
>
> > On Nov 7, 2015, at 10:27 AM, Thomas Dinges  wrote:
> >
> > Make sure that you have the Visual C++ Redistributable Package installed
> > and if that doesn't fix it, also the latest official nvidia drivers.
> > http://www.microsoft.com/en-us/download/details.aspx?id=40784
> >
> > Apart from that, it should work fine. Blender 2.76b includes the sm_52
> > kernel.
> >
> > Am 07.11.15 um 17:12 schrieb Justin Migliorisi:
> >> Currently I am running Windows 7 Home Premium (64bit) with a GTX 980 ti
> GPU. I can not get any 64bit version of blender working on my computer.
> When I go to open the application it just dies right away. The 32bit
> versions all seem to work however the GPU won’t work for any versions past
> 2.73a. When I try rendering with the GPU it says that the kernel 5.2 is
> missing. Ive looked in the lib file to try and rename the kernel 50 but it
> doesn’t seem to exist. How do I fix this?
> >> ___
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> >
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>
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Re: [Bf-committers] HELP!!!!

2015-11-07 Thread Justin Migliorisi
When I try and install the vcredist_arm it tells me its not a Win32 
application. Whats the deal?

> On Nov 7, 2015, at 10:27 AM, Thomas Dinges  wrote:
> 
> Make sure that you have the Visual C++ Redistributable Package installed 
> and if that doesn't fix it, also the latest official nvidia drivers.
> http://www.microsoft.com/en-us/download/details.aspx?id=40784
> 
> Apart from that, it should work fine. Blender 2.76b includes the sm_52 
> kernel.
> 
> Am 07.11.15 um 17:12 schrieb Justin Migliorisi:
>> Currently I am running Windows 7 Home Premium (64bit) with a GTX 980 ti GPU. 
>> I can not get any 64bit version of blender working on my computer. When I go 
>> to open the application it just dies right away. The 32bit versions all seem 
>> to work however the GPU won’t work for any versions past 2.73a. When I try 
>> rendering with the GPU it says that the kernel 5.2 is missing. Ive looked in 
>> the lib file to try and rename the kernel 50 but it doesn’t seem to exist. 
>> How do I fix this?
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> 
> ___
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> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

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[Bf-committers] HELP!!!!

2015-11-07 Thread Justin Migliorisi
Currently I am running Windows 7 Home Premium (64bit) with a GTX 980 ti GPU. I 
can not get any 64bit version of blender working on my computer. When I go to 
open the application it just dies right away. The 32bit versions all seem to 
work however the GPU won’t work for any versions past 2.73a. When I try 
rendering with the GPU it says that the kernel 5.2 is missing. Ive looked in 
the lib file to try and rename the kernel 50 but it doesn’t seem to exist. How 
do I fix this?
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Re: [Bf-committers] HELP!!!!

2015-11-07 Thread Thomas Dinges
You need the vcredist_x64.exe, not arm.

If you have further problems, please make a report in our bug tracker, 
this mailing list is not really meant for that.
https://developer.blender.org

Thanks :)

Am 07.11.15 um 17:30 schrieb Justin Migliorisi:
> When I try and install the vcredist_arm it tells me its not a Win32 
> application. Whats the deal?
>
>> On Nov 7, 2015, at 10:27 AM, Thomas Dinges  wrote:
>>
>> Make sure that you have the Visual C++ Redistributable Package installed
>> and if that doesn't fix it, also the latest official nvidia drivers.
>> http://www.microsoft.com/en-us/download/details.aspx?id=40784
>>
>> Apart from that, it should work fine. Blender 2.76b includes the sm_52
>> kernel.
>>
>> Am 07.11.15 um 17:12 schrieb Justin Migliorisi:
>>> Currently I am running Windows 7 Home Premium (64bit) with a GTX 980 ti 
>>> GPU. I can not get any 64bit version of blender working on my computer. 
>>> When I go to open the application it just dies right away. The 32bit 
>>> versions all seem to work however the GPU won’t work for any versions past 
>>> 2.73a. When I try rendering with the GPU it says that the kernel 5.2 is 
>>> missing. Ive looked in the lib file to try and rename the kernel 50 but it 
>>> doesn’t seem to exist. How do I fix this?
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

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Re: [Bf-committers] HELP!!!!

2015-11-07 Thread Thomas Dinges
Make sure that you have the Visual C++ Redistributable Package installed 
and if that doesn't fix it, also the latest official nvidia drivers.
http://www.microsoft.com/en-us/download/details.aspx?id=40784

Apart from that, it should work fine. Blender 2.76b includes the sm_52 
kernel.

Am 07.11.15 um 17:12 schrieb Justin Migliorisi:
> Currently I am running Windows 7 Home Premium (64bit) with a GTX 980 ti GPU. 
> I can not get any 64bit version of blender working on my computer. When I go 
> to open the application it just dies right away. The 32bit versions all seem 
> to work however the GPU won’t work for any versions past 2.73a. When I try 
> rendering with the GPU it says that the kernel 5.2 is missing. Ive looked in 
> the lib file to try and rename the kernel 50 but it doesn’t seem to exist. 
> How do I fix this?
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

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[Bf-committers] Updating Colour Configurations

2015-11-07 Thread Troy Sobotka
Greetings. There are few things I'd like to re-table after some rather
heated discussions in the past.

This mail is triggered largely by the fact that a large consumer vendor has
now integrated DCI-P3 displays into their entry level computers.

This would mean that Blender's default configurations will fail miserably
on them.

I'm willing to repair the configurations, assuming we can agree on the
following:

1) To remove the ACES configurations. They are old, hacked, and going to
mislead people via the name "ACES" to imply that they are canonized
versions.
2) To add in the proper transforms for the default iMac P3 displays.
3) To revisit the idea that we should be colour managing the entire UI, as
icons and other bits now will look odder.
4) Revisit the hard coded Cycles sRGB muckery and focus on fixing it.

Thoughts?
TJS
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Re: [Bf-committers] macrovellum's fluid designer for linux

2015-11-07 Thread lansha graphics
thanks Ryan!

06.11.2015, 20:30, "Ryan Montes" :
> This is great! Thank you to "Lansha Graphics" for helping with this.
> Successfully building a redistributable Linux version of Fluid Designer has
> really been giving me a headache. I hardly ever use Linux and this is my
> first time attempting to make redistributable binaries for Linux.
>
> -"Lansha Graphics", unfortunately I do not have the time to look into this
> today or this weekend, however I will set aside time next week to work on
> this. I will keep you updated.
>
> On Fri, Nov 6, 2015 at 5:42 AM, Francesc Juhe  wrote:
>
>>  Hi,
>>
>>  I can confirm it is doable if they examine the scripts
>>  prepare_release_env.sh and install_deps.sh.
>>
>>  Instead of running them right away they can just try to run them step by
>>  step manually. Right now, prepare_release_env.sh fails for missing files it
>>  needs from debian repos which are no longer available. When that happens
>>  you either use a newer (potentially incompatible) version or find the old
>>  somewhere, download manually and disable the download on the script.
>>
>>  For my environment I ended up creating a minimal version of
>>  prepare_release_env.sh to create the chroot environment with gcc, binutils
>>  and openssl and then using a modified install_deps.sh that installs the
>>  static libraries needed.
>>
>>  >
>>  > I would also mention here that i wrote notes about how i set up original
>>  > Linux release environment there [1]. There is even setup script which i
>>  > tried to keep up to date to certain point, for until it became real
>>  hassle
>>  > to maintain. It could easily be used for the starting point [2].
>>
>>  > [1]
>>  http://wiki.blender.org/index.php/User:Nazg-gul/LinuxBuildbotEnvironment
>>  > [2]
>>  >
>>  
>> https://developer.blender.org/diffusion/B/browse/master/build_files/build_environment/prepare_release_env.sh
>>  > [3]
>>  >
>>  
>> https://developer.blender.org/diffusion/B/browse/master/build_files/buildbot/config/
>>
>>  Link [1] doesn’t seem to work for me. I have been getting this for a few
>>  days.
>>
>>  This is a cached copy of the requested page, and may not be up to date.
>>  Sorry! This site is experiencing technical difficulties.
>>  Try waiting a few minutes and reloading.
>>
>>  (Can't contact the database server: Too many connections (localhost))
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>
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