Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Jacob Merrill
How hard would it be from here for a android build?

On Thu, May 11, 2017 at 3:33 PM, Mike Erwin 
wrote:

> Yay!!! So glad we finally made it to this point. Now all platforms are
> on the same modern GL version and we don't need hacky fallbacks.
>
> Suppose we can call this task done:
> https://developer.blender.org/T49012
> even though we still have implementation and cleanup ahead.
>
>
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
>
> On Thu, May 11, 2017 at 11:14 AM, Julian Eisel 
> wrote:
>
> > Hi,
> >
> > First off: Great news! Huge kudos to the people involved!
> >
> > Just to make it clear, the core profile refers to OpenGL 3.3.
> > There are effectively multiple core profiles, so better to be precise
> > which one we're talking about ;)
> >
> > Cheers,
> > - Julian -
> >
> > On 11 May 2017 at 17:05, Dalai Felinto  wrote:
> > > Dear all,
> > >
> > > As of now, Blender 2.8 builds only with core profile. That means:
> > >
> > > * No more toggling CMake flags when switching back and forth from
> master
> > to 2.8
> > > * No more crashes for Mesa and Apple users getting Blender from builder
> > bot
> > >
> > > On a related note, modifiers and dupli objects are still not supported
> > > by the new 2.8 viewport. However you can still use the blender
> > > internal with solid mode to see your data. This is mostly for things
> > > like alembic development, for example. Expect some caveats (screen
> > > effects such as Dof or Matcap won't work, edit mode will crash, ...).
> > >
> > > Thanks everyone for the amazing work.
> > >
> > > Dalai and Sergey
> > > ___
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
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>
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Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Mike Erwin
Yay!!! So glad we finally made it to this point. Now all platforms are
on the same modern GL version and we don't need hacky fallbacks.

Suppose we can call this task done:
https://developer.blender.org/T49012
even though we still have implementation and cleanup ahead.


Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Thu, May 11, 2017 at 11:14 AM, Julian Eisel 
wrote:

> Hi,
>
> First off: Great news! Huge kudos to the people involved!
>
> Just to make it clear, the core profile refers to OpenGL 3.3.
> There are effectively multiple core profiles, so better to be precise
> which one we're talking about ;)
>
> Cheers,
> - Julian -
>
> On 11 May 2017 at 17:05, Dalai Felinto  wrote:
> > Dear all,
> >
> > As of now, Blender 2.8 builds only with core profile. That means:
> >
> > * No more toggling CMake flags when switching back and forth from master
> to 2.8
> > * No more crashes for Mesa and Apple users getting Blender from builder
> bot
> >
> > On a related note, modifiers and dupli objects are still not supported
> > by the new 2.8 viewport. However you can still use the blender
> > internal with solid mode to see your data. This is mostly for things
> > like alembic development, for example. Expect some caveats (screen
> > effects such as Dof or Matcap won't work, edit mode will crash, ...).
> >
> > Thanks everyone for the amazing work.
> >
> > Dalai and Sergey
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Julian Eisel
Hi,

First off: Great news! Huge kudos to the people involved!

Just to make it clear, the core profile refers to OpenGL 3.3.
There are effectively multiple core profiles, so better to be precise
which one we're talking about ;)

Cheers,
- Julian -

On 11 May 2017 at 17:05, Dalai Felinto  wrote:
> Dear all,
>
> As of now, Blender 2.8 builds only with core profile. That means:
>
> * No more toggling CMake flags when switching back and forth from master to 
> 2.8
> * No more crashes for Mesa and Apple users getting Blender from builder bot
>
> On a related note, modifiers and dupli objects are still not supported
> by the new 2.8 viewport. However you can still use the blender
> internal with solid mode to see your data. This is mostly for things
> like alembic development, for example. Expect some caveats (screen
> effects such as Dof or Matcap won't work, edit mode will crash, ...).
>
> Thanks everyone for the amazing work.
>
> Dalai and Sergey
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
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[Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Dalai Felinto
Dear all,

As of now, Blender 2.8 builds only with core profile. That means:

* No more toggling CMake flags when switching back and forth from master to 2.8
* No more crashes for Mesa and Apple users getting Blender from builder bot

On a related note, modifiers and dupli objects are still not supported
by the new 2.8 viewport. However you can still use the blender
internal with solid mode to see your data. This is mostly for things
like alembic development, for example. Expect some caveats (screen
effects such as Dof or Matcap won't work, edit mode will crash, ...).

Thanks everyone for the amazing work.

Dalai and Sergey
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Re: [Bf-committers] Update to OpenCollada 1.6.47

2017-05-11 Thread Ray Molenkamp
The windows libs are done.

--Ray


On 5/10/2017 8:11 AM, Gaia Clary wrote:
> Dear Platform maintainers
>
> Recently i have posted 2 change requests to the openCollada project:
>
> * Fixing the scons build on linux (requested by Hackerman)
> * Improved error handling (reporting errors instead of terminating Blender)
>
> Both changes have been accepted and are available now in the OpenCollada 
> repository.
> Note: The last time we updated OpenCollada in Blender was about 2 years ago.
>
> Because of this i propose to update to OpenCollada - 1.6.47:
>
> https://github.com/KhronosGroup/OpenCOLLADA/releases/tag/v1.6.47
>
> or if that suits better, use the commit number:
>
>  22b1f4ff026881b4d2804d397730286ab7e3d090
>
> from here:
>
>  https://github.com/KhronosGroup/OpenCOLLADA/commits/master
>
> Please be so kind and report any remaining issues with building the 
> libraries.
> If you know a fix for your find, you can forward the fix to OpenCollada
> project or tell me about it. Then i will take care :)
>
> thanks,
> cheers,
> Gaia
>
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[Bf-committers] Blender 2.8 planning notes 08/05/17

2017-05-11 Thread Clément FOUCAULT
Hi, meeting notes for this Monday Blender 2.8 planning. (with a bit of
delay)

Meeting Log:

Summary of last week:
* Sergey was doing some CDDM hack to support solid draw mode in order to
get closer to the core profile switch. Also finished first version of DEG
design.
* Clément worked on postprocesses for Eevee to get eye candy visuals soon.
Done Bloom, Motion Blur, and nearly finished DoF porting.
* Luca finished weight paint, and implemented vertex paint drawing. Both
are fully working.
* Campbell started reviewing the workspaces branch, fixed DWM-GL render
support, backbuffer selection, draw state switching fix and worked on
pose-mode. (
http://download.blender.org/ftp/ideasman42/donelist/2017.html#week-320-may-1
)
* Dalai worked on cycles in draw manager, some pose engine work, and
overridable scene render settings. (
https://wiki.blender.org/index.php/User:Dfelinto/Foundation17)


Focus is on:
* Continue modernizing OpenGL
* Porting over functionality to the draw-manager [1]

Plan for the week:
* Sergey will finish CDDM ogl port. publish DEG doc and maybe start DEG.
* Campbell : port sculpt mode to Draw Manager.
* Clément will tackle Eevee UI and finish post processes. Investigate
Performance problems.
* Luca : Particle drawing in Draw Manager.
* Bastien : fix viewport world material update, continue helping Draw
Manager.
* Dalai : Cycles render bug, write design doc for Draw Manager UI/UIX, F12
render for realtime engines.

Thanks,

Clément
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