Re: [Bf-committers] Help to get started

2018-08-24 Thread Stefan Werner
Hello David,

have you seen this?
https://wiki.blender.org/wiki/Developer_Intro/Advice#Pick_a_Project 


I suggest picking a bug from the tracker:
https://developer.blender.org/maniphest/project/2/type/Bug/ 


-Stefan

> On 24. Aug 2018, at 07:08, David De Anda  wrote:
> 
> Hi everyone,
> 
> My name is David De Anda, I’m new here and I’m trying to get started 
> developing blender, I had some experience in the past playing around with 
> OpenGL with C++ and Objective C developing small game, but I don't really 
> have too much experience with projects as big as this. So I was wondering if 
> you could help me pointing out some first exercise that I could do to start 
> understanding the code, I had read some of the documentation and already got 
> the project compiled with cmake.
> 
> Thanks in advance.
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Re: [Bf-committers] libssl on macOS

2018-08-24 Thread Arto Kitula
Hi!

Indeed seems that _ssl.cpython(and so on).so lib is linked dynamically against 
brewed openssl. Will fix this in 3.7, hopefully we’ll complete libs update next 
week.

> Arto, is this something you can look into? It's has been a problem for a
> while (T56329 and T56275 are fairly recent examples, but I remember this
> going wrong months ago too).
> 
> Cheers,
> 
> -- 
> Sybren A. Stüvel
> 
> https://stuvelfoto.nl/
> https://stuvel.eu/
> 
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-- 
Arto Kitula
arto.kit...@gmail.com




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[Bf-committers] libssl on macOS

2018-08-24 Thread dr . Sybren A . Stüvel
Hey all,

Python's _ssl module on current master and blender2.8 nightly builds
seems to be linking to /usr/local/opt/openssl/lib/libssl.1.0.0.dylib.
This file isn't guaranteed to exist on macOS machines, and as a result
HTTPS requests won't work. This means that the Blender ID and Blender
Cloud add-ons are broken, and so is the Benchmark Client. That last one
is rather urgent, as we want to push the Open Data platform
(https://opendata.blender.org/) out of beta phase, and that means it
should see testing on macOS clients.

To test this, you can simply do `import _ssl` in Blender's Python
console; it should work on a fresh macOS install.

Arto, is this something you can look into? It's has been a problem for a
while (T56329 and T56275 are fairly recent examples, but I remember this
going wrong months ago too).

Cheers,

-- 
Sybren A. Stüvel

https://stuvelfoto.nl/
https://stuvel.eu/

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