On 9/4/2010 1:30 PM, Bassam Kurdali wrote:
On Sat, 2010-09-04 at 09:56 -0600, Antony Jones wrote:
I have been playing with rigging in blender and have made some changes
locally to my machine. Would these be changes someone would be
interested in?
It's premature for me to say how the bone visualization options work
just from the descriptions. They look like they might be useful, but
maybe needing better integration with existing features. Since it is
hard to take advantage of blender features using object controllers
( actions, linked character proxies, reasonable rest transformations),
I'd say custom object wire colors is a bit misleading for riggers.
However, for me the most interesting item is the pole vector as a float
property, could be quite cool for many setups, esp. if you wanted to
drive the twist from a rotation , and didn't want to go through the hoop
of controlling the pole target.
I'm not sure what you mean by object controllers?
I think I know what an action is, but I would be guessing about linked
character proxies, and resonable rest transformations.
I'm not really sure why changing how the bone is displayed should affect
any of these things.
As far as bone color being misleading to riggers, is this because this
is not what you are used to? Because it is fairly common in other packages.
I have put up a web page so that you can become familiar
with what I have done. It has pictures and descriptions of the changes.
I am open to changes. And think this stuff is useful enough to other
people to put in to the main trunk.
the pole vector option at least gets my vote! though I'm just an
animator/rigger, not a developer, so I have no say as far as code/design
goes.
The web page is at http://home.comcast.net/~antony.jones/index.html.
Thank you,
Tony
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cheers
bassam
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