Re: [Bf-committers] 3D Cursor and Border Select
I always thought that a check box next to the cursor coordinates in the view properties panel (N? T?) to lock it at origin was obvious feature missing. +1 On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson harley.ache...@gmail.comwrote: I would like the team to consider turning the 3D cursor off by default. I would be happy just to *lock* it in place. I use it and love it, but it is never where I want it when I need it because I'm always accidentally moving it around. So just a lock cursor would be great. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
Sorry, email lag. I guess this discussion is over. thanks for talking this subject over though. :) On Fri, Mar 2, 2012 at 5:24 PM, David Silverman silvermindy...@gmail.comwrote: I always thought that a check box next to the cursor coordinates in the view properties panel (N? T?) to lock it at origin was obvious feature missing. +1 On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson harley.ache...@gmail.comwrote: I would like the team to consider turning the 3D cursor off by default. I would be happy just to *lock* it in place. I use it and love it, but it is never where I want it when I need it because I'm always accidentally moving it around. So just a lock cursor would be great. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] blender UI state
+1 to wiki page On Thu, Jan 19, 2012 at 2:12 PM, mindrones mindro...@gmail.com wrote: Hi Campbell, On 19 January 2012 20:16, Campbell Barton ideasma...@gmail.com wrote: We've had many long UI threads on the ML before which just die out without much gained besides everyone airing their opinions (which often conflict). Rather then suggesting many random annoyances it would help more IMHO if we could focus on specific areas such as... - better toolbar layout (operator redo is far too cramped) - general panel layout, button spacing / placement, layout engine. - re-organizing 3d view header buttons / menu / display panel which is currently a shamozzel. William Ranish's blog post covered some of these issues. http://www.blendernation.com/2011/10/29/cleaning-up-the-blender-ui/ The frustrating thing about UI discussions is they tend to go off topic far too quick and farly simple stuff gets overlooked/ignored, no consensus, nothing happens. would it be useful if I start collecting things in a wiki page and we start resuming problems there? It would be: - not a discussion page with long rants - schematic - possibly with mockups - only focused on usability. - divided it in areas (3d, properties, etc) and I can help keeping it that way. People might discuss here based on proposals collected there, and when things or blocks of things get approved and fixed we move stuff away or delete. Cheers, Luca ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] blender UI state
+1 N toolbar area is a mess. We need tabs or something. Plus I hate being in sculpt mode, and having t go back to object mode to set the object normals to smooth. It's an example of how the N toolbar doesn't help as is. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Interesting Article
An older article, but very interesting : http://www.vidimce.org/publications/lpics/ (Video and paper ) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Interesting talk about opensource community and issues in firefox
Hi, I found this interesting talk. I ended up thinking about blender while listening. I think there are some interesting ideas about user experience and managing the direction of the project. http://www.youtube.com/embed/hMDBwa4huUY ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Proposal for View Docs on Right Click
I thought of this a long time ago. I am really in favor of this. If there is a concern with increased traffic, maybe a local copy of the wiki can be downloaded and updated, but that sounds like a solution that may be harder to implemt than the feature is worse. +1 on this! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Proposal for View Docs on Right Click
Id be concerned that a lot of api things that are wiki-able are used all over the place, not just in a few operators. Are we talking about clicking on buttons only, or also settings and values used in operators? If you click for help on a slider that does something in a modifier, but the same kind of slider is used in materials, do you open multiple tabs, one for every place used, or do you open only the help for a slider? How do we know that the user is working on a slider that is part of a material? what if you change the material type? How can you keep track of the intention of the user seeking help? Obvious help docs would be: button operator - docs for operator add bone - bones page not obvious: noise settings and values go where? Could users add general info to a page about a data type used in more than one place? Should they put links to other places these settings are used? A lot of these settings could use help docs :) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] UI changes from cycles branch
I agree with the comments about the black arrows, and the buttons looking less like buttons. Love the new side panel expanders, but the splitting corners are too hard too see, i agree it might be better with some gripper lines. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] View Camera Clipping (patch video)
Nice feature, but I don't like cluttering up the workspace. Is there a way to toggle between off, on and clipping with a single button/icon? Not sure if a workaround already exists, but maybe a property can be hacked up based on the IntProperty, but instead of displaying a number, it displays icons that are given as a list. That way you can use (['PROP_OFF', 'PROP_CON','PROP_ON']). The PROP_CON ring makes sense for dark border, and on for fully engaged. Something like that would allow you to build in functionality without needing extra UI space. Good work! -David Silverman ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers