[Bf-committers] GSOC 2014 Proposal Rough Draft

2014-03-16 Thread Elijah Caine
Hello BFCommitters,

I have completed my rough draft for the GSOC 2014 Proposal to create an
Improved Vector Blur Node. It is hosted on my website, so you can find it
here:

http://people.oregonstate.edu/~voigte/gsoc_2014.pdf

Any and all feedback would be wonderful. I haven't done anything like this
before, both in the huge scale of the Blender Project and in the long
time-line, so I'm completely open to any suggestions.

Thank you,
Elijah
pop_n_fresh @irc.freenode.net
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Possible Proposals for GSOC 2014

2014-03-13 Thread Elijah Caine
Hello Blender Committers,

I really want to contribute to Blender this GSOC, so between times of
studying for the end of term at University I am attempting to put together
a proposal.

My question to everyone here is which is more pressing/ which would be a
better task for a first-year, extremely passionate and hard working,
computer science student this Google Summer of Code:

Improved Vector Blur Node
Improved Solidify Modifier

These both come from the 'Ideas' page and jumped out at me, however if
anybody here thinks there is something more pressing then I am open to new
ideas. I am very passionate about Blender and want to help in any way I can
and would love to participate in GSOC with blender this year.

Thank you,
Elijah
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] gsoc 14

2014-03-10 Thread Elijah Caine
greeshma,

In response to one of your final points sent to the bfcommitters mailing
list, I personally believe that Blender should never become a paid product.
It was for a few years and since going completely open-source has becoming
a shining beacon in the FOSS community as to the potential of what free
software can be. It isn't yet as powerful as the Autodesk Products, but is
quite impressive unto itself and is quickly catching up.

Thank you,
Elijah
(pop_n_fresh @ irc.freenode.net)
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Prospective GSoC student (Elijah Voigt)

2014-03-09 Thread Elijah Caine
Hello Blender Foundation Committers,

I am currently looking into applying to Blender for the Google Summer of
Code and would love some advice to improve my Application.

I have been using Blender since I was 12 years of age, I am currently 18
and in my first year attending Oregon State University studying Computer
Science. I have used Blender for personal projects, taught it at my school,
and have loved it very much. Until recently I have not had the means nor
the a reason to delve into the code for Blender, but have always wanted to.

I have not contributed to the project yet but am interested in doing so. I
recently forked the code successfully got it to compile after following the
tutorial on the wiki. I have also looked at the 'Ideas' page for GSOC and
am interested in working with Modifiers (Specifically the Solidify idea) or
the Game Engine, because I have little experience in that area and want to
learn more.

I have some experience with both C/C++ as well as Python, so contributing
to this project would require me to learn some new tools but not any new
languages.

I have looked at the issues page for ways to help but have not yet been
able to contribute code.

Blender has affected my life greatly and I want to contribute to the
project. Any pre-application advice you could give me would be wonderful.

Thank you,
Elijah

Website (Includes portfolio and resume):
people.oregonstate.edu/~voigte

irc.freenode.net Nick:
pop_n_fresh
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers