Re: [Bf-committers] Status of experimental BuildBot
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12.2.2014 15:33, Antony Riakiotakis wrote: > As far as I remember Jesterking had the MinGW bots running. I could > take over if he is not available anymore since I am building often > for MinGW/MinGW64 here. I had a system breakdown, and had to rebuild from scratch. The slaves for our buildbot system haven't been on my list yet, so if Antony can take over I'd be happy to not prioritize :) /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iQEcBAEBAgAGBQJS+38jAAoJEKtfN7KsE0TtqiQH/iWQ+URzZXjfXxvqClVXek7f mENO8YiCEIz0c9yXDiPG3na0Y0r+qakrxjeIwHj1DLRG9S8qZ+eg8U/FXGMcZoyk R6OwW7kdfCSK0tu3UC+tpJ9WSQ6caYYeCWVzP5hbL3J3S2g31bdbp3iAX/3YJWq5 6SHV0isVTZOZ7BDuZKcxvwvS9yDmXEqHRX9X6zBFLbyZvToSg3fFry7AAPQYHQi+ hUOBY3XgtRnP15aJgY9qWXvzScflDEtWv5H8EyBU3L1tgS2Jz/oTbHUeTWHIA90S coLnz8T3OwCCqlVY7jAywn/qulzosxdfAeYH3sOykCGx6LWTaZwhnInYVs3Excc= =fUCz -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Remove support for SCons configurations?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 If no active users chime in that they really need these, feel free to clean up those config files /Nathan On 06/05/2014 19:54, Campbell Barton wrote: > Fairly for neither of the SCons BSD's are used by anyone. > > The addition of FreeBSD9 was from 2010, since then there are only > cleanup/update commits from devs who don't use FreeBSD (afaik), > like bumping Python version, or removing changing flags across all > systems. > > MinGW cross compiling only worked in a very limited way, I had to > call Wine to run makesdna/makesrna, but last time I tried it was > broken (can't recall exactly what failed...). > > Since we dont even officially support MinGW on Windows, Im not > sure its worth the effort to support cross compiling to it on > other platforms. > > On Tue, May 6, 2014 at 10:58 PM, Sergey Sharybin > wrote: >> BSD8 could go i guess, it's real ancient. others are to be merged >> at least together. Would be fine with dropping bsd scons support >> if it's broken, but if it's not broken tihnk it's rather fine to >> keep them in. >> >> Linux cross could be a real PITA to fix, not sure it works atm >> for someone, and also not sure it worth having actually. Fine >> with leaving it out. >> >> >> On Tue, May 6, 2014 at 5:33 AM, Campbell Barton >> wrote: >> >>> Since the topic of deprecating platforms came up recently, >>> anyone against dropping support for... >>> >>> >>> FreeBSD8 + Scons ./build_files/scons/config/freebsd8-config.py >>> >>> FreeBSD9 + Scons ./build_files/scons/config/freebsd9-config.py >>> >>> Linux/MinGW Cross Compiling >>> ./build_files/scons/config/linuxcross-config.py >>> >>> >>> As far as I can tell these aren't used. FreeBSD use CMake (and >>> is at version 10 currently) >>> >>> Linux Cross Compiling used to work but has been broken for over >>> a year without any fixes. >>> >>> -- - Campbell ___ >>> Bf-committers mailing list Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> >> >> -- With best regards, Sergey Sharybin >> ___ Bf-committers >> mailing list Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > > - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iQEcBAEBAgAGBQJTafUMAAoJEKtfN7KsE0TtFKUIAIrYHPWMve1EcXqq/yyaE33p XPWMOnXeHag01cXRwbrpxx0fEEUqVoZUu8rbqyAKz04mWXsJXqOcRkC0ZjT4VBvn jqzxnYEEXxnO0LPmCV5qfNzfcIG4NCG3ixE+3PQGkohkPRJngWqGEPa0Ne7t3+hG Tp7YcM6kDFB8j5eETTu5EAC+iA+ZNuBwdbmlr9Wz3m+mw0of8VCv+qqc24KnSldk +oEknCIXvw7dSdsU/rDCllv+JaDLakdyS2n9VGY3/VdU2BvgUh5MkPU9n2/sjCso nfvpVop4FNGlsrbKB7Yge2ne+ynZzosNCiEv/tV76zLgZ2S9gLIOIuNJyLzB2lE= =NzCO -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Change of MinGW64 compiler
On Tue, Jul 10, 2012 at 3:24 PM, Constantin Rahn wrote: > Hi Blenderheads, > > someone has fixed it. The r48788 mingw win64 buildbot version is running > fine now. Thank you for this to the dev who has fixed it! I replaced the mingw64 version used :) -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Collada library version now available in separate file
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thanks Gaia! /Nathan On 1.10.2013 0:30, Gaia wrote: > Hi all; > > After the recent confusions about which OpenCollada version should > be used i now have added a file: > > blender/source/blender/collada/version.conf > > This file contains the sha1 hash key of the OpenCollada Commit that > shall be used for building Blender with Collada. > > After a bit of trial and error i found the following "script" to > work well when i am in the home directory of my OpenCollada git > clone: > > blender_collada=/d/blendersvn/blender/source/blender/collada > sha=`cat $blender_collada/version.conf` git checkout $sha > > Now i can build openCollada with the correct commit version. Oh, > and please ensure that you build with MT flags (for static > libraries) > > I hope that helps a bit :) > > cheers, Gaia ___ > Bf-committers mailing list Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iQEcBAEBAgAGBQJSSna+AAoJEKtfN7KsE0Tt4dgH/2OQ992vqcS8SQY9UikzPFZL mCcgDWl5D14Ey8ES1tZbBzLNeH8HK8p6R3AqQnHpP9YfwHRXsR8Q3kDwqBS2f+TC IChJAprXhyC//UFsGhpu8pBvFnlafQbqBaH2Xx/ZK82VGwx3G1AWW92sjMC5m7mU Wy+aoDIReYnVYR/w5b13IwlYvXJ4ogZjl1vn7WfUYE8ZW1qLeN5r3FVOkMCGC8tj RYuG2jf9S8R86AzK5ExAf9dWeANh4Gp6QG2kLwDFazqTG6WKl5/22FuOzgdmjB14 uBx8G+OjtOzRxXcSzez4WXTvgNEKdbzhGSNDNZMq22yxvdC18e0d+bAVqRzkwMw= =LkU2 -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] when blender2.57beta starts not make zoom at mouse wheel
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 6.4.2011 8:33, Agustin Benavidez wrote: > Yes, it happens some times, but is i didn't find the reason to replicate it, > but it happends some times. > Cheers > > > 2011/4/6 iozk hz > >> i need to select the desktop and then blender to make that the blender >> responds at the mouse wheel On what operating system does this occur? /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNnJuuAAoJEKtfN7KsE0TtcrcH/Ro1OWACwdu/jE5ld+5Gdzi0 7Cq3IQxzJOAWqgCHleQeBKFmQRibpnzPU46AUOwIGqTf8LHc63/2WANi51L2pdw7 eW3NMuDSTvyRqJj9//g8Y9xfw0ixxjlFShZPwV441vslJYVXQ2W5TxoptaapIAzo 7u4TTPLFSpnOz2qm179A5vU/rNAxUZO1AH/5khI1l4Z3396ITi+qE566d/diw6PK xumEnnKPiM+5tbkEsTrEkoGMuut3Cr5dFDJQoP0kG3wXn7mPhokgU4FCUWype90m S6JoMKW9mprcaI9kA6SVTF0EMrlg9qnA5dD/Ka6TTNV5uwH0XOqkigHn7YiMuDM= =wXpw -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.57 Release AHOY! (1)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12.4.2011 21:14, Ton Roosendaal wrote: > Hi all, > Before we awesome builders do our building job, I want to first do the actual tagging of both bf-blender and bf-extensions. I'll reply to this message with the correct revision to get of blender-2.57-release tag when I'm done. /Nathan > SVN is now locked, only the crucial release-related fixes get in now! > > Typically some last minute issues get found as well... I'd like the > platform builders to give final blessings as well. > > Revision for release currently is: 36125, tagged as blender-2.57-release > > Builders for 2.57: > > Windows: Nathan Letwory > Linux: Sergey Sharybin > OS X: Jens Verwiebe > FreeBSD: Pete Larabell > > Thanks! We're awesome! :) > > -Ton- > > > Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNpJciAAoJEKtfN7KsE0Tt/xkIAKLotcey+KzYa/Wlo7257P6m R/0kSkK1CL3aFWe+M3e+AT3o9Oul+GQXiTiQKI/o/S06O9QX6Z7kDnnQzl8mwuSh FW4T5rkfLlgPfPzTnT6SbQC0WfSpsX9UPCyuD295n0yAA0hnOdSOxeXKXGM4NQOa FS01ZcCuitdIS3GCYP+kDZ5vQH3Y1rOC+svGDE9XyA+MzW8q67zwzOruud/sl/EC b+KG2tTZucM8l1gp8mLy4DV6od8qOedRhreUdAZK0VyDDJ1QRPcQw5a67ThVu+AZ mGlyl/Mu4BheP9hBt9v92jBLKInVJGRpGxaw7Bvg+m3WVELYWSvskBz2SPXucgM= =e2cM -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.57 Release AHOY! (1)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12.4.2011 21:17, Nathan Letwory wrote: > On 12.4.2011 21:14, Ton Roosendaal wrote: >> Hi all, > > > Before we awesome builders do our building job, I want to first do the > actual tagging of both bf-blender and bf-extensions. I'll reply to this > message with the correct revision to get of blender-2.57-release tag > when I'm done. Blender sources: svn co https://svn.blender.org/svnroot/bf-blender/tags/blender-2.57-release/blender/@36129 blender-2.57-release also get your platform lib/* folder if necessary svn co https://svn.blender.org/svnroot/bf-blender/tags/blender-2.57-release/lib/windows/@36129 lib/windows (of course getting everything from under the tag is allowed too ;): svn co https://svn.blender.org/svnroot/bf-blender/tags/blender-2.57-release/@36129 blender-2.57-release ) Have fun building! /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNpJ4eAAoJEKtfN7KsE0Ttw8gIAIn+e68Wvb6jYxsVgPXITxXB F+M+rhn1CyUPpnwMf9I4Gi7/yPdxYwgL3MSgZpEFbytXKeeJDENfSl8KSn2kJ8rt anCbZusAqEIgF1GvdN6FOFf0rHeEvi7MtEpFr4mPpZ+mxI5gM8oLQHsg2qgQYU16 RH29zHCPT3NbIM4C2pGgw0WS6fcrqdupvPC/zoit9VjpZ+h8TL/yWNM0/SK9DYgI dva53RS9WJNBt/B8A0QeP3H2PiU1syoFaiWbfm/RJ7M87Ols6lIkJ/8NCFkbwxOP 1pBYeRxN1e4Y4g9bVJaJfBEbx2zvJhdyA8NjAJ7pw5b6Ka/Z2DqIIqUubNxI8lc= =ymP2 -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.57 Release AHOY! (1)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 13.4.2011 0:20, Thomas Dinges wrote: > Maybe retag after 36130 and 36131? > Mainly cosmetic fixes, but this is a real release and errors are in the > splash. ;-) Retagged. tags/blender-2.57-release should now be checked out on Revision: 36135 Builders, if you could please rebuild with that revision? /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNpMWkAAoJEKtfN7KsE0TtRBwH/1AEJsvyp1Q8XVwkeYN7ykVt Sm4e/7XLBJsfPvhj3ygFzioSG5Wx4CkzhK8ur/0lrdHvTt0RofTGMYHltZi+e4eY w6EGr+IE1q1qseDEcM4XdaWzkQSm7Bx2p2xZuAPpc7D28Ba0FakF309pH3viMRRR LXXxJdIDKfFOwhLDng1jGKTn2I0ksRipBtdmu1Km3IZHQ+918c7IoTNxWVrWC1jo 58rosA2EFQrThOerZGfV+Chtq8AoDvU6cTGpkaVL2fTeIks1ZoirdPIFUfdPZAs6 dGMk63MbF4Ev1Szk+GN+dLWJi4cr5xvHZr27m441bjfqrx1gXB1uZh9L+7FggKo= =V3nI -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.57 Release AHOY! (1)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 >> Builders for 2.57: >> >> Windows: Nathan Letwory Windows builds in my homedir on d.b.o under 257release/ - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNpMo5AAoJEKtfN7KsE0Tt6aMH/1lGsTDxV85HED6/WP/cqfIN t5NAhLzf9QyPfkxXd/A6OqZQ9A9XpGBnWUTB181beitzuUJrXNa8g1L+qlOC+G+b xcictLDYZuci/CV3EoxJzwOsDs/addijcO+7FAjevBDYgOLZ0MHols7PvpTamIaw lYF+71t2hrUHzOcIvWCCPJ2WLfKIxgd7Lwti3AnCJR332qAyicCbT/3W1y5Fi7BI RSifHMTI9N/TfDBMOq4N2CkF3SubuiphIzCyuX+IhsGWVCbyJCiXNZmBYee9EWb1 cyyM+aVqCFg49kIy+kaj7WvnfssyLgIAuLaWFV2he7UL0eyL5UaMYLMNmxio86M= =cWRL -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Windows Debug Build (possible with free tools?)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 As told many times on IRC, the easiest/best way around this is through building your own debug dll. /Nathan On 19.4.2011 4:33, Campbell Barton wrote: > I hope there is some way around this but from what I can tell there is > no way to compile a debug build of blender with free tools on windows > right now. > On my XP system running on VirtualBox I can't at least. > > This is a real shame because it basically means you cant develop > blender on windows - at least no debug builds. > >>From what I can tell, from talking to Nathan & looking online, the > issue is that linking against python32_d.dll adds in the dependency > for MSVC2008 - full version runtime. > Its hard to get detailed info on this because the error message is cryptic: > --- > The application failed to initialize properly (0xc9159992). > Click on OK to terminate the application. > --- > > This happens on MinGW and MSVC2010 Express, only when Python is > enabled & with DEBUG defined. > > With GSOC starting it would be good to resolve this or at least give > students on Windows some time to apply for a free MSVC student > licenses. > > I looked into building a debug python with MSVC Express 2010, but they > don't support it. (or MinGW for that matter) > see: http://www.gossamer-threads.com/lists/python/dev/910317 > so if anyone has some idea about how to build a debug python that > doesn't require a full MSVC 2008 it may enable linking with free tools > again. > > > If there is no way to get free tools working then there there are 2 > workarounds I noted here, > basically to not link against python32_d.dll or not build with python at all. > > http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/CMake#Debug_Builds > In most cases building without python is not an option - no interface, > but building a release with debug symbols is no so bad. > > > ps. this is a thread which I *think* is the same problem we have with > 2008 full version runtime. > http://social.msdn.microsoft.com/Forums/en-CA/Vsexpressvc/thread/03e98c40-b91a-482e-90d1-d82021a6c0eb > - -- Nathan Letwory Blender Foundation | Letwory Interactive http://www.blender.org | http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNrSk+AAoJEKtfN7KsE0TtbO0H/A6E779nPsyg1emWP43lDodP ASoem2NTi13uyZQJkQamaVLGg/9Gawbh3M+TY2iVBCbXx3uiHTFELjQCPaMUU+RL i5LGwW3vEte9NVFTV7I3LWjfWRoT0uHnQxxUt9g/5yp8ne2X6qOz/R/Tgzi3LFxb AfbKQH2bX66MEx3Ie+BbqRIU8Z9SOshqUOUpQShtze8hNHwG7Z4ZQwyivihvvQkB nJrR0qElIHWPSYK+ol+VgGtUZEdbABE0BPCGiBGVze0jInldQGYXAEpv9IDitwny PipMMzZizPyILQq5hjjEQflZc2sOJ3ABdFT0uCkOQmCl50YLkLX58GlJNMPdO9M= =bdyY -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Windows Debug Build (possible with free tools?)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 19.4.2011 11:27, Campbell Barton wrote: > installed msvc 2008 Express and magically MinGW and MSVC2010 debug > builds both run now. > > Corrected the wiki docs. > http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/Troubleshooting#Debug_Builds > > - Campbell Not so much magic as more that you now have debug versions of the runtimes. These debug versions are not redistributable, so either recompiling or installing vs2008 indeed are the only ways to solve it. I tried to compile a static version of the Python library, but I have failed sofar. If someone knows how to do a nice static library with MT as settings we'd be much happier. What I could still try is an MT version of the DLL, btw. Right now I'm a bit bogged down, so I won't have time to look into it this or next week, but probably in May I can have another try. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNrVfDAAoJEKtfN7KsE0TtSgsH/R5fgnW4IrUdnDSqxEAN1vyH wsKrrkhvpCGDCJrmi8CR8BekPdfaKSG2gYnH6q6TJrbYIIx2BsFPTSdOT88bp1F1 wqX8Risz19wS8i/aOgIYaw0q/hNVifudmmLX5BM/iHxuLmpVi6l60KhYDG3w4hmk 3RjlWNbfqrV90EeMJAwerUjCPu3nSDBc29nCxajBpix7aVilhlRONpF/hvQL6xI8 tz2VXzn42hAowZYJ3U6HYXQj148yvSoqDL9xUtlW8Hp1EUKE1xbL2/Ug+A/056v5 yVMa04buWwIHY+z5No/WFrwucgFl86SXUPbOr2zXd3SYn0qWr1b19SFQrOezwQ0= =P0bS -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] recent commits after 36315 broke scons building with player
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 26.4.2011 8:33, Yousef Hurfoush wrote: > hi i get this error after the commit 36315 to build blender: > - >Creating library C:\Development\blender\build\win64-docs\bin\blender.lib > and > object C:\Development\blender\build\win64-docs\bin\blender.exp > Generating code > Finished generating code > Trying to remove existing py bundle. > Unpacking '../lib/win64/release/python32.tar.gz' to > '..\install\win64-docs-36331 > \2.57\python\lib' > scons: building terminated because of errors. > - This is not the real error message, but indication that somewhere along the compiling/linking road there has been one. Check the output for the real error (often first occurrance of the word error, except for those where it is part of a file or directory name). /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNtmk0AAoJEKtfN7KsE0TtJ7EH/0vijCLrVBQzQwO+/NX+BxsK lY25j0Hw0eENIK17oAQIWe5RXuHaKgLmIfTZAuAXcinLO9dtUyVfB6+WrFg8E2Cy 48wbQvqsRQJh35iYGK/B1wk3iyv2tUru7anQnGur0CJCRp3KjGpmYnYn5R6YrDHr 0QfFRF70cBjcjiBuo4SO2RbTReeVm2oFrMLTZC0soscY+yDCd7jX6iXDsAPMVkCU efuGDlZ3NZe+FpZc+UOTsIEtH1MGGrjCSseFncyriNisBux9Sfw+ah9kOELapyq8 ADKu6agFnSJD7rtnlBnZuCLsIW8nZOdGhRxYVSx3wBRqYKoxWVM1ZqE7MsnAoPE= =ki1T -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] console window back to appear
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9.5.2011 0:09, Kalle-Samuli Riihikoski wrote: > It would be nice if blender could remember if this is on/off when > re-opening. When I press Ctrl + U and console window is on and > when I restart blender I have to click that option again to make console > window show up. Thanks. http://projects.blender.org/tracker/?func=detail&aid=27159&group_id=9&atid=264 /Nathan > > 2011/5/8 Agustin Benavidez > >> Help Menu -> Toggle system console >> >> Cheers >> >> >> 2011/5/8 Yousef Hurfoush >> >>> >>> >>> >>> is console window back to appear on the startup a bug thing or is it a >> new >>> option >>> >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNx42vAAoJEKtfN7KsE0TtcJMH/0WBNF1RcocvFDCk95mMKjGM WkDj5GkyW1DAx/EoxyLDtDNBkx5bOMMIgiwcNGUAPIg7qGQC9HIJQGf9kHLU2evN jzqKFZ0uUp1EnJMYEGcDeCKEXjSYPXTWBlori1+lImkyYYdwySxul6Ngnn45OZ+P pEufEAyqALLJ5ZHbxLKaBsBUE9+Vfchh6jPBzNYVhwKr8y2qa22VIDp9ZTu5gw5t F0RacT81XH2IsJOUiOSfCemMrPEuGUIVMnNUgSbxASESRDism1HtCj9XezcnAI8y 8Y9f8BSk+J81HR7jATQIgp//aImWM7sYtsxzWjjL48n07aFaRl2Q2cLXQtQgaY0= =Yatq -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] console window back to appear
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9.5.2011 1:28, Yousef Hurfoush wrote: > > > >> Date: Sun, 8 May 2011 16:45:47 -0300 >> From: agustinbenavi...@gmail.com >> To: bf-committers@blender.org >> Subject: Re: [Bf-committers] console window back to appear >> >> Help Menu -> Toggle system console > > i know that, but there was a batch applied to trunk that hides it from > startup and it worked great > now in the recent it reverted back to same old behavior, was this modified in > a commit, everyone asking what happened It still works as it is supposed to. I just tried current SVN and without -d, -con or --start-console, started outside cmd.exe, the console is nicely hidden. With any of the options, or started from cmd.exe, the console stays. If you start from a shortcut, make sure you haven't added any of the above options. If it still appears, check if there is any (error) output in the console before the line "found bundled python". If there is, please tell what it is. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNx4/8AAoJEKtfN7KsE0TtMMwH/AwWDZe2pv646PtaUtmJiC1i bB1C2f1bB/TJY8subeIZipwJhJJzszxVr3EV8vhQ1eDstcAvUFvXWg0vLKFmRSvY 4IWCd4AyGEPEKWK2xTtcsk3e9ENmdDXamNBpKTgaTIsE9Lqlouw243qEULExi2H0 E3KpCJMIZ0nSSTpbnQq0vkfYubqBdDiJYKVjCLXwN6qT3xYj8V/qM0IFELQvrVUD 4nsOjKl/v9q7JqCYJpJTXWJKLsWolzG/Y5Uy6EOoNiMVZ0DESfXRQXg62sinWQMP LSXJMO0gfD0dDLb79Tv2D9PFSLZtYaQYAM7cuKwjlCMOnoVh6e7CR4VNUwYQj+s= =RSKy -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] FW: console window back to appear
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10.5.2011 1:46, Yousef Hurfoush wrote: > > > i checked with luxrender, yafaray, index visualizer, ... many external addons > have the same impact on startup even without errors, > just removing them from the addons folder no startup console. I haven't tried these yet, but if any code manages to print anything to the console before the checking code is triggered then the console doesn't close. index visualiser has currently an error, which gets printed to the console, thus prevents the console from being closed. Do check any of the other addons if they print anything during startup (imo they shouldn't if there are no errors). /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNyOapAAoJEKtfN7KsE0Tt+AgIAJmDwFYwaveLVTelTee8vV1a XOg+bSolDQ0iC3WgJfcUYE8DT5TyohPaOh5uLC0QaFz5AYf9CpFyKc9YAmj6dD0T Lh/wcevEhTssY/Y8r4CyfZJSxpHEKQ8HsmqDETB3bmswv5xv4Hb5+RqABD0zg2kX qQ3NpzaIgv4IBNOd6RbSk3/26IIbnauKHJyzQcDilxyp63GdsNVrbZJpbqNKjMGm 6D7TOaCozMvz4/vEeFMojnJ2tep3CfF49sV9K7TBWjWw2h+6cHS1t78FrP7srSYA q90TVm9iFAScP5psqxrRR0d3cXHbFN0P/yptCrGBXLYb6uuBATV/+PzqmcuZXbU= =oyzd -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] FW: console window back to appear
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10.5.2011 12:58, bartius crouch wrote: >> index visualiser has currently an error, which gets printed to the >> console, thus prevents the console from being closed. >> > > Thanks for the report. Just committed a fix to SVN for the index visualiser > add-on (revision 1914 of extensions repository). The console now properly > closes again. Great! - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNySv+AAoJEKtfN7KsE0TtWzcH/0qtHMrjgFGrdiQofLWikwRk tKBDr2NKXVb9cZkYjmioeCryJjw27Q/iGcWL2daZMQ9gX36UdWHtU2ak86+D7K82 s56YB6QbRjV+YJDJep2Zlg1C9/v6U/Blt2kLOPvhf1sk8umSb/++39jMFYnt3hOn jPprr6thjPmFv0/Rsf+5rxHe4eqLtCNdIMaDhTvZdeEuR65wKM4ybG036b5spXww km1T7VSXn/JM4axSoRSdOnDt+CAeqKgSljCxqa67UuYUmgZSmbB9nmUBjcqiA3xD zuiBBgrIzYWeslu4c+hI69fvjkTCD/7KjqE8GxKEHo1QnKg/DAKpcPSQd1XW6fs= =yLkF -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36684] trunk/blender/source/gameengine/ Ketsji: These two files didn' t get added when I created a branch from my working copy.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 14.5.2011 9:32, Mitchell Stokes wrote: > These two files didn't get added when I created a branch from my working copy. Did you really intend to add these to trunk? It breaks building with SCons, since these files error out. Looks like unintentional to me, or in the very least like an incomplete merge attempt. /Nathan > > Added Paths: > --- > trunk/blender/source/gameengine/Ketsji/KX_PythonShaders.cpp > trunk/blender/source/gameengine/Ketsji/KX_PythonShaders.h - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNzntRAAoJEKtfN7KsE0Ttyh8IALsx24jBvEQIXsIjvCkwX0zL R0lN3oROSQRRnICGZX6Q4a6pmjHxLY/WNMgWKdMYZArIYRAJ15i0oXmCr3zdySrU E+sQ6O4WkuDH1gu2LiVjQ8OeoGS3GKO1WR5hm7Iq3zls8V/DvKQlknS2QT6LKe1T lFIpdEiy+O5N8rTVkJu+hssXV4jYKy8e1TRUNR1bxMjJ3w9WZVJIpqLSTdUOK/xT BwdCEIHf2sq8/ZNAqLjOE7kVXjxQECgOnJwBe+IX9zogBixkO3gKR1MrnCe3hpoR Ynx9zp3+wr6/2yHYczNMBlj5z/xjDRDHVMKuaZGqrVFV7aLBb6r2Y23ZquRdjQg= =AaSI -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2010May-2011May Blender Development Statistics, and git question, maybe helpful
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 15.5.2011 13:05, Jianming wrote: > I found this git mirror maybe the most active. > http://gitorious.org/blenderprojects Hi Jianming, This indeed is actively maintained. Repositories are synced with five minutes between runs. The fullblender repository may take a while to update when branches are created, up to a day per branch. As of this writing all repositories (except libraries, which is pretty much unmaintained - I might remove it) are up-to-date. Enjoy :) /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJNz/eDAAoJEKtfN7KsE0TtMs0H/i/MLsMALJ1dewZlYrvh6dBu nxAe/HZtP09cTQzwGH1dIZuGztxiKv/rRBASCyRzXyz6eB0lPsUf3ufF4zVlUiun Zs/JnG/ork1iL+ZhUBwTGUIx7OrDBcdtWORDgChieK2pUxet/ozQrG0J9jCkbhHu w2A2kpzgCbh2q20UtMW0+eMDx8KQHhsZApPLYj1HKwpEhrqwWQtjZzS86dxrAY3o pYeNxhSrpNFsUo9/6R8FEu35rvkpWMxTuaRJ6RnfBGiYtlHHCQZnnXw7gLhPzIdQ Vzcx8aDkSj9AcUota+lYeRhxvlV3kGt85jcfL98iKAHVrvClh7OBD7zrIfqJ0d0= =WLhu -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] bound_box error
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 15.5.2011 23:02, Yuniel Castro González wrote: > Hello to all. > I'm trying to get the bound_box of a plane, and all goes well while I would > not change the dimensions to it, because the change still gives me the same > bound_box > What can I do? Sounds like you still need to take into account object scale. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJN0FJWAAoJEKtfN7KsE0TtmOAIAJ2RV6PzdAbtayOJHe27gEn/ gEu1Xxcn+GZD6nwHr7iQ41mW70Yk33Lmcni3mSdLY/+yXvulmIMPJjowH+m83Kxd kmLDx/SRAzAXxHrnURTQZzA4Gj0fMyxfkrQnhUJaj8ukClQOekAtnmVOg4WwymF6 8vbZjq5Wu/imqxtcqJReNQzLUnsnWaCW7VAwVppoF1jOPL9y/gnNL/rCwYLp73p7 sZZ37ATM7u5Frtmh5EIierB2/LYnsHbCo6XhcSAzW4xWSdCUCPRJyDKQZ0XF/SWf +3ZMpYlNJPEMfdj24qRXilNHkyXAj+w1qS2O7OU3JlD3OYkoon2pid3YmSlgjLk= =0qTr -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36934] trunk/blender: == FFMPEG ==
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 27.5.2011 0:57, Peter Schlaile wrote: > Revision: 36934 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36934 > Author: schlaile > Date: 2011-05-26 21:57:02 + (Thu, 26 May 2011) > Log Message: > --- > == FFMPEG == > > * removed a lot of old cruft code for ancient ffmpeg versions > * made it compile again against latest ffmpeg / libav GIT > (also shouldn't break distro ffmpegs, since those API changes > have been introduced over a year ago. If it nevertheless breaks, > please send me an email) Before you do such moves, it'd be wise to check with not only distros, but also other platforms if it introduces breaks. FOr various reasons windows still uses a version from April 2010, and with this kind of changes it's important to ensure that breakage won't occur until we can verify that we'll be able to continue supporting this for *all* platforms. That said, you're almost off the hook, as Sergey (nazgul) has been working on getting recent stable FFmpeg built for our win32 and win64 platforms. Hopefully he'll be ready to check those in soon. Again, with this kind of extensive changes, please confer with platform maintainers before putting the block like this. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJN3tJwAAoJEKtfN7KsE0TtT9cIAJsgsmFMdDLp+185RdzYesBw aezA5eUAQJ4BB4UNyjgbBfZYZZHu/fXssLz47V//skf49sPLcUgZkAIeYpMe7WCa 7DeqHBrlrVhdieXUC8JQT21SFPo6I/R6ZXGYKbHgOJ1S76+Q+TRgY/6CWwQ8r0JH 6CiafxSlkYnq42sDNMDyiBBxHqLYtBMhNolyLYc4nZGo06pLFpqDXVuNWACTBVVi 1G4wRRyKggOSqxtEnqVQ/zqNoP3XwpTKyPo6Dr546+Md4u+nXzVpZn6mfnDt9O9r KgIjNhRFI/00BsGN6D1wJCt9scQpbkOoFTprb+i3OeGGZhraCWxcbVvnB2lMYbc= =i7X7 -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Let us switch to git, pretty please
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I don't see the added value in moving svn.blender.org to DVCS per sé, but since we have had also ideas to use more stringent code review I'd propose the following: Developers (especially those we don't have commit right to current SVN) who wish can start working by cloning from the master branch of blender.git at gitorious.org/blenderprojects. Whenever they feel they have a feature ready in a feature branch in their personal clone they can prepare a patch and send it to codereview.appspot.com. Once accepted the patch can be applied to SVN trunk on svn.blender.org. If we stay with SVN, the same procedure still can apply for new features: create patch when you're done, send to codereview, wait for LGTM, commit. Whatever we choose, note that we'll very likely always have a select group of developers who have write access (push access or whatever the lingo for selected SCM is). Because of this I don't see it very useful to change the SCM _on svn.blender.org_. We can use gitorious.org mirror, developers can use svn+git, git-svn or any other way of doing Their Thing locally, while maintaining a commit history. Using Git or Hg or any other tool will not lessen the need for codereview, which is the real bottleneck here. So: gitorious.org/blenderprojects/blender.git for feature branches - people can make personal clones, create N feature branches, prepare patch and dance the review dance. In the end we still have to handle merges and resolve conflicts, this way it doesn't fall only to the designated person and we can have codereview more closely involved in the entire development process. Why blender.git? As Sergey already points out fullblender.git is *huge*, close to TWO gigabytes worth of clone. That is just not nice, and will need a lot of memory on pulls and pushes with changes in lib/* (or you'll have to be very patient on machines with not that much RAM, very patient - and hope the packing doesn't crash out). I've used Git on Windows for a long time now and I must say that the portable install of msys Git is good. The best tools IMO are gitk and git gui (picking single lines from unstaged changes to commit is pretty awesome), TortoiseGit somehow is very obscure to use. /Nathan On 27.5.2011 6:29, Sergey I. Sharybin wrote: > Hi, > > I'm not sure switching the whole repo to git is a nice idea. Last time > i've checked this it was very painful to work with libs/ repo cloned > with git -- simple `git status` used to work ages. Maybe this is because > of plenty of binary files, not sure. And size of that local cloned repo > was also incredible big -- several gigabutes, iirc. > > Git for codebase works really nice when you've got plenty of branches -- > no pain with all this re-branching and so. Simple `git rebase` and here > we go. There's also advantage for releases -- tagging happens much nicer > with git. > > It'll be also more useful for pre-realse periods while codebase is > frozen -- developers could still commit features to the development > branch, but they wouldn't go to master. > > About clients i could say that git on linux works nice, msysgit works > fine for windows. There's also TortoiseGIT. I haven't used it much, but > it worked also nice. But i have to admit, that some firends of mine had > some occasional troubles with it. > > P.S. as one more disadvantage, we'll be unable to have that r in > splash screen. It could be short commit SHA, but not sure it'll be useful. > > Tom M wrote: >> It was discussed a bit yesterday on irc as Jason was updating his >> sculpt branch to head that it would haven been much less pain with GIT >> potentially. >> >> Brecht and Ideasman and other core maintainers what are your views on >> moving to git or mercury? >> >> Ultimately the decision will be up to Ton of course, but would be good >> to get a straw poll on sentiment for it. >> >> LetterRip >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > - -- Nathan Letwory Blender Foundation | Letwory Interactive http://www.blender.org | http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJN30vBAAoJEKtfN7KsE0TtV9cH/i2FHyRYykCs6/zoytzTNzmA 7oHEurl8AIvzDBUOyV5Q2WV6Rr6k23c3ZNcFj9Lf1S9346Cgz3FPV0zIEtm+wBxe lRbRC7KJESfeKStKK+As/nelGCV5CeKrGE9Qufxr+cw+Gssy/ZXB3x7Cv9BWGqF2 TJepWwAsNBvpKal7qYs69wSKBNHQ2GX267dQ5ZiDwRZhOmZIdMimvJJygW0diBpc ip15Dedpo29qm/7WIQEhk/t+nI+0WbHE+Z80KOuIJo4C6ZbeZoHXr/hsOjVHEvx8 qaA+BNeDfYD6IHrfpZX/TurFBXq9RdSJqTNP8jiE8g6nPrsEt0fX2E4shOA450E= =g+C2 -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Let us switch to git, pretty please
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 27.5.2011 9:26, Campbell Barton wrote: > paroneayea and I discussed moving to GIT at length and he brought up > some issues which we'd need to resolve. > > - binaries may need to be masked out of SVN history so the initial > checkout of lib/ isn't huge, (paroneayea said its possible with > filter-branch when making the switch but its not trivial). > More general issue is how well it performs once we have 500mb+ of > binary changes in GIT too. http://gitorious.org/blenderprojects/blender | http://gitorious.org/blenderprojects/blender.git This is bf-blender trunk only. > > - bf-extensions would also need to be moved, expect its possible but > another complication, how to merge and keep history for both - not > sure on this one. http://gitorious.org/blenderprojects/extensions | http://gitorious.org/blenderprojects/extensions.git This is entire bf-extensions. > Another thing thats been discussed is having an SVN hook in our > existing repo which keeps a GIT repo in sync. Currently the available > GIT repos have some lag from trunk, With git matching trunk it would > help us evaluate GIT without having to switch completely (interested > in Nathan's opinion on this), it comes up from time to time as > something we should do. Running from my machine or directly with hook, whenever a new branch is created syncing fullblender takes a day or two. Having this hosted on a different machine than mine at home is always a good thing to look into. The barebone repo is 1.83GB right now. > As for moving to GIT (or any DVCS) - It would be good if people > interested in evaluating this could make a local copy of the entire > SVN repo to speed up tests and work out the necessary steps to move to > see if we can even do this. > Id like to look into this myself (hassling Marco for an account on the > new SVN server now :) ). As per my proposal, I wouldn't move svn.blender.org to DVCS, but keep it like that, and have people use blender.git who want to use Git (and with a local solution like svn+git, git-svn or any other bridge users even don't need a publicly maintained, official(-ish) mirror). /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJN303iAAoJEKtfN7KsE0TtQ3kIALD0z+XJ53MQDVzIbxcs8ENj O4zWrkxJgLAg3uIhiaL6qk0/JAAu/taSmkpRejbHoebt2z9L69Uibclzwiuk6bBm slwgYokJPdGma5XCRlxsKQqwvbEJR5D3gvMVpnWBzg6KYi8CTkSjtPikU8+XMjLx 17f+KwJJNOKynQTo2PWlsfX4G6PEdI7VPMB3CfLeZvHRaapfnhsrTNftLYybJPPU l3Ill8qJ63EK7LQ2ep/NKrIZ5PfwdXAuIIUGts9tGwwyHrPSXx6VO4aWuMGouTlK yMWziURbOGp98x3QvLVwpFFAQdXGIamDe14qdzlG39I5DtjyyLo9yfoO4SsgheU= =sdhQ -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36934] trunk/blender: == FFMPEG ==
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 27.5.2011 6:44, Ejner Fergo wrote: > I get this error in scons on Ubuntu 11.04 64bit and Fedora 13 32bit > with revision 36941: > > Compiling ==> 'writeffmpeg.c' > source/blender/blenkernel/intern/writeffmpeg.c: In function > ‘start_ffmpeg_impl’: > source/blender/blenkernel/intern/writeffmpeg.c:758:2: error: implicit > declaration of function ‘av_dump_format’ > scons: *** > [/home/san/sub/blender/trunk/build/linux2/source/blender/blenkernel/intern/writeffmpeg.o] > Error 1 > scons: building terminated because of errors. Similar error on Windows 'av_dump_format' undefined, same file and line. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJN31MlAAoJEKtfN7KsE0Tt9h4H/06NRThbd6miIgnfz0ODEQ6j My4595DfQqAAX8g8mCowWX8ifwRY7sOWJXkrWniGhO89ndtshRBXKMGsMrdCEZ6n frlv1jeyWFWIJuoflSedWVs1d/+zSr5snLs5ob2wWi/KNE/I8Zo7wcAZOqXxH33O psBsUJhH45TdYIIRCfCHqsLKTRwEE1d7oU2wC3agvyqeAIueM4x0HIIEB3XA1IIb RW4yDfSU0eAlDkZ9jBL4EkXCaHhNaCX3jpdpnb6y8AFX/UryuZFFFm0cAltS9POI +PKSzMwoI7VSTz9IkDWFQHwDaL/QDc+9LWAJv6nD4LuyMYapMMGnispCiNOBKtY= =OhcO -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.58 release AHOY!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 21.6.2011 19:59, Ton Roosendaal wrote: > Hi all, > > That went smooth today :) > > Splash commit had r37699, tag is being done now (r37700 most likely, > Nathan will confirm!) Almost r37700 (I did get the revision on my name, but) r37702 became the correct revision. So release builders, check out https://svn.blender.org/svnroot/bf-blender/tags/blender-2.58-release with revision r37702 and do your thing. /Nathan - -- Nathan Letwory Blender Foundation | Letwory Interactive http://www.blender.org | http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOANPRAAoJEKtfN7KsE0Ttg7IH/26bJ4KQaYgAvgJ7/BjTIj4y kVsrPhLXqAGTZNBbTgzFcKITSXB0HzYjYZGc0BAqBpfn39Frer5Ta0f5w0ke+GGn yOW4fzqIg2U4fk4l2M/GizhXHtF/HZwlBBKGUA/uzk12ZV+f6q2jMBu+FNkiViYJ tG34PYpDaAxI4qRYbDzKYKf0d10wrgrrztv4WQxOXKQDoJs9YJ9nyWQw0ZvBPvUN asANTC7rSIKhxFncRfOfeX1dyZAoVwAVk+dJU64xQ2Nu1w2LcKeljijkfNKkyNHE AVrgGYHQk/VEDbBRh+CYZ7KkK+bbbr3+/CeyetPocqd7QhKjxdWM0grxp8Ur3t4= =nB2L -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] SVN commit: [38164] merwin-spacenav: various fixes to enable MSVC build, removed crusty old Win32 ndof code
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 (forwarded from other email address, as first reply doesn't seem to show up on ML). Hi Mike, Parts you removed here as unnecessary due to WinXP requirement were there for MingW to compile successfully during the attempts to fix Shift+Numpad trouble. More specifically, these were added in patch #26364 from AlexKu, applied in r35437 in trunk. It would probably be good to restore these parts. /Nathan On 6.7.2011 21:50, Mike Erwin wrote: > Revision: 38164 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38164 > Author: merwin > Date: 2011-07-06 18:50:59 + (Wed, 06 Jul 2011) > Log Message: > --- > various fixes to enable MSVC build, removed crusty old Win32 ndof code > > - > -#ifndef WM_INPUT > -#define WM_INPUT 0x00FF > -#endif > -#ifndef RID_INPUT > -#define RID_INPUT 0x1003 > -#endif > -#ifndef RIM_INPUTSINK > -#define RIM_INPUTSINK 0x1 > -#endif > -#ifndef RI_KEY_BREAK > -#define RI_KEY_BREAK 0x1 > -#endif > -#ifndef RI_KEY_E0 > -#define RI_KEY_E0 0x2 > -#endif > -#ifndef RI_KEY_E1 > -#define RI_KEY_E1 0x4 > -#endif > -#ifndef RIM_TYPEMOUSE > -#define RIM_TYPEMOUSE0x0 > -#define RIM_TYPEKEYBOARD 0x1 > -#define RIM_TYPEHID 0x2 > - > -typedef struct tagRAWINPUTDEVICE { > - USHORT usUsagePage; > - USHORT usUsage; > - DWORD dwFlags; > - HWND hwndTarget; > -} RAWINPUTDEVICE; > - > -typedef struct tagRAWINPUTHEADER { > - DWORD dwType; > - DWORD dwSize; > - HANDLE hDevice; > - WPARAM wParam; > -} RAWINPUTHEADER; > - > -typedef struct tagRAWMOUSE { > - USHORT usFlags; > - union { > - ULONG ulButtons; > - struct { > - USHORT usButtonFlags; > - USHORT usButtonData; > - }; > - }; > - ULONG ulRawButtons; > - LONGlLastX; > - LONGlLastY; > - ULONG ulExtraInformation; > -} RAWMOUSE; > - > -typedef struct tagRAWKEYBOARD { > - USHORT MakeCode; > - USHORT Flags; > - USHORT Reserved; > - USHORT VKey; > - UINTMessage; > - ULONG ExtraInformation; > -} RAWKEYBOARD; > - > -typedef struct tagRAWHID { > - DWORD dwSizeHid; > - DWORD dwCount; > - BYTEbRawData[1]; > -} RAWHID; > - > -typedef struct tagRAWINPUT { > - RAWINPUTHEADER header; > - union { > - RAWMOUSEmouse; > - RAWKEYBOARD keyboard; > - RAWHID hid; > - } data; > -} RAWINPUT; > - > -DECLARE_HANDLE(HRAWINPUT); > -#endif > - > -#ifdef FREE_WINDOWS > -#define NEED_RAW_PROC > -typedef BOOL (WINAPI * LPFNDLLRRID)(RAWINPUTDEVICE*,UINT, UINT); > - > -typedef UINT (WINAPI * LPFNDLLGRID)(HRAWINPUT, UINT, LPVOID, PUINT, UINT); > -#define GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader) > ((pGetRawInputData)?pGetRawInputData(hRawInput, uiCommand, pData, pcbSize, > cbSizeHeader):(UINT)-1) > -#endif -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOFLtbAAoJEKtfN7KsE0Tt2vEIAKgYtcmmcQ2TEd4c8fdWiLFa PdwUrBnDk1r3uGs4Ch5HPtmhMHg8fn9OBidATwxihPAogKc8VGPRnvx22ln6Trau Hxfz4YKdm8yo3w/K6/qGb4Et8QAevjXzU2iTbc8RA97WeVnW3J+/8OrbPGwOHmXo 1rgq9KvK67aJwKZbIVCj/7aAKpMSUWzC+Sbzc1Kc+RkWzkS3rDqIUUxKpgM6hOpa ifoqLcHAjIndbqRJlivhAFmwAhl5LKVwxzepQy7FugFHzc/Q8e5uyzoa8y7iSr5c 0KfcgceQGS/5l3IsZ7bVBi1hmZhE7lYXjmwJLSYNECKh17Vr4Zr/oCm7z7+BnmI= =hWye -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] SVN commit: [38164] merwin-spacenav: various fixes to enable MSVC build, removed crusty old Win32 ndof code
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Mike, After short discussion with AlexKu, I think this message is now redundant. Apparently having WINVER defined before is included to the correct version everything should go fine (probably only for MingW-case). So feel free to ignore the previous message :) /Nathan On 6.7.2011 22:45, Nathan Letwory wrote: > (forwarded from other email address, as first reply doesn't seem to show > up on ML). > > Hi Mike, > > Parts you removed here as unnecessary due to WinXP requirement were > there for MingW to compile successfully during the attempts to fix > Shift+Numpad trouble. More specifically, these were added in patch > #26364 from AlexKu, applied in r35437 in trunk. It would probably be > good to restore these parts. > > /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOFL2IAAoJEKtfN7KsE0Ttu5sH/RCYHhhJWK+eE2nm3OqdVMVo 0LuzaxD0hxbFZtA/dKes0UH5c2pvHRhQ2FC0tuvqfslhbjibVcrpC3MqpGq6b/zD /72DLWwLEkJTw+az7I5w7K9Ag0AzhHjyqk96QswcDe5ZX868YYmv9aw7EbyuKUbn sweyt2Kl7EnTKown15tTrJQS1fSL20WOFLdlHjzKEOJy6a6suP4WnKmkibB8xeZI J/S5czSJ2/wtmkEFqub0m2bzeUSyuKCkJ7z9Hl4mNEeF8ht7DfRvlSx22E9qJiz9 125kQbu+UI06xNwR6FikpkpHNrKq/E0vvGP/Wofr26efIvNOC9vFGqiJFbjHUUA= =nO8p -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Spacenav 3dview navigation -- (was: Re: SVN commit: [38164] merwin-spacenav: various fixes to enable MSVC build, removed crusty old Win32 ndof code)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 6.7.2011 22:59, Mike Erwin wrote: > Ok, got your latest message. Of course you need WINVER or WIN_NT or > whatever before ... Not sure if it's only useful when using > MinGW -- it tells the header files to open up later APIs without > having to GetProcAddress and so on. I guess with older compilers it might be necessary to set explicitely too. > Anyway, glad someone is paying attention! Hehe, sure :) I just compiled and tried the latest commits. It seems that the ndof fly mode changes completely how the 3dview reacts. And as you have commented in code, using regular mouse after touching my spacepilot doesn't work at all properly :) (especially zoom is completely weird). Anyway, what I currently see is that most of the device knob usage zooms the 3dview out more and more and more. Zooming back in with the device is impossible (except for using the 'Fit' button, or otherwise NUMPAD PERIOD). Does 3dview navigation work ok for your device currently? /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOFMA3AAoJEKtfN7KsE0TtydIH/iqPdDH4ppw1e04KqtCTyWKr XiU55EnG4EC3NLeUY3UNUxX484xVp0efHqoTPxXXNqJtiF0MF0GyprYsOdAaKWkc 5kc9uz9KcGZqIRUAttatuMd5h0HkW5CoAXByQTO1L95LbxzMt2ttX5YjYVj5TMCv aUOBern5yFFZVSIcpTN+uplM9r5l7hOe2+Ju/ecPfE7E6Z+YELFsUDueI0Al8l4f WAJulwibQEf3erMOvurTfTrUj7HCA7ZNWjNAyh3Bx+4SyEWeL+1q6jkcKlnxbiKm 0NwqrDfQoWxsiBNDibL2REUf0z2VeoL7eg9vj1zEJTY1nJ8jYvh2Tlc8HWqqeL0= =BJVG -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Spacenav 3dview navigation --
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 6.7.2011 23:22, Mike Erwin wrote: > No, this is very experimental. Just wanted to see the 2.4 behavior in > action. Once fly mode works properly, you'll be able to switch between > fly, helicopter, trackball or turntable from the NDOF popup menu. Ok. I assume you will also have object manipulation on the list? This would be essentially the reverse of all other modes: 3dview navigation with 2d mouse, object translation and rotation with the device (don't think scaling fits in this picture well enough). > Do you have any suggestions about where 3D mouse settings should > "live" between blender sessions? I have several variables in mind, and > want to access them via RNA at runtime. The core NDOF system lives in > GHOST, so it makes sense to read a file from there at startup. Does > GHOST have access to RNA so it can define and initialize these > variables? I'd put code that uses this in the places where you have it now (ie 3dview). That way it makes sense to have these as user preferences, and they would be accessible in all useful places. No need to figure out different ways to save those between session then will be necessary either - provided the user remembered to callibrate ie for sensitivity first, then save user prefs. I guess it would be great to have such settings saved separately from all other user preferences, but right now I wouldn't put energy into coming up with a way to do that. Rather keep it consistent with current user prefs, and after integration is complete, work on a proposal to make a division of logical parts of user prefs and have them saved separately (as has been discussed several times on ML and in IRC). For fly mode, dominant axis, and other modes I don't think it is necessary to persist those between sessions. /Nathan >>>> Anyway, glad someone is paying attention! > > Hehe, sure :) I just compiled and tried the latest commits. It seems > that the ndof fly mode changes completely how the 3dview reacts. And as > you have commented in code, using regular mouse after touching my > spacepilot doesn't work at all properly :) (especially zoom is > completely weird). Anyway, what I currently see is that most of the > device knob usage zooms the 3dview out more and more and more. Zooming > back in with the device is impossible (except for using the 'Fit' > button, or otherwise NUMPAD PERIOD). > > Does 3dview navigation work ok for your device currently? - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOFMgBAAoJEKtfN7KsE0TtVSsH/RGg2Inb2NWB4Im0lUnWaxCv GSZbmIH6lYZZ6WqsdNf3y7vhhJZTqp2CF5AVKP/MWsOB0gh2tzsg5SOLwFFNYo0z aDu0XjTPKgwjFQ3jaQW0SAnW8GbLTHPmwwzIPJ7u0XO8fWjd6SKTgRAVqIfQlmyo mK+ysoLQrU76yuBkPOzG3PvR5nCmRcelGbq134d00yOXwhqartSbHiuM92hNxXaY ksDXMSdzhObe7Zcn/ELXDc1F3fZLAHsPE5VPEWTPyioYBsRZrcPCnLSj3/daktCm vP1HZswvaE1SzGIkc3muuJPHnAaxH6YAHZn5kq56ASh7e20UK59uMGC5bFJeWRM= =CVGE -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Xiangquan Xiao, I've made a commit to your branch for the SConstruct. For the file copying a non-existing location was probed, this is now fixed and all locales and the unicode font are being copied nicely. Running the garlic blender results in utf8 decode error coming from the _() function: http://www.pasteall.org/24361 For instance the properties_data_empty.py looks like http://www.pasteall.org/24362/python with line 34 being the _() call. /Nathan On 27.8.2011 18:32, xiangquan xiao wrote: > Sorry I'm late for this disscussion. Just flied back to Beijing today, for > the new semester. > > Actually, compiling and linking .mo is not a task for building. I ever > thought add building > commands like "make update_po", "make update_mo" as some other applications > do. > But finally, for simplicity I just put some update_XXX.py scripts under /po > to do these works. > Related doc: > http://wiki.blender.org/index.php/User:Xiaoxiangquan/GoogleSummerOfCode/2011/Internationalization/notes_for_translators > Section:update PO & update MO > > About msvc+scons, I failed to build with this environment. > The only rule added by Garlic is coping the unifont.ttf.gz to > [datafiles]/fonts/ when "make install". > Maybe you can help fix it if there is any bug on this. In my tests, msvc+cmake > will do it correctly. > > The worst thing is that as far as I know no one has run Garlic successfully > under windows. Dingto > also failed at the last link stage. Now I'm asking jesterkin for help on > this. So I'm very sorry that > I haven't any idea about the windows locale issules, yet. > > 2011/8/27 Dalai Felinto > >> Hi, >> >> I'm on windows and the build doesn't seem to be copying the files properly >> (and compiling and linking the .mo). >> I'm currently using msvc+scons and had to manually create the datafiles >> folder. >> >> I would like to hear from Xiao (sorry if this is not your first name ;) >> what's the best way to help testing it. >> In his video he mentions the computer needs to have "locale". But in >> windows that should be automatic afaik. >> >> It would be nice if the branch could be merged again from trunk so the >> ffmpeg (in the mean time I patched my scons config file to use the correct >> files). >> >> -- >> Dalai >> >> >> 2011/8/26 Yousef Hurfoush >> >>> >>> i confirmed that not all these files exists in the compiled blender, i add >>> the missing from the list you sent me, console error is gone, but still when >>> i change the language and restart it doesn't change!!! >>> >>> Date: Fri, 26 Aug 2011 12:20:42 -0500 From: m...@cs.umn.edu To: bf-committers@blender.org Subject: Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch In reply to Yousef Hurfoush (ba...@msn.com): > From: Yousef Hurfoush > To: blender foundation committers > Date: Fri, 26 Aug 2011 17:16:22 + > Subject: Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic >>> Branch > Reply-To: bf-blender developers > > > > >> You'll want a layout of files similar to this relative to the >>> blender >> binary: http://www-users.cs.umn.edu/~mein/blender/garlic.txt > > i think they must be in the garlic branch!!!, if not where can i get >>> them? > Yes sorry they are, I was just explaining where files are put on a Make install. You'll need to look through the source dir to find the files after you compile things. Kent ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers >>> >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOW43jAAoJEKtfN7KsE0TtNIgH/iZXAmhH0gKrggiLwqg7l3mM o+VrvVa27v4SKKWU7utTLxQYB21xjGe7wnHMjMt8wo7USFSlYcrZaQ4KYlVgxZwf zXp1db7SVQ7NbzaPsEfJX44OR2jNNu5i0cYxgsjE4SnoNAI8U7FTfFiaHoAZKcA+ P2S6nYzJKCiENp0PPHtRuSPXVHoBcQBgAxFELJ15//7po26AoqQXren8N49mniGk CgvKf1rcp5MFkvxZmIcHWHwXM1BsT6COsUmPNNRmdW+0RLym41HvTzh1aouEiCFy 5KD1Bf5k8BitZiqPzmc/BNxOX9kGPpykf+mt+5KtMoGgrXGI+/FT9q3aTlaMnlQ= =5V0v -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 29.8.2011 20:28, Dalai Felinto wrote: > Hi Kent, >> That means you don't have the locale installed on your machine. >> You'll need to do something like this: >> http://dev.ektron.com/kb_ <http://dev.ektron.com/kb_article.aspx?id=5982> > article.aspx?id=5982 <http://dev.ektron.com/kb_article.aspx?id=5982> > > Thanks for the link. But from windows it ask me to pick a language "to use > when displaying test in programs that do not support Unicode." (and requires > restarting windows). > > Why do we need that? As far as I know blf is doing all the hard work of > handling unicode. Maybe we only need to tell Windows that Blender supports > unicode? > Indeed awhile back I had Blender patched to use a unicode font (droidsans) > as the default and could have UI files in Japanese with no problems. (and > BGE can handle this as well). To me it also seems strange to have to change system locale to be able to show GUI in different language. For comparison: I can easily change Chrome GUI language to different languages without having to change system locale (just tested with Bengali and Chinese - luckily menu item ordering doesn't change with different items!). Old Blender didn't need system locale changes to show different languages either. IMO there shouldn't be the need for a locale to be specifically installed on a user system for localisation to work. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOW83oAAoJEKtfN7KsE0TtmuYIAJmFspcZYoPCP0bRiv+buEKv c1Sqc+dQ8H1vvIo2MAgVwkVj836j4ynRUVH2mUKzAjMw/zaRaNESPJ7Wv1cJXrG2 ugpB58HfrpTJwwYTv8poqV9YY4z9uFfJItfOgXPUlAf1Rcu8Yzm+56/PkriJVi1c r8w8FHWyJpS39AJvemKOmDjzk9W/iAVXKv83KXTKUiIvC0Towru3b9Ti5LIeKuKl w+Lk2C7bNcMC8RJl010GBnNE5s/xOzmgOVfmUN9fNpLFZJimK1vnv/eMtK4tVrE/ dVHwesUebc1Pkj6ReM90dModIrqvzo1FfwvgDs6fGUkFUKisEytwjdQ/iibT2dw= =jIbC -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Branch merging and buildbot - propose to change build cycle
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, With the recent amount of branch merging and the amount of post-fixing it generated, some of it due to different platforms in use by developers I'd propose to change buildbot to build more often, even on per-commit basis. This would allow developers to see pretty easy how their work behaves with all necessary logs available. We know that many developers turn of lots of features while working on their own beautiful little garden, sometimes resulting in clipping of nice flowers from other developers (blenderplayer, cross-platform code, etc.). Buildbot is running very well currently and gives useful output, but for developers the nightly cycle can be too long to wait for. Changing to build-on-change will make buildbot much more useful. Buildbot output should become mandatory part of toolset of developers, with the proposed change it will make actually sense too. /Nathan ps. right now linux builds both failed due to navmesh code ( http://builder.blender.org/grid ) - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJObaKIAAoJEKtfN7KsE0TtnUcIAKdyAFUyEUWKg1BjcjsrKNTb pGwvSEJXB/31Afu2LddMosMVVhQO5pEyUpKEwdol2EVqdNeVl88Jto7m/sP9OJUi ILe8UXrabSyHzOWtiJR0kCsAt83XVsJ+ztL1ijCw27K0Q2kJvAjKLM3GF1/7vrFl taWZg3SWTEPvQXBJhkJE2thT+EzJ9pwlk0ADEaZCwFKep18bA+TZroMvugmT166f EMGH046UNhZ4VroL54WUETLNYboCjSspAtZXtPo2NLadLWgMUdDLgAclw5YKUXnz TeJvfI/d822OUAnZeaBwp/zgsZTZRVLX62jU5Gk6v/s9/lZSrHP4BWJxYFoUydQ= =f4VP -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Branch merging and buildbot - propose to change build cycle
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12.9.2011 9:27, Sergey I. Sharybin wrote: > Hi, > > Not sure having this behavior always is nice. It's not really needed > when you aren't merging and when you're doing merge, you can trigger > re-build easily. And there's no need to rebuild Windows build when > you're solving issues with Linux platform. Indeed, but it happens regularly that builds break on different platforms, and even more so because developers *don't build with all features enabled* (while in theory they should always verify the entire build before doing any commits). Sure, triggering manually is a way, but it is even better to not have to do that. Developers are lazy beings (hence they are developers). With the amount of developers that we have commiting I think its especially nice if our buildslaves would just build the moment they don't have anything to do and are notified of changes. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJObbw4AAoJEKtfN7KsE0TtBkwH+wTA5skYb86CIeEN3VqEW8xs 8Jzorq4Ip4ySfrsbv8v1HDKcHNJvQzO0SmWHYD7KPunwqsFFquqXc3iIEFoG+43B xvDsA/paFxE6iz6AzpzqIvP4oMHL1YJXnokiBdxrGf+Go6RFehKKkTFY4UfHLH+7 OpvPYQk/zdEMCjG5Yz8lv7WFzjPwzaVPLFCkXH5HFFfRgnY2OjEoO0wlJXsUTISu c4aqqXWSOHQmFrHdCdKvVVU3v16Gqpryi2S5J2ghU1onzimTvApGiIcTWVru/rNU bUrMgY8Cacs1Jl4OkOEzTybZnnxJWrYM7SMWHjWAFbwsZBGwwft8rQaj1NsJ43I= =YPMf -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Branch merging and buildbot - propose to change build cycle
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12.9.2011 12:01, Sergey I. Sharybin wrote: > Hi, > > Nathan Letwory wrote: >> -BEGIN PGP SIGNED MESSAGE- >> Hash: SHA1 >> >> Indeed, but it happens regularly that builds break on different platforms, >> and even more so because developers *don't build with all features enabled* >> (while in theory they should always verify the entire build before doing any >> commits). >> >> Sure, triggering manually is a way, but it is even better to not have to do >> that. Developers are lazy beings (hence they are developers). >> >> With the amount of developers that we have commiting I think its especially >> nice if our buildslaves would just build the moment they don't have anything >> to do and are notified of changes. > Well, just triggering isn't enough. It wouldn't make developers check > buildbot logs, IMO. It should also punish developers who breaks > something. Or at least notify them. > Agreed. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJObeXKAAoJEKtfN7KsE0TtjwwH/3FSUwYBqxciBlBZKWkWO8cY JD88NsNH8MWCrNGoFkBEYg5CMjcRaTTctHICUVavjNA8xpfocbwtpiI7yPg57THx yj0mTBtyfgifR/ANGAUdAHM0rmigtO4i4KrLPdIu/YTpBurEpO3qXXi8r/PJanDl 9xDotbo6RmP/TUTwZDOKL/Fvmm9QccX2kXzInHZwNmtIJ2n+y2AURIJfQ/t/mj7f MK7WMeXlAngY3XRM5qT43NRmC7JYPsu8SobWWIHrAQ7dYuPcbCOBo9Xj6HUq8E3S 0C7bVAyqi7D8qs8oOuMKRjFGk5afxOaTjFbgh2xvLAzjdbdmP2Y2SEvqwcaP95c= =WxLy -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developer IRC meeting, October 9 2011
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9.10.2011 18:55, Ton Roosendaal wrote: > Hi all, > > Here's the notes from today's meeting: > > 1) Blender 2.60 release > - Nathan Letwory helped moving the i8n from Google code to > projects.blender.org, bf-translations. >The .po files will get linked to bf-blender svn, similar to bf- > extensions For bf-translation integration we propose: * blender/po be made into external module pointing to bf-translations/trunk/po * blender/release/bin/.blender/locale be made into external module pointing to bf-translations/trunk/locale The structure for those modules will further stay the same. On release of bf-blender the same tagging mechanism for external modules will be used as currently done with bf-extensions. So tagged versions will always point to their correct tagged translations. There are still some things we need to sort out: * .po files on code.google.com differ from what is in blender trunk (6.5k vs 9k items). There have been fixes and punctuation changes in bf-blender trunk too. * what translations to add in release. Only Chinese and Japanese are over 80% completed in translation, possibly Spanish. Perhaps it makes sense to move to external modules mechanism *after* release, and for now update the .mo files where sensible. If someone has more info to add to this, please reply and let Ethan Luo know about how the current situation in bf-blender trunk is regarding .po and .mo files. /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOkdbtAAoJEKtfN7KsE0Ttb5EH/RzjhrGnlhf5ZMlefkqsZyy/ 2AccOiV4xZ9/PEgUCDxF35Aa8FMvp12tD5Fk39JKCQjekB1ZdzCT/J5yDc9WjcqQ mMt4YA/RLTpkWYHtBsKaUDXhm9P82JHfPH4ilQKxUsxWup2B1wS9OEl+E9ZrHbcp mP8We6LgGVk48QU/IqF54QkRGBTIEObZhQIqbkqQlCjdWddW+SMVJ5T6r7YZrSxy GA7QNNDKu0MknuEazzdQcnUdQXuk9CjvlLphhnNoNgwjB6wixAw9LKULXYcTTj/v YBELy14dfq6VeszrAFOX4P58nT/az2/cJyJAWjTcHwghQvKGJ5aHeXYt+c+bYVA= =vjxY -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.60 release AHOY
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 And the windows builds are up on d.b.o in my homedir, too :) /Nathan On 17.10.2011 21:37, Sergey I. Sharybin wrote: > Linux 32/64bit too > > pete larabell wrote: >> FreeBSD builds are up on d.b.o :) >> >> On Mon, Oct 17, 2011 at 12:58 PM, Ton Roosendaal wrote: >>> Hi all, >>> >>> The last commit has been done! >>> >>> Tag: tags/blender-2.60-release >>> trunk svn revision: 41098 >>> extensions revision: 2473 >>> >>> I'm only available wednesday morning again for doing final download >>> page etc, so there's a 30 hour timeframe for discovering showstoppers >>> and re-tagging. >>> >>> The wiki release log has been copied by me to typo3 on blender.org >>> already. >>> >>> SVN is closed now for any non-showstopper commit, thursday it's open >>> for development again. >>> >>> Thanks for all the work :) >>> >>> -Ton- >>> >>> >>> Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org >>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >>> >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > - -- Nathan Letwory Blender Foundation | Letwory Interactive http://www.blender.org | http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOnJXMAAoJEKtfN7KsE0TtS20H/Ro4pMr6eWZKg0fbE+kUNcu7 sNfor6RFYZCrhydH95+TYfKwshWyC6/tQL1kmqrmvgYA3Qb0Jbm74xTfdfYvHXUR UvRQK0j/BD8JP6LrqPiK97eVwt50SN70yqZ3xsKKmlV6fcHV15kpssCD6863kHXk 4L8MJFt++bole1ZupLunvZnW4hAUFBxKJcWXae25GcE5SdoxQdOJaqSR6AgSX1AK up2gaQoWL7Ovdx3TtT2XgZRFmbpDAz1EUkHLfmBL612I/DofDzGnc7twXbuR2ftE 9BV9Jxj6G9737mNJZjQxQ/GmGEqSQfjSSDgxlW2rIjk+HPFw653mG476vP2wYrY= =Gpnq -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.60a Ahoy
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Windows builds are in my homedir on d.b.o /Nathan On 23.10.2011 20:24, Sergey I. Sharybin wrote: > Linux builds are on ftp. > > tag: blender-2.60a-release > blender revision: 41226 > addons revision: 2506 > > Campbell Barton wrote: >> Hi, I've merged in the fixes from trunk into the 2.60a tag. >> >> Tag: >> https://svn.blender.org/svnroot/bf-blender/tags/blender-2.60a-release/blender >> >> Unlike previous releases this isn't a revision from trunk, rather 2.60 >> release with specific commits merged from trunk. >> If you don't want to do a fresh checkout you can do... >> >>svn switch >> https://svn.blender.org/svnroot/bf-blender/tags/blender-2.60a-release/blender >> >> This will switch the addons repo too. >> The "lib/" dir remains unchanged from 2.60. >> >> >> details - incase people want to know whats been changed... >> >> --- commits from trunk. >> svn merge ^/trunk/blender \ >>-c41113 \ >>-c41117 \ >>-c41128 \ >>-c41132 \ >>-c41134 \ >>-c41151 \ >>-c41152 \ >>-c41175 \ >>-c41197 \ >>-c41203 \ >>-c41211 \ >>-c41214 \ >>-c41219 >> >> --- commits from extensions >> svn merge ^/trunk/py/scripts/addons \ >> -c2494 \ >>-c2495 \ >>-c2496 \ >>-c2504 >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOpRuZAAoJEKtfN7KsE0Tt0FMH/2+66H+mu/FbQkPt0F62aKMS IE1B1lh6I5gE9wMP+9hGXFDGol2nN7/hUpX43MosOykDD3ujk923Z+15BcN69TCt w+H6FP2Bqf91dSW7oWoNZnjenXmJoxqPhm/pI7OQpbJTe8Oi165N0JSy518h5yTX 9bdKFswnDOfwBA7vdte0xJzeUbPsWp8sBpFDUrghdQp8IpPQdbQ1+KJ+UH2mDDyy QxmmqiGEKxVv8Kgo6isjSgMdEk4mNXAIaZzL9MVIb+E9GVrph7kOi0XTjKP0x+A5 fmRp9DzKuzOTYo7sRiMqK9MwDbqs8kB+Ms2Aq+6aSI3v9+NQOU8K5T3fRIMo+LI= =7pK4 -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Slow merges with recent changes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 24.10.2011 16:12, Campbell Barton wrote: > This came up on IRC, just a hint to how I've done merges from recent > changes from trunk without having to sit there and resolve each > conflict manually (which is pretty much unworkable for recent changes) [[snip]] > > * View final diff to ensure all changes are ok. Naturally, *before* committing compile with _all_ necessary options enabled, including game engine and whatever we include in release. Only when it _properly_ compiles: > * Commit Thanks, /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOpaE7AAoJEKtfN7KsE0TtK04H/0Yv4fECL+1APbFF5/Cy5N/U gCzdE+39Zq441GGqiV+M+0vZvOhm6YXrqrec7PN30TzeMfifDqHvwngw2dmmZV6z v8Nqx5EqapIp3SjvQdUMQe/dNZdnmbzMFk8modL7mrGMmaLrr93V/10AcxpvBYPU 4TDhkiDVnRpzKx6RQ7mGVkK//myba4/g9FgFVq2Ji2h03IuLq1uaRGgGItSxg7/M W1vGag+n0OLkiUWYmfh4o4s86e2hd+0yFC9Rc0POODy2OZLo1xd7q+SW2xyBRgZQ +vcGWQzkad7P20vk6Vi313Q6ynl2NOF+tonaE9TQD8VDYFrpG/4LgFGOTvIAD/0= =eZQy -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Offline docs
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 25.10.2011 11:36, Litilu Productions wrote: > It would be really nice to have the Blender API docs downloadable for > offline use, and for these to show up when "View docs" is used in the > Blender UI and the user has no internet connection. Also, if the user docs > are linked to the UI, as is currently being discussed, it would be nice to > be able to have them offline too. On the API docs pages http://www.blender.org/documentation/blender_python_api_2_60_release/ the PDF version is linked in the very first paragraph: http://www.blender.org/documentation/blender_python_api_2_60_release/blender_python_reference_2_60_release.pdf /Nathan - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOpnguAAoJEKtfN7KsE0Tt+bQIAK+7wZ3m02zI0CpLYQpdAnv3 ZBS5hFk9QGD8OCyRvJ+ZfN0CRrxRarjnDj0hTydI0RbcXgF1VOA96EuY5sEI2omr x51siYGgMFginqpNrt1c7jLvVdNgzgjbUTsQMdmEAgzNqxB5Z6MdRaVD2hDgz5+v Q0mxlzQlJMdTkGIsJWGWr+vy5z2Kjo7N1jIByUceQI8EwaSQ2xyTdL7JXJhRpTgv F1d6T+ehcoDC7BRWFxpODtCc4/tiszMH2lFYPgRA5fH2JxT8VWuPh7wiSuHcL8k0 lAMWnVJm92JPL8ciJ8WP/69NbJcGym0fNyBUlw1dYBFMaPm8kfTmpad1MmVx62I= =WwHX -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] NDOF still unusable
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Now that Blender 2.60(a) is out I have a patch reviewed and ready for adding this. You can already try testing it yourself http://projects.blender.org/tracker/index.php?func=detail&aid=28632&group_id=9&atid=127 /Nathan On 28.10.2011 15:33, Daniel Salazar - 3Developer.com wrote: > NDOF support still lacks the option to invert the *Zoom axis*, without > this i can't use it naturally. Seems like quite the simple fix, can i > get someone interested in this? > > http://www.pasteall.org/pic/19784 > > Daniel Salazar > 3Developer.com > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive | Studio Lumikuu http://www.letworyinteractive.com | http://www.lumikuu.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOq6A+AAoJEKtfN7KsE0TtOr0IAKthHlDpqvIhF6G+IJOFPuYK avcYmBfSfkCOKpJmHYlSC8Mzby22q4v9pxX9RDzlLEtRsucmrDsxX9iFSylaSdqW Qn67we4wmCk/rjilrrGBf6YZcm+5NYoRJijETYjOxYSd79STVn9lbhX59vDlnVQp Br18qI6U6gSDMdvnJbkoNKCZctTs/g81VmLnmkhZxm3Yu/tEBvg3wm0lrfKIvGRr jzHnY+QtotwpjstpaKAE9EfBeGUudOFmkJqxFDOjwZIuVa2OYxVEPz60VXxDO0A2 308sXGKMVQkxhqdSMNJ1fU6e/XJp7vtXR2Uky0dL01Dj7DMx8NVChiZBumKmrd8= =vuGq -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] split cycles cuda kernels from BF_NUMJOBS
I'm not sure how easy it is to force scons building parts single-threaded in-process. BF_NUMJOBS is just a way to be able to set the number of threads to be used using your user-config.py. It does what -j does on command-line. /Nathan On Mon, Dec 5, 2011 at 7:10 PM, Yousef Hurfoush wrote: > > usually each kernel thread needs 1.5 GB RAM, that means in case > of 4 threads i need 6GB only for compiling, still there are the OS, etc. > so you need at least 8GB of RAM in any machine that want to compile > blender with cycles! > > > Per default, we only build 3 kernels though, sm_13, 20 and 21. > > You can only build the one kernel for your card, that should use less > > memory. > > that is not the case if you are building for the masses > > can i hard code it in SConscript ? > > > Regards > Yousef Harfoush > ba...@msn.com > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] split cycles cuda kernels from BF_NUMJOBS
That's a nice trick indeed! On Tue, Dec 6, 2011 at 2:31 PM, Brecht Van Lommel < brechtvanlom...@pandora.be> wrote: > I've committed a trick now so it compiles one kernel at a time, > inserting dependencies between the kernels. > > Brecht. > > On Tue, Dec 6, 2011 at 9:54 AM, Nathan Letwory > wrote: > > I'm not sure how easy it is to force scons building parts single-threaded > > in-process. BF_NUMJOBS is just a way to be able to set the number of > > threads to be used using your user-config.py. It does what -j does on > > command-line. > > > > /Nathan > > > > On Mon, Dec 5, 2011 at 7:10 PM, Yousef Hurfoush wrote: > > > >> > >> usually each kernel thread needs 1.5 GB RAM, that means in case > >> of 4 threads i need 6GB only for compiling, still there are the OS, etc. > >> so you need at least 8GB of RAM in any machine that want to compile > >> blender with cycles! > >> > >> > Per default, we only build 3 kernels though, sm_13, 20 and 21. > >> > You can only build the one kernel for your card, that should use less > >> > memory. > >> > >> that is not the case if you are building for the masses > >> > >> can i hard code it in SConscript ? > >> > >> > >> Regards > >> Yousef Harfoush > >> ba...@msn.com > >> > >> ___ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > > > > > -- > > Nathan Letwory > > Letwory Interactive > > http://www.letworyinteractive.com > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 64-bit builds with ray optimization
On Windows the ray optimization is on by default: https://svn.blender.org/svnroot/bf-blender/trunk/blender/build_files/scons/config/win64-vc-config.py /Nathan On Mon, Dec 12, 2011 at 9:45 AM, Sergey Sharybin wrote: > Hi, > > Tomas, as i understand we're speaking about x86_64 platform, not x86 and > all x86_64 bit compatible processor are comng with sse2 at least (i'm not > sure if sse3 is used in out code). It wouldn't be a problem to enable > rayoptimization and compile with sse/sse2 support (which also improves > speed of tracking). > > Main issue is about x86 platforms. Yes, we've got code which detects if > sse2 is supported and it's already used in Cycles and blender internal, > we're only missing such check for motion tracking which is compiling > without sse2 support on x86 platforms. The here issue is: Eigen library can > use sse2/sse3 instructions to improve speed of matrix operations, but Eigen > is totally header-based library and making runtime detection of sse support > simply wouldn't work here. > > So i think we should compile 64bit builds of Blender with rayoptimization, > sse and sse2 optimizations. For 32bit keep global sse optimizations > disabled and enable only rayoptimization (it seems to be quite safe). > > On Mon, Dec 12, 2011 at 10:59 AM, Thomas Dinges > wrote: > > > SSE3 was introduced in 2004 by Intel (Pentium 4) and in 2005 by AMD. > > Thats 6/7 years now already. > > > > If there is any code that can't detect SSE2/3 on runtime, we should just > > make extra builds. But making only 1 build (even for x86) would be > stupid. > > It's okay to support 10 year old cpu's who don't have these extensions, > > but at the same time we should not disable these optimizations for > > people using, well "old" hardware too. 6/7 years is old. ;-) > > > > Am 12.12.2011 02:10, schrieb Antony Riakiotakis: > > > Hi everyone, it's release time soon. > > > There has been some debate on irc on the topic of enabling ray > > > optimization for release builds. > > > > > > Pros are: faster program, cons of course are that we are less > > > compatible with older machines. > > > > > > I see though no reason why 64-bit machines, that support sse2, should > > > not be built with ray optimization on by default. > > > > > > If this is decided upon, there are some -sse3 flags in cycles that > > > should probably be taken care of. > > > ___ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > > Thomas Dinges > > Blender Developer, Artist and Musician > > > > www.dingto.org > > > > _______ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > With best regards, Sergey Sharybin > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] problems with blender r42611
Sounds like you're either starting Blender from the wrong directory (in case you use scons: start from BF_INSTALLDIR, not BF_BUILDDIR), or you didn't do make install if you used cmake. /Nathan On Tue, Dec 13, 2011 at 8:19 PM, johannes amorosa < johannes.amor...@googlemail.com> wrote: > Hi > compiling works - when I start blender Icons are missing. It looks like > this > http://www.pasteall.org/pic/22611 > > error messag spam like the followings: > > find 'bpy_types' module > pyrna_srna_ExternalType: failed to find 'bpy_types' module > ImportError: No module named bpy_types > pyrna_srna_ExternalType: failed to find 'bpy_types' module > > search for unknown operator 'WM_OT_context_cycle_int', > 'WM_OT_context_cycle_int' > search for unknown operator 'WM_OT_context_cycle_int', > 'WM_OT_context_cycle_int' > search for unknown operator 'WM_OT_context_cycle_int', > 'WM_OT_context_cycle_int' > search for unknown operator 'WM_OT_context_cycle_int', > 'WM_OT_context_cycle_int' > search for unknown operator 'CONSOLE_OT_execute', 'CONSOLE_OT_execute' > search for unknown operator 'CONSOLE_OT_execute', 'CONSOLE_OT_execute' > search for unknown operator 'CONSOLE_OT_autocomplete', > 'CONSOLE_OT_autocomplete' > search for unknown operator 'WM_OT_context_toggle', 'WM_OT_context_toggle' > search for unknown operator 'WM_OT_context_toggle', 'WM_OT_context_toggle' > search for unknown operator 'WM_OT_url_open', 'WM_OT_url_open' > > I hope this is a local problem and not a showstopper for tomorow. But I'm > compiling blender 5x a week the last month and never had problems. > How can I help to verify? > > Linux ali 3.0.0-14-server #23-Ubuntu SMP Mon Nov 21 20:49:05 UTC 2011 > x86_64 x86_64 x86_64 GNU/Linux > > johannes > > > -- > ++ > johannes amorosa > twitter: jamorosa > http://iamnotamus.de > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Build failure
Hi Michael, For COLLADA you need to make sure you have TR1 support. For VC9 this means installing VS2008 Feature Pack 1. Or you can disable COLLADA support for now. /Nathan On Sun, Jan 1, 2012 at 8:38 AM, Michael Cullen wrote: > Hi, > > I'm using windows SDK 6 and 7 (as in, VC 9 and 10) and on both of them I > get this build error for 32-bit blender with scons: > http://pastebin.com/3as0RCmC > > The root of it seems to be > > 1. >Compiling==>'AnimationImporter.cpp' > 2. >AnimationImporter.cpp > 3. >C:\Program Files(x86)\Microsoft Visual >Studio9.0\VC\INCLUDE\unordered_map(85) > 4. >:errorC2065:'_Hash_compare':undeclared identifier > > do I have a broken tree or am i doing something wrong? I've built some > other pieces of software with this compiler (such as QT) so it must be > something to do with either scons or blender. > > Thanks, > Michael > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Collada importer/exporter kickout
Hi, I currently have not much time to put into this, but please drop into #blendercollada to check status of efforts there too. There are many possibilities being worked on (an importer/exporter by skrat based on pycollada, and there was at some point a user who wanted to donate some personal code, but that is I think also WIP. Further the company Mixamo has been in contact about COLLADA support) , so if you or someone else can step up to guide the process that'd be great. /Nathan On Wed, Jan 4, 2012 at 9:57 PM, Sergey Sharybin wrote: > Hi, > > As everybody noticed current collada importer/exporter is very buggy which > seems to make this format almost useless in Blender. And what's much worse > -- we don't actually have developer who maintains this area. > > We discussed this already with Campbell and found that OpenCollada itself > isn't actually maintaning -- there are only few commits in several months. > Ofcourse it doesn't mean this library is useless and all bug from our > tracker is related on that issues, but still.. Maybe the time have come to > re-think this importer/exporter (investigate if it's possible to fix issues > in clear way, check if design is good enough -- not sure, haven't touched > this code deep myself)? > > Here's our proposal: > - Move all collada-related issues into it's own tracker. Like it was done > with BGE, it might help finding volunteer to fix them. Also, people will > see that it's not actually core stuff and that it's community-supported. > - Disable collada in release builds. It's not useable and only seems to be > making artists disappointed. > > More optimistic targets would be find volunteer to pick up this stuff who > will make it usable (maybe rewritting this stuff from scratch..) > > -- > With best regards, Sergey Sharybin > ___________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton wrote: > We have doxygen setup but AFAIK nobody is generating and uploading > these docs online often enough for them to be a useful resource. > > An old run is here: http://letworyinteractive.com/blendercode/ I'll do a rerun and push the changes there. Doxygen run starting now. Will take some hour or so to complete, and another for me to get everything moved around. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
The new doxygen docs are being mirrored to http://letworyinteractive.com/blendercode . Currently 15 minutes into the job, no ETA available. When done the index should say it is blender 2.61 and revision 43446 /Nathan On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory < nat...@letworyinteractive.com> wrote: > On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton wrote: > >> We have doxygen setup but AFAIK nobody is generating and uploading >> these docs online often enough for them to be a useful resource. >> >> > An old run is here: http://letworyinteractive.com/blendercode/ > > I'll do a rerun and push the changes there. Doxygen run starting now. Will > take some hour or so to complete, and another for me to get everything > moved around. > > /Nathan > > > -- > Nathan Letwory > Letwory Interactive > http://www.letworyinteractive.com > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
The sync run has completed during the night. For those who like compiled html can get http://letworyinteractive.com/blendercode/blender.chm (100MB) /Nathan On Tue, Jan 17, 2012 at 3:54 PM, Nathan Letwory < nat...@letworyinteractive.com> wrote: > The new doxygen docs are being mirrored to > http://letworyinteractive.com/blendercode . Currently 15 minutes into the > job, no ETA available. When done the index should say it is blender 2.61 > and revision 43446 > > /Nathan > > > On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory < > nat...@letworyinteractive.com> wrote: > >> On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton wrote: >> >>> We have doxygen setup but AFAIK nobody is generating and uploading >>> these docs online often enough for them to be a useful resource. >>> >>> >> An old run is here: http://letworyinteractive.com/blendercode/ >> >> I'll do a rerun and push the changes there. Doxygen run starting now. >> Will take some hour or so to complete, and another for me to get everything >> moved around. >> >> /Nathan >> >> >> -- >> Nathan Letwory >> Letwory Interactive >> http://www.letworyinteractive.com >> > > > > -- > Nathan Letwory > Letwory Interactive > http://www.letworyinteractive.com > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.62 Release AHOY!
Uploading the windows builds (6 archives!) to my homedir. Not putting it in the download location yet, as I didn't see any other release build either. /Nathan On Wed, Feb 15, 2012 at 8:35 PM, Dalai Felinto wrote: > Please use 44136 for trunk. > > (doversion code was missing for version 262) > > -- > Dalai > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44110] trunk/blender/build_files/buildbot /slave_compile.py: Buildbot: enable building CUDA binaries on Windows slaves.
Indeed. WITH_BF_CYCLES_CUDA_BINARIES=True and BF_CYCLES_CUDA_NVCC=r"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\bin\nvcc.exe" /Nathan On Tue, Feb 14, 2012 at 5:30 PM, Thomas Dinges wrote: > Isn't BF_CYCLES_CUDA_NVCC supposed to take the path to the nvcc compiler? > You need to enable WITH_BF_CYCLES_CUDA_BINARIES. > > Am 14.02.2012 16:26, schrieb Sergey Sharybin: >> Revision: 44110 >> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44110 >> Author: nazgul >> Date: 2012-02-14 15:26:20 + (Tue, 14 Feb 2012) >> Log Message: >> --- >> Buildbot: enable building CUDA binaries on Windows slaves. >> Should make CUDA available for rendering in buildbot builds. >> >> Modified Paths: >> -- >> trunk/blender/build_files/buildbot/slave_compile.py >> >> Modified: trunk/blender/build_files/buildbot/slave_compile.py >> === >> --- trunk/blender/build_files/buildbot/slave_compile.py 2012-02-14 >> 15:19:49 UTC (rev 44109) >> +++ trunk/blender/build_files/buildbot/slave_compile.py 2012-02-14 >> 15:26:20 UTC (rev 44110) >> @@ -115,6 +115,7 @@ >> bitness = '64' >> >> scons_options.append('BF_BITNESS=' + bitness) >> + scons_options.append('BF_CYCLES_CUDA_NVCC=True') >> >> retcode = subprocess.call(['python', 'scons/scons.py'] + >> scons_options) >> sys.exit(retcode) >> >> ___ >> Bf-blender-cvs mailing list >> bf-blender-...@blender.org >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.62 Release AHOY!
Do the release binaries for Windows work fine, though? /Nathan On Fri, Feb 17, 2012 at 8:55 AM, Peter K.H. Gragert wrote: > Hi, > the compilation with mingw32-make install (cmake on Vista) gave a working > but horribly working blender.exe any click let the program ask for full > power of the CPU > all was very 'traege (german)" such that it is not usable at all, with > other words > horrible. > I asked at blendercoders yesterday, but nobody replied to my questions > maybe a forgotten option in cmake options(which I do not know). > > greetings > Peter > > 2012/2/16 Ton Roosendaal > >> Hi all, >> >> The release is out! Thanks for all the efficient work! It's getting easier >> it seems :) >> >> SVN has been unfrozen already a couple of hours ago. Commit ahead, but >> keep in mind we try to keep svn ready for the big BMesh merger next week or >> so. >> >> Laters, >> >> -Ton- >> >> >> Ton Roosendaal Blender Foundation t...@blender.org www.blender.org >> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >> >> On 16 Feb, 2012, at 8:05, Sergey Sharybin wrote: >> >> > Copied OSX, windows, linux and freebs i386 builds to default location. >> RC1 >> > builds will be removed after official release announce. >> > >> > Thanks everybody for the builds! >> > >> > On Thu, Feb 16, 2012 at 7:32 AM, pete larabell > >wrote: >> > >> >> I'm having serious compile trouble on FreeBSD 9.0. I've been unable to >> >> get Blender to compile, with gcc42, gcc46, or clang. >> >> >> >> I have uploaded the FreeBSD 8.2 i386 version to the normal location. >> >> ___ >> >> Bf-committers mailing list >> >> Bf-committers@blender.org >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > >> > >> > >> > -- >> > With best regards, Sergey Sharybin >> > ___ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developers meeting minutes, 19 February 2012
On Sun, Feb 19, 2012 at 6:45 PM, Ton Roosendaal wrote: > Hi all, > > Here's the summary of today's meeting! > > 1) Blender 2.62 release > > - Windows binary: there's a build issue, the new OpenAL lib makes 3D sound > fail. > Remedy: rebuild the release with original OpenAL. It will be updated on the > download page with a short note then. Nathan, are you available? I'll create new binaries with previous OpenAL libraries instead. I'll notify again when they're up for grabs. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] building with msvcsp1 and scons
That is quite alright. You can safely ignore the warning, since with x64 you essentially get SSE for free. /Nathan On Mon, Mar 26, 2012 at 10:27 PM, Yousef Hurfoush wrote: > > hi > > i build with msvcsp1 and scons on windows 7 x64, i get warning : > command line warning D9002 : ignoring unknown option '/arch:SSE2' > > is this alright! or should the msvcsp1 recognize this flag? > > Regards > Yousef Harfoush > ba...@msn.com > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Can't see any bugs if logged in
Aha, I guess this is what some users in IRC also reported. This has specifically to do with fetching all bugs. This can well be that the system simply just has to fetch too many bugs. To reset your login to view at least open bugs go to: http://projects.blender.org/tracker/index.php?group_id=9&atid=498&power_query=1&query_id=35&run=Power+Query /Nathan On Sun, Mar 25, 2012 at 12:18 AM, Tobias Oelgarte wrote: > At the moment the problem is back again. Instead getting half the page I > now get empty pages. I can submit bug reports, but after i send a report > i will only see a white (empty, no html content at all) page. If i go > then to http://projects.blender.org/tracker/?group_id=9 i can see the > page again. But as soon i go inside the the 2.6 tracker i only get an > empty page again. If i log out then anything is fine (except that i > logged out). As soon i log in again i will be greeted by an empty page > again. Oo > > Am 19.03.2012 17:57, schrieb Brecht Van Lommel: >> Works fine for me too. I thought perhaps it's a problem that only >> happens if the account doesn't have commit rights, but even that works >> ok here. >> >> Are any of the Filtering/Sorting/Queries options set in a way that >> would cause this? >> >> Brecht. >> > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Python error on blender2.5 debug build start
Whatever you do, don't start blender from the BF_BUILDDIR, but from the BF_INSTALLDIR /Nathan 2010/1/18 Steven Truppe : > Hi again, > > when i build blender2.5 with the following user-config.py file i get a > python error at startup: > > found bundled python: E:\build\blender\bin\DEBUG-~1\.blender\python > Traceback (most recent call last): > File > "E:\build\blender\bin\DEBUG-~1\.blender\scripts\modules\bpy\__init__.py", line > 56, in test_import > ret = __import__(module_name) > File > "E:\build\blender\bin\DEBUG-~1\.blender\scripts\io\netrender\__init__.py", > line 21, in > from netrender import model > File > "E:\build\blender\bin\DEBUG-~1\.blender\scripts\io\netrender\model.py", > line 20, in > import http, http.client, http.server, urllib > File > "E:\build\blender\bin\DEBUG-~1\.blender\python\lib\http\client.py", line > 69, in > import email.parser > File > "E:\build\blender\bin\DEBUG-~1\.blender\python\lib\email\parser.py", > line 12, in > from email.feedparser import FeedParser > File > "E:\build\blender\bin\DEBUG-~1\.blender\python\lib\email\feedparser.py", > line 27, in > from email import message > File > "E:\build\blender\bin\DEBUG-~1\.blender\python\lib\email\message.py", > line 17, in > from email import utils > File > "E:\build\blender\bin\DEBUG-~1\.blender\python\lib\email\utils.py", line > 27, in > import socket > File "E:\build\blender\bin\DEBUG-~1\.blender\python\lib\socket.py", > line 45, in > import _socket > ImportError: No module named _socket > > > Here my user-config.py file: > > BF_DEBUG = True > WITH_BF_DOCS = True > BF_NUMJOBS = 2 > WITH_BF_QUICKTIME = False > WITH_BF_RAYOPTIMIZATION = True > > > Is this a known issue ? I'm on win7 here.. > > best regards, > Steven Truppe > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Python error on blender2.5 debug build start
2010/1/18 Steven Truppe : > I've copied the "win32-vc" folder to my folder where i place all my blender > builds into and have renamed the folder to something like > "win32-vc-release-simpleconfig". I currently try a fresh checkout and follow > the instructions from > http://www.letworyinteractive.com/b/2009/11/building-blender-2-5-on-windows-7-with-msvc-and-scons/ > in case i forgot a step by mistake. Still, be aware of the fact that there are two different directories that have to do with the build process: BF_BUILDDIR, which by default points to ../build/. This directory does NOT contain a full, working install of Blender, it's an intermediate directory, and BF_INSTALLDIR, which by default points to ../install/. This directory is where you should run Blender from. It contains everything you need. >From your older messages I see that you are running blender from a directory with the name 'build' in it, suggesting that you're running blender from the BF_BUILDDIR /Nathan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Support displaying of non-ASCII filename
Hi, Ah, sounds like a great patch. I'll test this too in the coming days. Check http://en.wikipedia.org/wiki/Free_software_Unicode_typefaces to find fonts to test with. /Nathan (jesterKing) On 04/27/2010 05:02 AM, Yaohua Xiong wrote: > Hi, all > I've add this patch in the hope that it will make displaying > non-ASCII(more specifically CJK) filename possible. Currently I'm > looking for a way to change the gui font to test it. Any suggestions? > Thanks in advance. > > Best regards, > Yaohua Xiong > > [#22176] Make winstuff to use unicode api > >Monitor (?) > State: > Open > Date: > 2010-04-27 01:54 Priority: > 3 > Submitted By: > Yaohua Xiong (xiongyaohua) Assigned To: > Nobody (None) > Summary: > Make winstuff to use unicode api > > Detailed description > In this patch, the winstuff.c use unicode win32 api explicitly. The > return value(mainly filenames and pathnames) are > converted from wchar to utf8. I think this patch should make display > of non-unicode filename possible, but I can't test > it now, because there is no way to change the gui font. > > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Update VS project for VS 2010 ?
On 23.5.2010 20:56, Mitchell Stokes wrote: > On Sat, May 22, 2010 at 9:46 AM, ennio tr wrote: > > CMake 2.8 can generate VS 2010 project files. However, I got linking errors > when trying to build with 2010. Maybe you'll have better luck. ;) > > Cheers, > Mitchell Stokes (Moguri) I'm still using vs2008, so can't be of 100% help, but please, paste some error logs. That'll help in making some educated guesses. /Nathan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] floating point exception calls needed for osx/windows (--debug-fpe)
On 24.5.2010 7:52, Campbell Barton wrote: > The argument --debug-fpe to enable floating point exceptions currently > only works on linux& SGI. I've committed support for Windows (with MSVC) in r29013 for this. /Nathan > > This command is useful for tracking down invalid floating point math, > divide by zero, invalid arguments to math.h functions& operations > resulting in NAN or INF, since you get a crash at the point in the > code where the error is made. > > For example, it made finding this bug simple ([#22398 black pixels > with HDR textures). > http://markmail.org/message/vlkta3nzwmm3sywr > > This is the function in creator.c now. just needs mac/windows #ifdefs, > probably not hard but needs testing by a developer who uses osx/win. > > --- > > static int set_fpe(int argc, char **argv, void *data) > { > #if defined(__sgi) || defined(__linux__) > /* zealous but makes float issues a heck of a lot easier to find! >* set breakpoints on fpe_handler */ > signal(SIGFPE, fpe_handler); > > #if defined(__linux__)&& defined(__GNUC__) > feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW ); > #endif > #endif > return 0; > } > -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Compile: Windows x64 + QTcreator + Cmake + MinGW x64 - Help me :)
On Sat, May 29, 2010 at 1:27 PM, Campbell Barton wrote: > On Fri, May 28, 2010 at 3:50 PM, ennio tr wrote: > > Hello there, > > > > Since I can't have OpenMP support on VC++ Express, even with SDK, I'm > trying > > the Campbell way > > using QTcreator, cmake and MinGWx64 to compile blender for windows x64 > > > > http://www.pasteall.org/13406 > > Applied the CMake + MingW patch yesterday so it should work in the > same way scons does, but there are only 32bit gcc libraries in the > lib/windows directory. > > Id assume someone needs to compile gcc libs like pthread, freetype zlib > etc. > And those 64bit libraries should then be added somewhere under lib/win64 (maybe similar to lib/windows under lib/windows/gcc/*) /Nathan Letwory ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Developer/Documenter Luca Bonavita (mindrones)
On 29.5.2010 23:49, Dalai Felinto wrote: > Welcome Luca ! > > I (specially as an user) really appreciate the work all the > wiki/documentation team is doing :) > Indeed, Luca has been doing great work for a long time already, and I'm sure he'll continue to do so for as long as he can :) /Nathan > Regards, > Dalai > > 2010/5/29 mindrones: > >> Hi! >> >> On 05/29/2010 04:00 PM, Campbell Barton wrote: >> >>> Luca (mindrones) has been granted svn access to help out with documentation, >>> Mainly the sphinx docs which he has already worked with Alex in an >>> external svn but other areas of documentation he can help with too. >>> >> -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] introduction
On 3.6.2010 17:13, Ian Watkins wrote: > Hello all, > Hi Ian and welcome to the list and to Blender development in general. > I recently decided to contribute time to an open source project. I've > had a passion for movies and an interest in animation for most of my > life -- so blender seems like the logical place to spend time. I'm an > openGL novice -- I know enough to be dangerous, basically, but I've > been working as a software engineer for the past 8 years. > Nice, always fun to get more interested souls in the gang. > I've worked in embedded systems for 5 years, where I've written a > memory allocator, improved the distributed build system, and worked on > a number of other projects... I know c, c++, perl, python, java, > bash/sh shell scripting, autotools, make, and more. > C, C++ and Python are what you'll need mostly :) I use our scons implementation most when building Blender (having written it maybe not surprising ;) > I've been looking for details on what areas need help in blender > development, but haven't found many details. > Some todo list can be found here: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo > Short term, I plan on reducing/eliminating compiler warnings (if they > exist) -- mainly to start to get an idea of how things work. > You'll find compiler warnings by the thousands probably :) > Is there a coding style for blender? > Not really, but do checkout the code in core - that's what we mostly use. In general: don't mess with the style in an existing file. Do what is in that file. > * When collapsing tools, have the entire name of the section rendered > on the vertical bar. > > * More configurable UI -- essentially, allow an area to be dragged out > of its doc, and placed in a new window (I have a huge 2 monitor setup, > and it would be nice to be able to have a full screen view of what is > being worked on, or have 2 views near full screen). > You can create new windows from areas in Blender 2.5 (current trunk). Hold shift and with RMB pressed drag one of the corner triangles into the area you want to duplicate into a new window. Area management has been improved since 2.4x. Entire window duplication is possible too. > * plugin system. pretty sure there isn't much work here, but I'd like > to be able to load a new plugin while blender is running (alternately, > update a plugin). The plugin should provide menu items, tool tips, > etc. on load and the UI should be updated accordingly. > Currently Blender 2.5 has a much more advanced Python integration that will help you do most of your extension needs. That said, I think it might be nice to have a better plugin system for some parts like textures (there's already plugins for that, dunno if that also still works in 2.5), but I can imagine that for instance for nodes it would be nice. > * Memory management tools. Ability to query the allocator about in > flight data, who allocated it, etc. > I think guardedalloc already can give you that kind of info. > Lastly, have you guys used git at all? With the many branches you've > made for SOC, and the commit policy, I'd think you guys would love > distributed source code management -- along with the ability to merge > less painfully. > No. I try to sync trunk to gitorious.org/blenderprojects though. And I don't think that a change of SCM will be done anytime soon. SVN has served us well enough and after a big CVS->SVN transition I don't think most of the users are longing for yet another one. Personally I'd like Git though. > And I've failed miserably at being brief. Apologies. > Don't worry about that :) Anyway, feel free to ask more, check out the docs on wiki and join #blendercoders to ask for live help. You'll find me with the nick jesterKing /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] introduction
On 3.6.2010 18:46, Michael McLay wrote: > On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory< > nat...@letworyinteractive.com> wrote: > > >> On 3.6.2010 17:13, Ian Watkins wrote:> Lastly, have you guys used git at >> all? With the many branches you've >> >>> made for SOC, and the commit policy, I'd think you guys would love >>> distributed source code management -- along with the ability to merge >>> less painfully. >>> >>> >> No. I try to sync trunk to gitorious.org/blenderprojects though. And I >> don't think that a change of SCM will be done anytime soon. SVN has >> served us well enough and after a big CVS->SVN transition I don't think >> most of the users are longing for yet another one. Personally I'd like >> Git though. >> >> > I hope the Blender team is open to suggestions about how to improve the > project management activities. I agree with Ian that moving to a distribute > source code management tools has advantages. Merging is one of them. Another > is the ability to checkin to a branch when you are offline and then later > push the commits to the local copy of the branch back into the branch in a > central repository. The choice between Git, Bazaar, or Mercurial is a matter > of taste more than a matter of features. > > A higher level discussion might also reconsider the choice of gforge. I > believe there is some disastifaction with gforge and alternatives have been > suggested. I don't recall the name. It wasn't Trac. I believe it was written > in Ruby. I wasn't reading the Blender mailing list when the decision was > made to move to gforge, but I would assume it may have been due to problems > with Sourceforge. That is a common reason for ditching Sourceforge. From a > project management perspective I would suggest considering a move to > Launchpad.net would. There are many advantages in migrating Blender to > Launchpad. > I worked on Redmine for a while, but got bogged hugely down by the workload at the previous job. Now that I am my own employer I think I'll recontinue this work if wanted so. There has earlier been talk about why not use an existing hosting and project management solution, and from the discussions I have gathered that it is in the end much more desireable to be in complete control of everything, with the risk that some resources go "to waste" by maintaining those (I'd say they go to a good cause, but that depends on your vantage point). Currently there's an effort under way to upgrade our ancient gforge installation to the latest version. This has been impeded due to problems with the servers though, but once those are solved I think that we'll see at least an updated and upgraded gforge installation, which hopefully alleviates the most pressing problem: the trackers. I guess we can have the discussion again after the integration (it's already in the pipeline, as said). About launchpad - I think I tried gaining maintainership of the Blender project there, but I have had no responses to my queries, so I lost interest in it (and after having used both Git and Bazaar I came to prefer Git after all, even though I was leaning towards Bazaar in the beginning) Anyway, as I already mentioned, I have a git repository mirrored on gitorious.org/blenderprojects, and can add users there that want write access to some repository, but not be in the so-called core team (people with write access to our svn repository). /Nathan (jesterKing) -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] introduction
On 3.6.2010 19:57, Ian Watkins wrote: > On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory > wrote: > //snip >> >> Anyway, feel free to ask more, check out the docs on wiki and join >> #blendercoders to ask for live help. You'll find me with the nick jesterKing > > what irc network? I'll be working on stuff starting around 2100 ET or > so. Would be nice to talk to some people about things on the wiki if > they aren't clear. > #blendercoders @ freenode /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] introduction
On 3.6.2010 20:09, Michael McLay wrote: > On Thu, Jun 3, 2010 at 11:59 AM, Nathan Letwory< > nat...@letworyinteractive.com> wrote: > > The last thing I want to do is start a long discussion on the mailing list. > Ideally a couple core team members would sign up for the blender repository > on Launchpad and take it for a test drive. If they like it then we could > continue the discussion about migrating. If they say no then the subject is > dropped. Please sign me up as a core team member interested in test driving again. > About launchpad - I think I tried gaining maintainership of the Blender >> project there, but I have had no responses to my queries, so I lost > > Interesting. Maybe you asked before they had established a process for > determining when a maintainer needed to be replaced. It took less than a > week for me to take over as the maintainer. That's likely :) > Should the need arise for making tweaks to the content of the project on > launchpad there are many plugin tools available. If finer grain control is > needed the Python API for LaunchPad and Bazaar provide a mechanism for > controlling the content of the repository without the need to manage the > software and hardware infrastructure. Again, count me in as one of the core team members to test drive. My username on launchpad.net is also jesterKing :) Thanks for your input. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] introduction
On 3.6.2010 19:49, Ian Watkins wrote: > > > Further queries: > > 1) Is there an automated nightly build? (e.g., BuildBot, hudson, etc) > If not, what would it take to get one set up? Actually, I think I > could do this myself -- but it would lack the ability to post good > output to a webserver. I could easily have eail sent to this list if > that's acceptable. No, we don't have any official nigthly build, but graphicall.org is where builders can upload their own builds, and it has worked very nicely for our means. For linux there are already automated builds (triggered on commits). For windows I started yesterday writing a small script that'd upload builds that are comparable to our official releases (considering they're then done with the very same machine as the releases will be done ;). A few more days and those should be there too. At least regular builds on a daily basis > 2) Is there a code review tool instance? (i.e., review board, > crucible, reitvald, etc) If not, can one be set up? We use the patch tracker for external code, otherwise there's no review process per se. I have had experience only with review board. I'm not sure if up-front code review would work for our process as we know it currently, and I don't yet see the value in a tool like this in our case. Code review is done mostly by module/code owners and in case of larger rewrites/patches, on ML or in IRC some team members are recruited to review the patch and give comments. This is also handled often through our patch tracker (see https://projects.blender.org). I'm interested in investigating more these kind of tools for Blender though. Maybe the launchpad.net might prove useful - we'll see :) /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] commitments to API part in Blender2.4 branch
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 5.6.2010 13:27, mig...@gmx.net wrote: > hi all, Hi Migius, > DXF-importer/exporter script needs update too (before transit to 2.6). > > What about commitments to Blender2.4 branch affecting API part? > What generally about commitments to Blender2.4 branch? > Are there any plans for 2.49c release? There is in general very little effort on the blender2.5 branch. I guess you should be able to send in patches, but hardly any developer is active in blender 2.4 anymore. I don't know if a 2.49c will be done; and if one will be done, when it will be done. I think it'd be much more fruitful for you to start working on porting to Blender 2.5/2.6 - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMCjOSAAoJEKtfN7KsE0TtKqEIAIYLMWJz8xnOBzI2DY/78Lr9 dtuoHO7knWbZWBhQoIBUs7SHBTREEMfZMrilTv6oCXgZlM/IDG+y5j0Cf9teIbU2 PZtNAeaTie+Q346Nn9z9CBejyrVrWYvjHaiz+1XyG4aheeIkZZRGci/8HCQY43zw RsvL7ZwTvBJP43grHEZJnGD7xfi4tMLvhuohXoiy7S24X7sB7WgZrRuxufxOWOPn XOqG+QLDuactHsITLdCy1IzzXTPUdWxKLfTTgWzRecB0WxHMyp4sBi5bg7WPRqr/ V8mzCpBs5ZIPk52BUsIpDEzM4TAfL1f5SGgrQn5rx94u5k8cmA9GL1tHFNTbVnQ= =R1xG -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.49b libs
For mingw there is the BF_SPLIT_SRC option. Set it to 1 to enable MingW to finish linking large libraries like bf_src and bullet. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com Sent from my Nokia N900 - Original message - > > > > Is there somewhere full library pack for 2.49b? > > > > > Hi Sebastian, > > for me (on win32) works: > > 1. check out: https://svn.blender.org/svnroot/bf-blender/trunk/lib/ > > 2. then update this to rev.21444 (or any other revision number before > > transiting to 2.5) > > > > it brings the old libraries back (at least for win32, I am not sure if > > win64 too, cause never tried to build for 64bit) hope this helps > > migius > > > > > > > Thanks! > > finaly it works with: > source: > https://svn.blender.org/svnroot/bf-blender/tags/blender-2.49b-release/ > lib: > https://svn.blender.org/svnroot/bf-blender/tags/lib2.4/windows > > and manual adding : QtDevWin and fmod > > Done compiling with VS2009 but MinGW print "too long command line" error. > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.49b libs
Oh, and in case you want to distribute your builds, do check the license of FMod. IIRC there are some restrictions as to the potential commercial usage of a build with FMod. One of the reasons FMod isnt supported anymore in Blender. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com Sent from my Nokia N900 - Original message - > > > > Is there somewhere full library pack for 2.49b? > > > > > Hi Sebastian, > > for me (on win32) works: > > 1. check out: https://svn.blender.org/svnroot/bf-blender/trunk/lib/ > > 2. then update this to rev.21444 (or any other revision number before > > transiting to 2.5) > > > > it brings the old libraries back (at least for win32, I am not sure if > > win64 too, cause never tried to build for 64bit) hope this helps > > migius > > > > > > > Thanks! > > finaly it works with: > source: > https://svn.blender.org/svnroot/bf-blender/tags/blender-2.49b-release/ > lib: > https://svn.blender.org/svnroot/bf-blender/tags/lib2.4/windows > > and manual adding : QtDevWin and fmod > > Done compiling with VS2009 but MinGW print "too long command line" error. > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29422] trunk/lib/windows: Build msvc 10 openexr and freetype libs.
Hi, could you please post (or add in a file to SVN) the settings used for building these? Note that I have currently a patch adding/updating libs to lib/win* under review, so please, before committing any new stuff, verify that it isnt already worked on. Thanks, /Nathan Letwory (jesterKing) -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com Sent from my Nokia N900 - Original message - > Revision: 29422 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29422 > Author: joeedh Date: 2010-06-12 03:04:30 +0200 (Sat, 12 Jun 2010) > > Log Message: > --- > Build msvc 10 openexr and freetype libs. note, I still need to update > scons. > > Added Paths: > --- > trunk/lib/windows/freetype/lib_vs2010/ > trunk/lib/windows/freetype/lib_vs2010/freetype2ST.lib > trunk/lib/windows/openexr/include_vs2010/ > trunk/lib/windows/openexr/include_vs2010/Iex/ > trunk/lib/windows/openexr/include_vs2010/Iex/Iex.h > trunk/lib/windows/openexr/include_vs2010/Iex/IexBaseExc.h > trunk/lib/windows/openexr/include_vs2010/Iex/IexErrnoExc.h > trunk/lib/windows/openexr/include_vs2010/Iex/IexMacros.h > trunk/lib/windows/openexr/include_vs2010/Iex/IexMathExc.h > trunk/lib/windows/openexr/include_vs2010/Iex/IexThrowErrnoExc.h > trunk/lib/windows/openexr/include_vs2010/Iex/IlmBaseConfig.h > trunk/lib/windows/openexr/include_vs2010/Iex/IlmThread.h > trunk/lib/windows/openexr/include_vs2010/Iex/IlmThreadMutex.h > trunk/lib/windows/openexr/include_vs2010/Iex/IlmThreadPool.h > trunk/lib/windows/openexr/include_vs2010/Iex/IlmThreadSemaphore.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfArray.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfAutoArray.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfB44Compressor.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfBoxAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfCRgbaFile.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfChannelList.h > > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfChannelListAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfChromaticities.h > >trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfChromaticitiesAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfCompression.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfChromaticitiesAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfCompression.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfCompressionAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfCompressor.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfConvert.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfDoubleAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfEnvmap.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfEnvmapAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfFloatAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfFrameBuffer.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfFramesPerSecond.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfHeader.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfHuf.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfIO.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfInputFile.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfInt64.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfIntAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfKeyCode.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfKeyCodeAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfLineOrder.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfLineOrderAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfLut.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfMatrixAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfMisc.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfName.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfOpaqueAttribute.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfOutputFile.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfPixelType.h > trunk/lib/windows/openexr/include_vs2010/IlmImf/ImfPizCompressor.h > trunk/lib/windows/openexr/in
Re: [Bf-committers] Porting to Haiku/BeOS
https://svn.blender.org/svnroot/bf-blender/tags /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com Sent from my Nokia N900 - Original message - > This is great, and I have downloaded the patch provided there, but I > think I need the source from blender 2.41 to apply it. Where can I get > it? > > On Fri, Jun 25, 2010 at 8:30 AM, Stefan Gartner wrote: > > > On Friday, 25. June 2010, Mark Watts wrote: > > > Hello. > > > > > > I'd like to port blender to Haiku (haiku-os.org). I'm, at least, > > > proficient in c programming, although I'm no expert, but I have never > > > ported any programs between operating systems before. Any > > > suggestions on how to start would be much appreciated. (even > > > suggestions to start on smaller projects > > > > > > :-) ) > > > > > > Thank you. > > > ___ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > there is a port of blender 2.4x on http://ports.haiku-files.org/ . I > > have no > > idea of its current state, but it might be a good starting point. > > > > greetings, > > stefan > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender installation paths
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4.7.2010 1:09, Andrea Weikert wrote: [SNIP] > If I remember correctly, Nathan has already started on the SCons files > and installer, I can provide some help there in the next days as well if > necessary. [SNIP] I have uploaded installers that can now be tested. Please see http://www.letworyinteractive.com/b/2010/07/windows-installers-fixed-call-for-testers/ and post your findings (preferrably in the comments, so I don't have to scour N information points to find what's going on). /Nathan (going-to-the-beach-jesterKing) - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMMv2HAAoJEKtfN7KsE0Ttj8MH/3HHzaj0Kqto28lGxlj0Nt9t K5TDLhlYNtkaYN1Ceu6Gkpz4JWOKOZqU6UvlWMm3r0yDI6NKO3QmfEEF+bHgTjE3 NeTARRsQSp4MIgDnDoj3kUASrX6ER0MHc3x/Kx5fmhC3/Nqqhnt7JQ5lGtME50xS FQ0bvm4sHYof9dXe8aJsU68Pd8NnszksVGbzi6r/Qrntx+9/XxzLqSTu41pmywYM QQnkRsq2PQCBPGaU4Rt1V0j4Hqn6bP8XJR2J04YT0n4pDvV0EAxln62XfDhkgRDc U8dyZrtv71nOwxFo8qX3h2OVI9ZAuDr8/iJ9Zo+w5UyqVp8R1IX6xRWVCiaTyh0= =UqEF -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.53 beta AHOY!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 20.7.2010 23:26, Damien Plisson wrote: > All three OSX builds are on the ftp server. > Builds were made with svn # 30554 I think it'd be good to do rebuild tomorrow, when all outstanding issues that are currently being worked on. There were still some issues with sculpt and file paths being worked on as mentioned in the mail too. /Nathan > > Damien > > Le 20 juil. 2010 à 20:19, Ton Roosendaal a écrit : > >> Hi all, >> >> Svn is updated, the release code has been upped to 253. So we can get >> the compile machines running! >> >> I'd like to ask everyone to stop committing in trunk until we have >> confirmation from the release builders that things are OK for them. >> Only crucial fixes should go to svn now. Please use #blendercoders IRC >> for urgent feedback. >> >> While writing this, I already get two amendments in. Daniel Salazar >> found sculpt issues, Andrea Weikert likes to fix two small but >> important path issues. >> >> Updates will be following here... >> >> -Ton- >> >> BTW: The filenames for the builds can be like blender-2.53-beta-OS- >> blah.zip. - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMRilCAAoJEKtfN7KsE0TtK/oIAJjgsvhFV5UFQJ8VV9sTVs9j jIsWMFZ+CdY1W1LZkIH6qgirqezyrzkiNms7lpfp3EUZI9ZxyccJNEULJUmPDna+ DNp+TXaHDEVQhZMnz0XoiSvUiWNTK8t9XBZrLin105VVIt8JXwf5UW+CfTFtGQlu 9v6oAYJEJ+Z/9ESR0wgupqkfrs6rmy98V+B/dhDEwWoQ9LMInP7S5KGAzlrfuSr8 cbvSCX0VVMRwuOM0F25ZxiTcfrOnSgBMr5+LqIRTidfjYKpx2UamHFZSE/9Xg3QC ScCsSsnn4bdKUYgJnQ1nzJYwVUaKtlI6kKeWJSMfboYXObsmyv2EBIMvH9ChcTk= =1J4p -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.53 beta AHOY!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 20.7.2010 23:39, Diego B wrote: > Thanks, I already move the files to the release\Blender2.50alpha folder. I've moved these files to a less visible place, since the pages are not done yet, and we might get a new build. The builds will be publicly accessible when all download pages have been done and all builds are in. /Nathan > > On Tue, Jul 20, 2010 at 5:26 PM, Damien Plisson > wrote: >> All three OSX builds are on the ftp server. >> Builds were made with svn # 30554 >> >> Damien - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMRipjAAoJEKtfN7KsE0TtWpsH/iGaJYPOP0jFWxVl7az0LV90 So+y7kenKA+MHn1RYHxEd4zvqo/hSP+V+qKwgg4EVZyU4zypgOXPkjwSWelDAuZ5 IkOb2/UXrgUKCOoMnQiMY8qZE7hKi+hoX3DQ4Fw71tJI/+ah7GFdnElW2zas+0SE q2cO9c2FkVZQ/dhne+ej+cQ7j7PN/jr4nnHFPHkn084LpfU4OuiCwXiqv0AEVgjt gNdTGt+t68dTFBFW2obL3Fz81WEcbxPN0O6JDNTcN1+ZTz+r6wvINbSDHUURCbN8 Y52uJgcpLPlY0yFri9Re79h6Hv8eLvEWgnV2IFDbqLdu+yzNYAhZMV/ai217IS0= =Qrsr -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Release AHOY, rev 30579
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 21.7.2010 14:17, Ton Roosendaal wrote: > Hi all, > > We now do an official attempt to build the binaries. > SVN is being tagged, you need r30579 for the builds. Actually, the tag is on r30580 :) https://svn.blender.org/svnroot/bf-blender/tags/blender-2.53-release /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMRtfLAAoJEKtfN7KsE0TtsQIIAKXGpVRLzHFTDMEVLxE6G3QR 3fRzURtLxZk7W+epwcZnGlXIqGfQF4wpRVj7UQqx3Pl74XsRjptw/dO2f/OUECbh 4y52ajcXDMzrMmw9w+3InSxF9C786EAOSncTlCHPmFqTEwzfJIy0q1iaZOYm2CKL cPwjN60CrjfNsb+WFrvpK7fs5C6LutwMi2njsJofUGuefbWZ9T6aT75e4OCgQIkB nOVtlPutACzP/P/tFvGTulT7U4C2vpUjRQiCPQBFVnKXNxWSA12RSOEHuPzSBU77 WohuCY4UTO/3qRUaE96C8uzXsIPLnvCacs2b/nYv9mOzwr2ZjZDWAr4F3TZaOZ8= =oCiu -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Release AHOY, rev 30579
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 21.7.2010 14:19, Nathan Letwory wrote: > On 21.7.2010 14:17, Ton Roosendaal wrote: >> Hi all, > >> We now do an official attempt to build the binaries. >> SVN is being tagged, you need r30579 for the builds. > > Actually, the tag is on r30580 :) > > https://svn.blender.org/svnroot/bf-blender/tags/blender-2.53-release Builders, since I had to change the svn:externals link for addons, please do take r30581. This way we also have the addons properly tagged /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMRtpkAAoJEKtfN7KsE0TtPH8H/33c1Nd1bEqqT3b7h56xZpf1 yUWa7TIojqu6ceCCgJEw4oHcQdFTXbqy/W/wAE55GuFoQm346cJ0eeuhYWFUnovx pFTm4c0y4uELGKvSlrom955fh0UM7aimORZskY2OyKBKPHOyGFiKpeewMz/y6Z+X q+TzeQfU1NWXFNmvbO78/OI3lTPeTw2BarwnS4Trl1wqsZHe8A2EP5ViHiVSxED5 2zfzfny0Jxoko41826UbUQc4OEOf56jsbsAljxSUU2WWUKBhj6vGm4zw0FxvZVj6 C80wx4iLfmS1LvOxm+heinSR4ZF8D+xk7PLdUZFmdZvSsOaZJ2P2FQwA4O2K9mE= =UReW -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Release AHOY, rev 30579 - lazy bum warning
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 21.7.2010 14:30, Nathan Letwory wrote: > On 21.7.2010 14:19, Nathan Letwory wrote: >> On 21.7.2010 14:17, Ton Roosendaal wrote: >>> Hi all, > >>> We now do an official attempt to build the binaries. >>> SVN is being tagged, you need r30579 for the builds. > >> Actually, the tag is on r30580 :) > >> https://svn.blender.org/svnroot/bf-blender/tags/blender-2.53-release > > Builders, since I had to change the svn:externals link for addons, > please do take r30581. > > This way we also have the addons properly tagged And to ensure I have many replies on my own messages, to the builders: you do export from the tag, right? :) (and not just lazily update from a trunk checkout you have already). /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMRty8AAoJEKtfN7KsE0TtxXwIAI13BX52Wr2GrQNgXosUTnaX 4KlqeW54S7NlbNxu0L7Q8rdw7BYxvyYitVEoH/8auf8Z0qSxpK62mJxd6D/rduT9 ToAPH6DyLulz2gDNGdwt5WhXFRNKYFqb+pL+6lrPtzrwxr0zuL5x35niJ5xbg+Fr O7lWr3K2sr2zRb4lAfGU2fJbqGs2hXpZUSHCR90OxXkLbZkwAJE4mE4Rcyaj3Aim zJQrc/WbwPKT34krPYw8ueSfBoVHKM5Jyc4Kv5sr5kap37U8UQ27mux7D9Ycllpg TYlks113ktbZQQ2dEZoMjJ3BA+jD1Y9QQhv1i3ZE/PK8XskJ0rlrbz0HRtrhS50= =a3xj -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Release AHOY, rev 30579 - lazy bum warning
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 21.7.2010 14:40, Nathan Letwory wrote: > On 21.7.2010 14:30, Nathan Letwory wrote: >> On 21.7.2010 14:19, Nathan Letwory wrote: >>> On 21.7.2010 14:17, Ton Roosendaal wrote: >>>> Hi all, > >>>> We now do an official attempt to build the binaries. >>>> SVN is being tagged, you need r30579 for the builds. > >>> Actually, the tag is on r30580 :) > >>> https://svn.blender.org/svnroot/bf-blender/tags/blender-2.53-release > >> Builders, since I had to change the svn:externals link for addons, >> please do take r30581. > >> This way we also have the addons properly tagged > > And to ensure I have many replies on my own messages, to the builders: Continuing with that - Windows builds are on the server. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMRu5fAAoJEKtfN7KsE0TtCK4IALP9IJJk6P2XI81TRNY4aN96 oXxiKEey3obyK/LUmdywzPUPTMiylkZ0yN5FqgNOHEKW6fDQoi0HOWUgAhX8jIew bgg5b1FByTqkGmbQWaWPopAdhyMmcD1kO6fU58xQr2cQnG+kg7uDdGVXIv8LVlUm KG/cnvP2Lk/QXLXW0XwuszKdEfK0UOcK41BMxCs1wrfsPGfXFjtpgnfD00u+RRLi fm8JhSDGdLFqiNCoGJ3V44V0BINk2u8R1fM/TrDBDZj0dC2IxmRU0AKomErxPJRR IjUSB9yFkmcaMHbobfCA84D4OhNPRpOYLpbtlSDFvLSsRgoyIV/Ikq+hX3n4qVE= =0Kxn -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bulk] Re: Release AHOY, rev 30579 - lazy bum warning
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 22.7.2010 15:04, Kevin Roy wrote: > > You will probably have to manually tell aptitude/apt-get to install it > because 2.5 is lower than 2.49 in apt world. Seems quite logical and if > I cannot find a fix, I will rename it into 2.50-beta. Instead of 2.50-beta, call it 2.53-beta, since the actual version is 2.53. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMSDeUAAoJEKtfN7KsE0TtB10H/AwnY2C/IlC09UV/WHqznZP4 1h3cseSs5svPh5l77wn2KGAIxZ8k9oOfpxvdv/6TliISjb4MXVOB/XNWQAd/sTjG XWcDsEWmoa4Hb9NUFWnr2szZyMcvQ5p36ukwkTEkD/vNFrk00pa8DXZXtoNPLAnN MxHygPPCgUlLIA0U7UuPvZOyYblYVddzglSxmT1hdBNRjoyrd4zauwFbldo43NYz 1mYFoXewQn2AHkmNXrinOlwPkISd9RyD0EvWgMsVwFp2MxXCMz2OOPob9rajrVGD 6rRj0X49JM49prYpbe+l+RwiNELrZaufcHnqS/XZuFoo59X5JLFI7qTWq841bVg= =I2wu -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Tranlate Blender
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 13.8.2010 0:29, Dalai Felinto wrote: > Hi Mehmet, > I remember Blender once being available through Launchpad interface. > That was awhile ago (2-3 years at least). I don't remember/know why it > was removed from there. Is it still (back in) there? Blender is still available on launchpad as a project, but virtually nobody of our developers is active there. I tried to focus on it for a while, but already attending to our own trackers is enough, and having yet another tool in a different location doesn't improve efficiency. I guess you could try using the launchpad interface - no idea really how well that works with our repository being in our own SVN server. As Dalai notes below, the .po files are directly in our repository, and we also precompile the .mo files. I'm not sure what current status is of localisation, bdiego knows best I guess. /Nathan > Since then all I see is people translating the .po files directly from > Blender sources (they can be found inside the /po folder). > > In Blender 2.50 however there hasn't been any commit on those files, > for the strings available to be translated are probably pretty much > outdated. There is not yet even a way to change the language of > Blender UI/tooltips (as we have in 2.49). > > I hope this (email) is of any help, > kind regards, > > Dalai > > 2010/7/30 Mehmet ERİBOL : >> Hi everybody. We are Ubuntu Turkey Translate Team. We want to translate >> blender on launchpad. Is it possible? If we can translate blender to turkish >> language we beliewe a lot of people will use blender from Turkey. >> >> Thanks > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMZcPFAAoJEKtfN7KsE0TtHXEH/AnRSwuxaeZy0tF+YQpXsOI4 ESMEVs9U3WN9BTVzYK3mNSLODBz2KzIcV6Fh2759EctGUxf6lTJAolwb8nzqryaJ FD9act7sJfADWj6K4M4sinjv6yqoTUkLogGwqX45vylaIVG4E183ztV84S8uqNGp dBgvmbuxW1r9rUNVMzGLTecG9BB2Xa4FRvbrS1+V8dSx+HsAj9/M/c+uRIxej5No 1AzmhId+sGL+KrjXHdIO7e5kHoAwsvTxOoqWSTaWqL4wO9ArfgGqf5MCuqVxtzE1 ZG6Yu7l+U9kVX+++6tjCmxvUclmx1N/pJVWrm/G7ofv434hcjIQifb9ii05xkA8= =qIay -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RNA Rename Proposal
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 16.8.2010 21:29, Campbell Barton wrote: > Here is a list of RNA properties to rename edited by Brecht, Luca and > myself (as mentioned last meeting). > The lines which are colored have been changed from there original > values, sorted by Class/attr. > > http://wiki.blender.org/index.php/User:Ideasman42/rna_rename > > Of 4605 names 1471 have changed, I'll need to write up some docs so > theres better guidelines for naming new RNA properties based on the > changes made here. I think in general it's going into the right direction. What I think I sometimes miss is information encoded in property naming (further usage of verbs and other denoters) that tells you what properties are read-only, what not. For instance in current default scene, add a twenty-frame animation of default cube to location, then try in console for frame in range(1, 21): bpy.data.scenes[0].frame_current = frame print(bpy.data.objects[1].location) When instead using .set_frame(frame) you'll see location properly update. Yes, documentation goes a long way, but it is rightfully confusing for developers when looking at dir(sometype) output and gleaning from there potential properties to use in scripts only to find out it doesn't do what one expects it to do (disclaimer: this could be a bug, dunno, but I'm using this as a handy illustratory example ;) Point in case: it'd be nice to be able to see directly from API naming what a property (and function, come to that) actually can do and cannot do. Again, I think in general the proposal is on the right track, unifying naming will go a long way in helping developers write scripts in a fast way without having to constantly consult documentation. Some slight inconsistancy: In some places words are written fully (texture, vertex), other places words are abbreviated as in code (co, verts). Can we instead have everywhere the full versions? That way one doesn't have to guess when something is abbreviated or not (thus increasing uniformity throughout API). There. Feedback written. > Tomorrow I'll start to go ahead and apply the naming changes for > UserPrefs, Themes and SpaceTypes since they are unlikely to be > controversial or break peoples scripts. > > In the meantime any developers who added RNA into blender could look > at this list and make sure the names are ok. Spotted a typo: m|Itasc.dampmax -> dampimg_max. make that damping_max. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMaajTAAoJEKtfN7KsE0TtjFUH/1ntMJuICna88Fq3UiahfZa9 Fdz0CM+ZZ98BizrJm7LLani7vb/Bf9PKaqq1jbckiVpq+JHHhjyVtV2QUXsdM6Q6 o/qexsT/uLkVv0pKftzNTXaE7Ajq1UQzTYGIYeFgcycz/6vVVt20crCAIOuopNbd qZh4CD0QxrcLujAsktmV34iF+EB1X+b9RduDSf0hSLRebjvbJ/ZDKggPFvqyY5La 8mjIUFmyEvb3QkCDOazMv79dQgqLDmgCyqZYjrbDEM/jdSc5i8Rt58GqMk9lsIam LhpxbXga223Aci1IqTGCdk1UUrMHHMnnVS7Df9ULb+T3MtAXOFIQKOxPLTbIuPc= =swJk -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blenderstorm Back Again
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, I wanted to notify you all that Blenderstorm is finally up and running for the public at http://www.blenderstorm.org For those developers who don't know yet: Blenderstorm is a place where users can submit feature requests and ideas to improve Blender. For these requests they need to specify solutions - multiple solutions can be proposed, also by other users and developers. There is a simple voting mechanism through which you can easily see what are the most popular/pressing issues. I invite all developers and interested users to register with the servers and participate in this dialogue with the community. If you're a dev and you're registered with the site, please notify me, either in IRC or by replying by email. I'd like to have as many actively committing devs on board. Some of you will have apart from developer status also reviewer status. That means that those users can approve or disapprove of ideas that are in the sandbox. This sandbox is the first place where newly submitted ideas go to - only after review they get to the 'next stage' Popular ideas, where users and developers together can further refine solutions for feature requests and improvement proposals. When a developer thinks a solution is good for a particular submission, then the developer can take it to the in development stage and hopefully finally to the implemented ideas stage. I hope everybody enjoys the service. Let's make it together a working success :) Regards, /Nathan (jesterKing) - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMavyhAAoJEKtfN7KsE0TtckMIAK7OnY/M+CABrLGgT7VS5dMD pAhKr9O3dd+lwkhYgIQCcddnJbOfo9PJUJEU77S37rmv8XPLSoH4JuSlTHFzWn6i RLWwe+diiFOIGeffbmiXS/fGNxbKXPxi+ny596lneZdoRpYwxe6pp8stUo8dv0cI k1mSsBI+ryTpYHpXSsKD3T4sszyDpFUJ0ZqjpI1PMJX6mHq39ryUoqFVGziddCGY DXJaoiEdzyhNOk6FDRLhaUAx/hBZwADXH7LXAN6pBSbf5antsyhJkmckQX5cDops EQTlKZSNV9QO1M4dmrYNb26qs3eulAha36/+n0oERT62DieSQd2Jr9sxGMRfVVY= =8bSH -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blenderstorm Back Again
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 18.8.2010 5:54, James Ruan wrote: > Great! I've posted some ideas there. > I just wonder that if ideas are too many in the Sandbox, will the moderator > loss the patient to move them or just simply let them there sinking. Thanks for posting! Apparently users have sorely missed Blenderstorm, because the ideas are pouring in! :D I wouldn't be too worried about the sandbox part - when I get enough developers and designers poked to participate it shouldn't be too hard to have them regularly work on reviewing. That an idea is in the sandbox shouldn't discourage the user. It means that there is still plenty of room to improve the request description and solution. Users should be able to edit those at least in sandbox. See it as a way to have a dialogue about these feature requests. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMa87KAAoJEKtfN7KsE0TtCaoH/AnWnpQ9y3nu5ugJAKZsy7YR +deqAAkSqx08IUrULba7wGXAIO2mLm1CBt4Uxr/KKGTc1uSjHJdF3SHheaUS54WO 6q901G6pQ5r5YaTEgiXw4R51ce4/9wFggRwSs2+qFCC0HI6yC29l65/59gJYBZIV YHAFOzTcqB0B0LLbsBsDQy0hXm0sdLz3vDvZAMTbrwk59P1bCvUG7OgTDO0QSOTY VUfdFum7TDGOur9yLC2bwOJCqRtGfJDrutVzVUP3KF+GSGx3qeibAQEr+zwsF/VA cNL8HY1gXa9wtaMruQPDXJZ6ztrl0exyOLnzMQdFRqbSl6wDARIBB7dvI2cYJtI= =zgEN -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] building the bmesh branch
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 18.8.2010 22:02, Michael McLay wrote: > The bmesh branch will not build using scons. The problem has to do with > library linking order when building the blender executable. The files > source/blender/modifiers/intern/MOD_mirror.c and > source/blender/modifiers/intern/MOD_array.c call CDDM_To_BMesh(dm, NULL), > which is located in the > bf_blenkernel.a library. Since this library is linked before the library > containing the object files from MOD_array.c and MOD_mirror.c the name > CDDM_To_BMesh is never resolved. Adding bf_blenkernel.a to the end of the > list of libraries passed into BlenderProg in SConstruct fixes the linking > problem. There's probably a more elegant way to do this, but at least this > makes it possible to build the bmesh version of Blender. A better fix is to modify the SConscript for blenkernel and set its priority so that it comes after modifier; higher number is later in link list. Check the SConscript for modifier/ to find what priority is for it. /Nathan > > === modified file 'blender/SConstruct' > --- blender/SConstruct2010-07-20 13:00:41 + > +++ blender/SConstruct2010-08-18 18:36:15 + > @@ -408,7 +408,7 @@ > thesyslibs = B.setup_syslibs(env) > > if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']: > -env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + > thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, > 'blender') > +env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + > thestatlibs + [B.root_build_dir+'/lib/libbf_blenkernel.a'], [], thesyslibs, > [B.root_build_dir+'/lib'] + thelibincs, 'blender') > if env['WITH_BF_PLAYER']: > playerlist = B.create_blender_liblist(env, 'player') > playerlist += B.create_blender_liblist(env, 'intern') > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMbWhKAAoJEKtfN7KsE0Tt9lIH/iE6kO6AY0/1tKV/oXiLd85M Vf1fZQ5CYdDs9CywiiFV0BaiRcA9QsCmlpajuxBBCf3RmWAmBqwUGE+gSZg7BwR7 rEQMHhGyoS2tejGpHgTF0gfED13CbYnGiJW+UrUVyNGY8U37kZok+aQ3lMNP5xfc tYnpbwzzrL3qknA329DSoAydtxqYXc++jW2MFOB45hpQoOyu2CYk2RwT/720jJWN AiqLRJVbLfSIl9Mm5lccO8NhiMHPa+nGBhSQ/bIyhU80YQzhP+TB4y1knZ+odfjJ xVEadPLc4ZXVx/H/aONSc9bx6FnucW9o6aJiCGpn+V1sQm45H4XArYqOgqNEA2c= =xIen -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] About recognition in commit logs
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 24.8.2010 1:43, Campbell Barton wrote: > Patches should of-course reference their authors, to my knowledge we > do a reasonable job of this. > > ZanqDo, what about something like Dalai suggests? > We could have a script which takes 2 revisions and scans commit logs > for tracker ID's, then gets the names of the people who reported them > - including this list on the release log page. > Can be done for submitted patches and bug reports. Such a script would be very nice to have, since we also have traditionally included a list of people who have been involved with that specific release, at least for patch submission. Such a script would ease the workload of finding all those names. Such a script could maybe be in some handy place in our repository. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMc1OoAAoJEKtfN7KsE0TtrhoH/jsA2mIkoUsQHrXg0nM2okeY juujV2dnt/AXCuXbcoHQW0gNYLB8xOcr38YnZNcsZnA8IENJ2J5wlALnrYN2gWu5 FVUH+USYnbKx11imyuodL+gxI9ATSody4B5CEhRLMCzOgTmQab8f4p13Z5RAtjpo JEOUmxX3hh1xe/MlfoQSAw3s6fpZg/g76PB++ekFGeQMfEVtr9I5S4W8JKw9mx5P yxVGXT5c95+PnacnoUAAfD7mKWPN/qdJyocmUNRC7LmP8dQJz5JLHM4gqMMaS636 MH89Lxe34btaMUIoUD8DFmvzTmQcghOd7EGUhGrs4nLaY3mI9u60YFWjxxULlW8= =+tNK -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] blender opencollada svn circle
h:71: warning: >> 'COLLADASW::Annotation::UnionType COLLADASW::Annotation::mUnionType' >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:85: warning: >> when initialized here >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h: In >> constructor >> 'COLLADASW::Annotation::Annotation(COLLADASW::StreamWriter*, const >> COLLADASW::String&, const COLLADASW::ValueType::ColladaType&, const bool*, >> int)': >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:74: warning: >> 'COLLADASW::Annotation::mNumValues' will be initialized after >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:71: warning: >> 'COLLADASW::Annotation::UnionType COLLADASW::Annotation::mUnionType' >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:101: warning: >> when initialized here >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h: In >> constructor >> 'COLLADASW::Annotation::Annotation(COLLADASW::StreamWriter*, const >> COLLADASW::String&, const COLLADASW::ValueType::ColladaType&, const int*, >> int)': >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:74: warning: >> 'COLLADASW::Annotation::mNumValues' will be initialized after >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:71: warning: >> 'COLLADASW::Annotation::UnionType COLLADASW::Annotation::mUnionType' >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:117: warning: >> when initialized here >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h: In >> constructor >> 'COLLADASW::Annotation::Annotation(COLLADASW::StreamWriter*, const >> COLLADASW::String&, const COLLADASW::ValueType::ColladaType&, const char*, >> int)': >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:74: warning: >> 'COLLADASW::Annotation::mNumValues' will be initialized after >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:71: warning: >> 'COLLADASW::Annotation::UnionType COLLADASW::Annotation::mUnionType' >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWAnnotation.h:133: warning: >> when initialized here >> In file included from >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWEffectProfile.h:18, >> from >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWLibraryEffects.h:16, >> from >> $SOURCES/blender/source/blender/collada/DocumentExporter.cpp:80: >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWColorOrTexture.h: In >> constructor 'COLLADASW::ColorOrTexture::ColorOrTexture(COLLADASW::Color, >> const >> COLLADASW::String&)': >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWColorOrTexture.h:39: >> warning: >> 'COLLADASW::ColorOrTexture::mColor' will be initialized after >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWColorOrTexture.h:38: >> warning: >> 'COLLADASW::ColorOrTexture::Type COLLADASW::ColorOrTexture::mType' >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWColorOrTexture.h:47: >> warning: >> when initialized here >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWColorOrTexture.h: In >> constructor 'COLLADASW::ColorOrTexture::ColorOrTexture(COLLADASW::Texture, >> const COLLADASW::String&)': >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWColorOrTexture.h:40: >> warning: >> 'COLLADASW::ColorOrTexture::mTexture' will be initialized after >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWColorOrTexture.h:38: >> warning: >> 'COLLADASW::ColorOrTexture::Type COLLADASW::ColorOrTexture::mType' >> $INSTALLDIR/COLLADAStreamWriter/include/COLLADASWColorOrTexture.h:56: >> warning: >> when initialized here >> $SOURCES/blender/source/blender/collada/DocumentExporter.cpp: In member >> function 'void EffectsExporter::operator()(Material*, Object*)': >> $SOURCES/blender/source/blender/collada/DocumentExporter.cpp:1725: error: >> 'class COLLADASW::EffectProfile' has no member named >> 'setExtraTechniqueColorOrTexture' >> make[2]: *** >> [source/blender/collada/CMakeFiles/bf_collada.dir/DocumentExporter.cpp.o] >> Error 1 >> make[1]: *** [source/blender/collada/CMakeFiles/bf_collada.dir/all] Error 2 >> make: *** [all] Error 2 >> >> -- >> advice would be appreciated >> >> - >> ps sorry about the long post, but it hopefully will explain where problems >> lay >> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMdfm4AAoJEKtfN7KsE0TtfL0H/03trBQtRuu7uzHkVeug9kpV 2+Y1dYu9Oj4G38SI9H9qicsrqDO5FCYZR8IxH7ylEzwz39uESOWE42Gh/XR5Efvr +JXf1BUIg6yCM7ikwmWj4dxWbI80jTRco0DU1LACziDnbb66kpEUrKDs5QCR+Axy anYE/D5OSKYgC2e8iUndPIIwRo7tCBUun6BgbJgczhKWmclWvr8zGSIAoRBgtoTM XcYma2dJtCQ1ZVX2mRRukAruhf/LjnaEzaWD33pNLqYY/IfzilWgs9Sv8u04G6k0 4UylsQBdIUL5llfR2ZxIMSOteZ/ajNJziGxez7ZHT1C8INac86nvyLWYiDuh3rA= =vE95 -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] blender opencollada svn circle
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 26.8.2010 8:20, Nathan Letwory wrote: > On 24.8.2010 16:18, Arystanbek Dyussenov wrote: >> Hi, > >> Blender collada code hasn't been updated for OpenCollada revisions following >> r. 735. So you should build against 735 for now. > > I'll be committing a patch by Imran Syed (freakabcd). This has also a > small change that will need a newer opencollada revision - latest should > work fine. See r31588. You should now be able to use latest revision of OpenCOLLADA. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMdhIOAAoJEKtfN7KsE0TtKWAH/RorrG1EBRoKh+yMG4nSAgZK XOav7YlK96QITroVbNTIw5L8WFRIc8bQb/HaW+4wDVBajAM/EgxJpmWBrhlasc36 VHc/Bo1JlrMf9Qrr1WEmVc6+SiwE/rLBLGWY0kEYauP8YHJtMrOUy9DzH/HFtfSo uApkrVoN2f2iLgABH0FiVsq4FTx3zWe4qHeC9O+9He+XnSleUkmrhq2rygO4ZN99 4EQr6Xa8CYa4l2Ioiixjeq/wRGfEZMCnDhrDlQC4mdFMmnA2FRedL/wYdi8Fm0tg wNwH4q4YuM40FCkyz6jAvWSHSMGY4D+jIr2W0Hsr/3+SEIJMoNtUNoyaS3+JbBs= =KuOK -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] MSVC project files end of life
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 28.8.2010 2:04, Campbell Barton wrote: > On Tue, Aug 24, 2010 at 4:01 AM, Lars Krueger wrote: >>> My theory on why it doesn't work with Visual C++ 2010 EE: >> >> Had a similar problem at work recently. Check for the runtime-dlls. They are >> not removed correctly or are a separate package (at least in our case). >> >> In addition, a too-old scons-version, which is older than the msvc version >> will use the old libs/dlls, even with the newer compiler. I don't know about >> cmake, but scons gets the compiler version from the registry and some >> heuristics. Updating scons helped us. >> -- >> Dr. Lars Krueger > > Regarding CMake MSVC project files giving problems with debug (python > debug specifically). > Just found this in source/creator/CMakeLists.txt > > COMMAND copy /Y \"${LIBDIR}\\release\\python31.zip\" > \"${TARGETDIR}\\python31_d.zip\" > > python31.zip contains compiled pyd files which IIRC have problems when > running with a non debug python. > > Committed a change to copy the correct python31_d.zip file r31622 but > cant test, would be interested to know if this fixes anything. Will be testing and probably fixing CMake files where I can on short term. Things I see that need attention for CMake to become even better: * instead of .blender, copy to 2.53 (or whatever the current decimal version is) * unpack python31(_d).zip ot 2.53\python\lib * ensuring builds are always OK. Currently it seems that building two times in a row triggers different projects to build. I have the feeling that there is room for improvement with makesdna and makesrna. Building win64 debug often dies on makesrna.pdb/makesdna.pdb trouble. * nice to have: integration of nsis installer creation as special task. Maybe more comments/issues next week when I've had the change to use CMake more with Blender. For now I like SCons still better ;) /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMfCYmAAoJEKtfN7KsE0TtjHwH/1RJo4gvJm+BvPmT01FnjRbD eeOZBogcgLtKWL4pFul1Tei3gfbWA8e7EKj8iyypmzQ+Y8n3zJcYp6GXPS/yeVor EnfXZzwyJOuQpZxGdZVBvkgWFhsXQIWc8mcW3GFek2vc7jkarVJ/+z9MKlpP/UXL IyAgGldiUWF2idoxzgGnqOVJNy+sIriW1J8ckQn9wV8fHou9q3d0OmRFm37670f/ XHmGA78iSysid/D+V/BkzH/Un//YTgjs/F5PzFuNH81D63Bj/aIxXjUty39DLxLN DwpPnmk65I+YlJDYS73W1cEG9lzxGOtCVlR6pCdNrnFCZr1NdhNw3t8KYRh+vuU= =IFB/ -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender and OpenCL
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1.9.2010 23:25, Jeroen Bakker wrote: > Hi, > > I have created an OpenCL implementation of the bokeh blur. I got a > speedup (2 times faster) on my old hardware, but also some stability > issues. I think that some issues concern my old NVidia + OpenCL drivers. > But I would really like to know how other hardware setups will do. > > I get a random out of resource issue, that I cannot influence by code > and got a UI freeze for long calculations. > > the current patch can be found on > http://sicg.atmind.nl/media/patches/patch-opencl-bokeh.txt Could you give a short tutorial for opencl-noobs as how to do all this? What are the dependencies etc? I'd like to give this a try on my 2xATi HD 5550 in software crossfire mode. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMf5kbAAoJEKtfN7KsE0Ttm8wIAJPRSGUPjXrvLtaZfBOS55Yn tE8C6zO/dATfudjxoeemPT/D99b/1M80U+erx6UZObnAdz8wZ8kGW+wWnQ3Nw3sr CE2+fX2sqNT3H4+VAHSPNcJYr6xnulgnw/P1PVAn9qzVVBrH/42P2cvD1frUDDPv qpbNGZCTwUwX5GKibTob9RzBvsDyo7TXfNz61ZUMiYy/1bHZQfihQoxcIXzfRRGu ozog/uYPanTZH1bSYHcSYMjFrsE3C7/avUvzwkpQUCo0vulDY3z7iPBczLomlgIb fOhzDYAV55c5QwUF3JUzrEnMEI2Lp9zb5r7hZFOv0sYpKO3P/1z5zSiSMc+1a3U= =fzwP -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Fwd: Help with the Uninstaller
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4.9.2010 13:01, Ton Roosendaal wrote: > Hi all, > > I've replied to him. Question is of course if this is the proper way > for uninstall? At least the dialog could mention the removal is > complete, including the files someone has added to the install dir > personally. The uninstaller has defined: UninstallText "This will uninstall Blender [VERSION], and all datafiles from the installation dir. Hit next to continue." and MessageBox MB_YESNO "Erase $BLENDERHOME? This includes all installed scripts and configuration files and any file you may have created there." /Nathan > > -Ton- > > > Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > Begin forwarded message: > >> Date: 3 September, 2010 18:13:59 GMT+02:00 >> To: foundat...@blender.org >> Subject: Help with the Uninstaller >> >> Hello, >> >> I installed the 2.5 Beta and moved my Blend.files into this Folder. >> However, I had to reinstall it for structural reasons. But I forgot >> to remove my Blend.files out of the folder, so the Uninstaller.exe >> deleted them, too. >> Is there any possibility to recover files that are deleted by the >> uninstaller? >> >> Yours sincerely, >> Finn N. >> -- > > _______ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMgicRAAoJEKtfN7KsE0TtSPYH/3fyn5lERCcd0rMGVexg7/Wq Zcocm6UiIxYYef+SIyOLvl4V6nh9LRYmaNwVQZudEK6bWC1Dbn3cpYnZg/0iEatn yBMSYqHRawML+b06ziDu+1I/GFD3CoqZXTCOrJh4uv6oTMlSmYKJeWsdccdQjryU R4i+wqDMcPGew7cRfWjKrnQ3ajIYo1+tsG/eJAbNUlJyqiqnlrvRk8Q4go1Y3r5W p7hx0RQwllkgI9ilAbjXhv16qI2srPJFOg96JOsJyCAV9OK7F6dY19YOGDIeg3ne DL1nxLf0nbX5OE7yMIaa0U+aOmX++j+rA5QPCZySs1AvvPwBO3l6/3abIqV76xs= =gJjY -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender Foundation Development team - report 35
Hi all, Our team of Janne, Campbell, Diego and I have started our work on the bug tracker and other duties assigned. For handling the tracker we've had a short discussion on how to approach this. The following summary will serve as our guideline, and I hope by communicating it here it also will help the rest of our developers and users to be able to help to their best of abilities: * React to new reports in a day, at least with assigning or some comment. We'll see in the coming week(s) how we manage. * If reporters don't respond in a week on request for comments: close report. * Move issues to our todo on wiki if they are clear candidates for that. Please check out our current http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo of what to expect. When reporting a bug, it would be nice to check from here too. For this I've added a 'todo' resolution status to indicate this. Note that this list also functions as a means to other(, new) developers to look for tasks and create patches for those. * If a bug fixing attempt looks like it needs more than a day time, ask other developers/code owners for their help: don't waste time too much on one report (but ultimately all reports should be solved one way or another). * Bugs for code with clear code owners will be assigned to them. There are probably not many differences to what we've done before, most notably the closing of bugs to move to todo, and probably a more rigorous closing policy on bugs that don't see activity from reporters. I'll make a habit out of reporting our weekly work, this being the first - and late at that :) Summary for week 35: Not much to tell yet, but: * Janne Karhu has been busy fixing many particle related bugs. All particle related bugs are assigned too. * Campbell has been working on the RNA and fixing bugs. * I have been going over our tracker, also looking at older reports and been fixing bugs and closing reports. Some stats since September 1st until time of writing: 2010-09-01 2010-09-01: campbellbarton closed 1 issues 2010-09-01: broken closed 1 issues 2010-09-01: jhk closed 2 issues 2010-09-01: jesterking closed 7 issues 2010-09-01: nazgul closed 1 issues - total 12 bugs close. New bugs for this day: 13 2010-09-02 2010-09-02: jesterking closed 2 issues 2010-09-02: jhk closed 8 issues 2010-09-02: campbellbarton closed 5 issues 2010-09-02: dingto closed 1 issues 2010-09-02: blendix closed 1 issues - total 17 bugs close. New bugs for this day: 21 2010-09-03 2010-09-03: blendix closed 3 issues 2010-09-03: jhk closed 11 issues 2010-09-03: jesterking closed 22 issues 2010-09-03: dfelinto closed 2 issues - total 38 bugs close. New bugs for this day: 15 2010-09-04 2010-09-04: dingto closed 1 issues 2010-09-04: jesterking closed 5 issues 2010-09-04: schlaile closed 1 issues - total 7 bugs close. New bugs for this day: 8 I have posted some more stats on my blog, if you're interested in them: http://www.letworyinteractive.com/b/2010/09/blender-foundation-status-update-week-35/ Links for Janne and Campbell updates: * http://wiki.blender.org/index.php/User:Jhk * http://wiki.blender.org/index.php/User:Ideasman42#Week_1_.28Aug_30th.2C_2010.29 Cheers! /Nathan -- Nathan Letwory Blender Foundation | Letwory Interactive http://www.blender.org | http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] overall milestones and progress
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 7.9.2010 20:18, Muhamad Faizol Abd. Halim wrote: > Hi all, > > sorry if this is asked already. But is there any overall milestones/targets > documentations and its status (for both the main and branches) available > anywhere on the net? You might find the following links useful: * http://wiki.blender.org/index.php/Dev:2.5/Source * http://www.blender.org/development/release-logs/blender-250/ /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMh0SqAAoJEKtfN7KsE0TtuToH/3K/D3m9rIbVjiB6QGdJJo9f 677hGMMjnHt7IENxEX7eSo8LYqlyE0am1fBlYz/SizYc6Tqv+t8Axe4/FaSHqJq7 fnS13PCa+BdVeL0DdOW/K98VLsFaEwigwM/OCaW3mPG2qZA04QejlOnIYPVmGhxb NkK9SR3X0w7sIiX/LqbGXx7WjFk+hknCgSPN/ZoAiXc3QbvXkK4BS1mKLN049q3U LqXhSnLn0BEaGagosPSJGqqm85rK1nGjN3LcxMy957ku/EeohCcFe9sOJ5wJOZOc FuhCNzL1wO9xI0U3zq1IqoTHdlkcdajSZnaqMrIcppEj7PwCDFm+kC68PQ5IlTY= =fA9h -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Double vs. single quotes in RNA paths
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2.9.2010 13:43, Lukas Tönne wrote: > I had a bit of hair-pulling yesterday when trying to use the > RNA_path_resolve function in nodes socket buttons (i.e. not in the > console). It turned out i was entering collection selector strings > with single quotes instead of double quotes: > > objects['blabla'].data > > instead of > > objects["blabla"].data > > Here's a patch: > https://projects.blender.org/tracker/index.php?func=detail&aid=23632&group_id=9&atid=127 Applied in r31826. Thanks. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMh0zFAAoJEKtfN7KsE0Tt7ksH/iJ5tT4VMesiq5gY37iu4UuJ yl7eY7NW69MnyfBPK9QC+RgQrDN52R6MAnMSOGVlhL/78MKlcYwSI7/jceT8EGTj VWdVHT+3JZyJlB4nF3R1JonyX92bRzkPSTIwCH7ZovAcVpXEP4eRAn+nD+x5IMGO J5SoD8WVakpz8u5QQlHAzOwAVtmRjN1sCulS8V3JFSQ+yAKdhCdN8CcnZayZwwLO BLhxiopvEET9ZemaazWbb9/7x6gIaErvK+VZC6kLK4IOzY6Csr/VswMas2VHwM8P U4Mkg/+Vgt2PKNaCcnOio5/6QotZUKU/Myc3ZlnzCD+gk+yTABBPAjBJi8J3fJk= =XjBr -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.54 beta AHOY!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10.9.2010 20:01, Martin Poirier wrote: > If anyone is interested, the scripts I use for tagging and branching are > available there: > > http://blenderartists.org/~theeth/scripts/ > > They do some error checking in case of duplicated tags/branches and are quite > easy to use. I have now also committed the svn:externals change for tags/2_54_release from bf-extensions. This is now in bf-blender/tags/blender-2.54-release committed at r31865. Builders please make sure this is what you get when building. (r1006 or r1007 right before the tag was made in bf-extensions). /Nathan > > Martin > > --- On Fri, 9/10/10, Ton Roosendaal wrote: > >> From: Ton Roosendaal >> Subject: Re: [Bf-committers] 2.54 beta AHOY! >> To: "bf-blender developers" >> Received: Friday, September 10, 2010, 12:45 PM >> Hi devs, >> >> BTW, revision is 31862. >> Campbell will do tags, he'll notify for this. >> >> -Ton- >> >> >> Ton Roosendaal Blender Foundation t...@blender.org >> www.blender.org >> Blender Institute Entrepotdok 57A >> 1018AD Amsterdam The Netherlands >> >> On 10 Sep, 2010, at 18:41, Ton Roosendaal wrote: >> >>> Hi, >>> >>> Yet another beta official test build, but much better >> than previous >>> one! :) >>> >>> Let them compile systems running, and provide the >> builds as usual. >>> Notify me or Nathan where we can find them. >>> >>> Thanks! >>> >>> -Ton- - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMipzvAAoJEKtfN7KsE0TtwwMH/jwnxgalloA+IkXwEuElV78X X6JMxKklZxko6SFDDrPLiq5rcCcHZNwW5HoLuWoy8QDw55k8HEzprdpUSw0MH5QY vliniI6a0pirL0On0qJBVQTBbJPEP9cIlCsl1IAiDPloYVGzKaOWyLYdLkTSw/ba Wn7y9iG4payZASIKaswHP4srodHrptN7mCwjqUSzGiKXjHjBrh2gm1SXVzilca9A X8QF6zGHngcO6ccvLQJt8KBEkG7UYs6gOMs/sy+MHlNPRLbDByzh162uv2Q7g0yZ g6kjxFXulIkmD0IULCRIbdYPbo8nCmlzRgbynuYzf2xZFnGW1BEpEwf+2zep88w= =tqPb -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.54 beta AHOY!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11.9.2010 1:32, Thomas Dinges wrote: > Ok, > would be good if we could do a release with Extensions Revision 1012 or > higher. > It included fixes for 3 broken scripts. > http://lists.blender.org/pipermail/bf-extensions-cvs/2010-September/000523.html > http://lists.blender.org/pipermail/bf-extensions-cvs/2010-September/000524.html > http://lists.blender.org/pipermail/bf-extensions-cvs/2010-September/000525.html I've ported the changes to the tag, so if builders just got the tag they can svn up there and either copy those three files manually, or use python ./scons/scons.py BF_QUICK=slntia /Nathan > > Thomas > > Am 11.09.2010 00:21, schrieb Thomas Dinges: >>Some Trunk Addons are broken atm (mainly due to the properties changes). >> We should fix them before release, unless we want to do an official >> release with some broken scripts. ;-) >> >> Thomas >> >> Am 10.09.2010 18:41, schrieb Ton Roosendaal: >>> Hi, >>> >>> Yet another beta official test build, but much better than previous >>> one! :) >>> >>> Let them compile systems running, and provide the builds as usual. >>> Notify me or Nathan where we can find them. >>> >>> Thanks! >>> >>> -Ton- >>> >>> >>> Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org >>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >>> >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMirZbAAoJEKtfN7KsE0TtK6kH/jN6h0OwCKfKD+2UOckgu9Cz uART5kS6UVedtqL/JEyXjga8zWHozOw/wOHxXbiH2gq2uTmluEv8+gh/zjX04hvD JgvkYkU+pZAtidlT3NZlIFCMMTqP9i25jV2Jz4AXuRpaS1cHemKtUa5fyB7iIFHA t7FMfBNF816FdWEcD3c8ybTA2pUbaN+ieXAhx7OrEnjVSwMdpjljEfJjtmYMTvR3 PN37zkLtIMCZcZ5SJzdB5o6awAHKBA9yS1qnP3QO4rLVuH+9WLFw8D0rn44RIqKV n4rRXf/OaU7X5+kgU1mPmhViajYOt/aSE0zHT0vqtxSb5eMyM3tWoedWxG3laQg= =vitZ -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.54 beta AHOY!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10.9.2010 19:41, Ton Roosendaal wrote: > Hi, > > Yet another beta official test build, but much better than previous > one! :) > > Let them compile systems running, and provide the builds as usual. > Notify me or Nathan where we can find them. There were some last-minute fixes and changes. I have retagged both bf-blender trunk and bf-extensions addons. Builders, please svn up in your blender-2.54-release checkout and rebuild. Thanks! /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMi1lfAAoJEKtfN7KsE0TtftcIAKkfCP/8HCGRtAJ95fBngY3X SGTtct2At7yZM54woBvPy12gcwcJlVCKQKC+aSxvZL3xAjHWH+15LVyh8Hui0mBA 3N/gVk2YiMq99wrMyfe3spvprH8jaOXnYv/F8M+M/EnzPOYREf2+rZG8rSq1Bvgm ihevArZLJ7P4x211KkTqsxrYFVbjHL6TKmE6r2/56uJGWitOfPFNUMl9oBp6pIxk hDQNQIcZow1nduPIc0L4sgv8ocQbgX3xA1wmSrkhW0Hupho6LH4SBF1piRviX77z bzcEFZYT821Wka7B24ZkBRyliYfZzpnL05ZkQp7mExp94PC1nDKJWqHp2FcZeWk= =s2NZ -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender Foundation Development Team report week 36
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Here a short overview of what's been done last week. We've all been pretty much busy with bug fixing and readying for release. Campbell has been doing changes to the Python API as to how properties are created for custom types (types derived from IDPropertyGroup) and existing types (like bpy.types.Scene). This to unify with operators. Instead of doing bpy.types.Scene.BoolProperty(attr='really', name='Really?!', default=True) you'd now do something along the lines of: bpy.types.Scene.really = bpy.props.BoolProperty(name='Really?!", default=True) Janne has been busy fixing particle bugs, and a bit slower due to moving to new apartement. He's also asking Mac and Linux users to help with reproducing some bugs: http://wiki.blender.org/index.php/User:Jhk#Bug_reproduce_list Diego was busy with some other projects, but next week he should be back on the track(er). I have also been working on bugs, next to getting release logs and download pages ready for our imminent Blender 2.54 beta release. Work continued on stats/graphs and I'm slowly reading through more of our SVN logs, so I can amend our release logs for the section that our now only bullet-listed. Now that Blender 2.54 beta release will be available for the public very soon (today hopefully) we should expect a surge of renewed bug reporting activity. We'll try our best to handle as much as we can as switfly as we can. Now, for those who want to see some curves: http://www.letworyinteractive.com/b/2010/09/blender-foundation-status-update-week-36/ . You can find there also the bug opening and closing numbers for the period 2010.09.04-2010.09.10 Enjoy the upcoming 2.54 beta Thanks for reading, /Nathan - -- Nathan Letwory Blender Foundation | Letwory Interactive http://www.blender.org | http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMjK50AAoJEKtfN7KsE0TtScgH/jYy90GCoIm3KFFS2BgIQm4X Rv0NHepDet1lb4S4vSRx2k3WN0L44iKVhipMAfGnPt1EN4z2ewuquSp0Cl4ZxZ4k +GddymH9m1sUjDJeNIlvU1xsceHdLM+KDJetGXRcT0APfiuryo4NNEDQDkcmL8BB KA/Kz9LYm22EiyQQewjKEsFZBz/38FRzjr6Od7/EmPnsBRNb7td2lmmkAXYL+5vN bx8YVok/Sv+pn2sQjBVRt9ASR+M3bPhcK38wvFJszHnwigw6o08BuJxkr7LkD3MZ RqXqUUrWJ8BExYnY+gSttf+UpqxjhsX7zh51PsDZ7e0aXquKG6vBHr9f6gAStls= =f5K5 -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Just sync'd latest, ran into some problems.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 16.9.2010 8:42, Antony Jones wrote: > It would not compile, because of a missing definition. So I moved > #include "BLI_math.h" up above #ifdef RNA_RUNTIME in rna_armature.c. > This got it to compile, but release crashes. Debug works fine. This is > on Windows. r31957 does this for you (move BLI_math.h to replace ). I can correctly run Blender still though. Compiled release with scons/msvc. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMkbhOAAoJEKtfN7KsE0TtaPYH+gIUEnTgxIvB9FmHE4a9zE7S LWCkSEcpjEQC81TdIxhrDA/dAd9uSfwTROJj+FgsTai1YadorZn0ib5866s8/cnX zOxAcas1gJmo6F1DWFY/eKpBEsuVPPSYz4Z/pyCmfFGQP2UUM0mGUa60eb5ySGmX 4zGXfvdznXax//N3Ue7xF8poKc/KmCf+KzCFkm9mBkuiIxoEQIxqiRR10mXJ+Rb3 J62bZ58s5r+4aWgjhoRHPrDWH11NuhTUDg1Scp/nkl1CHgU1f64npf14m5heblff RpmDvJRXEP0H7S2Zq97ME7qwV73FquTxXr4AaeFB4PedKz4lIfhpiGP9ViOnT8M= =nEUk -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Patch #23887: update timeline region
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 18.9.2010 10:48, Torsten Rupp wrote: > Dear developers, > > I just added patch #23887: Timeline region update missing when > adding/select/moving markers. The corrspondening bug entry #23886 > also have a patch to fix it. > > Would be nice if someone can review it. > Applied and committed. /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMlJ8mAAoJEKtfN7KsE0Tt39gIAJOP+tFM5ZK03yAseg6/rkor LUaNYfbwj+kGD1zVwNXE0TW7j2GxuapMckiiMvhI/QriCY1udPmgHsqPtcvHzjrC RiE5W8YT+tAJWEF5wZvlQIYvNzYxawtQyv+vyH8jmG4OoYJsTjiTXMrGBCVS5JMj XJQpeUxw/NC6kWHncx6YCQxBkLnK5o+Im3eIjZBsPIthNKJE58h6jT8dJevIbltr SQoEYoSUjDxzGINIkFsCdew/VGo9rWLx4djPtHSEMFa1F+gYP+HkdVr7724CyOxd p529P6FaNSCjJZ1j6LBgaTNOEO0wO8Lv8OeHntkV457OkfTcB4XW90ODFhuXLbQ= =lkkK -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender Foundation Development Team report week 37
ming time as part of my role for Development Support, along with coder documentation on what to do, how, where, etc. The rules are not enforced, but it would be benificial if both users and developers followed the rules as much as possible. It’ll help me and others in handling the bugs and quickly respond to changes and new ones. " So, that's it for now. /Nathan - -- Nathan Letwory Blender Foundation | Letwory Interactive http://www.blender.org | http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMlp90AAoJEKtfN7KsE0Tt4OgIAIm5n4l+ms7mrELhUQqCtLLX pYDxFCWm/3sO/tSckWbAUXbYozYYF9RsqeZAkpONjHxzqtyfNuRY5mfiMEhi7E4o MS0HjPwkODXo9WMBZbzhcqUJO+zXhgfr3uc7ZH8jq+izo1hu7eMmA+L08+91y2ji 8C0CYJOW76urQhLSjCVLpfQOIDTrIb2GFCLqgGOUlTuBni1vbAwzDdkowEkLtQNZ 8n1g3+Edxi4EMMIwJGWR5b0iKRCerRM3+EiMDyKdySykCpraC7RDkVwzhe4BWk63 48mowbbsmaBQJj53zGSVd6NMd73H6errikGtvSlK1jLoy8LnFEy3Ux04nC2oAPo= =qBqX -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers