Re: [Bf-committers] Transform tool tweaks

2012-01-21 Thread Rainer Hohne
2012/1/21 Yousef Hurfoush ba...@msn.com


 it wasn't me who wrote this it was (Jorge Rodriguez), please read well
 before mailing!


I am sorry Yousef, I missed deleting the header of the quote.
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Re: [Bf-committers] Transform tool tweaks

2012-01-20 Thread Rainer Hohne
2012/1/20 Jorge Rodriguez jo...@lunarworkshop.com

 On Thu, Jan 19, 2012 at 11:33 AM, Yousef Hurfoush ba...@msn.com wrote:

 I will be doing this. I do not wish to irritate existing users.


That's good news, thank you very much !
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Re: [Bf-committers] Transform tool tweaks

2012-01-19 Thread Rainer Hohne
As a long time Blender user, I have to say that I a very concerned about
your proposed changes. I certainly appreciate that you are trying to
improve Blender, but my main priority is that I can use Blender like I
always did, since I am very comfortable with how the shortcuts are set up
now.

Currently we have the choice of different interaction presets for users
coming from a different package on the splash screen, so I would like to
encourage you to make your changes accessible via this menu, keeping the
interaction like it is for all who have grown accustomed to how Blender
works over the years.
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Re: [Bf-committers] Please help me debugging

2011-11-18 Thread Rainer Hohne
Oh dear, well, I used 2.6.5 for running the script - didn't know that that
would make such a difference. With python 3.2 it works just fine - finally!
Thank you for your help Campbell !

Rainer
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Re: [Bf-committers] Please help me debugging

2011-11-17 Thread Rainer Hohne
Sorry Campbell, it's not quite there yet, but at least the error message
has changed (r41945):

Traceback (most recent call last):
  File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 145,
in module
main()
  File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 140,
in main
create_qtc_project_main()
  File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 86,
in create_qtc_project_main
PROJECT_NAME = project_name_get(SOURCE_DIR)
  File
/home/rainer/Programme/blender-svn/blender/build_files/cmake/project_info.py,
line 229, in project_name_get
info = info.decode(encoding=utf-8, errors=ignore)
TypeError: decode() takes no keyword arguments

To make sure that I am doing everything right, I tried both CMakeGUI with
custom settings and make with Automatic CMake Setup - in every case I got
the above error.

Rainer
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Re: [Bf-committers] Please help me debugging

2011-11-16 Thread Rainer Hohne
Thanks Campbell, but I'm sorry to say that while I can build r41938 with
scons, I still get the same error from the cmake_qtcreator_project.py.
Retried it several times now without luck - I hope that I am not
overlooking something obvious. Here is the full error message if you want
to have a look:

rainer@Ho:~/Programme/blender-svn/buildCMake$ python
../blender/build_files/cmake/cmake_qtcreator_project.py
CMAKE_DIR '/home/rainer/Programme/blender-svn/buildCMake'
-- Unsupported CFLAG: -Wno-error=unused-but-set-variable
-- Blender Skipping:
(bf_collada;bf_imbuf_cineon;bf_imbuf_dds;bf_imbuf_openexr;extern_openjpeg;extern_recastnavigation;extern_redcode;ge_blen_routines;ge_converter;ge_logic;ge_logic_expressions;ge_logic_ketsji;ge_logic_loopbacknetwork;ge_logic_network;ge_logic_ngnetwork;ge_oglrasterizer;ge_phys_bullet;ge_phys_common;ge_phys_dummy;ge_rasterizer;ge_scenegraph;ge_videotex)
-- Configuring done
-- Generating done
-- Build files have been written to:
/home/rainer/Programme/blender-svn/buildCMake
Traceback (most recent call last):
  File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 145,
in module
main()
  File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 140,
in main
create_qtc_project_main()
  File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 86,
in create_qtc_project_main
PROJECT_NAME = project_name_get(SOURCE_DIR)
  File
/home/rainer/Programme/blender-svn/blender/build_files/cmake/project_info.py,
line 227, in project_name_get
stdout=subprocess.PIPE).communicate()[0].decode()
UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 324:
ordinal not in range(128)

CMake itself works fine, I was just speaking about going the CMake route
failed - which for me also includes generating the project files with
cmake_qtcreator_project.py.

Rainer
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Re: [Bf-committers] Please help me debugging

2011-11-15 Thread Rainer Hohne
@ Campbell
Thanks for your advice. Finally blender compiles again using scons, but
still no luck with CMake. To use QtCreator for debugging, I have to create
the project files with cmake_qtcreator_project.py and although I followed
your instructions from the wiki, I'm getting this error
UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 327:
ordinal not in range(128), so no blender.creator is created. Don't know if
this is related, but in CMake, there is a Unsupported CFLAG:
-Wno-error=unused-but-set-variable error.

@ Xavier
Just forgot to tell scons to use the static library. Thanks for your help.

Rainer
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Re: [Bf-committers] Please help me debugging

2011-11-07 Thread Rainer Hohne
@ Nicholas
Thank you very much for all those valuable suggestions.
How do you use TAGS ? I tried it with Emacs which I have never used before,
so the handling - especially if I have to press Ctrl-u Alt-. just to jump
to the next match - seems a bit complicated to me (although using four
buttons in a shortcut has something very blenderesque :-), but perhaps
there is a trick I don't know yet.

@ Sergey
Thanks for the link to that video, having such a convenient access to the
py source is coming in very handy.
Currently the debugging section is only in the 2.4 manual, so the question
is if to append that one or migrate everything over, but I don't know if
everything still applies to 2.5/2.6
In any case, it would certainly be helpful if there would be something like
GUI debugging. While there is already a Debugging section in Tips for
Coding Blender (
wiki.blender.org/index.php/Dev:Doc/Tools/Tips_for_Coding_Blender), I think
that something important like using the -d flag would be easily overlooked
if added there.

@ Peter
Thanks for your tip, I will certainly use the Breakpoint add-on for my
python projects. Unfortunately in this case I was unable to get an output
other than something like view = bpy_struct, SpaceView3D at 0xb7f2570
but perhaps I have to dig deeper.

So thanks to you all, I finally found the code section that I was looking
for, although it is by far not as easily fixed as I hoped it would be, but
at least I can alleviate the problem a bit. Will need some further testing.

Rainer
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[Bf-committers] Please help me debugging

2011-11-05 Thread Rainer Hohne
Hi there,

being quite new to debugging, I would be glad if you could explain to me
how to trace function calls from the GUI. Currently I can only see what
function blender is at when it crashes (using DDD on Ubuntu), but I need to
know which C function is being called for example if I click a certain
button in the GUI.

So can someone please explain what I need to do to get such a live
backtrace of GUI interactions (if possible at all) - do I need a debug
build of python or something like that ?

Rainer
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