Re: [Bf-committers] Transform tool tweaks
2012/1/21 Yousef Hurfoush ba...@msn.com it wasn't me who wrote this it was (Jorge Rodriguez), please read well before mailing! I am sorry Yousef, I missed deleting the header of the quote. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Transform tool tweaks
2012/1/20 Jorge Rodriguez jo...@lunarworkshop.com On Thu, Jan 19, 2012 at 11:33 AM, Yousef Hurfoush ba...@msn.com wrote: I will be doing this. I do not wish to irritate existing users. That's good news, thank you very much ! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Transform tool tweaks
As a long time Blender user, I have to say that I a very concerned about your proposed changes. I certainly appreciate that you are trying to improve Blender, but my main priority is that I can use Blender like I always did, since I am very comfortable with how the shortcuts are set up now. Currently we have the choice of different interaction presets for users coming from a different package on the splash screen, so I would like to encourage you to make your changes accessible via this menu, keeping the interaction like it is for all who have grown accustomed to how Blender works over the years. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Please help me debugging
Oh dear, well, I used 2.6.5 for running the script - didn't know that that would make such a difference. With python 3.2 it works just fine - finally! Thank you for your help Campbell ! Rainer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Please help me debugging
Sorry Campbell, it's not quite there yet, but at least the error message has changed (r41945): Traceback (most recent call last): File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 145, in module main() File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 140, in main create_qtc_project_main() File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 86, in create_qtc_project_main PROJECT_NAME = project_name_get(SOURCE_DIR) File /home/rainer/Programme/blender-svn/blender/build_files/cmake/project_info.py, line 229, in project_name_get info = info.decode(encoding=utf-8, errors=ignore) TypeError: decode() takes no keyword arguments To make sure that I am doing everything right, I tried both CMakeGUI with custom settings and make with Automatic CMake Setup - in every case I got the above error. Rainer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Please help me debugging
Thanks Campbell, but I'm sorry to say that while I can build r41938 with scons, I still get the same error from the cmake_qtcreator_project.py. Retried it several times now without luck - I hope that I am not overlooking something obvious. Here is the full error message if you want to have a look: rainer@Ho:~/Programme/blender-svn/buildCMake$ python ../blender/build_files/cmake/cmake_qtcreator_project.py CMAKE_DIR '/home/rainer/Programme/blender-svn/buildCMake' -- Unsupported CFLAG: -Wno-error=unused-but-set-variable -- Blender Skipping: (bf_collada;bf_imbuf_cineon;bf_imbuf_dds;bf_imbuf_openexr;extern_openjpeg;extern_recastnavigation;extern_redcode;ge_blen_routines;ge_converter;ge_logic;ge_logic_expressions;ge_logic_ketsji;ge_logic_loopbacknetwork;ge_logic_network;ge_logic_ngnetwork;ge_oglrasterizer;ge_phys_bullet;ge_phys_common;ge_phys_dummy;ge_rasterizer;ge_scenegraph;ge_videotex) -- Configuring done -- Generating done -- Build files have been written to: /home/rainer/Programme/blender-svn/buildCMake Traceback (most recent call last): File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 145, in module main() File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 140, in main create_qtc_project_main() File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 86, in create_qtc_project_main PROJECT_NAME = project_name_get(SOURCE_DIR) File /home/rainer/Programme/blender-svn/blender/build_files/cmake/project_info.py, line 227, in project_name_get stdout=subprocess.PIPE).communicate()[0].decode() UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 324: ordinal not in range(128) CMake itself works fine, I was just speaking about going the CMake route failed - which for me also includes generating the project files with cmake_qtcreator_project.py. Rainer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Please help me debugging
@ Campbell Thanks for your advice. Finally blender compiles again using scons, but still no luck with CMake. To use QtCreator for debugging, I have to create the project files with cmake_qtcreator_project.py and although I followed your instructions from the wiki, I'm getting this error UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 327: ordinal not in range(128), so no blender.creator is created. Don't know if this is related, but in CMake, there is a Unsupported CFLAG: -Wno-error=unused-but-set-variable error. @ Xavier Just forgot to tell scons to use the static library. Thanks for your help. Rainer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Please help me debugging
@ Nicholas Thank you very much for all those valuable suggestions. How do you use TAGS ? I tried it with Emacs which I have never used before, so the handling - especially if I have to press Ctrl-u Alt-. just to jump to the next match - seems a bit complicated to me (although using four buttons in a shortcut has something very blenderesque :-), but perhaps there is a trick I don't know yet. @ Sergey Thanks for the link to that video, having such a convenient access to the py source is coming in very handy. Currently the debugging section is only in the 2.4 manual, so the question is if to append that one or migrate everything over, but I don't know if everything still applies to 2.5/2.6 In any case, it would certainly be helpful if there would be something like GUI debugging. While there is already a Debugging section in Tips for Coding Blender ( wiki.blender.org/index.php/Dev:Doc/Tools/Tips_for_Coding_Blender), I think that something important like using the -d flag would be easily overlooked if added there. @ Peter Thanks for your tip, I will certainly use the Breakpoint add-on for my python projects. Unfortunately in this case I was unable to get an output other than something like view = bpy_struct, SpaceView3D at 0xb7f2570 but perhaps I have to dig deeper. So thanks to you all, I finally found the code section that I was looking for, although it is by far not as easily fixed as I hoped it would be, but at least I can alleviate the problem a bit. Will need some further testing. Rainer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Please help me debugging
Hi there, being quite new to debugging, I would be glad if you could explain to me how to trace function calls from the GUI. Currently I can only see what function blender is at when it crashes (using DDD on Ubuntu), but I need to know which C function is being called for example if I click a certain button in the GUI. So can someone please explain what I need to do to get such a live backtrace of GUI interactions (if possible at all) - do I need a debug build of python or something like that ? Rainer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers