Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-08-01 Thread Stephen M. McQuay
I installed from source and everything worked ... except I agree with
Daniel: everything seems backwards. I'm sure it could be chalked up to a
preferences thing, but when I used my first spacenav device 5 years ago
(3D parametric CAD stuff using Unigraphics) it was definitely in a move
device as you'd expect to move the part in 3-space kinda way.

I also build the little config gui thing and saw that one could invert
axis, but I haven't tried that out.

Anyhow, there are my two cents.

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Stephen M. McQuay
http://mcquay.me/vcf
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Stephen M. McQuay
On Fri, Jul 29, 2011 at 01:13:14PM -0500, Mike Erwin wrote:
 I took the easy route and installed the spacenavd package in Ubuntu,
 which also took care of launching it properly.

In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work;
there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you
running?

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Stephen M. McQuay
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Stephen M. McQuay
On Fri, Jul 29, 2011 at 01:47:36PM -0600, Stephen M. McQuay wrote:
 In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work;
 there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you
 running?

Sorry, I should've finished my thoughts: I have only tested at home. I
don't get paid to use my 3d mouse :P

Oh, and a small error: spacenavd 0.5 at *work*.

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Stephen M. McQuay
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Stephen M. McQuay
On Fri, Jul 22, 2011 at 08:42:30PM -0500, Mike Erwin wrote:
 The libspnav-dev package is now required for building on Linux...

Is this generally true? I don't have the package installed and Blender
built just fine for me.

However, I have a 3dconnexion device and would like to use it in blender
without using their old/bad drivers. Do I have to do something special
to enable the building blender to work with it?

Thanks,

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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Stephen M. McQuay
On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote:
 Either check out the merwin-spacenav branch now... or wait a very
 short time for 2.59

libspnav-dev installed; Can't wait!

Thanks,

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Re: [Bf-committers] 'mathutils' module now available standalone

2011-07-15 Thread Stephen M. McQuay
On Fri, Jul 15, 2011 at 10:17:25PM +1000, Campbell Barton wrote:
 mathutils is not too dependent on the rest of blender so I've setup a
 project to allow mathutils to run as a standalone python module.

Is there any reason we don't use NumPy/Scipy?

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Stephen M. McQuay
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