Re: [Bf-committers] inconsistencies in the blender GUI (tooltips) ?
Hi, I am also involved in the translation, to es_ES in my case. I have also detected other kind of inconsistencies. I have noticed that buttons, menus, etc all have the first letter of each word in capital, but on tooltips only the first word are in capital, but this is no alway in this way. IMHO, this should be homogenized, this would really help the translation because the word used for tense of the verbs is diferent in es_ES, and would make the UI more homogenic. We have to check in the code where the text apears (button / tooltip), and this slow down our work. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New BF team member: Sergey Sharybin
Congratulations Sergey !! I wish you the best! El 31/07/11 18:47, Ton Roosendaal escribió: Hi all, I'm really happy to confirm that Sergey accepted a part-time job (30h/ week) to work with Brecht, Campbell and me on general Blender tasks. It is partially to wrap up his SoC project, but especially for all the other jobs that keep lying around, like patch reviewing and bugtracking. He'll start September 1st, at least for four months now. If things work out well, his contract will be continued to be part of the Mango (open movie) developer support team. Welcome Sergey! :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] openmp
Hi Jeroen, I understand that the new compositor has big improvements that wouldn't be possible without this new redesign, but I would like to know the tests that you did to see if there is some room to improve the current compositor. I don't know if there is time to include a possible improvement in the current trunk or if it would be posponed and the new desing will arrive by then. Anyway, I would like to give a hand trying to improve the current or with some work in the new one. Greetings Rafael Rios El 17/05/11 20:23, Jeroen Bakker escribió: Hi Rafael, please be aware that there is a project that makes the whole compositor multi-processor (and multi-device) aware. Any development with the purpose to submit it back to trunk would not be worth the investment. The compositor project is located on http://ocl.atmind.nl/doku.php?id=design:proposal:compositor-redesign Here you can find details about what the ideas are. If you want to learn more about the project, you can contact me. I have did some tests with openmp on the old compositor, but the speed-gain was limitted due to system behaviour. Greetings, Jeroen On 17-5-2011 19:11, rafa wrote: Hi, I've been browsing the source code of the nodes, at least those of composition, and I think it could be parallelized using openmp. I've seen in some parts of blender that openmp is used, and I think it could be extended at least to other nodes, as composition useoperations that are well suited to be parallelized. I wonder if there is someone already working on this as I would like to help. Also, I would like to know, if the new engine cycles, would make this work obsolete so it doesn't worth investing effort in improving the currentengine. What do you think ?. Thanks in advance. Rafael Rios ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] openmp
Hi, I've been browsing the source code of the nodes, at least those of composition, and I think it could be parallelized using openmp. I've seen in some parts of blender that openmp is used, and I think it could be extended at least to other nodes, as composition useoperations that are well suited to be parallelized. I wonder if there is someone already working on this as I would like to help. Also, I would like to know, if the new engine cycles, would make this work obsolete so it doesn't worth investing effort in improving the currentengine. What do you think ?. Thanks in advance. Rafael Rios ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.57 Release AHOY! (1)
El 12/04/11 21:53, Sergey I. Sharybin escribió: Both of 32 and 64bit linux builds were uploaded to ftp.blender.org/incoming. I hope there's no issues with them. The only thing which i'd prefer to check -- content of the archive. Should it be something special there? And i've been able to make quick tests at my home computer only (no all that ubuntu/fedora/etc), so if somebody will make additional quick test before publishing -- would be useful. Hi I could test it on some machines with ubuntu 32bits (Maverick, Natty) and Centos but It is no possible to download from ftp.blender.org/incoming. How could I do it without having to build them by myself ? Rafael Rios ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers