[Bf-committers] Geospatial Blender

2012-03-17 Thread Brylie Oxley
Hi All,
I am currently studying libre geospatial tools such as QGIS and GRASS, 
at community college in Nevada City, CA.
http://qgis.org
http://grass.fbk.eu/

I would like to figure out how to use Blender3D for geospatial analysis 
and visualization. For instance, there is a nation wide survey of 
elevation data, in the United States, called the National Elevation 
Dataset (NED). I would like to take some known terrain data (from NED, 
LIDAR scans, etc.) and distort a Blender3D primitive (such as a grid) to 
simulate the terrain. This would open up many doors such as watershed 
simulation, fire simulation, city planning, game development, etc..

There are several file formats involved in geospatial systems, most of 
which are already handled by Python GDAL/OGR. I think that my proposal 
is to integrate these tools into Blender3D via the compositor, game 
engine, or some other means. The compositor seems like a strong 
candidate for geospatial process modeling.
http://webhelp.esri.com/arcgisdesktop/9.2/index.cfm?TopicName=An_overview_of_ModelBuilder

I appreciate any feedback and/or mentorship that members of this 
community can provide. Would this be a worthwhile GSoC project? Thank 
you for your time and consideration.
--Brylie Oxley
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[Bf-committers] Geospatial Blender

2012-03-17 Thread Sergey Kurdakov
Hi Brylie,

Blender is not  intended to be analysis tool for all possible graphics
related tasks,
that said you should understand, that it is not Blender major point to move
in a direction
you describe.

While, on the other hand, you may  load geospatial data and edit it in
Blender,
and perform some simulations and it is very much welcome.

but overall, there are more appropriate ways to perform geospatial analysis
and visualisation, than to use Blender
( see http://en.wikipedia.org/wiki/GIS_Live_DVD OSGeo-Live DVD to get idea
of existing opensource geospatial visualisation softwarehttp://osgearth.org/
)

Regards
Sergey

On Sat, Mar 17, 2012 at 2:08 PM, Brylie Oxley bry...@gnumedia.org wrote:

 Hi All,
 I am currently studying libre geospatial tools such as QGIS and GRASS,
 at community college in Nevada City, CA.
 http://qgis.org
 http://grass.fbk.eu/

 I would like to figure out how to use Blender3D for geospatial analysis
 and visualization. For instance, there is a nation wide survey of
 elevation data, in the United States, called the National Elevation
 Dataset (NED). I would like to take some known terrain data (from NED,
 LIDAR scans, etc.) and distort a Blender3D primitive (such as a grid) to
 simulate the terrain. This would open up many doors such as watershed
 simulation, fire simulation, city planning, game development, etc..

 There are several file formats involved in geospatial systems, most of
 which are already handled by Python GDAL/OGR. I think that my proposal
 is to integrate these tools into Blender3D via the compositor, game
 engine, or some other means. The compositor seems like a strong
 candidate for geospatial process modeling.

 http://webhelp.esri.com/arcgisdesktop/9.2/index.cfm?TopicName=An_overview_of_ModelBuilder

 I appreciate any feedback and/or mentorship that members of this
 community can provide. Would this be a worthwhile GSoC project? Thank
 you for your time and consideration.
 --Brylie Oxley

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[Bf-committers] Geospatial Blender

2012-03-17 Thread Sergey Kurdakov
Hi Brylie,

take a look at there tools

http://vterrain.org/Doc/Enviro/overview.html
http://vterrain.org/Doc/VTBuilder/overview.html
from
http://code.google.com/p/vtp/

and http://osgearth.org/

and use Blender to develop buildings, terrain feature elements etc, which
you can load in mentioned tools.

Regards
Sergey
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Re: [Bf-committers] Geospatial Blender

2012-03-17 Thread Knapp
On Sat, Mar 17, 2012 at 11:08 AM, Brylie Oxley bry...@gnumedia.org wrote:
 Hi All,
 I am currently studying libre geospatial tools such as QGIS and GRASS,
 at community college in Nevada City, CA.
 http://qgis.org
 http://grass.fbk.eu/

 I would like to figure out how to use Blender3D for geospatial analysis
 and visualization. For instance, there is a nation wide survey of
 elevation data, in the United States, called the National Elevation
 Dataset (NED). I would like to take some known terrain data (from NED,
 LIDAR scans, etc.) and distort a Blender3D primitive (such as a grid) to
 simulate the terrain. This would open up many doors such as watershed
 simulation, fire simulation, city planning, game development, etc..

 There are several file formats involved in geospatial systems, most of
 which are already handled by Python GDAL/OGR. I think that my proposal
 is to integrate these tools into Blender3D via the compositor, game
 engine, or some other means. The compositor seems like a strong
 candidate for geospatial process modeling.
 http://webhelp.esri.com/arcgisdesktop/9.2/index.cfm?TopicName=An_overview_of_ModelBuilder

 I appreciate any feedback and/or mentorship that members of this
 community can provide. Would this be a worthwhile GSoC project? Thank
 you for your time and consideration.
 --Brylie Oxley

I did this in the past with Blender. It is not that hard to do. All
you need to do is convert the data to a bump map distortion or normal
map and apply that to a subsurfaced mesh grid Check out Andrew Prices'
video on making asteroids to lean how that is done. I also used Pand3d
to play with this sort of thing. The physics can be done to with the
game engine or other sim tools in Blender. Getting scientific data
back out is not something I have played with but I have seen a
tidal-wave simulation through a city somewhere and a building collapse
done with Blender, so it can be done.

Here is a shot I did using Crystal Space. This is the northern end of
Flathead lake MT USA.
http://code.google.com/p/perspectiveproject/downloads/detail?name=PerspectiveProjectScreenShot.png#makechanges

Note date may 2007. It has been a long time and I am sure it can be
done much better now buy someone with the time and skills to do it.

I wrote a short python script to change the data to the data types I
needed for the game engine and I have used the same data in blender as
a normal users (no programming at all).

Not to sure why the others or so closed to the idea, perhaps there
linked tools really are the better way to do. I would not know
anything about those other links or the science use of it all.

If you know the government data format, Blender's data format and
Python, you should be able to pull this off in about 1 hour or less.

-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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