[Bf-committers] Particle surfacing question

2011-03-10 Thread Sergey Kurdakov
Hi Raul,

I did not test speed but few polygonizers ( mesh from point clouds )

http://tetgen.berlios.de/features.html tetgen
http://www.cs.jhu.edu/~misha/Code/PoissonRecon/ - code (osg Based ) and
paper

http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Surface_reconstruction_points_3/Chapter_main.html
 (
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Point_set_processing_3/Chapter_main.html#Section_56.7
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/packages.html#Pkg:Triangulation3
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/packages.html#Pkg:Triangulation3
http://www.cgal.org/Manual/3.3/doc_html/cgal_manual/Surface_mesher/Chapter_main.html
 )


papers

http://www.geometry.caltech.edu/pubs/MDDCA10.pdf
http://www.cs.jhu.edu/~bolitho/Research/PoissonSurfaceReconstruction/PoissonRecon.pdf
the
parallel variant http://www.cs.jhu.edu/~misha/MyPapers/ISVC09.pdf
http://www.cs.jhu.edu/~misha/Fall05/Papers/ohtake03B.pdf
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.25.2726rep=rep1type=pdf


additionaly

• *GTSLibrary –* The GNU Triangulated Surface Library.
http://gts.sourceforge.net/index.html

• *VTK:* http://www.vtk.org/.

• *Volume and Surface Meshing –*
http://www.cse.ohio-state.edu/~tamaldey/mesh.htm.

• *Poly2Tri:* An open source CDT library http://code.google.com/p/poly2tri/.

• *Jonathan Shewchuk* - http://www.cs.berkeley.edu/~jrs/
http://www.cs.cmu.edu/~quake/robust.html

Regards

Sergey
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Particle surfacing question

2011-03-10 Thread raulf
Thanks Damien and Serguey !

I will review them and will see how did they fit or what optimizations can
be made ;)

Cheers
Farsthary

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Particle surfacing question

2011-03-09 Thread Vincent Nivoliers
Hi,

I'm not sure this corresponds to your problem, but have you checked El Topo ?

http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html

Cheers,
Vincent

- Mail original -
 Hi all :)
 
 I have once again teamed with Stephen to finish the implementation of
 the
 particle polygonizer,we have fused his modifier approach with my
 slighly
 faster polygonizer ... but since I have lost my Realflow demo version
 I
 can't have speed reference comparison.
 
 We don't use (and I would prefer to avoid) hybrid box boundary
 polygonizers, I stick to the domain free polygonizer (that certainly
 have
 performance penalties at the cost of flexibility) but I would like to
 know
 what are the performance expectations.
 
 Currently is no threaded, and though some memory allocations can be
 improved I don't foresee any major speed gain with the current desing
 and
 I consider it slow ... it seems to decrease in some factor around
 O(n2)
 because for 1000 particles it slows down a lot ... I would need to
 research around a bit more and some help would be very wellcome,
 please
 point me domain free polygonizers out there and their speed.
 
 Cheers
 Farsthary
 
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Particle surfacing question

2011-03-08 Thread raulf
Hi all :)

I have once again teamed with Stephen to finish the implementation of the
particle polygonizer,we have fused his modifier approach with my slighly
faster polygonizer ... but since I have lost my Realflow demo version I
can't have speed reference comparison.

We don't use (and I would prefer to avoid) hybrid box boundary
polygonizers, I stick to the domain free polygonizer (that certainly have
performance penalties at the cost of flexibility) but I would like to know
what are the performance expectations.

Currently is no threaded, and though some memory allocations can be
improved I don't foresee any major speed gain with the current desing and
I consider it slow ... it seems to decrease in some factor around O(n2)
because for 1000 particles it slows down a lot ... I would need to
research around a bit more and some help would be very wellcome, please
point me domain free polygonizers out there and their speed.

Cheers
Farsthary


___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers