Hi,
Talked to Daniel in IRC about it; it's about re-render on any change
in 3D.
That's currently quite tricky, since too much data is being shared by
render and 3d editing.
It's definitely on our todo, but can't give a fast delivery date yet...
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 6 Feb, 2011, at 13:20, Daniel Salazar - 3Developer.com wrote:
In the hopes of bringing the compositor closer to an integrated 3D
environment and tackle the interactivity problem I want to propose
this feature.
RenderLayer Auto Refresh (optional per render layer input node):
https://docs.google.com/drawings/edit?id=1N8MgmeRdjxRv7AcjfQZ1Dexcy5K9axHMTgz1blTYdr4hl=enauthkey=CITBi5AB
Now I know it sounds scary but I believe we can leave to to the user
the task of setting it up in a way that is fast to render (use a
simplified scene/renderlayer with heavy render features turned off
etc)
The above diagram is of course just one example of usage, but I don't
think this will limit to 2D masking. It could be tracking a 3D mask or
a complex object (modifiers etc) with ob ID or who knows.
hope to hear comments from other compo people
cheers
Daniel Salazar
www.3developer.com
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