Re: [Bf-committers] Autorefresh Renderlayers

2011-02-07 Thread Ton Roosendaal
Hi,

Talked to Daniel in IRC about it; it's about re-render on any change  
in 3D.
That's currently quite tricky, since too much data is being shared by  
render and 3d editing.

It's definitely on our todo, but can't give a fast delivery date yet...

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 6 Feb, 2011, at 13:20, Daniel Salazar - 3Developer.com wrote:

 In the hopes of bringing the compositor closer to an integrated 3D
 environment and tackle the interactivity problem I want to propose
 this feature.
 RenderLayer Auto Refresh (optional per render layer input node):

 https://docs.google.com/drawings/edit?id=1N8MgmeRdjxRv7AcjfQZ1Dexcy5K9axHMTgz1blTYdr4hl=enauthkey=CITBi5AB

 Now I know it sounds scary but I believe we can leave to to the user
 the task of setting it up in a way that is fast to render (use a
 simplified scene/renderlayer with heavy render features turned off
 etc)
 The above diagram is of course just one example of usage, but I don't
 think this will limit to 2D masking. It could be tracking a 3D mask or
 a complex object (modifiers etc) with ob ID or who knows.

 hope to hear comments from other compo people
 cheers

 Daniel Salazar
 www.3developer.com
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Autorefresh Renderlayers

2011-02-06 Thread Daniel Salazar - 3Developer.com
In the hopes of bringing the compositor closer to an integrated 3D
environment and tackle the interactivity problem I want to propose
this feature.
RenderLayer Auto Refresh (optional per render layer input node):

https://docs.google.com/drawings/edit?id=1N8MgmeRdjxRv7AcjfQZ1Dexcy5K9axHMTgz1blTYdr4hl=enauthkey=CITBi5AB

Now I know it sounds scary but I believe we can leave to to the user
the task of setting it up in a way that is fast to render (use a
simplified scene/renderlayer with heavy render features turned off
etc)
The above diagram is of course just one example of usage, but I don't
think this will limit to 2D masking. It could be tracking a 3D mask or
a complex object (modifiers etc) with ob ID or who knows.

hope to hear comments from other compo people
cheers

Daniel Salazar
www.3developer.com
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers