[Bf-committers] Camera biggest problem-solution proposal

2014-02-15 Thread Crs Mrn
Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom
speed is lower, until you realise that you can't zoom or pan anymore. I
have a proposal on how to solve this: in Unity terms- a raycast.
   So, the camera emmits a raycast, that hits a surface. If the lenght of
the raycast is smaller, the zoom and pan speed is automaticly lower. If the
raycast is longer, the reverse. The raycast could not be just a straight
line, it could be some sort of cone, so, if an object is very far away, it
would be easier to hit it.
   I think this would very well solve the problem in which camera gets
stuck, without resetting the view. The raycast could also be limited to
current selected object.
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Re: [Bf-committers] Camera biggest problem-solution proposal

2014-02-15 Thread Campbell Barton
Theres a user preference that does something similar to this, see:
Interface - View manipulation - Auto Depth

On Sat, Feb 15, 2014 at 9:30 PM, Crs Mrn mahri...@gmail.com wrote:
 Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom
 speed is lower, until you realise that you can't zoom or pan anymore. I
 have a proposal on how to solve this: in Unity terms- a raycast.
So, the camera emmits a raycast, that hits a surface. If the lenght of
 the raycast is smaller, the zoom and pan speed is automaticly lower. If the
 raycast is longer, the reverse. The raycast could not be just a straight
 line, it could be some sort of cone, so, if an object is very far away, it
 would be easier to hit it.
I think this would very well solve the problem in which camera gets
 stuck, without resetting the view. The raycast could also be limited to
 current selected object.
 ___
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 Bf-committers@blender.org
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- Campbell
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Re: [Bf-committers] Camera biggest problem-solution proposal

2014-02-15 Thread Campbell Barton
Posted too soon, heres a more comprehensive answer on ways to deal
with this problem:
http://blender.stackexchange.com/a/651/55

On Sun, Feb 16, 2014 at 12:08 AM, Campbell Barton ideasma...@gmail.com wrote:
 Theres a user preference that does something similar to this, see:
 Interface - View manipulation - Auto Depth

 On Sat, Feb 15, 2014 at 9:30 PM, Crs Mrn mahri...@gmail.com wrote:
 Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom
 speed is lower, until you realise that you can't zoom or pan anymore. I
 have a proposal on how to solve this: in Unity terms- a raycast.
So, the camera emmits a raycast, that hits a surface. If the lenght of
 the raycast is smaller, the zoom and pan speed is automaticly lower. If the
 raycast is longer, the reverse. The raycast could not be just a straight
 line, it could be some sort of cone, so, if an object is very far away, it
 would be easier to hit it.
I think this would very well solve the problem in which camera gets
 stuck, without resetting the view. The raycast could also be limited to
 current selected object.
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers



 --
 - Campbell



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