[Bf-committers] Camera biggest problem-solution proposal
Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom speed is lower, until you realise that you can't zoom or pan anymore. I have a proposal on how to solve this: in Unity terms- a raycast. So, the camera emmits a raycast, that hits a surface. If the lenght of the raycast is smaller, the zoom and pan speed is automaticly lower. If the raycast is longer, the reverse. The raycast could not be just a straight line, it could be some sort of cone, so, if an object is very far away, it would be easier to hit it. I think this would very well solve the problem in which camera gets stuck, without resetting the view. The raycast could also be limited to current selected object. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Camera biggest problem-solution proposal
Theres a user preference that does something similar to this, see: Interface - View manipulation - Auto Depth On Sat, Feb 15, 2014 at 9:30 PM, Crs Mrn mahri...@gmail.com wrote: Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom speed is lower, until you realise that you can't zoom or pan anymore. I have a proposal on how to solve this: in Unity terms- a raycast. So, the camera emmits a raycast, that hits a surface. If the lenght of the raycast is smaller, the zoom and pan speed is automaticly lower. If the raycast is longer, the reverse. The raycast could not be just a straight line, it could be some sort of cone, so, if an object is very far away, it would be easier to hit it. I think this would very well solve the problem in which camera gets stuck, without resetting the view. The raycast could also be limited to current selected object. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Camera biggest problem-solution proposal
Posted too soon, heres a more comprehensive answer on ways to deal with this problem: http://blender.stackexchange.com/a/651/55 On Sun, Feb 16, 2014 at 12:08 AM, Campbell Barton ideasma...@gmail.com wrote: Theres a user preference that does something similar to this, see: Interface - View manipulation - Auto Depth On Sat, Feb 15, 2014 at 9:30 PM, Crs Mrn mahri...@gmail.com wrote: Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom speed is lower, until you realise that you can't zoom or pan anymore. I have a proposal on how to solve this: in Unity terms- a raycast. So, the camera emmits a raycast, that hits a surface. If the lenght of the raycast is smaller, the zoom and pan speed is automaticly lower. If the raycast is longer, the reverse. The raycast could not be just a straight line, it could be some sort of cone, so, if an object is very far away, it would be easier to hit it. I think this would very well solve the problem in which camera gets stuck, without resetting the view. The raycast could also be limited to current selected object. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers