Re: [Bf-committers] Developer Guidelines
Hi Anish, with the experience you claim, I would suggest you to get started with the addons repository, as it is python code and not C/C++. For a smoother adaptation :) Start by building Blender: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender and get in touch with the developers' community and ask for help at freenode's #blendercoders InĂªs Almeida / brita_ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Developer Guidelines
Hi! I am Anish, from New Delhi India. I work on a 3D printing venture called 3Dware -- www.3dware.co.in and have some experience working with Blender though my knowledge is pretty limited as of now. I wanted to understand and contribute to the code base of Blender and was looking for pointers to get started. I am essentially a Javascript developer having some experience with Python and Django. Link to my github profile: https://github.com/anishshah101 .Would be happy to solve bugs to get started :) Any help would be greatly appreciated! Thanks! Anish Shah ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers