Re: [Bf-committers] Developer Guidelines

2014-11-16 Thread brita
Hi Anish,
with the experience you claim, I would suggest you to get started with the
addons repository, as it is python code and not C/C++. For a smoother
adaptation :)

Start by building Blender:
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
and get in touch with the developers' community and ask for help at
freenode's #blendercoders

InĂªs Almeida / brita_
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[Bf-committers] Developer Guidelines

2014-11-14 Thread Anish Shah
Hi!

I am Anish, from New Delhi India.

I work on a 3D printing venture called 3Dware -- www.3dware.co.in and have
some experience working with Blender though my knowledge is pretty limited
as of now.

I wanted to understand and contribute to the code base of Blender and was
looking for pointers to get started. I am essentially a Javascript
developer having some experience with Python and Django. Link to my github
profile: https://github.com/anishshah101
.Would be happy to solve bugs to get started :)

Any help would be greatly appreciated!

Thanks!
Anish Shah
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