Re: [Bf-committers] Environment Map Rendering

2011-06-20 Thread pete larabell
Jai,

Maybe I'm misunderstanding what exactly you want, but it seems to me
you are really asking about reflections, and not environment maps.
Env. Maps are exactly as their name suggests, maps. They are simply
images, 2d, that are used as textures with specially crafted UV
coordinate generation to make them look like they are reflections. An
env. map doesn't actually reflect anything from the scene at all,
volumetric or not.

Can you perhaps send URL an example .blend file that clearly
illustrates what you are doing now, along with a complete description
of what you'd like it to do in the future?

fyi, I'm not saying I have time to implement another new feature, I'm
just hoping further clarification will help you find someone who has
time to do so.

Cheers!
Peter

On Sun, Jun 19, 2011 at 5:34 AM, Jai Ljubić jaikk...@gmail.com wrote:
 Hi, I'm new to lists so forgive me if I've sent the wrong sort of thing
 to the wrong place or any other faux pas. I require some improvements to
 environment map rendering, and willing to offer the little money I have.
 Things such as volumetric objects appearing in envmap renders is what I
 need done. I understand the developers plan to make these improvements
 but it would be a great help if it were available sooner rather than
 later. Is anyone initially interested in making an arrangement?

 Jai Lee Ljubić
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Re: [Bf-committers] Environment Map Rendering

2011-06-20 Thread Jai Ljubić
Hi Pete, I am talking about generating environment maps from a blender 
scene, not using one as part of an existing scene. And in my case, I am 
using it to create a sky box. Perhaps you can suggest a better term, I 
thought environment map rendering was rather straight forward. 
Currently, volumetric objects do not appear on the texture when 
generating the environment map. Does that clear things up?
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[Bf-committers] Environment Map Rendering

2011-06-19 Thread Jai Ljubić
Hi, I'm new to lists so forgive me if I've sent the wrong sort of thing 
to the wrong place or any other faux pas. I require some improvements to 
environment map rendering, and willing to offer the little money I have. 
Things such as volumetric objects appearing in envmap renders is what I 
need done. I understand the developers plan to make these improvements 
but it would be a great help if it were available sooner rather than 
later. Is anyone initially interested in making an arrangement?

Jai Lee Ljubić
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Bf-committers@blender.org
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