The original design for ID Properties had a special ID pointer type, the idea being that one can have custom properties that point to library datablocks. I've found myself needing this recently, when writing a UI for a custom render interface that stores image textures in materials directly, not in separate texture blocks.
What do people think? Joe _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers