Re: [Bf-committers] Leap Motion Integration

2013-08-12 Thread Knapp
On Fri, Aug 9, 2013 at 3:53 PM, Jakub Zolcik  wrote:
> >From what I've been testing:
>
> - LeapMotion as BGE Module using LeapMotion
> Python Wrapper has poor performance on some systems (I guess this might
> be because python in blender uses only 1 system thread?), so I think
> Leap Motion should be implemented on some lower level
> - as Leap is quite accurate it's hard to get desired level of accuracy
>   in 3D, when you have 2D display :) (for modeling, pottery, etc.)
> - it's hard to work for longer period of time while waving your hand in
>   the air

Yes, but it could also be used to run puppets (models with bones) and
do animation work. I think it is well fitted to this sort of input.



> - it's good idea to be able to "record" some paths using leap and
>   translate them to blender
>
> Regards
> Kuba
>


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Re: [Bf-committers] Leap Motion Integration

2013-08-09 Thread Jakub Zolcik
>From what I've been testing:

- LeapMotion as BGE Module using LeapMotion
Python Wrapper has poor performance on some systems (I guess this might
be because python in blender uses only 1 system thread?), so I think
Leap Motion should be implemented on some lower level
- as Leap is quite accurate it's hard to get desired level of accuracy
  in 3D, when you have 2D display :) (for modeling, pottery, etc.)
- it's hard to work for longer period of time while waving your hand in
  the air
- it's good idea to be able to "record" some paths using leap and
  translate them to blender

Regards
Kuba

On Fri, 9 Aug 2013 15:07:36 +0200
Hugo Lamarche  wrote:

> Hi Ton,
> 
> Thank you for your welcome,
> 
> First just wanna clarify a little thing :
> 
> I am not from Leap Motion and actually I would like to ... ;-).
> 
> Then I am not realy confortable with license consideration but what I
> can tell you is there is actually a python wrapper inside the Leap
> Motion SDK for python 2.7.0 but they explain with this tutorial how
> to make it for python 3.3.0. So if Blender use this kind of wrapper
> is there some problem with the license problem ?
> 
> Or maybe we could factorize the connection to the Leap Controller with
> the 3DConnexxion
> ?
> 
> For the support of blender, I think it could be interesting to use
> the leap motion for different purpose :
> 
> - As a Constraint for animation record for exemple : like a follow
> path we could have a follow hand.
> - For sculpting / making pottery.
> - As a 3d manipulator to quickly change object position /
> orientation / scale
> - And into the bge to get informations about hands / fingers as a
> python module or / and sensors
> 
> Best
> 
> Hugo Lamarche
> 
> 
> 
> 
> 
> 2013/8/9 Ton Roosendaal 
> 
> > Hi Hugo,
> >
> > You're welcome! Also a thanks to your company seeding a dozen
> > devices to people here :)
> >
> > I think we have two main topics to sort out with integration.
> >
> > The first is to solve the integration in a license compatible way.
> > I hope people here on the list who have the device & SDK can
> > investigate or report on that well.
> >
> > BTW: We solved this issue before with 3DConnexxion, by making an
> > open source library (GPL complaint) where Blender talks to via
> > generic interface for devices. This library then handles driver
> > connections itself, based on the system install.
> >
> > An initial mail on that work you can find here:
> > http://lists.blender.org/pipermail/bf-committers/2007-May/018398.html
> >
> > Handling support via Python is possible too, but I think we'd
> > prefer to have events come in via our standard low level GHOST
> > library (the utility for OS specific code, windowing and event
> > handling).
> >
> > Second then is to define support inside of Blender for it. My own
> > impression is to first do this for the GE and player though.
> > Whether or how it can play a role in 3D modeling is still to be
> > investigated.
> >
> > Laters,
> >
> > -Ton-
> >
> > 
> > Ton Roosendaal  -  t...@blender.org   -   www.blender.org
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> >
> >
> > On 9 Aug, 2013, at 14:21, Hugo Lamarche wrote:
> >
> > > Hi Everyone !,
> > >
> > > My name is Hugo Lamarche, I'm a Leap Developer and a big fan of
> > > Blender
> > :).
> > >
> > > I have already done a small Leap Motion integration to Blender
> > > Game using the Python api and more recently I've made a small
> > > test addon that
> > control
> > > the position of object according to their name with the hands.
> > >
> > > Here is a video of the bge integration (a little bit old
> > > actually):
> > >
> > > https://www.youtube.com/watch?v=9pFpayaR6TU
> > >
> > > I've also use blender to make my intro too for the game that I
> > > develop
> > with
> > > Unreal Development Kit (Debris) :
> > > https://www.youtube.com/watch?v=g9K4Ruxa4yA
> > >
> > > Its would be a pleasure for me to help you guys to integrate the
> > > Leap Motion Controller to Blender.
> > >
> > > Please tell me how your feelings about this integration. Do you
> > > think its just need to be a python addon, or directly in the C++
> > > code ? What would
> > be
> > > the first step ?
> > >
> > > Regards
> > >
> > > Hugo
> > > ___
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> > ___
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> >
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Re: [Bf-committers] Leap Motion Integration

2013-08-09 Thread Hugo Lamarche
Hi Ton,

Thank you for your welcome,

First just wanna clarify a little thing :

I am not from Leap Motion and actually I would like to ... ;-).

Then I am not realy confortable with license consideration but what I can
tell you is there is actually a python wrapper inside the Leap Motion SDK
for python 2.7.0 but they explain with this tutorial how to make it for
python 3.3.0. So if Blender use this kind of wrapper is there some problem
with the license problem ?

Or maybe we could factorize the connection to the Leap Controller with
the 3DConnexxion
?

For the support of blender, I think it could be interesting to use the leap
motion for different purpose :

- As a Constraint for animation record for exemple : like a follow path we
could have a follow hand.
- For sculpting / making pottery.
- As a 3d manipulator to quickly change object position / orientation /
scale
- And into the bge to get informations about hands / fingers as a python
module or / and sensors

Best

Hugo Lamarche





2013/8/9 Ton Roosendaal 

> Hi Hugo,
>
> You're welcome! Also a thanks to your company seeding a dozen devices to
> people here :)
>
> I think we have two main topics to sort out with integration.
>
> The first is to solve the integration in a license compatible way. I hope
> people here on the list who have the device & SDK can investigate or report
> on that well.
>
> BTW: We solved this issue before with 3DConnexxion, by making an open
> source library (GPL complaint) where Blender talks to via generic interface
> for devices. This library then handles driver connections itself, based on
> the system install.
>
> An initial mail on that work you can find here:
> http://lists.blender.org/pipermail/bf-committers/2007-May/018398.html
>
> Handling support via Python is possible too, but I think we'd prefer to
> have events come in via our standard low level GHOST library (the utility
> for OS specific code, windowing and event handling).
>
> Second then is to define support inside of Blender for it. My own
> impression is to first do this for the GE and player though. Whether or how
> it can play a role in 3D modeling is still to be investigated.
>
> Laters,
>
> -Ton-
>
> 
> Ton Roosendaal  -  t...@blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 9 Aug, 2013, at 14:21, Hugo Lamarche wrote:
>
> > Hi Everyone !,
> >
> > My name is Hugo Lamarche, I'm a Leap Developer and a big fan of Blender
> :).
> >
> > I have already done a small Leap Motion integration to Blender Game using
> > the Python api and more recently I've made a small test addon that
> control
> > the position of object according to their name with the hands.
> >
> > Here is a video of the bge integration (a little bit old actually):
> >
> > https://www.youtube.com/watch?v=9pFpayaR6TU
> >
> > I've also use blender to make my intro too for the game that I develop
> with
> > Unreal Development Kit (Debris) :
> > https://www.youtube.com/watch?v=g9K4Ruxa4yA
> >
> > Its would be a pleasure for me to help you guys to integrate the Leap
> > Motion Controller to Blender.
> >
> > Please tell me how your feelings about this integration. Do you think its
> > just need to be a python addon, or directly in the C++ code ? What would
> be
> > the first step ?
> >
> > Regards
> >
> > Hugo
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] Leap Motion Integration

2013-08-09 Thread Ton Roosendaal
Hi Hugo,

You're welcome! Also a thanks to your company seeding a dozen devices to people 
here :)

I think we have two main topics to sort out with integration.

The first is to solve the integration in a license compatible way. I hope 
people here on the list who have the device & SDK can investigate or report on 
that well. 

BTW: We solved this issue before with 3DConnexxion, by making an open source 
library (GPL complaint) where Blender talks to via generic interface for 
devices. This library then handles driver connections itself, based on the 
system install.

An initial mail on that work you can find here:
http://lists.blender.org/pipermail/bf-committers/2007-May/018398.html

Handling support via Python is possible too, but I think we'd prefer to have 
events come in via our standard low level GHOST library (the utility for OS 
specific code, windowing and event handling).

Second then is to define support inside of Blender for it. My own impression is 
to first do this for the GE and player though. Whether or how it can play a 
role in 3D modeling is still to be investigated. 

Laters,

-Ton-


Ton Roosendaal  -  t...@blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 9 Aug, 2013, at 14:21, Hugo Lamarche wrote:

> Hi Everyone !,
> 
> My name is Hugo Lamarche, I'm a Leap Developer and a big fan of Blender :).
> 
> I have already done a small Leap Motion integration to Blender Game using
> the Python api and more recently I've made a small test addon that control
> the position of object according to their name with the hands.
> 
> Here is a video of the bge integration (a little bit old actually):
> 
> https://www.youtube.com/watch?v=9pFpayaR6TU
> 
> I've also use blender to make my intro too for the game that I develop with
> Unreal Development Kit (Debris) :
> https://www.youtube.com/watch?v=g9K4Ruxa4yA
> 
> Its would be a pleasure for me to help you guys to integrate the Leap
> Motion Controller to Blender.
> 
> Please tell me how your feelings about this integration. Do you think its
> just need to be a python addon, or directly in the C++ code ? What would be
> the first step ?
> 
> Regards
> 
> Hugo
> ___
> Bf-committers mailing list
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[Bf-committers] Leap Motion Integration

2013-08-09 Thread Hugo Lamarche
Hi Everyone !,

My name is Hugo Lamarche, I'm a Leap Developer and a big fan of Blender :).

I have already done a small Leap Motion integration to Blender Game using
the Python api and more recently I've made a small test addon that control
the position of object according to their name with the hands.

Here is a video of the bge integration (a little bit old actually):

https://www.youtube.com/watch?v=9pFpayaR6TU

I've also use blender to make my intro too for the game that I develop with
Unreal Development Kit (Debris) :
https://www.youtube.com/watch?v=g9K4Ruxa4yA

Its would be a pleasure for me to help you guys to integrate the Leap
Motion Controller to Blender.

Please tell me how your feelings about this integration. Do you think its
just need to be a python addon, or directly in the C++ code ? What would be
the first step ?

Regards

Hugo
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[Bf-committers] leap motion

2013-05-09 Thread Kesten Broughton
I'd like to use leap for trying out some game engine physics interaction
and for camera control.

I'm on linux.

kesten

Hi all,

https://www.leapmotion.com/

I've contacted Leap Motion and they agreed to seed 10 units to Blender
developers and/or actively involved users.

I suggest we do 5 for devs at least, rest for people on this list who can
contribute testing and feedback.

Just reply on this message if you're interested, and a short sentence what
you intend to do with it (code work or testing, and which OS). I then will
select the 10 'winners', ask them for the shipping details and forward it
to Leap Motion. They already seed units now btw, before the official launch
end of July.

Thanks,

-Ton-

--
>
> --
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-09 Thread Ton Roosendaal
Hi,

OK, more than enough people like to get one!
We can get 12, I just heard, so I selected 7 devs and 5 users. 

You'll get a mail from me personally for address details. No mail = sorry :)

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 8 May, 2013, at 15:12, Ton Roosendaal wrote:

> Hi all,
> 
> https://www.leapmotion.com/
> 
> I've contacted Leap Motion and they agreed to seed 10 units to Blender 
> developers and/or actively involved users.
> 
> I suggest we do 5 for devs at least, rest for people on this list who can 
> contribute testing and feedback.
> 
> Just reply on this message if you're interested, and a short sentence what 
> you intend to do with it (code work or testing, and which OS). I then will 
> select the 10 'winners', ask them for the shipping details and forward it to 
> Leap Motion. They already seed units now btw, before the official launch end 
> of July.
> 
> Thanks,
> 
> -Ton-
> 
> 
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> 
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-09 Thread L. S.
Hi, I realize that I'm not too active on this list, so others probably deserve 
this more than me. But, if you want to send me a unit to do testing and give 
user feedback, I'd be happy to do so.

Along with the more obvious "sexy" features like sculpting and finger-painting 
textures, I'd like to test how well this would work for some of the non-3D 
parts of Blender. Specifically, I'd like to look at working with video, 
throwing around comp nodes, noodles, and sequencer strips with my hands.

I can test on OSX 10.6 and 10.7, and on Windows 7.

-LswaN

> From: t...@blender.org
> Date: Wed, 8 May 2013 15:12:51 +0200
> To: bf-committers@blender.org
> Subject: [Bf-committers] Leap Motion seeding to Blender developers & artists
> 
> Hi all,
> 
> https://www.leapmotion.com/
> 
> I've contacted Leap Motion and they agreed to seed 10 units to Blender 
> developers and/or actively involved users.
> 
> I suggest we do 5 for devs at least, rest for people on this list who can 
> contribute testing and feedback.
> 
> Just reply on this message if you're interested, and a short sentence what 
> you intend to do with it (code work or testing, and which OS). I then will 
> select the 10 'winners', ask them for the shipping details and forward it to 
> Leap Motion. They already seed units now btw, before the official launch end 
> of July.
> 
> Thanks,
> 
> -Ton-
> 
> 
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> 
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-09 Thread Tobias Kummer
I could give feedback for OSX 10.8 & Win 7, especially for modeling

Greets!


On Thu May  9 02:24:41 2013, Mike Erwin wrote:
> Ooh, interesting! I was tempted to sign up for their developer program,
> then looked at my long list of todo items for Wacom and 3Dx hardware...
>
> Dan Eicher  wrote:
>
>> and maybe (I suspect someone might already be working on this):
>>
>> 3) research GHOST integration on the level of 3Dconnexion et al.
>>
>> The last one would probably be quite the undertaking since AFAICT it would
>> need some serious (3d) multi-touch support to translate the input data into
>> usable blender events although I'm really just guessing at this point.
>>
>> Dan
>>
>>
> Is anyone already working on this? I second your guess about it needing
> additional support. FWIW, I just got a touch-screen laptop with Windows 8
> and latest Ubuntu to continue exploring multitouch gestures. Leap's finger
> tracking could be fed into a common gesture recognizer -- if we had one --
> similar to a touch surface. It's probably capable of even cooler stuff
> though.
>
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Mike Erwin
Ooh, interesting! I was tempted to sign up for their developer program,
then looked at my long list of todo items for Wacom and 3Dx hardware...

Dan Eicher  wrote:

> and maybe (I suspect someone might already be working on this):
>
> 3) research GHOST integration on the level of 3Dconnexion et al.
>
> The last one would probably be quite the undertaking since AFAICT it would
> need some serious (3d) multi-touch support to translate the input data into
> usable blender events although I'm really just guessing at this point.
>
> Dan
>
>
Is anyone already working on this? I second your guess about it needing
additional support. FWIW, I just got a touch-screen laptop with Windows 8
and latest Ubuntu to continue exploring multitouch gestures. Leap's finger
tracking could be fed into a common gesture recognizer -- if we had one --
similar to a touch surface. It's probably capable of even cooler stuff
though.

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Michael Fox
whoops forgot to mention i am on linux at home (openSUSE12.3) and 
windows at work (7)

On 08/05/13 23:12, Ton Roosendaal wrote:
> Hi all,
>
> https://www.leapmotion.com/
>
> I've contacted Leap Motion and they agreed to seed 10 units to Blender 
> developers and/or actively involved users.
>
> I suggest we do 5 for devs at least, rest for people on this list who can 
> contribute testing and feedback.
>
> Just reply on this message if you're interested, and a short sentence what 
> you intend to do with it (code work or testing, and which OS). I then will 
> select the 10 'winners', ask them for the shipping details and forward it to 
> Leap Motion. They already seed units now btw, before the official launch end 
> of July.
>
> Thanks,
>
> -Ton-
>
> 
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> ___
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Michael Fox
I would like to see how this works with animation and general scene 
management, see if it works well with the sliding interface of blender 
with multiple windows. also i am the blender labrat :)

On 08/05/13 23:12, Ton Roosendaal wrote:
> Hi all,
>
> https://www.leapmotion.com/
>
> I've contacted Leap Motion and they agreed to seed 10 units to Blender 
> developers and/or actively involved users.
>
> I suggest we do 5 for devs at least, rest for people on this list who can 
> contribute testing and feedback.
>
> Just reply on this message if you're interested, and a short sentence what 
> you intend to do with it (code work or testing, and which OS). I then will 
> select the 10 'winners', ask them for the shipping details and forward it to 
> Leap Motion. They already seed units now btw, before the official launch end 
> of July.
>
> Thanks,
>
> -Ton-
>
> 
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> ___
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Alexey Akishin
This looks very interesting. Currently I'm using NeoMouse in its air 
mode, but Leap Motion seems to be much better and more advanced. I think Leap 
Motion could be especially natural and useful in sculpting mode.

I have few ideas I could try to implement. For example, I can imagine 
sculpting with one hand and controlling brush parameters (size, texture angle, 
etc.) with another. From what I saw on videos this seems to be technically 
possible. I can test in Linux and Windows 7.

On Wednesday 08 May 2013 15:12:51 Ton Roosendaal wrote:
> Hi all,
> 
> https://www.leapmotion.com/
> 
> I've contacted Leap Motion and they agreed to seed 10 units to Blender 
> developers and/or actively involved users.
> 
> I suggest we do 5 for devs at least, rest for people on this list who can 
> contribute testing and feedback.
> 
> Just reply on this message if you're interested, and a short sentence what 
> you intend to do with it (code work or testing, and which OS). I then will 
> select the 10 'winners', ask them for the shipping details and forward it to 
> Leap Motion. They already seed units now btw, before the official launch end 
> of July.
> 
> Thanks,
> 
> -Ton-
> 
> 
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> 
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Andy
I would love to test this out to see if there are any possible workflow 
improvements with the user interface and navigation. I'm running Windows 8 64bit

On 8 May 2013, at 14:12, Ton Roosendaal  wrote:

> Hi all,
> 
> https://www.leapmotion.com/
> 
> I've contacted Leap Motion and they agreed to seed 10 units to Blender 
> developers and/or actively involved users.
> 
> I suggest we do 5 for devs at least, rest for people on this list who can 
> contribute testing and feedback.
> 
> Just reply on this message if you're interested, and a short sentence what 
> you intend to do with it (code work or testing, and which OS). I then will 
> select the 10 'winners', ask them for the shipping details and forward it to 
> Leap Motion. They already seed units now btw, before the official launch end 
> of July.
> 
> Thanks,
> 
> -Ton-
> 
> 
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> 
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Dan Eicher
On Wed, May 8, 2013 at 6:12 AM, Ton Roosendaal  wrote:

> Hi all,
>
> https://www.leapmotion.com/
>
> I've contacted Leap Motion and they agreed to seed 10 units to Blender
> developers and/or actively involved users.
>
> I suggest we do 5 for devs at least, rest for people on this list who can
> contribute testing and feedback.
>
> Just reply on this message if you're interested, and a short sentence what
> you intend to do with it (code work or testing, and which OS). I then will
> select the 10 'winners', ask them for the shipping details and forward it
> to Leap Motion. They already seed units now btw, before the official launch
> end of July.
>
> Thanks,
>
> -Ton-
>
> 
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> ___
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Hmmm... I applied to their developer program when it first came out stating
I was a (junior woodchuck) blender dev and... nothing.

A couple things I want to do with one of those:

1) figure out how to get it playing nicely with bpy since that seems to be
the most common question people who got one ask on BA.org.

2) see if it's possible to hack on it at a low enough level to use it as a
3d scanner input for one of the various FLOSS 3d reconstruction libs.

and maybe (I suspect someone might already be working on this):

3) research GHOST integration on the level of 3Dconnexion et al.

The last one would probably be quite the undertaking since AFAICT it would
need some serious (3d) multi-touch support to translate the input data into
usable blender events although I'm really just guessing at this point.

Oh, I'm on Fedora and totally failed the 'short sentence' requirement ;)

Dan
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Jörg Müller
Hi!

I'd concentrate on implementing the required functionality to use it in 
the BGE. Most likely working together with the devs who work on it for 
the rest of blender, where I can also help. I'm on Arch Linux. One thing 
you might consider: I'm currently in South Korea and will get home mid 
July, so I can't start early (sending is no problem though, my family is 
at home).

Regards,
Jörg

On 2013-05-08 22:12, Ton Roosendaal wrote:
> Hi all,
>
> https://www.leapmotion.com/
>
> I've contacted Leap Motion and they agreed to seed 10 units to Blender 
> developers and/or actively involved users.
>
> I suggest we do 5 for devs at least, rest for people on this list who can 
> contribute testing and feedback.
>
> Just reply on this message if you're interested, and a short sentence what 
> you intend to do with it (code work or testing, and which OS). I then will 
> select the 10 'winners', ask them for the shipping details and forward it to 
> Leap Motion. They already seed units now btw, before the official launch end 
> of July.
>
> Thanks,
>
> -Ton-
>


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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Jakub Żółcik
Hi,

I am just starting to contribute to blender, but for some time I've been 
thinking about leap motion app that will allow creating custom, gestures 
shortcuts (e.g. for rotating view, subdivision, grab). So I would be 
honored to try to develop one.

> Hi all,
>
> https://www.leapmotion.com/
>
> I've contacted Leap Motion and they agreed to seed 10 units to Blender 
> developers and/or actively involved users.
>
> I suggest we do 5 for devs at least, rest for people on this list who can 
> contribute testing and feedback.
>
> Just reply on this message if you're interested, and a short sentence what 
> you intend to do with it (code work or testing, and which OS). I then will 
> select the 10 'winners', ask them for the shipping details and forward it to 
> Leap Motion. They already seed units now btw, before the official launch end 
> of July.
>
> Thanks,
>
> -Ton-
>
> 
> Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> ___
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tel. +48 600 423 501


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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Roberto Roch
I'd love to test it for sculpting too. I use Ubuntu 64bit.
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Sean Olson
I would love to test and give feedback - I can test on either Ubuntu or
Windows 7.  New interfaces & control schemes have always been a major
interest of mine.

-Sean




On Wed, May 8, 2013 at 10:17 AM, Jonathan Williamson
wrote:

> I'm happy to test on Mac OS X with Retina. In particular I am interested in
> testing sculpt implementations.
>
> On Wednesday, May 8, 2013, Ton Roosendaal wrote:
>
> > Hi all,
> >
> > https://www.leapmotion.com/
> >
> > I've contacted Leap Motion and they agreed to seed 10 units to Blender
> > developers and/or actively involved users.
> >
> > I suggest we do 5 for devs at least, rest for people on this list who can
> > contribute testing and feedback.
> >
> > Just reply on this message if you're interested, and a short sentence
> what
> > you intend to do with it (code work or testing, and which OS). I then
> will
> > select the 10 'winners', ask them for the shipping details and forward it
> > to Leap Motion. They already seed units now btw, before the official
> launch
> > end of July.
> >
> > Thanks,
> >
> > -Ton-
> >
> > 
> > Ton Roosendaal  Blender Foundation   t...@blender.org 
> > www.blender.org
> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> >
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org 
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
> --
> Jonathan Williamson
> http://cgcookie.com
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Re: [Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Jonathan Williamson
I'm happy to test on Mac OS X with Retina. In particular I am interested in
testing sculpt implementations.

On Wednesday, May 8, 2013, Ton Roosendaal wrote:

> Hi all,
>
> https://www.leapmotion.com/
>
> I've contacted Leap Motion and they agreed to seed 10 units to Blender
> developers and/or actively involved users.
>
> I suggest we do 5 for devs at least, rest for people on this list who can
> contribute testing and feedback.
>
> Just reply on this message if you're interested, and a short sentence what
> you intend to do with it (code work or testing, and which OS). I then will
> select the 10 'winners', ask them for the shipping details and forward it
> to Leap Motion. They already seed units now btw, before the official launch
> end of July.
>
> Thanks,
>
> -Ton-
>
> 
> Ton Roosendaal  Blender Foundation   t...@blender.org 
> www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org 
> http://lists.blender.org/mailman/listinfo/bf-committers
>


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[Bf-committers] Leap Motion seeding to Blender developers & artists

2013-05-08 Thread Ton Roosendaal
Hi all,

https://www.leapmotion.com/

I've contacted Leap Motion and they agreed to seed 10 units to Blender 
developers and/or actively involved users.

I suggest we do 5 for devs at least, rest for people on this list who can 
contribute testing and feedback.

Just reply on this message if you're interested, and a short sentence what you 
intend to do with it (code work or testing, and which OS). I then will select 
the 10 'winners', ask them for the shipping details and forward it to Leap 
Motion. They already seed units now btw, before the official launch end of July.

Thanks,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Leap Motion

2013-01-18 Thread Jason Wilkins
Mangled that last sentence.  What I really want to do with Leap Motion
is sculpting, but there are a lot of things from onion branch I will
need to integrate before I can really get it working the way I want
to.

On Fri, Jan 18, 2013 at 3:41 PM, Jason Wilkins
 wrote:
> Elam, as far as using the python API goes, do you know if that would
> just be as easy as distributing a normal Blender plugin?
>
> I have my devkit now and was thinking about how I might go about
> integrating it with GHOST and the windowmanager.
>
> I am getting this feeling that MOUSE, NDOF, TOUCH, and LEAPMOTION
> might all have a bit of overlap.  However, I'll worry about
> refactoring all these novel input methods later if it becomes a
> problem.
>
> To really do what I with it is sculpting, but to really do what I need
> to do I will need to integrate more patches from the onion branch.
>
>
> On Fri, Nov 23, 2012 at 1:12 PM, Elam Daly  wrote:
>> I have.  I've received the development unit but haven't really had time to
>> delve into the various SDK's.
>>
>> I'll add that my interest isn't really in embedding support at a c++ level,
>> but for Python scripting.  It's a really cool device though.  Lots of
>> potential.
>>
>>
>> On Wed, Nov 21, 2012 at 1:11 AM, Jason Wilkins 
>> wrote:
>>
>>> Has anybody been thinking about the Leap Motion input device?
>>>
>>> https://leapmotion.com/
>>>
>>> I'm only asking because as part of my research I want to add support
>>> for it to Blender, but if anybody else is interested I do not want to
>>> duplicate work when we could work together.
>>> ___
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>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>
>>
>>
>> --
>> Cheers,
>>
>> Elam Daly
>> Senior Software Engineer,
>> ICON Interactive
>> elam.d...@iconicweb.com
>> 734.255.8517
>> ___
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Re: [Bf-committers] Leap Motion

2013-01-18 Thread Jason Wilkins
Elam, as far as using the python API goes, do you know if that would
just be as easy as distributing a normal Blender plugin?

I have my devkit now and was thinking about how I might go about
integrating it with GHOST and the windowmanager.

I am getting this feeling that MOUSE, NDOF, TOUCH, and LEAPMOTION
might all have a bit of overlap.  However, I'll worry about
refactoring all these novel input methods later if it becomes a
problem.

To really do what I with it is sculpting, but to really do what I need
to do I will need to integrate more patches from the onion branch.


On Fri, Nov 23, 2012 at 1:12 PM, Elam Daly  wrote:
> I have.  I've received the development unit but haven't really had time to
> delve into the various SDK's.
>
> I'll add that my interest isn't really in embedding support at a c++ level,
> but for Python scripting.  It's a really cool device though.  Lots of
> potential.
>
>
> On Wed, Nov 21, 2012 at 1:11 AM, Jason Wilkins 
> wrote:
>
>> Has anybody been thinking about the Leap Motion input device?
>>
>> https://leapmotion.com/
>>
>> I'm only asking because as part of my research I want to add support
>> for it to Blender, but if anybody else is interested I do not want to
>> duplicate work when we could work together.
>> ___
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>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
>
> --
> Cheers,
>
> Elam Daly
> Senior Software Engineer,
> ICON Interactive
> elam.d...@iconicweb.com
> 734.255.8517
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Re: [Bf-committers] Leap Motion

2012-11-30 Thread Jason Wilkins
That is a good question.  The device samples at about 200 fps, but I
don't know how many points or how they are distributed.

But even if it is low, imagine this.  Pick up the leap motion and move
it around a stationary object and use some linear algebra to reconcile
all the points into a single space and you would have as many points
as you want as long as you keep scanning.  The problem with scanning a
face is going to be getting the subject to not move a muscle.

On Fri, Nov 30, 2012 at 3:33 AM, John James  wrote:
> Is there posibility the device to be used as a 3d scanner? At least for
> something as big as a face? Or is it too lowres?
>
>
> 2012/11/23 Elam Daly 
>
>> I have.  I've received the development unit but haven't really had time to
>> delve into the various SDK's.
>>
>> I'll add that my interest isn't really in embedding support at a c++ level,
>> but for Python scripting.  It's a really cool device though.  Lots of
>> potential.
>>
>>
>> On Wed, Nov 21, 2012 at 1:11 AM, Jason Wilkins > >wrote:
>>
>> > Has anybody been thinking about the Leap Motion input device?
>> >
>> > https://leapmotion.com/
>> >
>> > I'm only asking because as part of my research I want to add support
>> > for it to Blender, but if anybody else is interested I do not want to
>> > duplicate work when we could work together.
>> > ___
>> > Bf-committers mailing list
>> > Bf-committers@blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>>
>>
>>
>> --
>> Cheers,
>>
>> Elam Daly
>> Senior Software Engineer,
>> ICON Interactive
>> elam.d...@iconicweb.com
>> 734.255.8517
>> ___
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>> http://lists.blender.org/mailman/listinfo/bf-committers
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Re: [Bf-committers] Leap Motion

2012-11-30 Thread John James
Is there posibility the device to be used as a 3d scanner? At least for
something as big as a face? Or is it too lowres?


2012/11/23 Elam Daly 

> I have.  I've received the development unit but haven't really had time to
> delve into the various SDK's.
>
> I'll add that my interest isn't really in embedding support at a c++ level,
> but for Python scripting.  It's a really cool device though.  Lots of
> potential.
>
>
> On Wed, Nov 21, 2012 at 1:11 AM, Jason Wilkins  >wrote:
>
> > Has anybody been thinking about the Leap Motion input device?
> >
> > https://leapmotion.com/
> >
> > I'm only asking because as part of my research I want to add support
> > for it to Blender, but if anybody else is interested I do not want to
> > duplicate work when we could work together.
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
>
> --
> Cheers,
>
> Elam Daly
> Senior Software Engineer,
> ICON Interactive
> elam.d...@iconicweb.com
> 734.255.8517
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Re: [Bf-committers] Leap Motion

2012-11-23 Thread Elam Daly
I have.  I've received the development unit but haven't really had time to
delve into the various SDK's.

I'll add that my interest isn't really in embedding support at a c++ level,
but for Python scripting.  It's a really cool device though.  Lots of
potential.


On Wed, Nov 21, 2012 at 1:11 AM, Jason Wilkins wrote:

> Has anybody been thinking about the Leap Motion input device?
>
> https://leapmotion.com/
>
> I'm only asking because as part of my research I want to add support
> for it to Blender, but if anybody else is interested I do not want to
> duplicate work when we could work together.
> ___
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>



-- 
Cheers,

Elam Daly
Senior Software Engineer,
ICON Interactive
elam.d...@iconicweb.com
734.255.8517
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[Bf-committers] Leap Motion

2012-11-20 Thread Jason Wilkins
Has anybody been thinking about the Leap Motion input device?

https://leapmotion.com/

I'm only asking because as part of my research I want to add support
for it to Blender, but if anybody else is interested I do not want to
duplicate work when we could work together.
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