Re: [Bf-committers] MSBuild problems with ZERO_CHECK project

2018-04-08 Thread The Simple Carnival
Thanks, Ray! Those were good ideas. I changed the logging level of the 
msbuild commands and found that it was trying to access a x64 version of 
CMake (in c:\Program Files), whereas I had only installed a 32 bit 
version of it in c:\Program Files (x86). Once I installed the 64 bit 
version, I was able to successfully build. Thanks again!


Jeff Boller
http://www.sundriftproductions.com




Given lite builds, perhaps it can't find nvcc? check your cmakecache.txt to see 
if it's pointing to the right executable.

if that doesn't do the trick, change the logging level of the msbuild commands 
inside make.bat from minimal to diagnostic and see if that sheds more light on 
the actual error.

--Ray



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Re: [Bf-committers] MSBuild problems with ZERO_CHECK project

2018-04-07 Thread Ray Molenkamp
Given lite builds, perhaps it can't find nvcc? check your cmakecache.txt to see 
if it's pointing to the right executable.

if that doesn't do the trick, change the logging level of the msbuild commands 
inside make.bat from minimal to diagnostic and see if that sheds more light on 
the actual error.

--Ray


On 4/7/2018 9:22 AM, The Simple Carnival wrote:
> Hello --
>
> I recently reinstalled Windows and am trying to compile Blender 2.78c, which 
> I was able to do with my previous Windows installation. I suspect there is a 
> CMake issue, but I'm not sure exactly how to address it.
>
> I'm running into problems when trying to create the Blender Release version. 
> (I can create the Lite version without problems.) Specifically, I'll use the 
> following command...
>
> c:\blender-git\blender>make release
>
> ...and then I will quickly receive this error:
>
> The system cannot find the path specified.
> C:\Program Files 
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): 
> error MSB6006: "cmd.exe" exited with code 3. 
> [C:\blender-git\build_windows_Release_x64_vc12_Release\ZERO_CHECK.vcxproj]
>
> Line 170 in the Microsoft.CppCommon.targets file is this:
>
>     
>   Sources ="@(CustomBuild)"
>   BuildSuffix ="$(_BuildSuffix)"
>
>   TrackerLogDirectory ="%(CustomBuild.TrackerLogDirectory)"
>   MinimalRebuildFromTracking ="%(CustomBuild.MinimalRebuildFromTracking)"
>
>   TLogReadFiles ="@(CustomBuildTLogReadFiles)"
>   TLogWriteFiles ="@(CustomBuildTLogWriteFiles)"
>   TrackFileAccess ="$(TrackFileAccess)"
>   ToolArchitecture ="$(CustomBuildToolArchitecture)"
>   TrackerFrameworkPath ="$(CustomBuildTrackerFrameworkPath)"
>   TrackerSdkPath ="$(CustomBuildTrackerSdkPath)"
>
>   AcceptableNonZeroExitCodes ="%(CustomBuild.AcceptableNonZeroExitCodes)"
>   >
>     
>
>
> One of those paths is apparently bad, but I'm not sure which...nor have I 
> been able to figure out how to print that information from MSBuild.
>
> I temporarily replaced the entire target where that CustomBuild appears with 
> some junk code:
>
>   
>       
>   
>
> I can't see the message text in the console window, but I was at least able 
> to build the Blender release version successfully.
>
> Although this "fix" worked, it's obviously not addressing the root problem. 
> Any ideas on what's going on here, and how I can get my Blender build files 
> to compile without this workaround?
>
> Thanks!
>
> Jeff Boller
> http://www.sundriftproductions.com
>
>
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> Bf-committers mailing list
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[Bf-committers] MSBuild problems with ZERO_CHECK project

2018-04-07 Thread The Simple Carnival

Hello --

I recently reinstalled Windows and am trying to compile Blender 2.78c, 
which I was able to do with my previous Windows installation. I suspect 
there is a CMake issue, but I'm not sure exactly how to address it.


I'm running into problems when trying to create the Blender Release 
version. (I can create the Lite version without problems.) Specifically, 
I'll use the following command...


c:\blender-git\blender>make release

...and then I will quickly receive this error:

The system cannot find the path specified.
C:\Program Files 
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): 
error MSB6006: "cmd.exe" exited with code 3. 
[C:\blender-git\build_windows_Release_x64_vc12_Release\ZERO_CHECK.vcxproj]


Line 170 in the Microsoft.CppCommon.targets file is this:

      MinimalRebuildFromTracking 
="%(CustomBuild.MinimalRebuildFromTracking)"


  TLogReadFiles ="@(CustomBuildTLogReadFiles)"
  TLogWriteFiles ="@(CustomBuildTLogWriteFiles)"
  TrackFileAccess ="$(TrackFileAccess)"
  ToolArchitecture ="$(CustomBuildToolArchitecture)"
  TrackerFrameworkPath ="$(CustomBuildTrackerFrameworkPath)"
  TrackerSdkPath ="$(CustomBuildTrackerSdkPath)"

  AcceptableNonZeroExitCodes 
="%(CustomBuild.AcceptableNonZeroExitCodes)"

  >
    


One of those paths is apparently bad, but I'm not sure which...nor have 
I been able to figure out how to print that information from MSBuild.


I temporarily replaced the entire target where that CustomBuild appears 
with some junk code:


  
      
  

I can't see the message text in the console window, but I was at least 
able to build the Blender release version successfully.


Although this "fix" worked, it's obviously not addressing the root 
problem. Any ideas on what's going on here, and how I can get my Blender 
build files to compile without this workaround?


Thanks!

Jeff Boller
http://www.sundriftproductions.com


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