[Bf-committers] Mirrored normal maps
Recently, this tutorial http://vimeo.com/19461966was brought into my attention which made me wonder if it would be possible to automate the process of applying the same normal map to a symmetrical mesh (More so with the GSoC project of shuvro sarker). Possible ways to do this would be a MTFace option or flag, set by the deform modifier or a tool that detects symmetry. Would you say this is a good/viable approach? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Mirrored normal maps
You should read the posted comments there under that tutorial. Cheers, Morten. 2011/7/7 Αντώνης Ρυακιωτάκης kal...@gmail.com Recently, this tutorial http://vimeo.com/19461966was brought into my attention which made me wonder if it would be possible to automate the process of applying the same normal map to a symmetrical mesh (More so with the GSoC project of shuvro sarker). Possible ways to do this would be a MTFace option or flag, set by the deform modifier or a tool that detects symmetry. Would you say this is a good/viable approach? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Mirrored normal maps
Nce! I wasn't aware of that, great! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers