Re: [Bf-committers] Physics Modelling Fukushima
In the forums? Why waste time when I can go direct to the source? Sorry to tell you that, but this list has is intended to discuss Blender development and related topics. It's definitively not a place to discuss artistic and Blender general questions. And not to be rash, but you may be saving your time on skipping the forums, but wasting other people's time. Developers have to constantly dig over the mailing list, sorting what is noise and what are the relevant discussion. Thanks, Dalai -- Opinions expressed here are personal BUT are of common sense as far as I can tell. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Physics Modelling Fukushima
Hi Patric, Just wondering if any of you guys are using your amazing aptitude for physics modelling and looking at the situation in Fukushima. it looks like offtopic, because nuclear station modeling does not relate to Blender code itself, no to Bullet engine etc ( physics does not mean in Blender-physics code thermodinamics and nuclear modeling for example - just mechanics ) ( though of cause there are some codes to make whole nuclear disasters modeling, usually they are made several years and might cost in spent time more than whole men-years spent on Blender development - just as nuclear energy is a multibillion business and such expensive simulations are needed). In case you would like to visualize and popularize what went there - you might take http://energyfromthorium.com/pps/FukushimaDaiichiAREVA.pps Areva presentation on what went there so far and produce high quality visuals, but you might discuss this at blenderartists.org Regards Sergey On Tue, Apr 5, 2011 at 5:04 AM, Patrick Shirkey pshir...@boosthardware.com wrote: Hi, Just wondering if any of you guys are using your amazing aptitude for physics modelling and looking at the situation in Fukushima. It would be real time(tm) to get concrete visualisations of the explosive potential of the reactor cores in their current states. Would make for some very interesting footage in the currently raging debate. Cheers. -- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Physics Modelling Fukushima
On 04/05/2011 05:19 PM, Sergey Kurdakov wrote: Hi Patric, Just wondering if any of you guys are using your amazing aptitude for physics modelling and looking at the situation in Fukushima. it looks like offtopic, because nuclear station modeling does not relate to Blender code itself, no to Bullet engine etc ( physics does not mean in Blender-physics code thermodinamics and nuclear modeling for example - just mechanics ) ( though of cause there are some codes to make whole nuclear disasters modeling, usually they are made several years and might cost in spent time more than whole men-years spent on Blender development - just as nuclear energy is a multibillion business and such expensive simulations are needed). In case you would like to visualize and popularize what went there - you might take http://energyfromthorium.com/pps/FukushimaDaiichiAREVA.pps Areva presentation on what went there so far and produce high quality visuals, but you might discuss this at blenderartists.org In the forums? Why waste time when I can go direct to the source? I'm thinking of a counter model to the official Nuclear industry sanctioned reports. People round here are doing some amazing work with fluid modelling and such like aso maybe they want to apply some of that to modelling the cloud formations and such like? I was thinking of using Sauerbrauten to build a replication of the facility. But maybe it can be done better in Blender? Regards Sergey On Tue, Apr 5, 2011 at 5:04 AM, Patrick Shirkey pshir...@boosthardware.com wrote: Hi, Just wondering if any of you guys are using your amazing aptitude for physics modelling and looking at the situation in Fukushima. It would be real time(tm) to get concrete visualisations of the explosive potential of the reactor cores in their current states. Would make for some very interesting footage in the currently raging debate. Cheers. -- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Patrick Shirkey Boost Hardware Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Physics Modelling Fukushima
On 04/05/2011 05:19 PM, Sergey Kurdakov wrote: Hi Patric, Just wondering if any of you guys are using your amazing aptitude for physics modelling and looking at the situation in Fukushima. it looks like offtopic, because nuclear station modeling does not relate to Blender code itself, no to Bullet engine etc ( physics does not mean in Blender-physics code thermodinamics and nuclear modeling for example - just mechanics ) You might be surprised at who is using your work and how widely these solutions can be applied ;-) Maybe someone wants to create a model of a potential way to cap the facility. Something like a concrete/barium/reinforced steel dome inner shell with an outer layer of 2 or 3 phase solid/gaseous mixture and covered again with a reinforced concrete dome... That might give people something to work with. They sure need all the help they can get at this stage... -- Patrick Shirkey Boost Hardware Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Physics Modelling Fukushima
Hi, Just wondering if any of you guys are using your amazing aptitude for physics modelling and looking at the situation in Fukushima. It would be real time(tm) to get concrete visualisations of the explosive potential of the reactor cores in their current states. Would make for some very interesting footage in the currently raging debate. Cheers. -- Patrick Shirkey Boost Hardware Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers