Re: [Bf-committers] Proposal for sculpting on deformed mesh
It's an interesting idea, and it certainly covers the general case. At the very least this seems worth having in Blender until a better solution comes along. However, at least for rigging applications it's pretty important to be able to sculpt directly on the deformed mesh, at least for armature deformations. This is important for making corrective shape keys, for example. Admittedly it's an under-constrained problem, but I think still solvable? And dunno if this is within the scope of what you're doing, but I would really, really like to see the you can only sculpt on locked shape keys restriction removed. That's _not_ an under-constrained problem, since it's just simple vector addition between shape keys. And being able to sculpt shape keys even with other shape keys active would be great for sculpting face shapes, for example. Anyway, good work. For rigging purposes I feel like it's only a stop-gap solution, though. --Nathan On Thu, Oct 21, 2010 at 3:28 PM, Matt Ebb m...@mke3.net wrote: On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin g.ula...@gmail.com wrote: Hi, Blender Community! I've been working under fixing problems with sculpting on deformed mesh and prepared small page with brief description of problem and way of getting rid of it. I don't have time to check on this myself at the moment, but want to say thankyou for working on this Sergey, it's really important! Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Proposal for sculpting on deformed mesh
Hi, Yep, i understood that applying sculpting through armature is important for artisis, i think it's possible -- will try to implement after bconf. Also will investigate question related to shape keys. Btw, armature could be handled if it's applied on basemesh (without any modifiers between base and armature) and if it's applied directly on multires. In other cases it can't be handled correct. So there is still problem with most of modifiers, which could be enabled in sculpt mode. So, what to do: enable sculpting on armatured/shapekeyed mesh still not sure how should work: how other modifiers should be handled. should them be simply disabled in sculpt mode, or approach with some kind of cage (which could be enabled/disabled) would be more useful? 2010/10/27 Nathan Vegdahl ces...@cessen.com It's an interesting idea, and it certainly covers the general case. At the very least this seems worth having in Blender until a better solution comes along. However, at least for rigging applications it's pretty important to be able to sculpt directly on the deformed mesh, at least for armature deformations. This is important for making corrective shape keys, for example. Admittedly it's an under-constrained problem, but I think still solvable? And dunno if this is within the scope of what you're doing, but I would really, really like to see the you can only sculpt on locked shape keys restriction removed. That's _not_ an under-constrained problem, since it's just simple vector addition between shape keys. And being able to sculpt shape keys even with other shape keys active would be great for sculpting face shapes, for example. Anyway, good work. For rigging purposes I feel like it's only a stop-gap solution, though. --Nathan On Thu, Oct 21, 2010 at 3:28 PM, Matt Ebb m...@mke3.net wrote: On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin g.ula...@gmail.com wrote: Hi, Blender Community! I've been working under fixing problems with sculpting on deformed mesh and prepared small page with brief description of problem and way of getting rid of it. I don't have time to check on this myself at the moment, but want to say thankyou for working on this Sergey, it's really important! Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Proposal for sculpting on deformed mesh
Hi, Blender Community! I've been working under fixing problems with sculpting on deformed mesh and prepared small page with brief description of problem and way of getting rid of it. This page could be find there: http://wiki.blender.org/index.php/User:Nazg-gul/DeformedMeshSculpt I need to get your feedback to know if it's good approach, or it should be improved, or it shouldn't be used at all and there should be something else. P.S. Link to patch could be find at that page. Binary builds could also be found there (but it's first time I've publishing my own builds, so there could be troubles) NOTE: Linux builds linked agains glibc 2.8, haven't got enviroment with glibc2.7 atm, so this build would be avaliable later. -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Proposal for sculpting on deformed mesh
On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin g.ula...@gmail.com wrote: Hi, Blender Community! I've been working under fixing problems with sculpting on deformed mesh and prepared small page with brief description of problem and way of getting rid of it. I don't have time to check on this myself at the moment, but want to say thankyou for working on this Sergey, it's really important! Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers