Re: [Bf-committers] Proposal for sculpting on deformed mesh

2010-10-26 Thread Nathan Vegdahl
It's an interesting idea, and it certainly covers the general case.
At the very least this seems worth having in Blender until a better
solution comes along.

However, at least for rigging applications it's pretty important to be
able to sculpt directly on the deformed mesh, at least for armature
deformations.  This is important for making corrective shape keys, for
example.
Admittedly it's an under-constrained problem, but I think still solvable?

And dunno if this is within the scope of what you're doing, but I
would really, really like to see the you can only sculpt on locked
shape keys restriction removed.  That's _not_ an under-constrained
problem, since it's just simple vector addition between shape keys.
And being able to sculpt shape keys even with other shape keys active
would be great for sculpting face shapes, for example.

Anyway, good work.  For rigging purposes I feel like it's only a
stop-gap solution, though.

--Nathan

On Thu, Oct 21, 2010 at 3:28 PM, Matt Ebb m...@mke3.net wrote:
 On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin g.ula...@gmail.com 
 wrote:
  Hi, Blender Community!

 I've been working under fixing problems with sculpting on deformed mesh
 and prepared small page with brief description of problem and way of
 getting rid of it.

 I don't have time to check on this myself at the moment, but want to
 say thankyou for working on this Sergey, it's really important!


 Matt
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Re: [Bf-committers] Proposal for sculpting on deformed mesh

2010-10-26 Thread Sergey Sharybin
Hi,

Yep, i understood that applying sculpting through armature is important for
artisis, i think it's possible -- will try to implement after bconf. Also
will investigate question related to shape keys.
Btw, armature could be handled if it's applied on basemesh (without any
modifiers between base and armature) and if it's applied directly on
multires. In other cases it can't be handled correct.
So there is still problem with most of modifiers, which could be enabled in
sculpt mode.

So,
what to do: enable sculpting on armatured/shapekeyed mesh
still not sure how should work: how other modifiers should be handled.
should them be simply disabled in sculpt mode, or approach with some kind of
cage (which could be enabled/disabled) would be more useful?

2010/10/27 Nathan Vegdahl ces...@cessen.com

 It's an interesting idea, and it certainly covers the general case.
 At the very least this seems worth having in Blender until a better
 solution comes along.

 However, at least for rigging applications it's pretty important to be
 able to sculpt directly on the deformed mesh, at least for armature
 deformations.  This is important for making corrective shape keys, for
 example.
 Admittedly it's an under-constrained problem, but I think still solvable?

 And dunno if this is within the scope of what you're doing, but I
 would really, really like to see the you can only sculpt on locked
 shape keys restriction removed.  That's _not_ an under-constrained
 problem, since it's just simple vector addition between shape keys.
 And being able to sculpt shape keys even with other shape keys active
 would be great for sculpting face shapes, for example.

 Anyway, good work.  For rigging purposes I feel like it's only a
 stop-gap solution, though.

 --Nathan

 On Thu, Oct 21, 2010 at 3:28 PM, Matt Ebb m...@mke3.net wrote:
  On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin g.ula...@gmail.com
 wrote:
   Hi, Blender Community!
 
  I've been working under fixing problems with sculpting on deformed mesh
  and prepared small page with brief description of problem and way of
  getting rid of it.
 
  I don't have time to check on this myself at the moment, but want to
  say thankyou for working on this Sergey, it's really important!
 
 
  Matt
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  Bf-committers mailing list
  Bf-committers@blender.org
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-- 
With best regards, Sergey I. Sharybin
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[Bf-committers] Proposal for sculpting on deformed mesh

2010-10-21 Thread Sergey I. Sharybin
  Hi, Blender Community!

I've been working under fixing problems with sculpting on deformed mesh 
and prepared small page with brief description of problem and way of 
getting rid of it.

This page could be find there: 
http://wiki.blender.org/index.php/User:Nazg-gul/DeformedMeshSculpt

I need to get your feedback to know if it's good approach, or it should 
be improved, or it shouldn't be used at all and there should be 
something else.

P.S. Link to patch could be find at that page. Binary builds could also 
be found there (but it's first time I've publishing my own builds, so 
there could be troubles)

NOTE: Linux builds linked agains glibc 2.8, haven't got enviroment with 
glibc2.7 atm, so this build would be avaliable later.

-- 
With best regards, Sergey I. Sharybin

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Re: [Bf-committers] Proposal for sculpting on deformed mesh

2010-10-21 Thread Matt Ebb
On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin g.ula...@gmail.com wrote:
  Hi, Blender Community!

 I've been working under fixing problems with sculpting on deformed mesh
 and prepared small page with brief description of problem and way of
 getting rid of it.

I don't have time to check on this myself at the moment, but want to
say thankyou for working on this Sergey, it's really important!


Matt
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