Re: [Bf-committers] The dilation I am seeing in Blender is imo not good. I thought I'd propose an alternative (if there's support)?

2011-07-21 Thread michael williamson
+1

I always thought I was just using bake margins that were too small!  
these results look amazing!

Definately worth pursuing in my book!

Hiding the unwrap seams by manual choice is one thing, but the reduced 
artefact here is much nicer


On 21/07/11 01:13, Morten Mikkelsen wrote:
 The dilation I am seeing in Blender is imo not good. I thought I'd propose
 an alternative (if there's support)?


 Here's a close-up of the dilation blender does --
 http://jbit.net/~sparky/blender_dial/bakezoom_BI_dial.png
 Here's a close-up of the dilation I was able to do outside of blender using
 diff. code --  http://jbit.net/~sparky/blender_dial/bakezoom_other_dial.png

 The bumped visual you get using the first one is this (ugly filtering scar)
 --  http://jbit.net/~sparky/blender_dial/scr_BI_dial.png
 The visual you get using the other method is this (significantly more
 subtle) --  http://jbit.net/~sparky/blender_dial/scr_other_dial.png

 The blend file to produce the texture is up there --
 http://jbit.net/~sparky/blender_dial/bmake.blend

 This is the full-res baked result you get with dilation using blender --
 http://jbit.net/~sparky/blender_dial/bake_BI.png
 and this is using the alternative dilation --
 http://jbit.net/~sparky/blender_dial/bake_other_dial.png

 I dumped everything here http://jbit.net/~sparky/blender_dial/ incl. a
 blender file.



 Let me know what you think.
 Cheers,

 Morten.
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] The dilation I am seeing in Blender is imo not good. I thought I'd propose an alternative (if there's support)?

2011-07-20 Thread Morten Mikkelsen
The dilation I am seeing in Blender is imo not good. I thought I'd propose
an alternative (if there's support)?


Here's a close-up of the dilation blender does --
http://jbit.net/~sparky/blender_dial/bakezoom_BI_dial.png
Here's a close-up of the dilation I was able to do outside of blender using
diff. code -- http://jbit.net/~sparky/blender_dial/bakezoom_other_dial.png

The bumped visual you get using the first one is this (ugly filtering scar)
-- http://jbit.net/~sparky/blender_dial/scr_BI_dial.png
The visual you get using the other method is this (significantly more
subtle) -- http://jbit.net/~sparky/blender_dial/scr_other_dial.png

The blend file to produce the texture is up there --
http://jbit.net/~sparky/blender_dial/bmake.blend

This is the full-res baked result you get with dilation using blender --
http://jbit.net/~sparky/blender_dial/bake_BI.png
and this is using the alternative dilation --
http://jbit.net/~sparky/blender_dial/bake_other_dial.png

I dumped everything here http://jbit.net/~sparky/blender_dial/ incl. a
blender file.



Let me know what you think.
Cheers,

Morten.
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers