[Bf-committers] Would anybody have any time to look over these local changes I made to Blender?

2010-09-04 Thread Antony Jones
I have been playing with rigging in blender and have made some changes 
locally to my machine. Would these be changes someone would be 
interested in? I have put up a  web page so that you can become familiar 
with what I have done. It has pictures and descriptions of the changes. 
I am open to changes. And think this stuff is useful enough to other 
people to put in to the main trunk.

The web page is at http://home.comcast.net/~antony.jones/index.html.

Thank you,
 Tony
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[Bf-committers] Would anybody have any time to look over these local changes I made to Blender?

2010-09-06 Thread Sergey Kurdakov
Hi Anthony,

my two cents

as you provide compiled binaries, you may try to get artists feedback
say here
http://blenderartists.org/forum/forumdisplay.php?f=9

it looks cool, but I think it's   better to test on end users than on devs

Regards
Sergey
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Re: [Bf-committers] Would anybody have any time to look over these local changes I made to Blender?

2010-09-04 Thread Bassam Kurdali

On Sat, 2010-09-04 at 09:56 -0600, Antony Jones wrote:
> I have been playing with rigging in blender and have made some changes 
> locally to my machine. Would these be changes someone would be 
> interested in? 
It's premature for me to say how the bone visualization options work
just from the descriptions. They look like they might be useful, but
maybe needing better integration with existing features. Since it is
hard to take advantage of blender features using object controllers
( actions, linked character proxies, reasonable rest transformations),
I'd say custom object wire colors is a bit misleading for riggers.
However, for me the most interesting item is the pole vector as a float
property, could be quite cool for many setups, esp. if you wanted to
drive the twist from a rotation , and didn't want to go through the hoop
of controlling the pole target.

> I have put up a  web page so that you can become familiar 
> with what I have done. It has pictures and descriptions of the changes. 
> I am open to changes. And think this stuff is useful enough to other 
> people to put in to the main trunk.
the pole vector option at least gets my vote! though I'm just an
animator/rigger, not a developer, so I have no say as far as code/design
goes.
> 
> The web page is at http://home.comcast.net/~antony.jones/index.html.
> 
> Thank you,
>  Tony
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cheers
bassam

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Re: [Bf-committers] Would anybody have any time to look over these local changes I made to Blender?

2010-09-04 Thread Antony Jones
On 9/4/2010 1:30 PM, Bassam Kurdali wrote:
> On Sat, 2010-09-04 at 09:56 -0600, Antony Jones wrote:
>
>> I have been playing with rigging in blender and have made some changes
>> locally to my machine. Would these be changes someone would be
>> interested in?
>>  
> It's premature for me to say how the bone visualization options work
> just from the descriptions. They look like they might be useful, but
> maybe needing better integration with existing features. Since it is
> hard to take advantage of blender features using object controllers
> ( actions, linked character proxies, reasonable rest transformations),
> I'd say custom object wire colors is a bit misleading for riggers.
> However, for me the most interesting item is the pole vector as a float
> property, could be quite cool for many setups, esp. if you wanted to
> drive the twist from a rotation , and didn't want to go through the hoop
> of controlling the pole target.
>
>

I'm not sure what you mean by object controllers?
I think I know what an action is, but I would be guessing about linked 
character proxies, and resonable rest transformations.

I'm not really sure why changing how the bone is displayed should affect 
any of these things.

As far as bone color being misleading to riggers, is this because this 
is not what you are used to? Because it is fairly common in other packages.

>> I have put up a  web page so that you can become familiar
>> with what I have done. It has pictures and descriptions of the changes.
>> I am open to changes. And think this stuff is useful enough to other
>> people to put in to the main trunk.
>>  
> the pole vector option at least gets my vote! though I'm just an
> animator/rigger, not a developer, so I have no say as far as code/design
> goes.
>
>> The web page is at http://home.comcast.net/~antony.jones/index.html.
>>
>> Thank you,
>>   Tony
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>  
> cheers
> bassam
>
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Re: [Bf-committers] Would anybody have any time to look over these local changes I made to Blender?

2010-09-06 Thread Antony Jones
On 9/6/2010 11:12 AM, Sergey Kurdakov wrote:
> Hi Anthony,
>
> my two cents
>
> as you provide compiled binaries, you may try to get artists feedback
> say here
> http://blenderartists.org/forum/forumdisplay.php?f=9
>
> it looks cool, but I think it's   better to test on end users than on devs
>
> Regards
> Sergey
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>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.851 / Virus Database: 271.1.1/3118 - Release Date: 09/06/10 
> 12:34:00
>
>
Good advice. Thank you.
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