[Bf-committers] Would anybody have any time to look over these local changes I made to Blender?
I have been playing with rigging in blender and have made some changes locally to my machine. Would these be changes someone would be interested in? I have put up a web page so that you can become familiar with what I have done. It has pictures and descriptions of the changes. I am open to changes. And think this stuff is useful enough to other people to put in to the main trunk. The web page is at http://home.comcast.net/~antony.jones/index.html. Thank you, Tony ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Would anybody have any time to look over these local changes I made to Blender?
Hi Anthony, my two cents as you provide compiled binaries, you may try to get artists feedback say here http://blenderartists.org/forum/forumdisplay.php?f=9 it looks cool, but I think it's better to test on end users than on devs Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Would anybody have any time to look over these local changes I made to Blender?
On Sat, 2010-09-04 at 09:56 -0600, Antony Jones wrote: > I have been playing with rigging in blender and have made some changes > locally to my machine. Would these be changes someone would be > interested in? It's premature for me to say how the bone visualization options work just from the descriptions. They look like they might be useful, but maybe needing better integration with existing features. Since it is hard to take advantage of blender features using object controllers ( actions, linked character proxies, reasonable rest transformations), I'd say custom object wire colors is a bit misleading for riggers. However, for me the most interesting item is the pole vector as a float property, could be quite cool for many setups, esp. if you wanted to drive the twist from a rotation , and didn't want to go through the hoop of controlling the pole target. > I have put up a web page so that you can become familiar > with what I have done. It has pictures and descriptions of the changes. > I am open to changes. And think this stuff is useful enough to other > people to put in to the main trunk. the pole vector option at least gets my vote! though I'm just an animator/rigger, not a developer, so I have no say as far as code/design goes. > > The web page is at http://home.comcast.net/~antony.jones/index.html. > > Thank you, > Tony > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers cheers bassam ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Would anybody have any time to look over these local changes I made to Blender?
On 9/4/2010 1:30 PM, Bassam Kurdali wrote: > On Sat, 2010-09-04 at 09:56 -0600, Antony Jones wrote: > >> I have been playing with rigging in blender and have made some changes >> locally to my machine. Would these be changes someone would be >> interested in? >> > It's premature for me to say how the bone visualization options work > just from the descriptions. They look like they might be useful, but > maybe needing better integration with existing features. Since it is > hard to take advantage of blender features using object controllers > ( actions, linked character proxies, reasonable rest transformations), > I'd say custom object wire colors is a bit misleading for riggers. > However, for me the most interesting item is the pole vector as a float > property, could be quite cool for many setups, esp. if you wanted to > drive the twist from a rotation , and didn't want to go through the hoop > of controlling the pole target. > > I'm not sure what you mean by object controllers? I think I know what an action is, but I would be guessing about linked character proxies, and resonable rest transformations. I'm not really sure why changing how the bone is displayed should affect any of these things. As far as bone color being misleading to riggers, is this because this is not what you are used to? Because it is fairly common in other packages. >> I have put up a web page so that you can become familiar >> with what I have done. It has pictures and descriptions of the changes. >> I am open to changes. And think this stuff is useful enough to other >> people to put in to the main trunk. >> > the pole vector option at least gets my vote! though I'm just an > animator/rigger, not a developer, so I have no say as far as code/design > goes. > >> The web page is at http://home.comcast.net/~antony.jones/index.html. >> >> Thank you, >> Tony >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > cheers > bassam > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3114 - Release Date: 09/04/10 > 12:34:00 > > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Would anybody have any time to look over these local changes I made to Blender?
On 9/6/2010 11:12 AM, Sergey Kurdakov wrote: > Hi Anthony, > > my two cents > > as you provide compiled binaries, you may try to get artists feedback > say here > http://blenderartists.org/forum/forumdisplay.php?f=9 > > it looks cool, but I think it's better to test on end users than on devs > > Regards > Sergey > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3118 - Release Date: 09/06/10 > 12:34:00 > > Good advice. Thank you. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers