Re: [Bf-committers] Blender 2.5x beta status
On Wed, Jul 14, 2010 at 7:33 PM, Dan Eicher d...@trollwerks.org wrote: On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador ws_mea...@yahoo.comwrote: Different topic - would love to see Blender package its libraries on Linux the way it does for OSX. Anything but that, just link them statically. Before release Id really like to apply RNA edits. At the moment I think Brecht and myself really need to finish this off but we're also fairly busy. Changing these will break scripts of course but animations too (if these rna values happen to be animated). Currently these are WIP. ./source/blender/makesrna/rna_cleanup/rna_booleans.txt ./source/blender/makesrna/rna_cleanup/rna_properties.txt Even if we finish off this list we need to apply the changes and I have to write a script to apply fixes to existing files. So I think its important to do this before the beta, however we have a lot to do before Sintel Showing on Monday, (July, 18th), and I return home on the 20th so will need a day or so to recover :). Here are some ways we could deal with this... 1) Try really hard to finish and apply the changes before siggraph (not sure we can manage this) 2) Delay Beta 2 weeks (early August?) 3) Release Beta but without these changes, include disclaimer that animations will need manual updating and release a second beta in 2-4 weeks. IMHO this is the most reasonable things to do, since this also gives us some time to fix some of the most obvious bugs that are normally after an update which includes many changes. 4) Release Alpha 3 (Ton disagrees but including for completeness, practically similar 3.) 5) Don't make any changes, postpone for 2.6??? (including for completeness, highly stupid IMHO) Would suggest try 1) fallback to 2/3 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
Hi, I'd go for option three (release within a week), and do another update end of august or early september. We will get a myriad of reports to handle anyway! This version won't be advertised as final or stable. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 15 Jul, 2010, at 14:26, Campbell Barton wrote: On Wed, Jul 14, 2010 at 7:33 PM, Dan Eicher d...@trollwerks.org wrote: On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador ws_mea...@yahoo.comwrote: Different topic - would love to see Blender package its libraries on Linux the way it does for OSX. Anything but that, just link them statically. Before release Id really like to apply RNA edits. At the moment I think Brecht and myself really need to finish this off but we're also fairly busy. Changing these will break scripts of course but animations too (if these rna values happen to be animated). Currently these are WIP. ./source/blender/makesrna/rna_cleanup/rna_booleans.txt ./source/blender/makesrna/rna_cleanup/rna_properties.txt Even if we finish off this list we need to apply the changes and I have to write a script to apply fixes to existing files. So I think its important to do this before the beta, however we have a lot to do before Sintel Showing on Monday, (July, 18th), and I return home on the 20th so will need a day or so to recover :). Here are some ways we could deal with this... 1) Try really hard to finish and apply the changes before siggraph (not sure we can manage this) 2) Delay Beta 2 weeks (early August?) 3) Release Beta but without these changes, include disclaimer that animations will need manual updating and release a second beta in 2-4 weeks. IMHO this is the most reasonable things to do, since this also gives us some time to fix some of the most obvious bugs that are normally after an update which includes many changes. 4) Release Alpha 3 (Ton disagrees but including for completeness, practically similar 3.) 5) Don't make any changes, postpone for 2.6??? (including for completeness, highly stupid IMHO) Would suggest try 1) fallback to 2/3 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
applied basic changes like 'selected' - 'select' that are most likely to break scripts, updated addons and our own scripts. (Make that Sintel showing on Sunday). Good we get to do this with a bit more time, not nice to do this work in crunch time :) On Thu, Jul 15, 2010 at 7:34 PM, Ton Roosendaal t...@blender.org wrote: Hi, I'd go for option three (release within a week), and do another update end of august or early september. We will get a myriad of reports to handle anyway! This version won't be advertised as final or stable. -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 15 Jul, 2010, at 14:26, Campbell Barton wrote: On Wed, Jul 14, 2010 at 7:33 PM, Dan Eicher d...@trollwerks.org wrote: On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador ws_mea...@yahoo.comwrote: Different topic - would love to see Blender package its libraries on Linux the way it does for OSX. Anything but that, just link them statically. Before release Id really like to apply RNA edits. At the moment I think Brecht and myself really need to finish this off but we're also fairly busy. Changing these will break scripts of course but animations too (if these rna values happen to be animated). Currently these are WIP. ./source/blender/makesrna/rna_cleanup/rna_booleans.txt ./source/blender/makesrna/rna_cleanup/rna_properties.txt Even if we finish off this list we need to apply the changes and I have to write a script to apply fixes to existing files. So I think its important to do this before the beta, however we have a lot to do before Sintel Showing on Monday, (July, 18th), and I return home on the 20th so will need a day or so to recover :). Here are some ways we could deal with this... 1) Try really hard to finish and apply the changes before siggraph (not sure we can manage this) 2) Delay Beta 2 weeks (early August?) 3) Release Beta but without these changes, include disclaimer that animations will need manual updating and release a second beta in 2-4 weeks. IMHO this is the most reasonable things to do, since this also gives us some time to fix some of the most obvious bugs that are normally after an update which includes many changes. 4) Release Alpha 3 (Ton disagrees but including for completeness, practically similar 3.) 5) Don't make any changes, postpone for 2.6??? (including for completeness, highly stupid IMHO) Would suggest try 1) fallback to 2/3 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
I'm a mac user, but have never like the .dmg approach. It is probably done with good intentions in mind, but makes a really simple thing (copying a directory) unnecessarily complicated. I'd rather see the most simple solution, accompanied by just as simple an explanation =) I came from Linux to Mac, but the beautiful backgrounds, arrows and symbolic links to the Applications folder didn't help me a bit. Just couldn't understand the install process... why? Because all the fancyness lead me away from what it actually is, i.e. copying a directory. -mats On 14.7.2010, at 8.42, Benjamin Tolputt wrote: Mats Holmberg wrote: Sadly many people still think of installation as being something mythical, even a bit frightening, no matter what the platform is. If we can counter that, great. +1 for an uncomplicated .zip approach! And on some platforms for some applications it is (mythical and frightening). However, Blender doesn't need to install DRM drivers, has it's own copy of Python tucked neatly away inside, and is installed by a simple drag drop operation on the Mac (on the Windows as well, but we're not talking about that here). In fact, a good majority of the DMG installations I've had for Mac OSX involve a window showing the application icon, the Applications directory icon, and an arrow showing you to drag the former onto the latter. It is simply the way things are done now on Mac OSX :) And this from a guy who isn't terribly fond of Apple :) -- Regards, Benjamin Tolputt Analyst Programmer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing? I guess I would rather be confused by a zip on mac. as said, it takes the same amount of clicks. So, my voice is for .dmg Původní zpráva Od: jmso...@free.fr Předmět: Re: [Bf-committers] Blender 2.5x beta status Datum: 14.7.2010 10:42:41 +1 for an uncomplicated .zip approach! jms ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
There's really not much point trying to use something as complicated in computer usage terms as blender if one can't cope with the installation how it is now. On 7/14/10, Vilem Novak pildano...@post.cz wrote: If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing? I guess I would rather be confused by a zip on mac. as said, it takes the same amount of clicks. So, my voice is for .dmg Původní zpráva Od: jmso...@free.fr Předmět: Re: [Bf-committers] Blender 2.5x beta status Datum: 14.7.2010 10:42:41 +1 for an uncomplicated .zip approach! jms ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Sent from my mobile device From Luke ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
'If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing?' If your ANY kind of real computer user, you've probably decompressed a .zip file before. On another note, PackageMaker.app *may* provide an easier installation, as it chooses the directory for the user, and it might be possible for it to check the environment, ie what version of python, for the user. However, its an extra step for builders, and takes quite a while to package blender on my machine. 2010/7/14 Luke Frisken l.fris...@gmail.com There's really not much point trying to use something as complicated in computer usage terms as blender if one can't cope with the installation how it is now. On 7/14/10, Vilem Novak pildano...@post.cz wrote: If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing? I guess I would rather be confused by a zip on mac. as said, it takes the same amount of clicks. So, my voice is for .dmg Původní zpráva Od: jmso...@free.fr Předmět: Re: [Bf-committers] Blender 2.5x beta status Datum: 14.7.2010 10:42:41 +1 for an uncomplicated .zip approach! jms ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Sent from my mobile device From Luke ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- www.watchmike.ca ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
I vote for .dmg for the OSX version. See Firefox for how easy installation can be: http://www.mozilla.com/en-US/products/download.html?product=firefox-3.6.6os=osx〈=en-US Different topic - would love to see Blender package its libraries on Linux the way it does for OSX. Would make life easier for shared cluster use where installing libraries could break other researcher's apps. Thanks, Scott Message: 7 Date: Wed, 14 Jul 2010 09:04:22 -0500 From: Mike Belanger mikejamesbelan...@gmail.com Subject: Re: [Bf-committers] Blender 2.5x beta status To: bf-blender developers bf-committers@blender.org Message-ID: aanlktilxxu6ojphqyexw0mn8ipmpyazonwjjkaalf...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-2 'If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing?' If your ANY kind of real computer user, you've probably decompressed a .zip file before. On another note, PackageMaker.app *may* provide an easier installation, as it chooses the directory for the user, and it might be possible for it to check the environment, ie what version of python, for the user. However, its an extra step for builders, and takes quite a while to package blender on my machine. 2010/7/14 Luke Frisken l.fris...@gmail.com There's really not much point trying to use something as complicated in computer usage terms as blender if one can't cope with the installation how it is now. On 7/14/10, Vilem Novak pildano...@post.cz wrote: If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing? I guess I would rather be confused by a zip on mac. as said, it takes the same amount of clicks. So, my voice is for .dmg ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
Hi, As far I can see, the version for OSX was always a .zip file. So I think the best is do that as usually and if the plataform mantainer can do a dmg at the same time (and there is no problem with that), we can put both in the download section. This discussion is not really about what is best, it's about user preferences and don't have any point to discuss that here (and please, don't take this bad!, user preferences are always a endless topics!), the original mail was about showstopper, so: Any showstoppers in sight for a new official build ? Release builders are available end this week too ? Thanks, - Diego On Wed, Jul 14, 2010 at 1:36 PM, W. Scott Meador ws_mea...@yahoo.com wrote: I vote for .dmg for the OSX version. See Firefox for how easy installation can be: http://www.mozilla.com/en-US/products/download.html?product=firefox-3.6.6os=osx〈=en-US Different topic - would love to see Blender package its libraries on Linux the way it does for OSX. Would make life easier for shared cluster use where installing libraries could break other researcher's apps. Thanks, Scott Message: 7 Date: Wed, 14 Jul 2010 09:04:22 -0500 From: Mike Belanger mikejamesbelan...@gmail.com Subject: Re: [Bf-committers] Blender 2.5x beta status To: bf-blender developers bf-committers@blender.org Message-ID: aanlktilxxu6ojphqyexw0mn8ipmpyazonwjjkaalf...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-2 'If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing?' If your ANY kind of real computer user, you've probably decompressed a .zip file before. On another note, PackageMaker.app *may* provide an easier installation, as it chooses the directory for the user, and it might be possible for it to check the environment, ie what version of python, for the user. However, its an extra step for builders, and takes quite a while to package blender on my machine. 2010/7/14 Luke Frisken l.fris...@gmail.com There's really not much point trying to use something as complicated in computer usage terms as blender if one can't cope with the installation how it is now. On 7/14/10, Vilem Novak pildano...@post.cz wrote: If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing? I guess I would rather be confused by a zip on mac. as said, it takes the same amount of clicks. So, my voice is for .dmg ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador ws_mea...@yahoo.comwrote: Different topic - would love to see Blender package its libraries on Linux the way it does for OSX. Anything but that, just link them statically. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
Hi devs, Any showstoppers in sight for a new official build? Joshua: can you check bug 22816? http://projects.blender.org/tracker/index.php?func=detailaid=22816group_id=9atid=498 Update on the sculpt patch: Brecht and Nicholas don't have time for extensive reviews, but user reports from the fields are so positive (more stable than trunk) that Tom Musgrave accepts the responsibility to apply patch now. If there's serious issues he'll rewind it tomorrow. Thursday we can do a final check and possibly call for the release Ahoy! Release builders are available end this week too? Please check in :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 10 Jul, 2010, at 17:37, Ton Roosendaal wrote: Hi all, According to the commits, the last of the missing beta targets is now in svn (install paths). That means we can get ready for an official beta release. With beta as in feature complete, not yet stable. :) We will need to do some documentation efforts on precisely defining what 'feature complete' is though, some 2.5 targets have been postponed, some are still limited. Nevertheless, we've made great progress, and having a reference build out for bug reports and feedback is only important now. This will be a topic on tomorrow's sunday meeting, also to check if there's showstoppers. For planning I'd propose to svn tag wednesday, do the traditional last commit(s), and we'll release it friday or saturday. In the meantime we need to work on: - nice release log - splash (durian team) - docs about where 2.5 bottlenecks are still, what works and what's in development... - update doc on roadmap, what will happen 2nd half of this year I need have to keep a bit space in our planning because of Durian (last week of work here, pre-premiere in 8 days), because of the horrible heat (30 degrees outside, 30 computers inside), and of course the football match final tomorrow evening! :) Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
My build shell scripts are warming up for the 3 mac builds :) BTW, do we keep .zip files or do we go with standard mac .dmg ? .dmg are roughly 10% bigger but enable nice features such as background image, and explicit installation (copy to Application folder). Damien Le 13 juil. 2010 à 20:53, Ton Roosendaal a écrit : Hi devs, Any showstoppers in sight for a new official build? Joshua: can you check bug 22816? http://projects.blender.org/tracker/index.php?func=detailaid=22816group_id=9atid=498 Update on the sculpt patch: Brecht and Nicholas don't have time for extensive reviews, but user reports from the fields are so positive (more stable than trunk) that Tom Musgrave accepts the responsibility to apply patch now. If there's serious issues he'll rewind it tomorrow. Thursday we can do a final check and possibly call for the release Ahoy! Release builders are available end this week too? Please check in :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 10 Jul, 2010, at 17:37, Ton Roosendaal wrote: Hi all, According to the commits, the last of the missing beta targets is now in svn (install paths). That means we can get ready for an official beta release. With beta as in feature complete, not yet stable. :) We will need to do some documentation efforts on precisely defining what 'feature complete' is though, some 2.5 targets have been postponed, some are still limited. Nevertheless, we've made great progress, and having a reference build out for bug reports and feedback is only important now. This will be a topic on tomorrow's sunday meeting, also to check if there's showstoppers. For planning I'd propose to svn tag wednesday, do the traditional last commit(s), and we'll release it friday or saturday. In the meantime we need to work on: - nice release log - splash (durian team) - docs about where 2.5 bottlenecks are still, what works and what's in development... - update doc on roadmap, what will happen 2nd half of this year I need have to keep a bit space in our planning because of Durian (last week of work here, pre-premiere in 8 days), because of the horrible heat (30 degrees outside, 30 computers inside), and of course the football match final tomorrow evening! :) Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
Hi Damien, This mail is really an aside for Mac installation. I would vouch for not using disc images for distributing apps. Even though it's quite common in the Mac applications community I think it's best to avoid it. This article by UX designer Lukas Mathis explains precisely why one should refrain from using this format: http://ignorethecode.net/blog/2009/07/24/installing-applications-on-the-mac-still-broken/ It's backed up by this other article by Joe Lion: http://joelion.com/2009/07/mac-app-installation/ and also the Firefox team at Mozilla: http://limi.net/articles/improving-the-mac-installer-for-firefox/ I think zip is much simpler to understand and manage for the user, it's also faster too (no need to mount, drag-to-apps, unmount). Cheers, -William On Jul 13, 2010, at 12:15 PM, Damien Plisson damien.plis...@yahoo.fr wrote: My build shell scripts are warming up for the 3 mac builds :) BTW, do we keep .zip files or do we go with standard mac .dmg ? .dmg are roughly 10% bigger but enable nice features such as background image, and explicit installation (copy to Application folder). Damien Le 13 juil. 2010 à 20:53, Ton Roosendaal a écrit : Hi devs, Any showstoppers in sight for a new official build? Joshua: can you check bug 22816? http://projects.blender.org/tracker/index.php?func=detailaid=22816group_id=9atid=498 Update on the sculpt patch: Brecht and Nicholas don't have time for extensive reviews, but user reports from the fields are so positive (more stable than trunk) that Tom Musgrave accepts the responsibility to apply patch now If there's serious issues he'll rewind it tomorrow. Thursday we can do a final check and possibly call for the release Ahoy! Release builders are available end this week too? Please check in :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 10 Jul, 2010, at 17:37, Ton Roosendaal wrote: Hi all, According to the commits, the last of the missing beta targets is now in svn (install paths). That means we can get ready for an official beta release. With beta as in feature complete, not yet stable. :) We will need to do some documentation efforts on precisely defining what 'feature complete' is though, some 2.5 targets have been postponed, some are still limited. Nevertheless, we've made great progress, and having a reference build out for bug reports and feedback is only important now. This will be a topic on tomorrow's sunday meeting, also to check if there's showstoppers. For planning I'd propose to svn tag wednesday, do the traditional last commit(s), and we'll release it friday or saturday. In the meantime we need to work on: - nice release log - splash (durian team) - docs about where 2.5 bottlenecks are still, what works and what's in development... - update doc on roadmap, what will happen 2nd half of this year I need have to keep a bit space in our planning because of Durian (last week of work here, pre-premiere in 8 days), because of the horrible heat (30 degrees outside, 30 computers inside), and of course the football match final tomorrow evening! :) Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
William Reynish wrote: I think zip is much simpler to understand and manage for the user, it's also faster too (no need to mount, drag-to-apps, unmount). From a non-technical standpoint (my wife), installing from a zip is not an issue. Simply double click the zip in the downloads dir and drag to the Applications shortcut in the taskbar. She's done this so many times now it is second nature and she is not technically trained in any way, shape, or form. -- Regards, Benjamin Tolputt Analyst Programmer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
Have to agree with William and Benjamin. The mounting/unmounting disk-image thing is probably from OSX's Unix background, not designed for people at all. On Tue, Jul 13, 2010 at 8:43 PM, Benjamin Tolputt btolp...@internode.on.net wrote: William Reynish wrote: I think zip is much simpler to understand and manage for the user, it's also faster too (no need to mount, drag-to-apps, unmount). From a non-technical standpoint (my wife), installing from a zip is not an issue. Simply double click the zip in the downloads dir and drag to the Applications shortcut in the taskbar. She's done this so many times now it is second nature and she is not technically trained in any way, shape, or form. -- Regards, Benjamin Tolputt Analyst Programmer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- www.watchmike.ca ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
Sadly many people still think of installation as being something mythical, even a bit frightening, no matter what the platform is. If we can counter that, great. +1 for an uncomplicated .zip approach! -mats On 14.7.2010, at 6.14, Mike Belanger wrote: Have to agree with William and Benjamin. The mounting/unmounting disk-image thing is probably from OSX's Unix background, not designed for people at all. On Tue, Jul 13, 2010 at 8:43 PM, Benjamin Tolputt btolp...@internode.on.net wrote: William Reynish wrote: I think zip is much simpler to understand and manage for the user, it's also faster too (no need to mount, drag-to-apps, unmount). From a non-technical standpoint (my wife), installing from a zip is not an issue. Simply double click the zip in the downloads dir and drag to the Applications shortcut in the taskbar. She's done this so many times now it is second nature and she is not technically trained in any way, shape, or form. -- Regards, Benjamin Tolputt Analyst Programmer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- www.watchmike.ca ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.5x beta status
Mats Holmberg wrote: Sadly many people still think of installation as being something mythical, even a bit frightening, no matter what the platform is. If we can counter that, great. +1 for an uncomplicated .zip approach! And on some platforms for some applications it is (mythical and frightening). However, Blender doesn't need to install DRM drivers, has it's own copy of Python tucked neatly away inside, and is installed by a simple drag drop operation on the Mac (on the Windows as well, but we're not talking about that here). In fact, a good majority of the DMG installations I've had for Mac OSX involve a window showing the application icon, the Applications directory icon, and an arrow showing you to drag the former onto the latter. It is simply the way things are done now on Mac OSX :) And this from a guy who isn't terribly fond of Apple :) -- Regards, Benjamin Tolputt Analyst Programmer ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers