Re: [Bf-committers] Blender 2.5x beta status

2010-07-15 Thread Campbell Barton
On Wed, Jul 14, 2010 at 7:33 PM, Dan Eicher d...@trollwerks.org wrote:
 On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador ws_mea...@yahoo.comwrote:

 Different topic - would love to see Blender package its libraries on Linux
 the
 way it does for OSX.


 Anything but that, just link them statically.

Before release Id really like to apply RNA edits.
At the moment I think Brecht and myself really need to finish this off
but we're also fairly busy.

Changing these will break scripts of course but animations too (if
these rna values happen to be animated).

Currently these are WIP.
./source/blender/makesrna/rna_cleanup/rna_booleans.txt
./source/blender/makesrna/rna_cleanup/rna_properties.txt

Even if we finish off this list we need to apply the changes and I
have to write a script to apply fixes to existing files.

So I think its important to do this before the beta, however we have a
lot to do before Sintel Showing on Monday, (July, 18th), and I return
home on the 20th so will need a day or so to recover :).


Here are some ways we could deal with this...
1) Try really hard to finish and apply the changes before siggraph
(not sure we can manage this)

2) Delay Beta 2 weeks (early August?)

3) Release Beta but without these changes, include disclaimer that
animations will need manual updating and release a second beta in 2-4
weeks.
  IMHO this is the most reasonable things to do, since this also gives
us some time to fix some of the most obvious bugs that are normally
after an update which includes many changes.

4) Release Alpha 3 (Ton disagrees but including for completeness,
practically similar 3.)

5) Don't make any changes, postpone for 2.6??? (including for
completeness, highly stupid IMHO)

Would suggest try 1) fallback to 2/3
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-15 Thread Ton Roosendaal
Hi,

I'd go for option three (release within a week), and do another update  
end of august or early september. We will get a myriad of reports to  
handle anyway!

This version won't be advertised as final or stable.

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 15 Jul, 2010, at 14:26, Campbell Barton wrote:

 On Wed, Jul 14, 2010 at 7:33 PM, Dan Eicher d...@trollwerks.org  
 wrote:
 On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador  
 ws_mea...@yahoo.comwrote:

 Different topic - would love to see Blender package its libraries  
 on Linux
 the
 way it does for OSX.


 Anything but that, just link them statically.

 Before release Id really like to apply RNA edits.
 At the moment I think Brecht and myself really need to finish this off
 but we're also fairly busy.

 Changing these will break scripts of course but animations too (if
 these rna values happen to be animated).

 Currently these are WIP.
 ./source/blender/makesrna/rna_cleanup/rna_booleans.txt
 ./source/blender/makesrna/rna_cleanup/rna_properties.txt

 Even if we finish off this list we need to apply the changes and I
 have to write a script to apply fixes to existing files.

 So I think its important to do this before the beta, however we have a
 lot to do before Sintel Showing on Monday, (July, 18th), and I return
 home on the 20th so will need a day or so to recover :).


 Here are some ways we could deal with this...
 1) Try really hard to finish and apply the changes before siggraph
 (not sure we can manage this)

 2) Delay Beta 2 weeks (early August?)

 3) Release Beta but without these changes, include disclaimer that
 animations will need manual updating and release a second beta in 2-4
 weeks.
  IMHO this is the most reasonable things to do, since this also gives
 us some time to fix some of the most obvious bugs that are normally
 after an update which includes many changes.

 4) Release Alpha 3 (Ton disagrees but including for completeness,
 practically similar 3.)

 5) Don't make any changes, postpone for 2.6??? (including for
 completeness, highly stupid IMHO)

 Would suggest try 1) fallback to 2/3
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-15 Thread Campbell Barton
applied basic changes like 'selected' - 'select' that are most likely
to break scripts, updated addons and our own scripts.
(Make that Sintel showing on Sunday).

Good we get to do this with a bit more time, not nice to do this work
in crunch time :)

On Thu, Jul 15, 2010 at 7:34 PM, Ton Roosendaal t...@blender.org wrote:
 Hi,

 I'd go for option three (release within a week), and do another update
 end of august or early september. We will get a myriad of reports to
 handle anyway!

 This version won't be advertised as final or stable.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 15 Jul, 2010, at 14:26, Campbell Barton wrote:

 On Wed, Jul 14, 2010 at 7:33 PM, Dan Eicher d...@trollwerks.org
 wrote:
 On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador
 ws_mea...@yahoo.comwrote:

 Different topic - would love to see Blender package its libraries
 on Linux
 the
 way it does for OSX.


 Anything but that, just link them statically.

 Before release Id really like to apply RNA edits.
 At the moment I think Brecht and myself really need to finish this off
 but we're also fairly busy.

 Changing these will break scripts of course but animations too (if
 these rna values happen to be animated).

 Currently these are WIP.
 ./source/blender/makesrna/rna_cleanup/rna_booleans.txt
 ./source/blender/makesrna/rna_cleanup/rna_properties.txt

 Even if we finish off this list we need to apply the changes and I
 have to write a script to apply fixes to existing files.

 So I think its important to do this before the beta, however we have a
 lot to do before Sintel Showing on Monday, (July, 18th), and I return
 home on the 20th so will need a day or so to recover :).


 Here are some ways we could deal with this...
 1) Try really hard to finish and apply the changes before siggraph
 (not sure we can manage this)

 2) Delay Beta 2 weeks (early August?)

 3) Release Beta but without these changes, include disclaimer that
 animations will need manual updating and release a second beta in 2-4
 weeks.
  IMHO this is the most reasonable things to do, since this also gives
 us some time to fix some of the most obvious bugs that are normally
 after an update which includes many changes.

 4) Release Alpha 3 (Ton disagrees but including for completeness,
 practically similar 3.)

 5) Don't make any changes, postpone for 2.6??? (including for
 completeness, highly stupid IMHO)

 Would suggest try 1) fallback to 2/3
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Mats Holmberg
I'm a mac user, but have never like the .dmg approach. It is probably done with 
good intentions in mind, but makes a really simple thing (copying a directory) 
unnecessarily complicated. I'd rather see the most simple solution, accompanied 
by just as simple an explanation =) I came from Linux to Mac, but the beautiful 
backgrounds, arrows and symbolic links to the Applications folder didn't help 
me a bit. Just couldn't understand the install process... why? Because all the 
fancyness lead me away from what it actually is, i.e. copying a directory.
 
-mats

On 14.7.2010, at 8.42, Benjamin Tolputt wrote:

 Mats Holmberg wrote:
 Sadly many people still think of installation as being something mythical, 
 even a bit frightening, no matter what the platform is. If we can counter 
 that, great. +1 for an uncomplicated .zip approach!
 
 
 And on some platforms for some applications it is (mythical and
 frightening). However, Blender doesn't need to install DRM drivers, has
 it's own copy of Python tucked neatly away inside, and is installed by a
 simple drag  drop operation on the Mac (on the Windows as well, but
 we're not talking about that here).
 
 In fact, a good majority of the DMG installations I've had for Mac OSX
 involve a window showing the application icon, the Applications
 directory icon, and an arrow showing you to drag the former onto the
 latter. It is simply the way things are done now on Mac OSX :)
 
 And this from a guy who isn't terribly fond of Apple :)
 
 -- 
 Regards,
 
 Benjamin Tolputt
 Analyst Programmer
 
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Vilem Novak
If you are a real mac user, you use .dmg images very often, 
since it's the way most apps do it, so why should this be confusing? 
I guess I would rather be confused by a zip on mac.
as said, it takes the same amount of clicks.
So, my voice is for .dmg

  Původní zpráva 
 Od:  jmso...@free.fr
 Předmět: Re: [Bf-committers] Blender 2.5x beta status
 Datum: 14.7.2010 10:42:41
 
 +1 for an uncomplicated .zip approach!
 
 jms
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Luke Frisken
There's really not much point trying to use something as complicated
in computer usage terms as blender if one can't cope with the
installation how it is now.

On 7/14/10, Vilem Novak pildano...@post.cz wrote:
 If you are a real mac user, you use .dmg images very often,
 since it's the way most apps do it, so why should this be confusing?
 I guess I would rather be confused by a zip on mac.
 as said, it takes the same amount of clicks.
 So, my voice is for .dmg

  Původní zpráva 
 Od:  jmso...@free.fr
 Předmět: Re: [Bf-committers] Blender 2.5x beta status
 Datum: 14.7.2010 10:42:41
 
 +1 for an uncomplicated .zip approach!

 jms
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Mike Belanger
'If you are a real mac user, you use .dmg images very often,
since it's the way most apps do it, so why should this be confusing?'

If your ANY kind of real computer user, you've probably decompressed a .zip
file before.

On another note, PackageMaker.app *may* provide an easier installation, as
it chooses the directory for the user,
and it might be possible for it to check the environment, ie what version of
python, for the user.  However, its an extra step for builders, and takes
quite a while to package blender on my machine.

2010/7/14 Luke Frisken l.fris...@gmail.com

 There's really not much point trying to use something as complicated
 in computer usage terms as blender if one can't cope with the
 installation how it is now.

 On 7/14/10, Vilem Novak pildano...@post.cz wrote:
  If you are a real mac user, you use .dmg images very often,
  since it's the way most apps do it, so why should this be confusing?
  I guess I would rather be confused by a zip on mac.
  as said, it takes the same amount of clicks.
  So, my voice is for .dmg
 
   Původní zpráva 
  Od:  jmso...@free.fr
  Předmět: Re: [Bf-committers] Blender 2.5x beta status
  Datum: 14.7.2010 10:42:41
  
  +1 for an uncomplicated .zip approach!
 
  jms
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 --
 Sent from my mobile device

 From Luke
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread W. Scott Meador
I vote for .dmg for the OSX version. See Firefox for how easy installation can 
be: 

http://www.mozilla.com/en-US/products/download.html?product=firefox-3.6.6os=osx〈=en-US


Different topic - would love to see Blender package its libraries on Linux the 
way it does for OSX. Would make life easier for shared cluster use where 
installing libraries could break other researcher's apps.

Thanks,

Scott


Message: 7
Date: Wed, 14 Jul 2010 09:04:22 -0500
From: Mike Belanger mikejamesbelan...@gmail.com
Subject: Re: [Bf-committers] Blender 2.5x beta status
To: bf-blender developers bf-committers@blender.org
Message-ID:
aanlktilxxu6ojphqyexw0mn8ipmpyazonwjjkaalf...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-2

'If you are a real mac user, you use .dmg images very often,
since it's the way most apps do it, so why should this be confusing?'

If your ANY kind of real computer user, you've probably decompressed a .zip
file before.

On another note, PackageMaker.app *may* provide an easier installation, as
it chooses the directory for the user,
and it might be possible for it to check the environment, ie what version of
python, for the user.  However, its an extra step for builders, and takes
quite a while to package blender on my machine.

2010/7/14 Luke Frisken l.fris...@gmail.com

 There's really not much point trying to use something as complicated
 in computer usage terms as blender if one can't cope with the
 installation how it is now.

 On 7/14/10, Vilem Novak pildano...@post.cz wrote:
  If you are a real mac user, you use .dmg images very often,
  since it's the way most apps do it, so why should this be confusing?
  I guess I would rather be confused by a zip on mac.
  as said, it takes the same amount of clicks.
  So, my voice is for .dmg
 


  
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Diego B
Hi,

As far I can see, the version for OSX was always a .zip file.
So I think the best is do that as usually and if the plataform
mantainer can do a dmg at the same time (and there is no problem with
that), we can put both in the download section.

This discussion is not really about what is best, it's about user
preferences and don't have any point to discuss that here (and
please, don't take this bad!, user preferences are always a endless
topics!), the original mail was about showstopper, so:

Any showstoppers in sight for a new official build ?
Release builders are available end this week too ?

Thanks,

- Diego

On Wed, Jul 14, 2010 at 1:36 PM, W. Scott Meador ws_mea...@yahoo.com wrote:
 I vote for .dmg for the OSX version. See Firefox for how easy installation can
 be:

 http://www.mozilla.com/en-US/products/download.html?product=firefox-3.6.6os=osx〈=en-US


 Different topic - would love to see Blender package its libraries on Linux the
 way it does for OSX. Would make life easier for shared cluster use where
 installing libraries could break other researcher's apps.

 Thanks,

 Scott


 Message: 7
 Date: Wed, 14 Jul 2010 09:04:22 -0500
 From: Mike Belanger mikejamesbelan...@gmail.com
 Subject: Re: [Bf-committers] Blender 2.5x beta status
 To: bf-blender developers bf-committers@blender.org
 Message-ID:
    aanlktilxxu6ojphqyexw0mn8ipmpyazonwjjkaalf...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-2

 'If you are a real mac user, you use .dmg images very often,
 since it's the way most apps do it, so why should this be confusing?'

 If your ANY kind of real computer user, you've probably decompressed a .zip
 file before.

 On another note, PackageMaker.app *may* provide an easier installation, as
 it chooses the directory for the user,
 and it might be possible for it to check the environment, ie what version of
 python, for the user.  However, its an extra step for builders, and takes
 quite a while to package blender on my machine.

 2010/7/14 Luke Frisken l.fris...@gmail.com

 There's really not much point trying to use something as complicated
 in computer usage terms as blender if one can't cope with the
 installation how it is now.

 On 7/14/10, Vilem Novak pildano...@post.cz wrote:
  If you are a real mac user, you use .dmg images very often,
  since it's the way most apps do it, so why should this be confusing?
  I guess I would rather be confused by a zip on mac.
  as said, it takes the same amount of clicks.
  So, my voice is for .dmg
 



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Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Dan Eicher
On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador ws_mea...@yahoo.comwrote:

 Different topic - would love to see Blender package its libraries on Linux
 the
 way it does for OSX.


Anything but that, just link them statically.
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-13 Thread Ton Roosendaal
Hi devs,

Any showstoppers in sight for a new official build?

Joshua: can you check bug 22816?
http://projects.blender.org/tracker/index.php?func=detailaid=22816group_id=9atid=498

Update on the sculpt patch: Brecht and Nicholas don't have time for  
extensive reviews, but user reports from the fields are so positive  
(more stable than trunk) that Tom Musgrave accepts the responsibility  
to apply patch now. If there's serious issues he'll rewind it  
tomorrow. Thursday we can do a final check and possibly call for the  
release Ahoy!

Release builders are available end this week too? Please check in :)

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 10 Jul, 2010, at 17:37, Ton Roosendaal wrote:

 Hi all,

 According to the commits, the last of the missing beta targets is now
 in svn (install paths). That means we can get ready for an official
 beta release. With beta as in feature complete, not yet stable. :)

 We will need to do some documentation efforts on precisely defining
 what 'feature complete' is though, some 2.5 targets have been
 postponed, some are still limited. Nevertheless, we've made great
 progress, and having a reference build out for bug reports and
 feedback is only important now.

 This will be a topic on tomorrow's sunday meeting, also to check if
 there's showstoppers.

 For planning I'd propose to svn tag wednesday, do the traditional last
 commit(s), and we'll release it friday or saturday. In the meantime we
 need to work on:

 - nice release log
 - splash (durian team)
 - docs about where 2.5 bottlenecks are still, what works and what's in
 development...
 - update doc on roadmap, what will happen 2nd half of this year

 I need have to keep a bit space in our planning because of Durian
 (last week of work here, pre-premiere in 8 days), because of the
 horrible heat (30 degrees outside, 30 computers inside), and of course
 the football match final tomorrow evening! :)

 Laters,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org 
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
 Netherlands

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Re: [Bf-committers] Blender 2.5x beta status

2010-07-13 Thread Damien Plisson
My build shell scripts are warming up for the 3 mac builds :)

BTW, do we keep .zip files or do we go with standard mac .dmg ?
.dmg are roughly 10% bigger but enable nice features such as background image, 
and explicit installation (copy to Application folder).

Damien

Le 13 juil. 2010 à 20:53, Ton Roosendaal a écrit :

 Hi devs,
 
 Any showstoppers in sight for a new official build?
 
 Joshua: can you check bug 22816?
 http://projects.blender.org/tracker/index.php?func=detailaid=22816group_id=9atid=498
 
 Update on the sculpt patch: Brecht and Nicholas don't have time for  
 extensive reviews, but user reports from the fields are so positive  
 (more stable than trunk) that Tom Musgrave accepts the responsibility  
 to apply patch now. If there's serious issues he'll rewind it  
 tomorrow. Thursday we can do a final check and possibly call for the  
 release Ahoy!
 
 Release builders are available end this week too? Please check in :)
 
 -Ton-
 
 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
 On 10 Jul, 2010, at 17:37, Ton Roosendaal wrote:
 
 Hi all,
 
 According to the commits, the last of the missing beta targets is now
 in svn (install paths). That means we can get ready for an official
 beta release. With beta as in feature complete, not yet stable. :)
 
 We will need to do some documentation efforts on precisely defining
 what 'feature complete' is though, some 2.5 targets have been
 postponed, some are still limited. Nevertheless, we've made great
 progress, and having a reference build out for bug reports and
 feedback is only important now.
 
 This will be a topic on tomorrow's sunday meeting, also to check if
 there's showstoppers.
 
 For planning I'd propose to svn tag wednesday, do the traditional last
 commit(s), and we'll release it friday or saturday. In the meantime we
 need to work on:
 
 - nice release log
 - splash (durian team)
 - docs about where 2.5 bottlenecks are still, what works and what's in
 development...
 - update doc on roadmap, what will happen 2nd half of this year
 
 I need have to keep a bit space in our planning because of Durian
 (last week of work here, pre-premiere in 8 days), because of the
 horrible heat (30 degrees outside, 30 computers inside), and of course
 the football match final tomorrow evening! :)
 
 Laters,
 
 -Ton-
 
 
 Ton Roosendaal  Blender Foundation   t...@blender.org 
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
 Netherlands
 
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-13 Thread William Reynish
Hi Damien,

This mail is really an aside for Mac installation. I would vouch for not using 
disc images for distributing apps. Even though it's quite common in the Mac 
applications community I think it's best to avoid it. This article by UX 
designer Lukas Mathis explains precisely why one should refrain from using this 
format:

http://ignorethecode.net/blog/2009/07/24/installing-applications-on-the-mac-still-broken/

It's backed up by this other article by Joe 
Lion: http://joelion.com/2009/07/mac-app-installation/ and also the Firefox 
team at 
Mozilla: http://limi.net/articles/improving-the-mac-installer-for-firefox/

I think zip is much simpler to understand and manage for the user, it's also 
faster too (no need to mount, drag-to-apps, unmount).

Cheers,

-William




On Jul 13, 2010, at 12:15 PM, Damien Plisson damien.plis...@yahoo.fr wrote:

My build shell scripts are warming up for the 3 mac builds :)

BTW, do we keep .zip files or do we go with standard mac .dmg ?
.dmg are roughly 10% bigger but enable nice features such as background image, 
and explicit installation (copy to Application folder).

Damien

Le 13 juil. 2010 à 20:53, Ton Roosendaal a écrit :

 Hi devs,
 
 Any showstoppers in sight for a new official build?
 
 Joshua: can you check bug 22816?
 http://projects.blender.org/tracker/index.php?func=detailaid=22816group_id=9atid=498
 
 Update on the sculpt patch: Brecht and Nicholas don't have time for 
 extensive reviews, but user reports from the fields are so positive 
 (more stable than trunk) that Tom Musgrave accepts the responsibility 
 to apply patch now If there's serious issues he'll rewind it 
 tomorrow. Thursday we can do a final check and possibly call for the 
 release Ahoy!
 
 Release builders are available end this week too? Please check in :)
 
 -Ton-
 
 
 Ton Roosendaal Blender Foundation t...@blender.org www.blender.org
 Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
 
 On 10 Jul, 2010, at 17:37, Ton Roosendaal wrote:
 
 Hi all,
 
 According to the commits, the last of the missing beta targets is now
 in svn (install paths). That means we can get ready for an official
 beta release. With beta as in feature complete, not yet stable. :)
 
 We will need to do some documentation efforts on precisely defining
 what 'feature complete' is though, some 2.5 targets have been
 postponed, some are still limited. Nevertheless, we've made great
 progress, and having a reference build out for bug reports and
 feedback is only important now.
 
 This will be a topic on tomorrow's sunday meeting, also to check if
 there's showstoppers.
 
 For planning I'd propose to svn tag wednesday, do the traditional last
 commit(s), and we'll release it friday or saturday. In the meantime we
 need to work on:
 
 - nice release log
 - splash (durian team)
 - docs about where 2.5 bottlenecks are still, what works and what's in
 development...
 - update doc on roadmap, what will happen 2nd half of this year
 
 I need have to keep a bit space in our planning because of Durian
 (last week of work here, pre-premiere in 8 days), because of the
 horrible heat (30 degrees outside, 30 computers inside), and of course
 the football match final tomorrow evening! :)
 
 Laters,
 
 -Ton-
 
 
 Ton Roosendaal Blender Foundation t...@blender.org 
 www.blender.org
 Blender Institute Entrepotdok 57A 1018AD Amsterdam The 
 Netherlands
 
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-13 Thread Benjamin Tolputt
William Reynish wrote:
 I think zip is much simpler to understand and manage for the user, it's also 
 faster too (no need to mount, drag-to-apps, unmount).
   

From a non-technical standpoint (my wife), installing from a zip is not
an issue. Simply double click the zip in the downloads dir and drag to
the Applications shortcut in the taskbar. She's done this so many times
now it is second nature and she is not technically trained in any way,
shape, or form.

-- 
Regards,

Benjamin Tolputt
Analyst Programmer

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Re: [Bf-committers] Blender 2.5x beta status

2010-07-13 Thread Mike Belanger
Have to agree with William and Benjamin.  The mounting/unmounting disk-image
thing is probably from OSX's Unix background, not designed for people at
all.

On Tue, Jul 13, 2010 at 8:43 PM, Benjamin Tolputt btolp...@internode.on.net
 wrote:

 William Reynish wrote:
  I think zip is much simpler to understand and manage for the user, it's
 also faster too (no need to mount, drag-to-apps, unmount).
 

 From a non-technical standpoint (my wife), installing from a zip is not
 an issue. Simply double click the zip in the downloads dir and drag to
 the Applications shortcut in the taskbar. She's done this so many times
 now it is second nature and she is not technically trained in any way,
 shape, or form.

 --
 Regards,

 Benjamin Tolputt
 Analyst Programmer

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Re: [Bf-committers] Blender 2.5x beta status

2010-07-13 Thread Mats Holmberg
Sadly many people still think of installation as being something mythical, 
even a bit frightening, no matter what the platform is. If we can counter that, 
great. +1 for an uncomplicated .zip approach!

-mats

On 14.7.2010, at 6.14, Mike Belanger wrote:

 Have to agree with William and Benjamin.  The mounting/unmounting disk-image
 thing is probably from OSX's Unix background, not designed for people at
 all.
 
 On Tue, Jul 13, 2010 at 8:43 PM, Benjamin Tolputt btolp...@internode.on.net
 wrote:
 
 William Reynish wrote:
 I think zip is much simpler to understand and manage for the user, it's
 also faster too (no need to mount, drag-to-apps, unmount).
 
 
 From a non-technical standpoint (my wife), installing from a zip is not
 an issue. Simply double click the zip in the downloads dir and drag to
 the Applications shortcut in the taskbar. She's done this so many times
 now it is second nature and she is not technically trained in any way,
 shape, or form.
 
 --
 Regards,
 
 Benjamin Tolputt
 Analyst Programmer
 
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Re: [Bf-committers] Blender 2.5x beta status

2010-07-13 Thread Benjamin Tolputt
Mats Holmberg wrote:
 Sadly many people still think of installation as being something mythical, 
 even a bit frightening, no matter what the platform is. If we can counter 
 that, great. +1 for an uncomplicated .zip approach!
   

And on some platforms for some applications it is (mythical and
frightening). However, Blender doesn't need to install DRM drivers, has
it's own copy of Python tucked neatly away inside, and is installed by a
simple drag  drop operation on the Mac (on the Windows as well, but
we're not talking about that here).

In fact, a good majority of the DMG installations I've had for Mac OSX
involve a window showing the application icon, the Applications
directory icon, and an arrow showing you to drag the former onto the
latter. It is simply the way things are done now on Mac OSX :)

And this from a guy who isn't terribly fond of Apple :)

-- 
Regards,

Benjamin Tolputt
Analyst Programmer

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