Re: [Bf-committers] SVN revision 59642: don' t show screen-space-line start/end points in operator redo panel

2014-05-25 Thread Paolo Acampora
It's not that I need it badly, I just could happen to fine-tune the values
occasionally.


2014-05-25 12:50 GMT+02:00 Campbell Barton ideasma...@gmail.com:

 These tools depend on view-port and mouse coordinates. They are only
 meant to be accessed interactively.

 Why do you want to access this?

 On Sat, May 24, 2014 at 4:25 AM, Paolo Acampora palu...@gmail.com wrote:
  I'm interested in this too as I find those parameters to be useful. Is
  there any hope to bring 'em back?
  Il giorno 17/mag/2014 18:23, Tamito KAJIYAMA 
 rd6t-k...@asahi-net.or.jp
  ha scritto:
 
  Hi,
 
  I talked with a Blender artist who misses the X/Y Start/End parameters
  of the Weight Gradient operator [1] that are no longer available in the
  operator redo panel in Blender 2.69 and later. According to the Blender
  revision history, these parameters have been marked as hidden since SVN
  revision 59642 [2]. By the same commit, screen coordinate parameters of
  the Render Border operator (Ctrl-B) do not appear in the redo panel.
  What is the rationale of these functionality changes?
  [1]
 
 
 http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Vertex_Groups/Weight_Paint_Tools
  [2]
 
 https://developer.blender.org/rB02773c7f28616fcccb1ca60d2125c32b9fa86ed8
 
  --
  KAJIYAMA, Tamito rd6t-k...@asahi-net.or.jp
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers



 --
 - Campbell
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




-- 
Paolo Acampora, palu...@gmail.com
Thecnical Director at MAD entertainment, Naples (Italy)
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] SVN revision 59642: don' t show screen-space-line start/end points in operator redo panel

2014-05-25 Thread Tamito KAJIYAMA
Mouse coordinates are useful for quick and rough specification of a
line/rectangle by clicking two points in the view port. In some cases
roughly specified geometry is sufficient, while additional tuning of the
specified line/rectangle by manual editing of the coordinates is desirable.

For instance try to define a render border of 500-by-500 pixels. Mouse
operation comes in handy for roughly defining the border of that size,
but precisely doing so is hard without manual parameter tweaks.

When defining a diagonal line, specifying a start point by a mouse click
may be difficult and time to time you might want to slightly move the
start point after you finish specifying the end point.

I think the difficulty with mouse-based geometry specification is partly
due to the lack of real-time feedback of the screen-space mouse
coordinates (let me know if I am missing an existing functionality).
Even with such a feedback, manual refinement after the initial
line/rectangle definition still comes in handy (no so often but)
certainly in some cases. Plus, I guess the screen-space coordinate
parameters showing up in the redo operation panel wouldn't appear
bothering anyway.

Best regards,

-- 
KAJIYAMA, Tamito rd6t-k...@asahi-net.or.jp


On 25/05/2014 19:50, Campbell Barton wrote:
 These tools depend on view-port and mouse coordinates. They are only
 meant to be accessed interactively.

 Why do you want to access this?

 On Sat, May 24, 2014 at 4:25 AM, Paolo Acampora palu...@gmail.com wrote:
 I'm interested in this too as I find those parameters to be useful. Is
 there any hope to bring 'em back?
 Il giorno 17/mag/2014 18:23, Tamito KAJIYAMA rd6t-k...@asahi-net.or.jp
 ha scritto:

 Hi,

 I talked with a Blender artist who misses the X/Y Start/End parameters
 of the Weight Gradient operator [1] that are no longer available in the
 operator redo panel in Blender 2.69 and later. According to the Blender
 revision history, these parameters have been marked as hidden since SVN
 revision 59642 [2]. By the same commit, screen coordinate parameters of
 the Render Border operator (Ctrl-B) do not appear in the redo panel.
 What is the rationale of these functionality changes?
 [1]

 http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Vertex_Groups/Weight_Paint_Tools
 [2]
 https://developer.blender.org/rB02773c7f28616fcccb1ca60d2125c32b9fa86ed8
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] SVN revision 59642: don' t show screen-space-line start/end points in operator redo panel

2014-05-25 Thread Campbell Barton
On Sun, May 25, 2014 at 11:24 PM, Tamito KAJIYAMA
rd6t-k...@asahi-net.or.jp wrote:
 Mouse coordinates are useful for quick and rough specification of a
 line/rectangle by clicking two points in the view port. In some cases
 roughly specified geometry is sufficient, while additional tuning of the
 specified line/rectangle by manual editing of the coordinates is desirable.

 For instance try to define a render border of 500-by-500 pixels. Mouse
 operation comes in handy for roughly defining the border of that size,
 but precisely doing so is hard without manual parameter tweaks.

Is this really so helpful?

If you want to enter some exact size to the render border I would
imagine you would want to adjust the render border directly.

There are 3 obvious cases you might want more precise control...


- Getting exact pixel dimensions
  (eg: render a 512x512px rectangle from a larger image)

- Rendering an exact division of the view
  (eg: bottom half, left side, exactly half the original size by
adding a margin)

- If you want to constrain to a fixed aspect ratio.


Being able to enter in mouse coords exactly doesnt help much with
either of these since screen coords don't map to camera view coords.

Having better ways to manipulate render border is reasonable, but I
think showing mouse coords isn't really giving the user a useful way
to do that.


 When defining a diagonal line, specifying a start point by a mouse click
 may be difficult and time to time you might want to slightly move the
 start point after you finish specifying the end point.

 I think the difficulty with mouse-based geometry specification is partly
 due to the lack of real-time feedback of the screen-space mouse
 coordinates (let me know if I am missing an existing functionality).
 Even with such a feedback, manual refinement after the initial
 line/rectangle definition still comes in handy (no so often but)
 certainly in some cases. Plus,

I think we could better have some custom widgets for this,
If a tool needs a line or rectangle, we could have a way to create
that and interactively edit it (constraint aspect, snap, numeric
values).

 I guess the screen-space coordinate
 parameters showing up in the redo operation panel wouldn't appear
 bothering anyway.

Really rather not, the buttons and their values are near meaningless
from the users point-of-view.

 Best regards,

 --
 KAJIYAMA, Tamito rd6t-k...@asahi-net.or.jp


 On 25/05/2014 19:50, Campbell Barton wrote:
 These tools depend on view-port and mouse coordinates. They are only
 meant to be accessed interactively.

 Why do you want to access this?

 On Sat, May 24, 2014 at 4:25 AM, Paolo Acampora palu...@gmail.com wrote:
 I'm interested in this too as I find those parameters to be useful. Is
 there any hope to bring 'em back?
 Il giorno 17/mag/2014 18:23, Tamito KAJIYAMA rd6t-k...@asahi-net.or.jp
 ha scritto:

 Hi,

 I talked with a Blender artist who misses the X/Y Start/End parameters
 of the Weight Gradient operator [1] that are no longer available in the
 operator redo panel in Blender 2.69 and later. According to the Blender
 revision history, these parameters have been marked as hidden since SVN
 revision 59642 [2]. By the same commit, screen coordinate parameters of
 the Render Border operator (Ctrl-B) do not appear in the redo panel.
 What is the rationale of these functionality changes?
 [1]

 http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Vertex_Groups/Weight_Paint_Tools
 [2]
 https://developer.blender.org/rB02773c7f28616fcccb1ca60d2125c32b9fa86ed8
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers



-- 
- Campbell
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] SVN revision 59642: don' t show screen-space-line start/end points in operator redo panel

2014-05-25 Thread Tamito KAJIYAMA
 If you want to enter some exact size to the render border I would
 imagine you would want to adjust the render border directly.

Sure, numerical manipulation of screen-space coordinates in the operator
redo panel is an ad-hoc way to achieve what more interactive direct
manipulation could offer to tune the line/rectangle specified in the
first attempt.

A rubber band in the form of a line/rectangle for redo would be nicer.

 Being able to enter in mouse coords exactly doesnt help much with
 either of these since screen coords don't map to camera view coords.

Oh I see, that's exactly the rationale behind the removal of the
parameters from the operator redo panel, right? Admittedly overlooking
that point, my example of a 500-by-500 render border was irrelevant.

-- 
KAJIYAMA, Tamito rd6t-k...@asahi-net.or.jp


On 26/05/2014 09:01, Campbell Barton wrote:
 On Sun, May 25, 2014 at 11:24 PM, Tamito KAJIYAMA
 rd6t-k...@asahi-net.or.jp wrote:
 Mouse coordinates are useful for quick and rough specification of a
 line/rectangle by clicking two points in the view port. In some cases
 roughly specified geometry is sufficient, while additional tuning of the
 specified line/rectangle by manual editing of the coordinates is desirable.

 For instance try to define a render border of 500-by-500 pixels. Mouse
 operation comes in handy for roughly defining the border of that size,
 but precisely doing so is hard without manual parameter tweaks.

 Is this really so helpful?

 If you want to enter some exact size to the render border I would
 imagine you would want to adjust the render border directly.

 There are 3 obvious cases you might want more precise control...


 - Getting exact pixel dimensions
(eg: render a 512x512px rectangle from a larger image)

 - Rendering an exact division of the view
(eg: bottom half, left side, exactly half the original size by
 adding a margin)

 - If you want to constrain to a fixed aspect ratio.


 Being able to enter in mouse coords exactly doesnt help much with
 either of these since screen coords don't map to camera view coords.

 Having better ways to manipulate render border is reasonable, but I
 think showing mouse coords isn't really giving the user a useful way
 to do that.


 When defining a diagonal line, specifying a start point by a mouse click
 may be difficult and time to time you might want to slightly move the
 start point after you finish specifying the end point.

 I think the difficulty with mouse-based geometry specification is partly
 due to the lack of real-time feedback of the screen-space mouse
 coordinates (let me know if I am missing an existing functionality).
 Even with such a feedback, manual refinement after the initial
 line/rectangle definition still comes in handy (no so often but)
 certainly in some cases. Plus,

 I think we could better have some custom widgets for this,
 If a tool needs a line or rectangle, we could have a way to create
 that and interactively edit it (constraint aspect, snap, numeric
 values).

 I guess the screen-space coordinate
 parameters showing up in the redo operation panel wouldn't appear
 bothering anyway.

 Really rather not, the buttons and their values are near meaningless
 from the users point-of-view.

 Best regards,

 --
 KAJIYAMA, Tamito rd6t-k...@asahi-net.or.jp


 On 25/05/2014 19:50, Campbell Barton wrote:
 These tools depend on view-port and mouse coordinates. They are only
 meant to be accessed interactively.

 Why do you want to access this?

 On Sat, May 24, 2014 at 4:25 AM, Paolo Acampora palu...@gmail.com wrote:
 I'm interested in this too as I find those parameters to be useful. Is
 there any hope to bring 'em back?
 Il giorno 17/mag/2014 18:23, Tamito KAJIYAMA rd6t-k...@asahi-net.or.jp
 ha scritto:

 Hi,

 I talked with a Blender artist who misses the X/Y Start/End parameters
 of the Weight Gradient operator [1] that are no longer available in the
 operator redo panel in Blender 2.69 and later. According to the Blender
 revision history, these parameters have been marked as hidden since SVN
 revision 59642 [2]. By the same commit, screen coordinate parameters of
 the Render Border operator (Ctrl-B) do not appear in the redo panel.
 What is the rationale of these functionality changes?
 [1]

 http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Vertex_Groups/Weight_Paint_Tools
 [2]
 https://developer.blender.org/rB02773c7f28616fcccb1ca60d2125c32b9fa86ed8
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] SVN revision 59642: don' t show screen-space-line start/end points in operator redo panel

2014-05-23 Thread Paolo Acampora
I'm interested in this too as I find those parameters to be useful. Is
there any hope to bring 'em back?
Il giorno 17/mag/2014 18:23, Tamito KAJIYAMA rd6t-k...@asahi-net.or.jp
ha scritto:

 Hi,

 I talked with a Blender artist who misses the X/Y Start/End parameters
 of the Weight Gradient operator [1] that are no longer available in the
 operator redo panel in Blender 2.69 and later. According to the Blender
 revision history, these parameters have been marked as hidden since SVN
 revision 59642 [2]. By the same commit, screen coordinate parameters of
 the Render Border operator (Ctrl-B) do not appear in the redo panel.
 What is the rationale of these functionality changes?
 [1]

 http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Vertex_Groups/Weight_Paint_Tools
 [2]
 https://developer.blender.org/rB02773c7f28616fcccb1ca60d2125c32b9fa86ed8

 --
 KAJIYAMA, Tamito rd6t-k...@asahi-net.or.jp
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers