Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread Xavier Thomas
Hi, sorry if this is considered high-jacking the thread.

What do you mean by no scopes in the compositor? You can use a viewer node
and use the (fantastic :) scopes of the UV/image editor. What would you
prefer? A scope node that display the scope directly in it's own UI in
the node editor? That is very much possible and quite easy project for a
c/c++ developer.

I don't consider the scopes of the sequencer nice, I consider them horrible
and horribly slow; they really should be ported to openGL and reuse the
code of the image scopes. Back when I was working on this with Matt Ebb,
the plan was to drop the sequencer dedicated viewer and use the UV image
editor instead (like for compositor viewer nodes) so I did not spent time
updating the sequencer scopes. But now the plan has changed ans sequencer
viewer is here to stay :(

I agree that the compositor is not the best place to do grading and I think
the sequencer would be better. I also agree that the current state of the
sequencer make this task cumbersome at best. So what is needed really in my
opinion is a good redesign of the sequencer with grading in mind not only
NLE. This is desperately needed for almost a decade but not a high priority
target


Xavier

2015-03-07 8:36 GMT-03:00 François T. francoistarl...@gmail.com:

 I would second Troy on that, if you are going for a node as simple as a
 vignette, try to make it as accurate as possible which can handle real AC
 and could do reverse vignette, and part of this is usually linked to the
 Lens model.
 Going for a simple node which only do a mask or compute the length of a
 vector which you could colorize is a bit overkill I presume. Then only go
 with an addon and you will be fine. Your needs are far from from having a
 magic bullet suite ;). Yes you will loose a bit in memory going from one
 node to another, but your group is rather pretty simple.

 Ton is also right, and it does open a real question about probably a
 missing piece in Blender which is the Grading part. Even though we get
 easily attract to the compositor to do grading, it does not have the best
 design to do so. It does lacks of real time scopes and only works on a
 per-shot bases. The tile base rendering is not very good also for this
 since it does makes the feedback slower. (cf davinci)
 While the sequencer in another hand can work in the sequence context and
 have nice scopes (which could be improved), it probably miss all the
 flexibility of the compositor system also.
 So designing a grading space in Blender is not such a crazy idea at a
 design stage. It's a huge project though.




 2015-03-05 18:04 GMT+01:00 Akash Hamirwasia akash.hamirwa...@gmail.com:

  Hi again!
 
  Look if a Vignette node which I have created can be added by default in
  Blender, it can be pretty helpful to everyone. Also there are no presets
 in
  Node groups of Blender's compositor. If these presets for Blender can be
  made default, then later it would be easy to add more nodes, making it
  easier for more complex tasks in Blender.
 
  Thanks,
  Akash
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 



 --
 
 François Tarlier
 www.francois-tarlier.com
 www.linkedin.com/in/francoistarlier
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread François T .
I would second Troy on that, if you are going for a node as simple as a
vignette, try to make it as accurate as possible which can handle real AC
and could do reverse vignette, and part of this is usually linked to the
Lens model.
Going for a simple node which only do a mask or compute the length of a
vector which you could colorize is a bit overkill I presume. Then only go
with an addon and you will be fine. Your needs are far from from having a
magic bullet suite ;). Yes you will loose a bit in memory going from one
node to another, but your group is rather pretty simple.

Ton is also right, and it does open a real question about probably a
missing piece in Blender which is the Grading part. Even though we get
easily attract to the compositor to do grading, it does not have the best
design to do so. It does lacks of real time scopes and only works on a
per-shot bases. The tile base rendering is not very good also for this
since it does makes the feedback slower. (cf davinci)
While the sequencer in another hand can work in the sequence context and
have nice scopes (which could be improved), it probably miss all the
flexibility of the compositor system also.
So designing a grading space in Blender is not such a crazy idea at a
design stage. It's a huge project though.




2015-03-05 18:04 GMT+01:00 Akash Hamirwasia akash.hamirwa...@gmail.com:

 Hi again!

 Look if a Vignette node which I have created can be added by default in
 Blender, it can be pretty helpful to everyone. Also there are no presets in
 Node groups of Blender's compositor. If these presets for Blender can be
 made default, then later it would be easy to add more nodes, making it
 easier for more complex tasks in Blender.

 Thanks,
 Akash
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




-- 

François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread François T .
Sorry Xavier, I didn't mean it that way. I was more referring to the
workflow of having realtime feedback of the scopes in the sequencer compare
to the compositor rather than the scope code itself.
Like Troy says, it more the underlying design of both compositor and
Sequencer where one is meant to play in realtime which is better suited
to do Grading in my opinion

my explanation was really bad, sorry again about that :)

2015-03-07 14:29 GMT+01:00 Xavier Thomas xavier.thomas.1...@gmail.com:

 Hi, sorry if this is considered high-jacking the thread.

 What do you mean by no scopes in the compositor? You can use a viewer node
 and use the (fantastic :) scopes of the UV/image editor. What would you
 prefer? A scope node that display the scope directly in it's own UI in
 the node editor? That is very much possible and quite easy project for a
 c/c++ developer.

 I don't consider the scopes of the sequencer nice, I consider them horrible
 and horribly slow; they really should be ported to openGL and reuse the
 code of the image scopes. Back when I was working on this with Matt Ebb,
 the plan was to drop the sequencer dedicated viewer and use the UV image
 editor instead (like for compositor viewer nodes) so I did not spent time
 updating the sequencer scopes. But now the plan has changed ans sequencer
 viewer is here to stay :(

 I agree that the compositor is not the best place to do grading and I think
 the sequencer would be better. I also agree that the current state of the
 sequencer make this task cumbersome at best. So what is needed really in my
 opinion is a good redesign of the sequencer with grading in mind not only
 NLE. This is desperately needed for almost a decade but not a high priority
 target


 Xavier

 2015-03-07 8:36 GMT-03:00 François T. francoistarl...@gmail.com:

  I would second Troy on that, if you are going for a node as simple as a
  vignette, try to make it as accurate as possible which can handle real AC
  and could do reverse vignette, and part of this is usually linked to the
  Lens model.
  Going for a simple node which only do a mask or compute the length of a
  vector which you could colorize is a bit overkill I presume. Then only go
  with an addon and you will be fine. Your needs are far from from having a
  magic bullet suite ;). Yes you will loose a bit in memory going from one
  node to another, but your group is rather pretty simple.
 
  Ton is also right, and it does open a real question about probably a
  missing piece in Blender which is the Grading part. Even though we get
  easily attract to the compositor to do grading, it does not have the best
  design to do so. It does lacks of real time scopes and only works on a
  per-shot bases. The tile base rendering is not very good also for this
  since it does makes the feedback slower. (cf davinci)
  While the sequencer in another hand can work in the sequence context and
  have nice scopes (which could be improved), it probably miss all the
  flexibility of the compositor system also.
  So designing a grading space in Blender is not such a crazy idea at a
  design stage. It's a huge project though.
 
 
 
 
  2015-03-05 18:04 GMT+01:00 Akash Hamirwasia akash.hamirwa...@gmail.com
 :
 
   Hi again!
  
   Look if a Vignette node which I have created can be added by default in
   Blender, it can be pretty helpful to everyone. Also there are no
 presets
  in
   Node groups of Blender's compositor. If these presets for Blender can
 be
   made default, then later it would be easy to add more nodes, making it
   easier for more complex tasks in Blender.
  
   Thanks,
   Akash
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
 
 
 
  --
  
  François Tarlier
  www.francois-tarlier.com
  www.linkedin.com/in/francoistarlier
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




-- 

François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Ton Roosendaal
Hi,

The compositor was designed for a frame workflow, for rendering 3d, for 
combining vfx and footage into a shot. That is being done in linear color, and 
it's advised to keep its file output as pure as possible (floating point colors 
with high dynamic range).

These shots then get combined to a final edit and get a final color grade, 
exported to a specific color space. That is a good stage to add vignettes as 
well. Vignettes really should be done in display-space.

That is what the Redgiant link illustrates - it's a grader editor. Shots are 
the input, a film is the output.

So - if you talk about easier vignette support, we could also look at improving 
the sequencer to be a much more advanced and realtime grading system.

-Ton-


Ton Roosendaal  -  t...@blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 5 Mar, 2015, at 13:10, Akash Hamirwasia wrote:

 Hello!
 
 I have found out that creating vignettes in Blender's compositor can take
 time and other people agree with it. Also if there is a Vignette node, it
 will make people be focused on compositing rather than spending their time
 in creating a Vignette.
 
 Also I had created a video on it which you can watch here:
 https://www.youtube.com/watch?v=XT3MnW8lV-slist=UUr1WiR4fh3LcI7bODbMuaYA
 
 Also here are the survey results:
 
 https://docs.google.com/file/d/0B8mlx20fd5_-aTJLT2Z3bzBweUlkbU00T3FUTHhoaGgwWTdr/edit?usp=docslist_api
 
 https://docs.google.com/file/d/0B8mlx20fd5_-bmE4QlI2WWdueHJZZkhvek1nX2NKSXFHNER3/edit?usp=docslist_api
 
 ​Hope you accept and reply to my request..
 
 Thanks,
 Akash Hamirwasia
 blenderskool.webs.com
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Akash Hamirwasia
Hi again!

Look if a Vignette node which I have created can be added by default in
Blender, it can be pretty helpful to everyone. Also there are no presets in
Node groups of Blender's compositor. If these presets for Blender can be
made default, then later it would be easy to add more nodes, making it
easier for more complex tasks in Blender.

Thanks,
Akash
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Troy Sobotka
Multiplication isn't exactly complex.

With respect,
TJS

On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews johnny.matth...@gmail.com
wrote:

 True, but is it out of the question that some of the node groups could have
 efficiencies added by coding them more atomically?

 On Thu, Mar 5, 2015 at 7:07 AM Kévin Dietrich kevin.dietr...@mailoo.org
 wrote:

 
 
  Le 2015-03-05 14:00, Johnny Matthews a écrit :
 
   David, I'm not sure your tone here is helpful.
  
   Also to take a stab at where would the devs stop? Take a look at
   http://www.redgiant.com/products/magic-bullet-looks/ [1]
 
  That would be the equivalent to having a node groups library, which a
  vignette effect can be part of. This is something that a lot of users
  have been doing for a long time.
 
 
  Links:
  --
  [1] http://www.redgiant.com/products/magic-bullet-looks/
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Johnny Matthews
Oh you burned me so bad there.

On Thu, Mar 5, 2015, 7:47 AM Troy Sobotka troy.sobo...@gmail.com wrote:

 Multiplication isn't exactly complex.

 With respect,
 TJS

 On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews johnny.matth...@gmail.com
 wrote:

  True, but is it out of the question that some of the node groups could
 have
  efficiencies added by coding them more atomically?
 
  On Thu, Mar 5, 2015 at 7:07 AM Kévin Dietrich kevin.dietr...@mailoo.org
 
  wrote:
 
  
  
   Le 2015-03-05 14:00, Johnny Matthews a écrit :
  
David, I'm not sure your tone here is helpful.
   
Also to take a stab at where would the devs stop? Take a look at
http://www.redgiant.com/products/magic-bullet-looks/ [1]
  
   That would be the equivalent to having a node groups library, which a
   vignette effect can be part of. This is something that a lot of users
   have been doing for a long time.
  
  
   Links:
   --
   [1] http://www.redgiant.com/products/magic-bullet-looks/
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Diego Gangl
Hi guys,
We also have to consider: more nodes = more code = more bugs and less
optmization.
Speeding up (if possible) the blur, mix and ellipse mask nodes would be a
better improvement for vignettes IMHO.

Cheers,

2015-03-05 11:55 GMT-03:00 Troy Sobotka troy.sobo...@gmail.com:

 On Mar 5, 2015 6:13 AM, Johnny Matthews johnny.matth...@gmail.com
 wrote:
 
  Oh you burned me so bad there.

 It wasn't intended as a burn, and I regret that you saw it as such.

 The idea that a multiplication isn't complex was directed at the suggestion
 that there would be “efficiencies” if coded at a more “atomic” level; a
 node that merely performs a multiplication would not see such gains.

 I am also curious why you discredited Mr. McSween's line of reasoning
 above? If one examines industry leading tools such as Nuke, one will not
 find a multiplication blur vignette node.

 While this might seem a curious omission in an industrial imaging
 application, we can wonder if the vignette node:
 A) Does the node model the dispersion and chromatic aberration
 characteristics of a lens near the periphery?
 B) Does the node, when dealing with A above, manage variable primary
 reference spaces correctly?
 C) Does the node offer compression adaption for anamorphic or other
 non-spherical lens representations?
 D) Does the node offer variable density of the light occlusion?
 E) Does the node adapt to the variable distortions of a lens model?

 Most of these facets are unique and complex, and as such, would likely be
 modeled into a more granular set of nodes, which would be welcome I am
 certain. The nuances of each of these would require an understanding of
 optics to model correctly, and designed to some of the standards already
 relevant for a visual effects workflow.

 Hopefully the depth of your knowledge can cover some of the above issues
 and a more granular set of nodes is plausible.

 With respect,
 TJS
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Johnny Matthews
David, I'm not sure your tone here is helpful.

Also to take a stab at where would the devs stop? Take a look at
http://www.redgiant.com/products/magic-bullet-looks/


On Thu, Mar 5, 2015 at 6:14 AM David McSween 3pointe...@gmail.com wrote:

 Really its not that hard to make with 2 or three nodes. If that takes to
 long then save it as a node group to append in later. Otherwise where would
 the devs stop, making a node for every function you think up?

 Cheers,
 David Mcsween
 On 5 Mar 2015 22:10, Akash Hamirwasia akash.hamirwa...@gmail.com
 wrote:

  Hello!
 
  I have found out that creating vignettes in Blender's compositor can take
  time and other people agree with it. Also if there is a Vignette node, it
  will make people be focused on compositing rather than spending their
 time
  in creating a Vignette.
 
  Also I had created a video on it which you can watch here:
  https://www.youtube.com/watch?v=XT3MnW8lV-slist=
 UUr1WiR4fh3LcI7bODbMuaYA
 
  Also here are the survey results:
 
 
  https://docs.google.com/file/d/0B8mlx20fd5_-
 aTJLT2Z3bzBweUlkbU00T3FUTHhoaGgwWTdr/edit?usp=docslist_api
 
 
  https://docs.google.com/file/d/0B8mlx20fd5_-
 bmE4QlI2WWdueHJZZkhvek1nX2NKSXFHNER3/edit?usp=docslist_api
 
  ​Hope you accept and reply to my request..
 
  Thanks,
  Akash Hamirwasia
  blenderskool.webs.com
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread David McSween
Really its not that hard to make with 2 or three nodes. If that takes to
long then save it as a node group to append in later. Otherwise where would
the devs stop, making a node for every function you think up?

Cheers,
David Mcsween
On 5 Mar 2015 22:10, Akash Hamirwasia akash.hamirwa...@gmail.com wrote:

 Hello!

 I have found out that creating vignettes in Blender's compositor can take
 time and other people agree with it. Also if there is a Vignette node, it
 will make people be focused on compositing rather than spending their time
 in creating a Vignette.

 Also I had created a video on it which you can watch here:
 https://www.youtube.com/watch?v=XT3MnW8lV-slist=UUr1WiR4fh3LcI7bODbMuaYA

 Also here are the survey results:


 https://docs.google.com/file/d/0B8mlx20fd5_-aTJLT2Z3bzBweUlkbU00T3FUTHhoaGgwWTdr/edit?usp=docslist_api


 https://docs.google.com/file/d/0B8mlx20fd5_-bmE4QlI2WWdueHJZZkhvek1nX2NKSXFHNER3/edit?usp=docslist_api

 ​Hope you accept and reply to my request..

 Thanks,
 Akash Hamirwasia
 blenderskool.webs.com
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Kévin Dietrich
 

Le 2015-03-05 14:00, Johnny Matthews a écrit : 

 David, I'm not sure your tone here is helpful.
 
 Also to take a stab at where would the devs stop? Take a look at
 http://www.redgiant.com/products/magic-bullet-looks/ [1]

That would be the equivalent to having a node groups library, which a
vignette effect can be part of. This is something that a lot of users
have been doing for a long time. 
 

Links:
--
[1] http://www.redgiant.com/products/magic-bullet-looks/
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Troy Sobotka
On Mar 5, 2015 6:13 AM, Johnny Matthews johnny.matth...@gmail.com wrote:

 Oh you burned me so bad there.

It wasn't intended as a burn, and I regret that you saw it as such.

The idea that a multiplication isn't complex was directed at the suggestion
that there would be “efficiencies” if coded at a more “atomic” level; a
node that merely performs a multiplication would not see such gains.

I am also curious why you discredited Mr. McSween's line of reasoning
above? If one examines industry leading tools such as Nuke, one will not
find a multiplication blur vignette node.

While this might seem a curious omission in an industrial imaging
application, we can wonder if the vignette node:
A) Does the node model the dispersion and chromatic aberration
characteristics of a lens near the periphery?
B) Does the node, when dealing with A above, manage variable primary
reference spaces correctly?
C) Does the node offer compression adaption for anamorphic or other
non-spherical lens representations?
D) Does the node offer variable density of the light occlusion?
E) Does the node adapt to the variable distortions of a lens model?

Most of these facets are unique and complex, and as such, would likely be
modeled into a more granular set of nodes, which would be welcome I am
certain. The nuances of each of these would require an understanding of
optics to model correctly, and designed to some of the standards already
relevant for a visual effects workflow.

Hopefully the depth of your knowledge can cover some of the above issues
and a more granular set of nodes is plausible.

With respect,
TJS
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Johnny Matthews
Sure in a basic take a blurry mask and multiply it against an image, there
is not really efficiency to be gained, I was thinking on a more generic
sense of some node groups may benefit from compiler level optimization.

I think your breakdown of a possible vignette node to end all vignette
nodes, sounds great. Would we say then Ok end users, instead of providing
you with a vignette node, we provided you with a dozen basic nodes that you
will have to build your own with, good luck!? or would we provide them
with both?

I know the procedure of linking in libraries has already been floated in
this discussion, but the workflow is dodgy. You either have to break your
workflow to go find and append the node you want, or dump them all into
your default blend where they show up in one popup menu under add-group.

I would see a 2 part solution:

Part 1) Better organizational abilities for node groups so that they feel
more like regular nodes. Like an option of which Node Add Menu submenu to
put them in rather than straight into the group category.

Part 2) A set of common functions (like vignette) shipped with blender even
if they are just node groups that are put in a different submenu.

Thoughts?


On Thu, Mar 5, 2015 at 8:12 AM Johnny Matthews johnny.matth...@gmail.com
wrote:

 Oh you burned me so bad there.

 On Thu, Mar 5, 2015, 7:47 AM Troy Sobotka troy.sobo...@gmail.com wrote:

 Multiplication isn't exactly complex.

 With respect,
 TJS

 On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews johnny.matth...@gmail.com
 wrote:

  True, but is it out of the question that some of the node groups could
 have
  efficiencies added by coding them more atomically?
 
  On Thu, Mar 5, 2015 at 7:07 AM Kévin Dietrich 
 kevin.dietr...@mailoo.org
  wrote:
 
  
  
   Le 2015-03-05 14:00, Johnny Matthews a écrit :
  
David, I'm not sure your tone here is helpful.
   
Also to take a stab at where would the devs stop? Take a look at
http://www.redgiant.com/products/magic-bullet-looks/ [1]
  
   That would be the equivalent to having a node groups library, which a
   vignette effect can be part of. This is something that a lot of users
   have been doing for a long time.
  
  
   Links:
   --
   [1] http://www.redgiant.com/products/magic-bullet-looks/
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers