bug#70284: @ancronym not recognized as valid Texinfo in description

2024-04-08 Thread Maxim Cournoyer
Hi,

Using an acrynym such as @acronym(SNES, Super Nintendo Entertainment
System) currently throws an "invalid Texinfo markup" error at build
time.

-- 
Thanks,
Maxim





bug#70284: @ancronym not recognized as valid Texinfo in description

2024-04-08 Thread Christopher Baines
Maxim Cournoyer  writes:

> Hi,
>
> Using an acrynym such as @acronym(SNES, Super Nintendo Entertainment
> System) currently throws an "invalid Texinfo markup" error at build
> time.

I think I've used acronyms in descriptions, seems like diffr in
rust-apps uses one for example.

The brackets are different though.


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bug#70284: @ancronym not recognized as valid Texinfo in description

2024-04-09 Thread Maxim Cournoyer
Hi,

Le 8 avril 2024 13:21:34 GMT-04:00, Christopher Baines  a 
écrit :
>Maxim Cournoyer  writes:
>
>> Hi,
>>
>> Using an acrynym such as @acronym(SNES, Super Nintendo Entertainment
>> System) currently throws an "invalid Texinfo markup" error at build
>> time.
>
>I think I've used acronyms in descriptions, seems like diffr in
>rust-apps uses one for example.
>
>The brackets are different though.

Haha! Good eye! Texinfo syntax uses curly braces, not brackets! There is no 
issue after changing these.  

Closing!

Thanks,
Maxim