Re: I hadn't made the connection before
On 2 June 2017 at 17:13, Cameron Kaiser via cctalkwrote: > The (ridiculous) story of the Keyboard Component was legendary. The ECS > keyboard variant can barely be considered functional even by the standards > of the time, though I guess it at least looks decent compared to an > Aquarius > and the second sound chip was nice. It was designed to be cheap and get the > FTC off Mattel's back and that's all it did. > I managed to get hold of an ECS in 2001-ish when there wasn't much info around for it, hence my writeup here http://binarydinosaurs.co.uk/museum/mattel/ecs/index.php -- adrian/witchy Owner of Binary Dinosaurs, the UK's biggest home computer collection? www.binarydinosaurs.co.uk
Re: I hadn't made the connection before
Such things were often done on loyalty to previous companies. It is like the Video Brain used the F8 or that Olivetti used the Z8000 for the M20. The Video Brain was because the designer had worked on the F8 at Fairchild. The M20 was because Faggin was Italian and had connections to Olivetti. Such things were not always done because they were better or cheaper. Woz was rare in his way of thinking at the time. He was mostly looking for cheap but having a rich set of addressing mode was surely a plus. Dwight From: cctalk <cctalk-boun...@classiccmp.org> on behalf of Cameron Kaiser via cctalk <cctalk@classiccmp.org> Sent: Friday, June 2, 2017 9:37:13 AM To: ccl...@sydex.com; cctalk@classiccmp.org Subject: Re: I hadn't made the connection before > I sold a bare CP1600 chip about a year ago to a collector. "Odd" is an > understatement. A 10-bit wide instruction word, with the upper 6 bits of > the opcode unused. Loading a 16-bit address took three words. > > Also, slow, very slow, with no I/O instructions. But that was because it has memory-mapped I/O, no? On the other hand the decles were weird and it has a lot of instructions that were removed. Retrospectively a 6502 or a Z80 would have looked like a better choice in this application, even considering this was supposed to be a higher-end console. -- personal: http://www.cameronkaiser.com/ -- Cameron Kaiser * Floodgap Systems * www.floodgap.com<http://www.floodgap.com> * ckai...@floodgap.com -- Knowledge puffs up, but love builds up. -- 1 Corinthians 8:1 ---
Re: I hadn't made the connection before
On 6/2/2017 11:26 AM, Chuck Guzis via cctalk wrote: On 06/02/2017 07:55 AM, Al Kossow via cctalk wrote: A very odd version of the PDP-11 I did some programming on it for GI in the late 70's using their GIMINI development system and cross-development tools on their Sigma 9. I sold a bare CP1600 chip about a year ago to a collector. "Odd" is an understatement. A 10-bit wide instruction word, with the upper 6 bits of the opcode unused. Loading a 16-bit address took three words. Also, slow, very slow, with no I/O instructions. A stripped-down instruction set (IIRC, exclusive OR and AND Boolean ops, but no inclusive OR). We'd examined its possible usage, but determined that code would run slower on it than on most contemporary 8-bit CPUs. But, for 1975, notable because it's a 16-bit monolithic CPU among a handful of others (Fairchild 9440, MicroNova, National PACE, TI 9900) This begs the question of why the CP1600 was designed that way. I fail to believe that GI engineers were somehow less intelligent than the rest of the population, so what happened? Upper Management dictate? Customer demand? It would be interesting to know. Jim
Re: I hadn't made the connection before
> I sold a bare CP1600 chip about a year ago to a collector. "Odd" is an > understatement. A 10-bit wide instruction word, with the upper 6 bits of > the opcode unused. Loading a 16-bit address took three words. > > Also, slow, very slow, with no I/O instructions. But that was because it has memory-mapped I/O, no? On the other hand the decles were weird and it has a lot of instructions that were removed. Retrospectively a 6502 or a Z80 would have looked like a better choice in this application, even considering this was supposed to be a higher-end console. -- personal: http://www.cameronkaiser.com/ -- Cameron Kaiser * Floodgap Systems * www.floodgap.com * ckai...@floodgap.com -- Knowledge puffs up, but love builds up. -- 1 Corinthians 8:1 ---
Re: I hadn't made the connection before
On 06/02/2017 07:55 AM, Al Kossow via cctalk wrote: > > A very odd version of the PDP-11 > > I did some programming on it for GI in the late 70's using their > GIMINI development system and cross-development tools on their Sigma > 9. I sold a bare CP1600 chip about a year ago to a collector. "Odd" is an understatement. A 10-bit wide instruction word, with the upper 6 bits of the opcode unused. Loading a 16-bit address took three words. Also, slow, very slow, with no I/O instructions. A stripped-down instruction set (IIRC, exclusive OR and AND Boolean ops, but no inclusive OR). We'd examined its possible usage, but determined that code would run slower on it than on most contemporary 8-bit CPUs. But, for 1975, notable because it's a 16-bit monolithic CPU among a handful of others (Fairchild 9440, MicroNova, National PACE, TI 9900) --Chuck
Re: I hadn't made the connection before
> I was looking at an old GI catalog and casually noting the CP1610 that was > most of a PDP11 processor. I did some more web surfing and noticed that the > Intellivision game machine used this chip. It just never dawned on me that > they used this processor. > > I see that one could even get a keyboard for these. The (ridiculous) story of the Keyboard Component was legendary. The ECS keyboard variant can barely be considered functional even by the standards of the time, though I guess it at least looks decent compared to an Aquarius and the second sound chip was nice. It was designed to be cheap and get the FTC off Mattel's back and that's all it did. I say this as a kid whose first video game system was, in fact, an Inty. -- personal: http://www.cameronkaiser.com/ -- Cameron Kaiser * Floodgap Systems * www.floodgap.com * ckai...@floodgap.com -- He whose face gives no light, shall never become a star. -- William Blake --
Re: I hadn't made the connection before
On 6/2/17 7:20 AM, dwight via cctalk wrote: > the CP1610 that was most of a PDP11 processor. A very odd version of the PDP-11 I did some programming on it for GI in the late 70's using their GIMINI development system and cross-development tools on their Sigma 9.
I hadn't made the connection before
I was looking at an old GI catalog and casually noting the CP1610 that was most of a PDP11 processor. I did some more web surfing and noticed that the Intellivision game machine used this chip. It just never dawned on me that they used this processor. I see that one could even get a keyboard for these. Dwight